Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Yay! What we should learn from this is that it behooves the playerbase to pump Yrs full of the drugs that make them warm, fuzzy and kind (Mad Men taught me LSD is good for that), but not so many that they can not write tasty tasty story for us to heartily consume.

This... this may require some experimentation.

we can record the doses and result in spreadsheets and make graphs.

OMG YES! Lets get Yrsillar some drugs and record their observations on the effects!
I guess we know from where Ling Qi gets it from.
 
Yay! What we should learn from this is that it behooves the playerbase to pump Yrs full of the drugs that make them warm, fuzzy and kind (Mad Men taught me LSD is good for that), but not so many that they can not write tasty tasty story for us to heartily consume.

This... this may require some experimentation.

we can record the doses and result in spreadsheets and make graphs.

OMG YES! Lets get Yrsillar some drugs and record their observations on the effects!
Gosh, looks like the math cabal is experiencing math withdrawal.
 
Man, if anyone from the cabal wants to do a math tutorial I am all ears.

In the meantime, does anyone want to do something which is usually relegated to Vs debates and try to powerscale green from E to A?

I'm trying to decide how BKSD's constant C-rank damage output should look and I'm having trouble with it. My instinct is:

E - Sword tier, it can bust down a door,
D - Sniper tier, it can get through relatively thick shields and armor
C - Rocker tier, it can make a truck explode
B - Artillery tier, it can knock down a castle wall - and the castle behind it
A -???

This is obviously not super consistent with what we've seen, but I'm curious as to where others think the letter grades fall.
 
Man, if anyone from the cabal wants to do a math tutorial I am all ears.
Well, here's the simple intro:

Cultivation: calculate expected number of successes/ap. Divide xp thing needs by this to work out how many ap are needed.

eg. Spiritual currently has 334 dice under standard conditions with a 1.1 multiplier. Expected successes can be estimated as dice * 1.2 * ((talent-1)/10) * multiplier, which in this case = 220xp/ap. With ~1050xp needed to G4, this translates to ~4.75 AP needed on average.

This is then complicated by the fact that the expected value is just the mean - so it won't necessarily be achieved reliably, and we generally want wiggle room to ensure good odds of actually succeeding. At the same time, if the decimal gets low (e.g. 4.2), we can start asking if there are ways to drop it below 4 and save an AP.

We then do this for all the arts and our cultivation, and then start laying out all those ap in turns.

This is obviously not super consistent with what we've seen, but I'm curious as to where others think the letter grades fall.
Well, Hoarfrost Refrain is C rank, as is Falling Star Shot (though that one doesn't actually have a damage value given, and would probably be patched if we actually cared about it - should probably be D rank really)
 
I think damage is based off amount of trauma rather than pure energy expenditure. For instance pulping a body is probably more damage than annihilating an arm despite the latter taking more joules.

However once you get to Green you start no longer interacting with stuff according to conventional physics but rather by using your qi to impose your will on the world, though this still isn't remotely mature by the time you get to Cyan. At that point "damage" is increasingly about the ability to force injury onto someone against their own will than any physical interaction. There's some of this earlier through Arts but those fundamentally specific exceptions rather than an entirely different way of interacting with the world.

BKSD is probably equivalent to getting constantly mauled and trampled by animals, with our domain giving that damage more metaphysical weight than it deserves.
 
Man, if anyone from the cabal wants to do a math tutorial I am all ears.

In the meantime, does anyone want to do something which is usually relegated to Vs debates and try to powerscale green from E to A?

I'm trying to decide how BKSD's constant C-rank damage output should look and I'm having trouble with it. My instinct is:

E - Sword tier, it can bust down a door,
D - Sniper tier, it can get through relatively thick shields and armor
C - Rocker tier, it can make a truck explode
B - Artillery tier, it can knock down a castle wall - and the castle behind it
A -???

This is obviously not super consistent with what we've seen, but I'm curious as to where others think the letter grades fall.

Well, not a math cabalist, but I do not think it can be 1 to 1 per se.

A mortal's maximum rank is F as far as I remember. That means anything above it is superhuman. People can bust down doors, so E should be beyond that.

At the same time, however, immortals have more control (sometimes), so damage rank =/= AOE rank. That means that higher damage should be compared with stuff like powercutters rather than weapons that have more AoE. Problem is, the maximum durabillity of this world also goes beyond the maximum softcapped durabillity of ours (ie not including weird space stuff).

As such, higher ranks mean one can damage stuff like titanium, but I do not think even that goes beyond a green's C. As such, higher rnks of damage have no reference on our world, because in our world they would be "tear everything like paper" despite the differences between them.
 
For BKSD-type ~C rank melee the more apt description is probably a horde of supernaturally strong and fast beasts that can scythe through even fully second realm cultivators, let alone something less durable like trees and boulders.

As for what B~A rank damage looks like, I think CRX's artillery beams are a decent estimate. Going by the recent rr it's enough to vaporize multiple layers of strong defenses and then blow up everything in a room.

Worth keeping in mind the Hit and Pen behind the damage rank matter just as much if not more-so, at least against cultivators.
 
I feel like every time I look at the arts we'll have, I see another way they probably fit together.

For instance, I just noticed that Hoarfrost Refrain both gets a dispel shield from hearth and triggers BKSD attacks each time they try. I was thinking of it as just a protection for our zone effects, didn't think of it applying to debuffs.

Before that, it was UGM's free dispels triggering multiple times per turn with AoEs and the repetitive attacks from at least its own attack tech and probably BKSD as well. Before that, it was considering whether the automatic dispel test from Elegy triggers BKSD attacks, though I assumed it didn't have a dispel shield from hearth.

Anyway, I'm very excited to see them in practice, if a little worried about poor Yrs having to keep track of it all.
Gosh, looks like the math cabal is experiencing math withdrawal.
You shouldn't joke about that. I only occasionally use math, to deal with the demands of my job, but even I have noticed how everything is worse without it.

And these Cabalists aren't just guys who use a little math when hanging out with their friends; they are hardcore excel-junkies.

Their math withdrawal must be horrible.
It's thankfully not a problem just yet. The effects of the .1 multiplier are still being analyzed.
 
I would be interested in seeing people's opinions of what the letter grades represent for Skills, leaving Arts to the side because Arts are so intrinsically weird and personal.

Mortal maximum is F, okay. Then what does the difference between E and C look like in, say, Music? I remember a conversation with Zeqing way back when, when Ling Qi asked if they shouldn't be talking about music in terms of rhythm and meter and Z was like, "Oh that's so cute that you think such things have anything to do with True Music."

It seems to me that C is about the limit of the physically possible, never mind mortal skill, and that above C skills are explicitly supernatural, semi-magical things even without Arts being involved.
 
Our weakest attack by far is Echoes of Absolute Winter dealing F damage basically a bad snowstorm that'll kill anyone but those prepared in advanced
 
When ling qi create's her unique art
It will be a combate art like BKSD or cultivation art like songseeker cerimony ?
It will probably not be a cultivation art. We don't know a lot about cultivation arts, but they work differently from other arts in important ways (no meridians or discrete techs) and so I would be surprised if it were a valid choice for a cultivator's first unique art. Also, it would be kind of redundant thematically: both the Eight Phase Ceremony and the Songseeker's Ceremony had a level of customization and uniqueness involved, so we aren't really lacking in the "Ling Qi needs a cultivation art that's truly hers" department.

My guess is that our first unique art will be, essentially, FVM's sequel: a field effect with buffs for allies and debuffs/damage for enemies. But that's just a guess at this point.
 
Re Heart Demon

Fw:Fw:Fw:Fw: Best Practices Please People

Notes notes notes guys come on, just because it made sense to you at 3 AM on an adderall binge doesnt mean its going to make sense to a coworker a year later.

Ling Qi will be managing pizza and coffee budget instead of cultivation pills and stones.

Zhengui's like a defrag to any place he goes.
 
Is there a threadmark somewhere that compiles all the abbreviations? I'm at the point now where I understand about 70% of them, but there are probably some newer people who have trouble keeping track of it all.
 
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