Hang on for a moment...[X] Infrastructure Support (+15 bonus to construction rolls)
Bigger number is bigger!
yes, during the barb invasion back at turn 7
Yrs recently talked a lot about this on discord. These quotes should answer your questions.Basically, my assumption has been that in the Empire fighting is largely done by professional cultivator soldiers led by their nobles. And that the reason the Cloud Nomads are so dangerous is that, like IRL steppe nomads, the bulk of them are able to fight, counteracting their smaller population. Is this assumption correct, or am I underestimating the Art availabilty/general combat ability of low level cultivators?
Yrsillar on Discord said:most red crafters have some miliatary service under their belts
unless they've gathered enough wealth to let their children cultivate without needing to send them in for service
Yrsillar on Discord said:they have enough standing army to police their roads and lands, but most are in a sort of reserve state
I.E their profession is officially soldier, but they're not on active duty
They're on tap by the count clan usually, so some have other income but their basic needs are taken care of by their lieges
The chances of sudden bullshit happening are too great to leave things entirely on a levy system
this used to be the only way for common soldiers to really rise and replace attritions nobles, pre-great sect era
since having their basic needs taken care of allowed them to accumulate wealth and cultivation material
Or to put it p[ithily, the empire's miliatary is, like all very old institutions and horrifying mess of kludged together half assed fixes that just barely manage to keep things running day to day stuck_out_tongue
but Shenhua has been steadily increasing the size of the white plumes and giving tax incentives for her counts to keep more professional rolls for their soldiers, while encouraging joint exercises
Are cultivators levied like that? I thought that the difficulty of cultivating for the majority of low level cultivators meant that they have very few Arts. So someone like a crafter cultivating something outside of their profession is a very large opportunity cost, and they'd still be unlikely to be able to do much against Cloud Nomads or hostile spirits. From memory, in FoD there were three Arts that were the standard loadout for Argent Sect soldiers (defensive, offensive, and movement) and I don't think you'd want to be missing any of those if you were trying to fend of a Cloud Nomad raid.