You speak as if this were only a story. As if there weren't a small army of players behind Ling Qi working rather hard to ensure she does not lose. As if all of that built up effort means absolutely nothing to the narrative of the quest.
I'm not saying he didn't take big risks because he's a coward, I'm saying he just didn't have the opportunity to take them in the first place. You can't say he didn't fuck up and picked up feuds he shouldn't due to his pride in the same sentence. The reasons he had the problems he had weren't because he's a moron, he simply has different priorities than us, that doesn't mean he can magically catch up unless something narratively significant happens though. But yeah I'm not saying he's a failure and we've left him in the dust forever, just that him "shooting right past us" is not something I imagine will happen due to previous events and current circumstances.I keep seeing the bolded brought up and this is quite false. Ji Rong did explore. He did have his lucky windfalls and he took his risks(seriously dude, anyone reading him would know this guy would take a look at most risks and consider "meh I can take em").
He didn't fuck up so much as he was tricked(or tragically misunderstood) into ruination by enemy action, picked up feuds he didn't have to because of his pride, then to top it off, aligned with someone who talked a good fight, but lost the war, so he constantly got jumped and harried by better organized and more numerous foes. And to cap it off, he's in love with his boss, which precludes him from cutting his losses even if he could let go of the feuds.
Under Xianxia Protagonist narrative arcs, Ji Rong is around the point where he'd be having an epiphany or finding that the Inner Sect stability is doing wonders for his ability to outpace former rivals.
Not that he's entirely sympathetic as a character, or that Ling Qi should care, but shitting on enemies being dumb and useless when they aren't is not a good habit to get into.
I'm going to note a couple of inconsistencies here. I agree that the "lose first time and then train for a rematch" model is not the only way to approach opponents. However, it seems like it is the only way you are approaching the opponents Ling Qi has been facing. The reference to a back and forth and examples of Ichigo and the Empire Strikes seem to indicate a predeposition to that style of developing an enemy.Well, there a two elements here. One is about creating the appropriate sense of challenge in individual fights. The other is about the overall narrative shown in our battles with our enemies.
There are absolutely a lot of ways to build up a new opponent as a serious challenge that makes overcoming them meaningful. The "lose first time then train for rematch" model is only one of many possible options there.
In terms of our enemies and making our conflicts with them seem meaningful? In terms of making them actually legitimate threats? They absolutely need to be able to score "points" against us. There needs to be a back and forth. Renshu temporarily inconveniencing us once is hardly sufficient to make him matter. Without that it just comes off as, well, Ling Qi winning constantly.
To provide some examples: without the Empire Strikes Back the original Star Wars trilogy would have been far weaker. Without Ichigo being demolished by Renji and Byakuya first, his later growth and victories would not have felt as meaningful.
(also, characters who try really hard to win shouldn't be able to ever lose? uhhhh)
EhhhhhhhhhhhhhYan Renshu mattered because we decided to deal with him before he could do more damage to us. The fear of what Renshu could do drove his importance to the narrative, not what he actually did. He was the boogie man that did little to harm us but still made us react to him and jump at shadows until it was dealt with. But even then, I think that it is the wrong way to look at Yan Renshu. I wouldn't classify him as an enemy of Ling Qi. I would classify him similarly to Grand Moff Tarkin the original series. An individual on the opposing side of Luke, who was capable of doing tremendous damage, but was ultimately defeated with very little input from him. He's a side character, an individual who is supporting the main threat.
I mean to be honest here the big problem here is that the makeup of the sect and our objective of DOOM really don't lend themselves too well to the give and take nature you want from opponents.Well, there a two elements here. One is about creating the appropriate sense of challenge in individual fights. The other is about the overall narrative shown in our battles with our enemies.
There are absolutely a lot of ways to build up a new opponent as a serious challenge that makes overcoming them meaningful. The "lose first time then train for rematch" model is only one of many possible options there.
In terms of our enemies and making our conflicts with them seem meaningful? In terms of making them actually legitimate threats? They absolutely need to be able to score "points" against us. There needs to be a back and forth. Renshu temporarily inconveniencing us once is hardly sufficient to make him matter. Without that it just comes off as, well, Ling Qi winning constantly.
To provide some examples: without the Empire Strikes Back the original Star Wars trilogy would have been far weaker. Without Ichigo being demolished by Renji and Byakuya first, his later growth and victories would not have felt as meaningful.
(also, characters who try really hard to win shouldn't be able to ever lose? uhhhh)
Yeah, I agree with you that the basic quest interaction itself makes a lot of this difficult.Back in year one OOC we were practically wetting ourselves over the fear of losing a single week's cultivation time like Ji Rong beacuse of the huge deadline that the end of year tournament presented. If we had lost to Sun Liling when we got chased through the mountains people were seriously worried because of how badly the the loss of equipment and time would have crippled us.
The problem is, that intensity and focus, that effort, is not reflected in story in a particularly meaningful way. We occasionally get told snippets of it by other characters, but are never really shown her drive, just the results of it. For a reader catching up, or over on Royal Road that isn't in the thread in real time, it may as well not exist.
There's a constant tension, an almost maniacal near-panic, in the planmakers creating schedules and meticulously plotting out cultivation timelines and optimal pill efficiencies. We self impose deadlines and are always pushing the limits of every available resource at our disposal. This same tension is *not* seen in-story. The planning culture makes it seem like a race against time, and yet Ling Qi waltzes through seemingly effortlessly.
This is why yrs got rid of the dice.Free will and the presence of dice (mechanical or otherwise) really puts any idea of a consistent 'narrative storytelling' to the sword, because the voters can decide not to take the risk, whether by avoiding or preempting, and the dice can turn a significant challenge into a milk run, or a walk in the park into a tomb of horrors. There's just too much potential chaos to get a more traditional form of pacing or meaningful weight.
A GM or QM has to roll with the punches, and do the best they can with how things turn out. Think a good campaign of D&D.
I edited it to better imply that I wasn't talking about actual "dWhatever" dice.This is why yrs got rid of the dice.
Also, Number None would beg to differ
And NN still probably has some sort of system for determining success or failure.
I'm going to argue that we didn't need a rival. This is why I pointed out Kang Zihao there. The tournament opted to go Peasant CRX vs Peasant Sun for the Ling Qi vs Ji Rong fight, but I really believe that narratively "Ling Qi has now caught up to the High Noble Scions' by fighting Kang Zihao would have been a great act closure.Thank you!
And yes, Huang Da is a shame. As was noted before, he could have been a fantastic enemy for Ling Qi, creating a strongly visceral sense of opposition that would make beating him feel meaningful to the character. One of the issues going into the tournament was that we kinda try to avoid getting into unnecessary trouble, and didn't really have any rivals or nemeses to create emotionally powerful fights. We had little social interaction and conflict with our opponents outside of a bit of shit-talk at the start of the fight (compare to, say, the tournament arc in Hero Academia where the conflicts between contestants were built up and made meaningful to the characters in much more detail). Everyone else had much more meaningful fights than us. Gan losing was a good move to build stakes and make our fight with Ji Rong matter more, but it could only go so far.
We need to interact with people we don't like more
Basically a lot of Narrative vs Simulation arguments. FoD and now ToD have leaned heavily more simulation and people who like and prefer that not being happy that such a thing is being treated like a flaw and being a bit defensive as a result.
Maybe. The problem with Kang though was that he hadn't really been relevant to us for like 30 weeks by then. If we'd had a bit more interaction with him and him looking down on us that would work better.I'm going to argue that we didn't need a rival. This is why I pointed out Kang Zihao there. The tournament opted to go Peasant CRX vs Peasant Sun for the Ling Qi vs Ji Rong fight, but I really believe that narratively "Ling Qi has now caught up to the High Noble Scions' by fighting Kang Zihao would have been a great act closure.
Yeah, see, I disagree. I think that that's largely in the thread's heads, and that we could totally recover from losses. The problem is that the thread blows up over things like that and can't handle it.In a way, it seems like Ji Rong plays by normal Xianxia rules while Ling Qi plays by 'realistic' ones, but maybe if we had a loss Ling Qi would have been playing by normal Xianxia rules. I am glad we didn't have a loss.
I'm going to argue that we didn't need a rival. This is why I pointed out Kang Zihao there. The tournament opted to go Peasant CRX vs Peasant Sun for the Ling Qi vs Ji Rong fight, but I really believe that narratively "Ling Qi has now caught up to the High Noble Scions' by fighting Kang Zihao would have been a great act closure.
As pointed, Ji Rong was the 'rival fight' except that for Ling Qi herself he wasn't a rival. For questers he was a measuring stick of "Also beginning from 0 so let's see if we did as well as another character that was constantly punched down", but all the investment came from questers themselves rather than any narrative arc.
Also, Ji Rong is why I think that while losing stuff would have been painful as fuck, I disagree with @Alectai that one extreme loss is enough to screw us over forever. Because Ji Rong had multiple enormous loss from which even one should have meant 'now is back to Huang Da level', but the opposite happened, with each loss opening doors for him and somehow propelling his strength to another level.
In a way, it seems like Ji Rong plays by normal Xianxia rules while Ling Qi plays by 'realistic' ones, but maybe if we had a loss Ling Qi would have been playing by normal Xianxia rules. I am glad we didn't have a loss.
I'm pretty sure everyone's progression ended up being pushed up because we progressed way faster than yrsillar anticipated.Wasn't it later brought up that Ji Rong was straight up rubberbanded so he would be a worthy fight? He didn't 'Get special opportunities', so much as his stats were arbitrarily set to be "Capable of pushing your shit in if you don't play your cards extremely well, and might pull it off even if you do everything right".
But yeah, that's a definite problem there. Especially since we have no reason to believe that kind of thing is something we can expect, since pretty much all of our backers have been fairly hands-off in general. If we had reason to expect that if we fell down, our backer would shower new toys on us so we were stronger when we got up, I suspect there'd be a lot less screaming terror and desire to optimize in the thread.
In a way, it seems like Ji Rong plays by normal Xianxia rules while Ling Qi plays by 'realistic' ones, but maybe if we had a loss Ling Qi would have been playing by normal Xianxia rules. I am glad we didn't have a loss.
Ji Rong thematic scene said:The snaking spear came for his throat but was batted aside by his free hand even as he trembled under the crushing force of Gan's fist. Blades of wind descended on him from every direction, visible only as distortions in the air, but they lost cohesion the moment they reached his flaring actinic aura. "You can't hold me down this time!" She heard him snarl, and in that moment she was almost blinded by the flash as Ji Rong dissolved into lightning.
Gan Guangli let out a sigh, his wide shoulders rising and falling as he turned his attention to the stages below. At least his mistress would have Ling Qi, for all her habitual thoughtlessness and bouts of whimsy, she had a cunning to her, and the resolve to be a blade in Lady Cai's hand.
Interesting that you bring this up
Ji Rong, typical Xanxia protagonist. A string of bigtime victories and defeats, full of plucky dialog, with a doomed infatuation to add spice.
Ling Qi. Thoughtless, Whimsical, Cunning, Resolved. Stereotypical Dark Chick villain, complete with Darkness meridians and Domain Weapon. She doesn't ever lose, she just retreats. She dunks on Ji Rong so often people can't even remember all the times it's happened. She even shut the book on very her own storybook romance.
Ling Qi is the hero of Forge of Destiny, the Quest. But Ji Rong is the hero of Forge of Destiny, the Novel, and Ling Qi is his unfairly competent rival.
EDIT: Ling Qi is Drusilla the Mad, just add fangs.
As I understand it, the difference is how much the QM will poke at events to make them turn out the way they want. That is, you have background events that are 'out of mind' but when they do become relevant you ask the question 'what actually happened back there?'When you say 'Narrative vs Simulation', what do you actually mean?
Because as far as I'm concerned, 'Simulation' is a method of handling background events - specifically, a 'high-resolution' method that keeps track of just about everything even vaguely important with a high degree of fidelity.
This is not the method used by yrsillar to keep track of everything going on in the background. He prefers a more 'low-resolution' approach, in which everything 'out of sight' is pretty much 'out of mind' until it becomes relevant, and that's fine - it's my preferred style of QMing.
'Narrative', on the other hand, describes what's going on on-screen - what we see in updates.
So what are your definitions?
Honestly I tend to read close to the opposite. In formal social situations Ling Qi is spacey and apathetic and in combat she's casual and detached. We occasionally read her commenting about cultivation and I don't recall her having any particular feelings about it.The problem is, that intensity and focus, that effort, is not reflected in story in a particularly meaningful way. We occasionally get told snippets of it by other characters, but are never really shown her drive, just the results of it. For a reader catching up (or over on Royal Road eventually) that isn't in the thread in real time, it may as well not exist.
There's a constant tension, an almost maniacal near-panic, in the planmakers creating schedules and meticulously plotting out cultivation timelines and optimal pill efficiencies. We self impose deadlines and are always pushing the limits of every available resource at our disposal. This same tension is *not* seen in-story. The planning culture makes it seem like a race against time, and yet Ling Qi waltzes through seemingly effortlessly.
Yeah, considering people were expressing concern about salt over something as simple as being given an offensive art, I kinda dread to see how people would react to a defeat with consequences similar to what e.g. Ji Rong or Li Suyin faced.Yeah, see, I disagree. I think that that's largely in the thread's heads, and that we could totally recover from losses. The problem is that the thread blows up over things like that and can't handle it.
I'm a bit out of it right now(neighbors partying every day this fucking week fucking up my sleep) so I'm not sure I'm describing this correctly, but basically a sliding stylistic scale of whether the world reacts more based on motives and capabilities of characters interacting semi-realistically given the rules of the setting or whether it's more based on the story's themes and tone. What you describe to me would be far on the simulation side sure, but I don't think you have to go that far to qualify. Saying the quest has leaned Simulation may be going a bit far come to think of it, but I think in compared to something like Number None it certainly does, and the issues being talked about have seemed to me largely of whether things should lean more Narrative in design.When you say 'Narrative vs Simulation', what do you actually mean?
Because as far as I'm concerned, 'Simulation' is a method of handling background events - specifically, a 'high-resolution' method that keeps track of just about everything even vaguely important with a high degree of fidelity.
This is not the method used by yrsillar to keep track of everything going on in the background. He prefers a more 'low-resolution' approach, in which everything 'out of sight' is pretty much 'out of mind' until it becomes relevant, and that's fine - it's my preferred style of QMing.
'Narrative', on the other hand, describes what's going on on-screen - what we see in updates.
So what are your definitions?
To be honest, I don't think it would be as bad as you're thinking.Yeah, considering people were expressing concern about salt over something as simple as being given an offensive art, I kinda dread to see how people would react to a defeat with consequences similar to what e.g. Ji Rong or Li Suyin faced.