- Location
- Third planet from the star named Sol
- Pronouns
- He/They
[X] Defend and Counter
Ling Qi isn't going to stand still.
The point is that Ling Qi is deceptively tanky, and with TRU online, she's going to be nigh impossible to decisively put down by anything that we have any business fighting. As the update didn't end with Ling Qi's decapitation, we can logically determine that this guy's in our weight class.
A sustained fight is not in our favor, because most of us are nearly tapped out, so we want to take the choice that front loads as much of the fight as we possibly can. SCS leaves him entirely unharmed, and pitting his greatest strength against our tertiary traits while we're low on Qi.
Beyond that? It's not the "Single tag" that will get him. It's "Hitting him hard, poisoning him, and then locking down his position where Xiulan can throw a sun at him. If he's still alive at that point, he's going to be having second thoughts about this whole 'Sneak around and ninja' thing. And that presumes that Sixiang has to spend all their time dispelling us instead of dispelling his stealth buffs.
The exact wording (relevant parts highlighted) is:
The only guarantees provided by TRU is that we'll sustain less damage (down from the "near-decapitation" we've seen), and that we'll survive a killing/incapacitating blow with minimum-level functionality.By calling upon the image of their power, the user gains some measure of their primeval resilience, ignoring minor wounds entirely, and lessening the effect of greater ones. Under this affect, the user becomes utterly immovable to enemy action, and cannot be grappled, unless the enemy's cultivation exceeds theirs by two levels or one realm. This effect may be extended to up to ten allies. So long as this effect is active, the user cannot be incapacitated, any blow that would reduce their health to that point instead reduces it to the lowest rank possible. On activation of this aspect, Thousand Rings Unbreaking is automatically dispelled. This effect may only activate once per scene.
We're talking about "crippled for (this) battle" not "permanently crippled for life". Or at least I am and have been.I would argue that--given what we know about by the time you're green, a Cultivator's body is sort of aligned to trend towards their personal self-image--that he'd have to effectively pierce into Ling Qi's self-image and rewrite it to leave a scar and a crippling wound beyond the healers ability to mend. That's an ability that seems beyond the scope of what a third realm should be capable of until they're already pushing up on the Cyan barrier.
I'm not saying that there's zero risk at all with this strategy. But with Ling Qi's current wounds being superficial (She was stated at being 'Roughly 90% healthish'), and TRU's damage reduction (Which applies before any armor or health damage is calculated I might add), that this guy would need a combined damage total of something on the lines of SS to render Ling Qi combat ineffective without TRU.
We can't do that even with the Theoretically Optimal Call to Ending impact, a technique that requires something on the lines of three, four turns of set-up time that falls apart against any enemy with good dispels that we're exposed for the whole duration of. The idea he can do it without any risk while still being theoretically in the same league as us seems ludicrous, that kind of build should be able to absolutely style on virtually everyone in the setting if it scales up accordingly.
All the more reason to dodge then...? The more emphasis placed on the first strike, the more that dodging neutralizes the threat.Assassins in this genre traditionally have to pay a price for that all powerful first strike capacity. That price they pay tends to be "And if that all powerful first strike fails, you're fucking dead or otherwise at the mercy of whoever you just tried to kill."
If you could just use this as an alpha strike and then safely fight normally, the only thing anyone would ever do would be first strike assassin builds, because if you can kill someone in a single blow without repercussion thanks to your stealth memes, then you're more likely to survive and pass your teachings on than someone who was an idiot who fought directly or in a method that didn't kill someone in a single blow."
We've seen no signs that these are the case, implying that it's as viable a choice as any other, with trade-offs and advantages gained from them.
Which means that there's probably a hell of a downside to such a powerful stealth + first strike ability. I would argue this is probably "To reach this level of stealth, you can't really have any active techniques that do anything but stealth, which means if the other guy catches you or doesn't die, you are probably dead"
All the more reason to dodge then...? The more emphasis placed on the first strike, the more that dodging neutralizes the threat.
I'm not totally sure I agree. I floated earlier the notion of specialized assassin offensive techs that have massive bonuses against unprepared/unaware enemies, but are less effective in straight-up fights than a more general combat art would allow. It would still be an alpha strike sort of build, but one based on killing cultivators before they can get defenses up rather than on blowing through defenses. A garrote, rather than a slow-reloading cannon.Assassins in this genre traditionally have to pay a price for that all powerful first strike capacity. That price they pay tends to be "And if that all powerful first strike fails, you're fucking dead or otherwise at the mercy of whoever you just tried to kill."
If you could just use this as an alpha strike and then safely fight normally, the only thing anyone would ever do would be first strike assassin builds, because if you can kill someone in a single blow without repercussion thanks to your stealth memes, then you're more likely to survive and pass your teachings on than someone who was an idiot who fought directly or in a method that didn't kill someone in a single blow."
We've seen no signs that these are the case.
Which means that there's probably a hell of a downside to such a powerful stealth + first strike ability. I would argue this is probably "To reach this level of stealth, you can't really have any active techniques that do anything but stealth, which means if the other guy catches you or doesn't die, you are probably dead"
WOOOH!Crippling of various forms (cut vocal cords, scarring etc) is totally on the table, and that's ignoring the extremely toxic poison we know is on the blade, for which TRU does nothing and TRF itself is only a small help.
How can a "first strike or bust" assassin simply "try again"? It doesn't fit with the traditional price you laid out previously.Because then he's still there, he can try again when we're distracted, or go for a softer target.
The correct choice to someone trying to slit your throat isn't to wriggle out, laugh uproariously and go "BETTER LUCK NEXT TIME FRIEND", it's turn around and put your fist through them. If you get hurt in turn, so be it.
But the shenanigans this guy's been up to demand response, and we are in a position to offer it. That it risks us getting hurt doesn't mean it's a bad choice--we won't get far if the possibility of serious harm is enough for us to retreat in our place of power.
How can a "first strike or bust" assassin simply "try again"? It doesn't fit with the traditional price you laid out previously.
If the assassin's specialty is alphastriking unready targets then dodging is the right move (deny the alphastrike), and that seems to be the likely scenario.
If the assassin's specialty is reentering stealth and hitting unaware targets then tanking is the right move (deny the re-stealth) but it seems unlikely that such an assassin would manage to 1-hit kill a green with no response from that green (not even stumbling around as he dies).