To crush your enemies
Honestly, both your commentary and my own have rather convinced me.Yes. It isn't "turtle up", but rather "give our allies breathing room, get civilians to safety, and consolidate our forces before counterattacking". I.e., basically what we should be doing.
I can't help but feel that people are being overconfident in our ability to solo everything here. Like, if we were still in stealth and being asked if we wanted to aggressively sneak attack the leaders and nuke their formation in order to turn things around then that would be one thing, but that's not really where we are right now. We've already revealed ourselves. They're already regrouping in response. We've got people on the ground who, tbh, really need backup - assuming that our appraisal dudes for instance are going to be fine when fighting even odds isn't really safe.
Edit: in fact, if anything it looks like he's on the back foot?
It isn't being inactive. It's just not going Leeroy Jenkins on a force many times larger than ours.
The matter of a siegebreaker hitting the village and losing the infrastructure of this village or even most of the physical village entirely is something that I'd be willing to accept it we keep the loss of life to a minimum which hopefully "Let them come" would do, as our keeping them bottled up here and should they go for a siegebreaking lightning strike is likely denying them something later such as a prohibitive amount of qi or time to do so again.[X] Drive them before you
Reasoning here; I think both options are fine for most scenarios, with "Let them come" having better average outcome spread since it's playing to our strength, but it comes with a few worse worst-case situations:
Compared to "drive them before you" possible worst cases:
- Setup time letting the barbarians pull off a siege-breaker, and as good as our defense is, tanking something like that isn't our specialty.
- Other bad result is locking us down while part of their force goes to raid the relatively undefended other villages. We'll be able to mount a counter-attack but that plan is explicitly costly in time.
Since average case is (mostly) fine either way, I'd rather deal with the latter failure-states since I'm more confident in LQ's ability to surprise, stall and escape from powerful high greens and their army than I am in our ability to effectively defend all the local villages in face of an ace-stacked raid.
- The mystery leader is green 6 or something specialized in leadership and army support, effectively removing our ability to rout the barbarian forces (which is the whole point of the plan after all).
- There are even better hidden aces our senses didn't detect, and we're walking into a kill-squad aimed exactly at champions trying a direct assault.
EDIT: also frankly our war is shit and these barbarians can totally plan circles around us, going for the tactics denial strat evens the playing field a bit even if it costs us quite a bit of personal risk.
These guys are outnumbered, but I think we can trust mudboy to protect the people well enough (disregarding infrastructure damage).Immediate Vicinity
~40 First Realm gilders
12 Second Realm Horse Archers
2 Appraisal(?) Leaders
vs
10 Red Sect Guards
3 Yellow Sect Guards
Shen Hu
However, textually we have note that there's 1 green + at least half dozen yellows harrying him.Overall
~100 First Realm Gliders
~25 Second Realm Horse Archers
3 Appraisal(?) Leaders
1 ???
Overall
25 Red Sect Guards
6 Yellow Sect Guards
Shen Hu
4 Red Sect Scouts
2 Yellow Sect Scouts
Appraisal(2) Inner Disciple
Red | Yellow | Green | Mystery | |
vs Shen Group | 40 | 12 | 2 | |
vs Inner Disciple Group | Guess ~20? | ~6 | 1 | |
Unaccounted | Guess ~40? | ~7 | 0 | 1 |
Total | ~100 | ~25 | 3 | 1 |
The part I underlined is what convinced me to pick this option. Specifically, that this option is not a passive or reactive one; it is still an aggressive move pushing them back, but carefully instead of recklessly. It's slower, certainly, but I think also less likely to result in anything going wrong.[While you are here, they are no longer the masters of the skies. Advance and push them back, slowly and methodically, keeping yourself between the barbarians and any civilians, do not let them maneuver, keep them pinned together by fear of your presence and only when your own forces have gathered and organize will you strike them in force. Prioritizes safety of civilians and soldiers and focuses on defense, only striking out when a clear opportunity strikes. Costly in time and risks giving barbarians time to plan.]
I think that assuming that everything is about "strongest person wins" and that tactics are irrelevant and that we can just one v. everyone the enemy with no concern as long as they don't have anyone much stronger than us would be a bit of a mistake.Hrrm.
So as I understand it, it's down to this: Basically, barring a peer specced to ruin our day with a SUPER BANG ATTACK, chances are the main way things go wrong is that the enemy rolls us with Aces that we can't actually fight, in which case our choices kind of don't matter that much.
So a few things here, in order raised:The matter of a siegebreaker hitting the village and losing the infrastructure of this village or even most of the physical village entirely is something that I'd be willing to accept it we keep the loss of life to a minimum which hopefully "Let them come" would do, as our keeping them bottled up here and should they go for a siegebreaking lightning strike is likely denying them something later such as a prohibitive amount of qi or time to do so again.
And the plan would be to keep their force, either the majority or all of it, restricted to an area that Ling Qi is able to defend well. Some red or lesser threat might make it through but if we are able to bottle the greens with harrying and cut-and-run tactics than we'll have done an enormous amount to allowing the other villages to evac. Because there are explicitly other messengers going around letting people know whats up.
If the mystery green is capable of kicking our teeth in because we are routing their forces, they are capable of kicking our teeth in no matter how we approach them. And the idea of a kill-squad set up is something that again, is outside our knowledge and ability to handle and shouldn't be included in any plan. Those kind of "Worst case scenario" can be discarded as should either happen in any scenario there is nothing we can do about it and can both be summarized as the equivalent to "the worst that could happen is we die", so we shouldn't bother discussing either because "fleeing for our lives because we're gonna get killed" is implicit in any decision.
The actual worst case scenario is that while we engage the Greens and attempt to board-wipe the reds and yellows we are kept busy by them tag-teaming us and one goes to toss an art here and there against the noble who is on the backfoot and free up their friend to finish the village raid himself. Or we are mired in fighting the Greens while the mooks who scatter after the initial assault to vanish into the woodwork and either kill our reds and yellows or join another raid and potentially being the tipping point for that raid. Those are the "Worst case Scenarios" that we should actually be concerned with.
I'm also personally interested in getting to see how it will look for Ling Qi to go full "I am going to treat you like dangerous prey to be herded" on top of watching how a coordinated fight with Shen Hu and another Appraisal goes.
And I imagine with the wealth of the Sect, rebuilding a village so long as the people are still around is likely not as hard as finding the people so while infrastructure loss is bad, PR that heavy civilian losses over light would bring would likely be worse. So I'll take the Barbs popping a siegebreaker to destroy everything from the foundations up or forcing Ling Qi to fall back because she was nearly fried to a crisp, in exchange for Civvie's being evacced by our Reds and Yellow.