There is no emotion... (A Jedi Order Quest)

Mission Report 3948 BBY Q4
Mission Report 3948 BBY Q4

Mission 1 (Kador, Atton Rand, Bao-Dur, and Zez, The Core)

-Councilor Atton Rand-
So, we found some coordinates for something that looks an awful lot like a Czerka weaons cache that they haven't popped open for some reason. Now, Bao-Dur wasn't wrong when he said probably weren't going to find more intelligence on Czerka here, but hell with it-- we might, and more importantly I could use a new blaster.

What? Yes, Kador, I am aware bolts can be blocked back at people, but let me tell you-- they're still a pretty good distraction, and it helps when we go undercover.
--
Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
- Councilor Brianna-
More bounty hunters. A clan of wookiees, trying to get back their people still enslaved. Czerka has promised them their people's absolute freedom, in return for helping fight this war for them. We need to stop them, but there are alternatives to fighting.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
We dropped Breda off on Telos, to be taken care of by Mical-- who didn't say a single damn word to us when we did. I can't tell if he's madder at us for letting his Padawan get hurt, or at Czerka, for daring to hurt his student.

The good news is we have a few leads on a different credit warehouse that Czerka's been laundering its money in. The bad news is we have to go-- now-- before they manage to evacuate this one, too.
--
Mission 1 (Kador, Atton Rand, Bao-Dur, and Zez, The Core)
-Councilor Atton Rand-
Well, no blasters, but we found a few other things that might be helpful. There was a small datacore left when we got here-- it's just an asteroid mining facility, pretty rare in this part of the galaxy.

It still doesn't tell us a lot-- we aren't that fortunate-- but it looks like it might have a few funny little things for us to learn; honestly, I'm mostly hoping we crack it open before the Republic gets here for the look on their faces.
--
Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
- Councilor Brianna-
I have contacted the Wookiees, and for the moment they have agreed to a ceasfire. They have given us a week to find some other method of freeing their enslaves kin-- and no, Czerka will not simply allow the bounty hunters to buy them back. It is for cruelty's sake alone that they have done this thing, I think, whatever absurd explanation they have offered to the wookiees.

It will be difficult, but I feel that perhaps our Order's heart will rest on proving that we can do all the things Jedi can do, negotiations included, not simply cutting down the foe.
--
Mission 3 (Bastila and Mira, Outer Rim)
-Councilor Mira-
Again! They knew we were coming again! We managed to arrive early enough that they haven't left yet, but two Jedi isn't exactly the sort of thing that can manage to blockade a whole damn starport-- I can literally see them sticking the credits into ships-- Bastila and I are doing all we can, but these fu--

Wait a second, what is that?
--
Mission 1 (Kador, Atton Rand, Bao-Dur, and Zez, The Core)
-Councilor Atton Rand-
So, we still couldn't tell you exactly what Czerka's plan is, but it apparently involves a lot of companies, because according to this they've been investing in just about every exploratory mission they can get their hands on. Outward Vision? Few billion--yes, that's with a B-- credits. Varnal and Sons trade co? Few hundred thousands, mostly in raw goods rather than traceable currencies of any sort. West Unknown Corp? Sithspit, they're the biggest investor there, if "only" a plurality.

Now, I like colonies as much as the next guy-- but I sure don't trust anything Czerka might be inolved in, I'll tell you that.
(Intel, +5PP)
--
Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
-Councilor Brianna-
We have come up with something, yes, and all we had to do was stop and listen for a moment. If one calms their mind, and truly listens, you can hear many things in the Force-- the fall of rain on a newly born world precipitating a new horizon, new life and new adventures; the song of the ocean as it carves out new niches, new lands to explore, new countries to find; and, most importantly, the sorrow of a son ripped from his mother.

And one can follow that string from its resting point...to its source.

We arrived at the starport just as the Burden was landing, about to disembark its captives; about four hundred wookiee slaves.

We fought our way on to the vessel and claimed it, and found exactly what we needed-- a navicomputer. It should map out all the routes which these Czerka slavers follow, where they meet, where they congregate, in their filth and in their cruelty-- and of course, not a one will expect that the Burden has been claimed by the wookiees until it is much too late for them.

As promised, the wookiees have left-- they have a job to do, and Czerka is about to have the worst few months of their lives.
(+20 PP, Republic Morale loss reduced)
--
Mission 3 (Bastila, Mira, Mical, Outer Rim)
-Councilor Mira-
Kreia respected maybe two people on the Ebon Hawke-- the Exile, and maybe Mical, and I'm starting to see why.

When he found out what these men had done to Breda, he reacted about the same way she would have if someone hurt Meetra.

Namely, absolute and utter violence. His first move was a stasis field that damn well got everyone in the warehouse without a lightsaber, and then the next thing I know, he's tossing crates like candy. Credits and blood are mingling as they shatter, whole squads just evaporating-- I realize me and Bastila have that whole "Silent Knife" thing going on in a fight, but there are days I sort of wish I could just fight people with my brain like he does.

Right, anyway! At this point the two of us were no longer frozen in place-- so we started getting to work, and so did he, tuning on his lightsaber and helping us cut through them.

In the end, we managed to destroy the warehouse-- we gave the credits to the planetary government, always a good way to make friends, and then contacted Admiral Onasi to let him know where some weapons he might like could be located.

Mical claimed the yacht, supposedly so he could help his Padawan the next time she needs aid, rather than being forced to sit, helplessly, on another world.
(+20 PP, -5 Czerka Morale)
 
Huh... that's right. Mical is currently the strongest force user this side of the Galaxy, what with being a Consular class; mechanically you don't really think about that, but here? Narratively he'd have to be an absolute badass with the force.
 
Huh... that's right. Mical is currently the strongest force user this side of the Galaxy, what with being a Consular class; mechanically you don't really think about that, but here? Narratively he'd have to be an absolute badass with the force.
Well, he is Wisdom 5, and we have Force Combat I. So it also meshes with the stats. Speaking of high stats, I notice Bao-Dur, Brianna, and Juhani are on Combat 6 thanks to Form 7. I wonder how high we'll eventually go.
 
Well, he is Wisdom 5, and we have Force Combat I. So it also meshes with the stats. Speaking of high stats, I notice Bao-Dur, Brianna, and Juhani are on Combat 6 thanks to Form 7. I wonder how high we'll eventually go.
Weird thing. I remember Juyo being teachable to your companions in Kotor 2. I assume Meetra in this wasn't exactly a completionist.
 
Frankly in taking off an arm in combat, this quest has already surpassed the sequel trilogy's pitiful lack of traditional maining in star wars. Somehow, someway, a cast member doesn't need all those decadent limbs. :V

Weird thing. I remember Juyo being teachable to your companions in Kotor 2. I assume Meetra in this wasn't exactly a completionist.
Unless you have the M4-78 mod expansion, KOTOR 2 only gives you three of the four out of Shien, Niman, Juyo, and... honestly I forget, but basically it depends on your class so presumably this Exile was whichever class that doesn't get Juyo. And M4-78 or no, the order you get those in from the missing masters also depends on your class.
 
Negotiation 3948 BBY
Negotiation 3948 BBY

Telos' academy is nearly silent except for the steady drone of its power generators. Mical and his students rest in Atris' former study, emptied now of Sith Holocrons, replaced with Jedi texts and holocrons. All of the students of the Telos Academy are gathered there, save one.

"There is no emotion, there is peace." He begins the chant, as they reach out, outside of themselves.

"There is no ignorance, there is knowledge."

"There is no passion, there is serenity."

"There is no chaos, there is harmony."

"There is no death, there is the Force."
--
Her quarters are no different, no more comfortable than anyone else's-- a simple bed, a small footlocker, and a side desk.

Silent but not meditative, Breda regards her new prosthetic-- a much more subtle thing that of Bao-Dur. All metal, if still a little ungainly. She lets the fury go, and then breathes in. The Force begins to move through her, different than before-- more silent, less ferocious. She needs a new weapon, and she needs it now-- the Order is too shortstaffed for anyone to be slacking off.

The blue crystal, born of Dantooine, begins to levitate, held aloft by her mind. A feminine voice, older than her, than Master Mical, than perhaps any of these new Jedi, begins to speak--

"The crystal is the heart of the blade."

The heart is the crystal of the Jedi.

The Jedi is the crystal of the Force.

The Force is the blade of the Heart.

All are intertwined.

The Crystal.

The Blade.

The Jedi.

You are one."

The lightsaber springs to life, blue fire shining in the cold poles. She practices a few swings with it, one handed, before letting the light dim and die and clipping the hilt to her belt.

Engagement Milestone: 50
Engagement: 70
+30 PP for Milestone, +15 for Bao-Dur, +310 For Mission Results (Including bonus for joining fight against Czerka), 15 from last year
Available PP: 370

  • Reclaim Coruscant Temple (225 PP)
  • Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
  • Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
  • Claim Tojora (150 PP)
  • Request Republic aid expanding Dantooine. (20 PP)
  • Send a Jedi with a Republic archeological expedition(15 PP)
  • Expand Telos Academy with Republic help. (10 PP)
  • Agree to supplement Republic patrols in the Colonies (+5 PP, Gain Colonies Patrol Route)
  • Request a Republic Colonization Ship, for use in establishing Enclaves (40 PP)
  • Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
  • Reestablish Jedi Scoutmaster (Head of recruitment) (50 PP)
  • Deploy Jedi Liaison to University of Alderaan (20 PP)
  • Deploy Jedi Liaison to University of Coruscant (20 PP)
  • Deploy Jedi Liaison to Corellia University (20 PP)
  • Request Republic Guard in Dantooine Praxeum (40 PP)
  • Destroy the Sith Holocrons, now, as the Republic requests you do (+30 PP)
 
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@Voikirium, would you mind clarifying the roles/mechanics of the Battlemaster and Scoutmaster? Would they still be available for missions? What would they do in practical terms, aside from any special bonuses?
 
Things I'm currently thinking:
Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
-We could use this ASAP, I think, to help the war go smoother. There may be very useful bonuses from whomever we pick as well. Not sure if we need someone in this role to coordinate the use of Battle Meditation or not.

Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
-We've got the points for it and the other big expenditures are all for getting more space that we don't really need at the moment.

Reestablish Jedi Scoutmaster (Head of recruitment) (50 PP)
-If this doesn't cost us a Jedi that would otherwise be needed on missions it might be helpful for long term development, especially if we find a solution to our self-imposed training limitations. As with Battlemaster there might be some very useful bonuses to be had. Perhaps a solution to the training issue, like if we can recruit trained force users.

Request Republic Guard in Dantooine Praxeum (40 PP)
-This is a must buy, I think. We need the protection. Czerka is going to strike back at some point with us being such a thorn in their side.
 
@Voikirium, would you mind clarifying the roles/mechanics of the Battlemaster and Scoutmaster? Would they still be available for missions? What would they do in practical terms, aside from any special bonuses?
Battlemaster yes, Scoutmaster no.

Most obvious signs would be new Negotiation options-- that's, for example, why you have those new university liaison options-- the Master of First Knowledge opened that up; aside from recruitment, Scoutmaster would help open up new worlds for expansion, and the Battlemaster would allow you to request help from the Republic Military.


Also, I added "Destroy Sith Holocrons" to the Negotiations options.
 
Battlemaster yes, Scoutmaster no.

Most obvious signs would be new Negotiation options-- that's, for example, why you have those new university liaison options-- the Master of First Knowledge opened that up; aside from recruitment, Scoutmaster would help open up new worlds for expansion, and the Battlemaster would allow you to request help from the Republic Military.


Also, I added "Destroy Sith Holocrons" to the Negotiations options.
What would the liasons do? Would they leave us down a Jedi from missions as well?
 
[x] Plan Knowledge and Defense
- Request Republic Guard in Dantooine Praxeum (40 PP)
- Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
- Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
- Deploy Jedi Liaison to University of Alderaan (20 PP)
- Deploy Jedi Liaison to University of Coruscant (20 PP)
- Deploy Jedi Liaison to Corellia University (20 PP)
- Send a Jedi with a Republic archeological expedition(15 PP)
- Destroy the Sith Holocrons, now, as the Republic requests you do (+30 PP)

Total Expenditure: 265-30=235 PP

The general idea here is to protect Dantooine since Czerka will probably seek to counter-attack, to get a Battlemaster since any assistance with the war effort is valuable, as is being able to call on the Republic military if we're in need, and the rest of the plan is about gathering knowledge since that won't cost us Jedi from missions and we might as well.

It destroys the Sith Holocrons since leaving those things lying around is asking for trouble, I think. Assuming we can destroy them safely (Have some droids fire them into a star in some uninhabited system, maybe? Even if that isn't enough, good luck to the Sith in retrieving them. Or maybe Bao-Dur the technical genius can think of a better way.) we can head that issue off at the pass and earn some points in the process.

The plan holds off on appointing a Scoutmaster and on taking on the new patrol route because we've got very limited manpower right now, and those would spread us thin. We want to minimize the chances of getting anyone killed because of failed mission rolls.

The plan also leaves a good helping of points in reserve for any future expenditures we might need, so we'll be fine for eventual expansion or whatever comes up. We have plenty of spare space, so there's no need to invest in the Coruscant Temple or Tojora this turn. The knowledge from Dantooine artifacts (especially with help examining them from the three universities) will be of more immediate use.
 
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[X] plan Tojora
  • Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
  • Reestablish Jedi Scoutmaster (Head of recruitment) (50 PP)
  • Request Republic Guard in Dantooine Praxeum (40 PP)
  • Claim Tojora (150 PP)
  • Request a Republic Colonization Ship, for use in establishing Enclaves (40 PP)
  • Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
  • Destroy the Sith Holocrons, now, as the Republic requests you do (+30 PP)
  • Deploy Jedi Liaison to University of Alderaan (20 PP)
  • Deploy Jedi Liaison to University of Coruscant (20 PP)
Even if we do not need space i like to claim Tojora as the light side of the force is very strong there so it would make a good spot to spend some time for our jedi between missions.
This means taking the colony ship as well to make use of our new claim.
I went with a Scoutmaster for long term recruitment and a recruitment drive to increase our numbers right now.
We can keep holding on to sith holocrons later when we have grown larger and more capable of dealing with them.
With the war vs Czerka getting guards at our main base is a good idea.
and finally deploy Liaison's for some knowledge.
 
To be clear, the way I see it, right now the Jedi Liaisons are just you sending initiates with sketches of what Jedi/Sith Holocrons or whatever look like and saying "try and get these back, or at least record their knowledge".

When the Order is more than five people and a stick, that might change.
 
To be clear, the way I see it, right now the Jedi Liaisons are just you sending initiates with sketches of what Jedi/Sith Holocrons or whatever look like and saying "try and get these back, or at least record their knowledge".

When the Order is more than five people and a stick, that might change.
To be fair, it's a really cool glowing stick.
 
[x] Plan Knowledge and Defense

I like this plan, it gives us what we need right now and lays some groundwork for the future. My only problem with it is the Sith Holocrons, I'm a little wary of destroying them right now for points we don't need instead of waiting a little bit and seeing what other options we have for dealing with them. I mean presumably we are taking pretty good care of them given that we are IC aware of their corrupting influence and the majority of our order is initiates who almost definitely are kept far far away from them or masters who know to be wary of them and have prior experiences to draw on to resist their influence.
 
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