There is no emotion... (A Jedi Order Quest)

[x] Plan Knowledge and Defense

I like this plan, it gives us what we need right now and lays some groundwork for the future. My only problem with it is the Sith Holocrons, I'm a little wary of destroying them right now for points we don't need instead of waiting a little bit and seeing what other options we have for dealing with them. I mean presumably we are taking pretty good care of them given that we are IC aware of their corrupting influence and the majority of our order is initiates who almost definitely are kept far far away from them or masters who know to be wary of them and have prior experiences to draw on to resist their influence.
Thanks!
I can see arguments both ways, but in the end I feel like it's more worthwhile to eliminate whatever small risk there is. I think I'd vote for it even if there weren't any points to be gained. Those things are pure evil. The only question in my mind is whether it will work.
 
We need to see if any more knights survived the past wars and could be hiding somewhere.
 
[X}Plan Long Term Thinking
  • Claim Tojora (150 PP)
  • Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
  • Request Republic Guard in Dantooine Praxeum (40 PP)
  • Deploy Jedi Liaison to University of Alderaan (20 PP)
  • Expand Telos Academy with Republic help. (10 PP)

I am choosing not to destroy the Sith Holocrons because right now we don't know whats in them and what we might loose by destroying them. While yes their is a risk that dark siders might grab them there is also the potential they after being studied provide the locations of Sith Academies, Fortresses, and various weapons the Sith developed the Jedi had no idea existed. Furthermore they provide a method to understand how the Sith think and as Sun Tzu says and Kreia in one of her few correct arguments points out understanding your opponent is important even if you disagree with their entire belief structure if you hope to ever defeat them. Also we can always choose to destroy them later if I am wrong but you can't restore a broken holocron. Ultimately I think hasty action is neither a good choice in character of out of character.

I choose to claim Tojora because as others have remarked it will make a good site for a future Academy and requested the return of Jedi Artifacts from the Dantooine Planetary Museum because they are an easy way to acquire more Jedi Knowledge. The Republic Guard is because as others said Czerka is likely to attack or otherwise make its displeasure known. That leaves 30 points and so a Liaison with the University of Alderaan is mainly to see what that will provide while expanding Telos will hopefully allow quicker training of our initiates or at least provide a backup site for the Jedi if Dantooine is damaged or lost again.
 
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I am choosing not to destroy the Sith Holocrons because right now we don't know whats in them and what we might loose by destroying them. While yes their is a risk that dark siders might grab them there is also the potential they after being studied provide the locations of Sith Academies, Fortresses, and various weapons the Sith developed the Jedi had no idea existed. Furthermore they provide a method to understand how the Sith think and as Sun Tzu says and Kreia in one of her few correct arguments points out understanding your opponent is important even if you disagree with their entire belief structure if you hope to ever defeat them. Also we can always choose to destroy them later if I am wrong but you can't restore a broken holocron. Ultimately I think hasty action is neither a good choice in character of out of character.
You're right that there might be useful knowledge in the sith holocrons, but I think accessing it is just too dangerous. Foolhardy, even. Unlike conventional knowledge, these things are supernaturally good at corrupting everyone they touch. Jedi don't always fall to it, but it's dangerous to take the risk. To attempt it would be hubris, I think.

It would be workable if we could task a droid or something to pull information out of them so that there was no risk of corruption, but I think someone needs to be a force user to interact with them.
 
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[x] Plan Knowledge and Defense

I'm sold on this, since the Battlemaster will still be able to go on missions.
 
Question how many knights do we have at the moment? I know we have three padawans and a bunch of Initiates but I was wondering if we had anything else.
 
Hey, folks. Sorry I haven't checked in for a few days: I've been busy. :oops:

Did I miss anything?

It is not, I expect, the first time that cheaply filigreed lobby has had a stun grenade tossed into it from the skylight.

It is probably not the first time a lightsaber has been activated inside of it, either.

It is probably the first time both have happened simultaneously.

Security was strong, but it was not prepared for an assault by three Jedi Masters. I alone managed to put down three of the droids before they had drawn their blasters, even as the scum which walk through it on a daily basis tried to peel the front doors open. How unfortunate for them that Master Marr had it pinned shut with the Force, even as she and Brianna were also helping to cut through security, as the fire whirled around them and through them and as the world became chaos.

No, they did not get to run. They are going to prison for this. The lobby is secure, only the second floor remains in Czerka's hands-- it's essentially one giant office, a gaudy thing of lights and windows staring out over the plains, the space of the chief executive, who you may hear ranting in the background. It's been a nonstop cavalcade of how he's too powerful, too rich, too big to fail. His office door is made of the material they use for starship hulls-- it really is inconvenient, fighting the rich.

So I didn't use the Force. Instead, I used my rocket launcher.

And the Exile said it doesn't fit a Jedi, hah!

Let's just I don't think they expected one of us to start shooting back-- or, for that matter, that it would be with such heavy weaponry. Lemme tell you, nobody's half as bold when half their squad gets blown up as before that happens!

The Senator's fine, we're fine, everything's fine. Well, okay, the floor of his study is...a little less than fine-- but, you know. He's a senator, I'd really hope he can afford new flooring, right?
Damn it! They moved the money-- they knew we were coming, and they set a trap.

More damn Malak mercenaries-- we beat them, but uh, well. They disarmed me-- and I don't just mean I need a new lightsaber. I mean I really hope Bao-Dur still remembers how to make arms.
Kreia respected maybe two people on the Ebon Hawke-- the Exile, and maybe Mical, and I'm starting to see why.

When he found out what these men had done to Breda, he reacted about the same way she would have if someone hurt Meetra.

Namely, absolute and utter violence. His first move was a stasis field that damn well got everyone in the warehouse without a lightsaber, and then the next thing I know, he's tossing crates like candy. Credits and blood are mingling as they shatter, whole squads just evaporating-- I realize me and Bastila have that whole "Silent Knife" thing going on in a fight, but there are days I sort of wish I could just fight people with my brain like he does.

Right, anyway! At this point the two of us were no longer frozen in place-- so we started getting to work, and so did he, tuning on his lightsaber and helping us cut through them.

Uhh...

What the hell happened here?! o_O

EDIT: I'm still getting back up to date, but so far... having looked at the plans which are currently under discussion, I like this one the best:
[x] Plan Knowledge and Defense
 
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I think we definitely need to sort out our Battlemaster here and now. I'll wait before signing on to a plan, but for me that's a prerequisite. Scoutmaster can wait, but I assume they'll work as a cross between recruiter, and Jedi Shadow. Off hiding and being unseen, looking for targets to recruit or "take care of". For me, that screams Mira. Girls an amazing bounty hunter and it fits right up her alley.

As for Battlemaster, currently I'm locked between Bastilla (purely for Battle Meditation, as I have doubts she can handle that kind of responsibility - Bastilla has always struggled with her own pride) Brianna (Echani should speak for itself) and Atton (lots of techniques and years of experience fighting during the wars. He's also the trickiest so I feel he can manage as a tactician) but I'm still on the fence for who to vote for. Clearly they can all use Battle Meditation, but Bastilla affects a battlefield stretch of area, while the others would be focusing on groups of 20-30 people tops. However, Bastilla manages just fine using that without having been out in charge of the military. Like I said, on the fence
 
Question how many knights do we have at the moment? I know we have three padawans and a bunch of Initiates but I was wondering if we had anything else.
You have no Knights.
Scoutmaster can wait, but I assume they'll work as a cross between recruiter, and Jedi Shadow
They're recruiters and, potentially, explorers, looking for good locations for Enclaves.

Jedi Shadows will fall under the Caretaker of Knowledge.
 
On one hand, I don't know how to feel about the destruction of Sith Holocrons (source of Knowledge and all that). On the other hand....fuck the Sith Holocrons.

Edit: If they want to rebuild their Sith order nonsense they can do it from scratch.
 
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Thanks!
I can see arguments both ways, but in the end I feel like it's more worthwhile to eliminate whatever small risk there is. I think I'd vote for it even if there weren't any points to be gained. Those things are pure evil. The only question in my mind is whether it will work.
Yeah my issue with it is less I want to use the Sith Holocrons and develop some sort of super force power, because as all of Jedi/Sith history tells us this is a Very Bad Idea, and more that we don't need those points now and we might be able to get something better in a while if we wait, although I would like to deal with them before we start getting too large and they start corrupting people, right now they are just not much of a threat.

It's not really a major issue, if we end up destroying them I'm not going to be terribly concerned and I would vastly prefer that to trying to use them because we'd need some truly impressive rolls to make that safe, it's just one of those things that I think we should consider before diving in. Now that the discussion has unfolded a bit more, I'm a lot more okay with it, and like I said the plan balances immediate concerns with future planning so destroying the Holocrons makes sense in that we are preventing a future threat from becoming an issue.
 
Yeah my issue with it is less I want to use the Sith Holocrons and develop some sort of super force power, because as all of Jedi/Sith history tells us this is a Very Bad Idea, and more that we don't need those points now and we might be able to get something better in a while if we wait, although I would like to deal with them before we start getting too large and they start corrupting people, right now they are just not much of a threat.

It's not really a major issue, if we end up destroying them I'm not going to be terribly concerned and I would vastly prefer that to trying to use them because we'd need some truly impressive rolls to make that safe, it's just one of those things that I think we should consider before diving in. Now that the discussion has unfolded a bit more, I'm a lot more okay with it, and like I said the plan balances immediate concerns with future planning so destroying the Holocrons makes sense in that we are preventing a future threat from becoming an issue.
If it serves as consolation, I doubt the holocron personalities would give up useful information on the whereabouts of Sith artifacts or temples or the like to a Jedi, unless they thought they had turned them.
 
Destroy the Sith Holocrons, now, as the Republic requests you do (+30 PP)
What's the catch here? Cause that just seems like 30 easy PP. No way it's that simple. @Voikirium, could you elaborate a bit more on this? Are we going to have to spend RP to get rid of them? Is a jedi not going to be avaliable due to having to get rid of them?

[x] Plan Knowledge and Defense
- Request Republic Guard in Dantooine Praxeum (40 PP)
- Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
- Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
- Deploy Jedi Liaison to University of Alderaan (20 PP)
- Deploy Jedi Liaison to University of Coruscant (20 PP)
- Deploy Jedi Liaison to Corellia University (20 PP)
- Send a Jedi with a Republic archeological expedition(15 PP)
- Destroy the Sith Holocrons, now, as the Republic requests you do (+30 PP)
We're in the middle of a war with Czerka right now. I don't think we can afford to send a jedi out right now.
[X] plan Tojora
  • Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
  • Reestablish Jedi Scoutmaster (Head of recruitment) (50 PP)
  • Request Republic Guard in Dantooine Praxeum (40 PP)
  • Claim Tojora (150 PP)
  • Request a Republic Colonization Ship, for use in establishing Enclaves (40 PP)
  • Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
  • Destroy the Sith Holocrons, now, as the Republic requests you do (+30 PP)
  • Deploy Jedi Liaison to University of Alderaan (20 PP)
  • Deploy Jedi Liaison to University of Coruscant (20 PP)
Not so sure if we need a scoutmaster right now when we currently have more initiates then we know what to do with. Not only that, they aren't available for deployment unlike the battlemaster. Due to not needing more initiates, the recruitment drive is also unnecessary. Lastly, I don't think claiming Tojora is wise right now. We're requesting a guard unit because we're afraid of Czerka striking us due to being a thorn in their side. Claiming the location will just give them an exposed flank to strike at.
[X}Plan Long Term Thinking
Claim Tojora (150 PP)
Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
Request Republic Guard in Dantooine Praxeum (40 PP)
Deploy Jedi Liaison to University of Alderaan (20 PP)
Expand Telos Academy with Republic help. (10 PP)
Er... you didn't format your plan correctly. Again, claiming is just going give our enemies (Czerka) an exposed flank.

I'm going to make a plan as soon as I'm back home.
 
What's the catch here? Cause that just seems like 30 easy PP. No way it's that simple. @Voikirium, could you elaborate a bit more on this? Are we going to have to spend RP to get rid of them? Is a jedi not going to be avaliable due to having to get rid of them?
Like I said earlier, there's a reason the Jedi didn't make destroying Sith holocrons the usual strategy. 🤷‍♂️

Take of that what you will.
 
Considering how many Sith are fallen Jedi, I feel more comfortable erasing as much their knowledge base as possible as opposed to leaving their propoganda laying around.
 
What's the catch here? Cause that just seems like 30 easy PP. No way it's that simple. @Voikirium, could you elaborate a bit more on this? Are we going to have to spend RP to get rid of them? Is a jedi not going to be avaliable due to having to get rid of them?
We know they're filled with evil and really hard to destroy. If I had to guess, all holocrons might have an inherent force imbuement effect like the kind that can make walking sticks that resist lightsaber blades. It might take some real doing to actually destroy them. We may have to settle for putting them somewhere inaccessible. A star would probably be good. Black holes might teleport them elsewhere, or house imprisoned galaxy-shattering entities. (The Maw might be a good hiding place but I don't want to give Aboleth any ideas.) Hiding them in deep space is an option, but they might become someone else's problem eventually, or be found by a Sith following the Force somehow.

Since it's said that a force user is forever connected to a holocron after they create it, it's possible destroying them might also draw the attentions of some sith ghosts who can't otherwise leave their tombs. I'd suggest we destroy them in some unoccupied system somewhere, just in case. Preferably with droids. Force ghosts can be a pain to deal with, even if you know Force Light, which is about the only thing that works on them.

We're in the middle of a war with Czerka right now. I don't think we can afford to send a jedi out right now.
I didn't think that one would pull a Jedi from mission duty; correct me if I'm wrong though and I'll take it off the plan.
 
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If we are destroying them I want them to be tossed into a star or a Gas Giant. Just launch it into one. Good luck getting it you Sith bastards...
 
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