Mission Report 3948 BBY Q3
Mission 1 (Kador, Atton Rand, Bao-Dur, and Zez, The Core)
-Master Bao-Dur-
What began this whole mess was simple enough-- Republic agents, laced throughout Czerka's organization, reported an increased movement of raw materiel and ships to Czerka depots-- and then Czerka tried to kill said agents. But what they were doing with said materiel, what they thought was so important that they'd kill men for it, remains unknown.
Fortunately for all of us, I have sort of a habit of breaking into Czerka facilities-- admittedly, they were usually on the Rim, but. Czerka is Czerka, and they won't put a red credit into anything "extraneous"-- including security. Got to have more money for Exec severance packages after all.
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Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
- Councilor Visas Marr-
Czerka has taken the lazy route-- they've placed a bounty, a large one, on just about every senator who is rallying worlds against them-- planning a whirling storm to hide their moves until it is too late for us. They plan on drowning the senators under a tide of trash hunters, either to drown or to be so weakened that they have no chance against follow up attacks.
The good news is, according to Mira, only real idiots would try at this point-- those are some very bad odds of walking away. The bad news, of course, is that an unfortunate percent of the galaxy labors under that title.
We can't be everywhere at once, of course-- but if we trust in the Force, I think we can be where we are needed, when we are needed.
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Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Padawan Breda Sunguard-
One of Czerka's bigger income streams is laundering money for the Underworld-- the Exchange, the Hutts, The Syndicates, you name it, they'll get it cleaned of any possible connection in return for a flat cut. I should know-- it's how the Sith got their money, too.
Now, they can't exactly use the big galactic banks and system for it-- that's the sort of thing that tends to set off alarm bells. No, they use hard currency-- physical credits, and a lot of them. And I just so happen to have heard a few rumors about where they kept the Sith currency-- and, I'll bet, where they've already transitioned to a new customer. We're going to hit Czerka in the only thing they really care about-- their wallet.
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Mission 1 (Kador, Atton Rand, Bao-Dur, and Zez, The Core)
-Master Bao-Dur-
On a little world called Ord Valar, there's an old Pius Dea armory-- a factory, still capable of pumping out blasters and battledroids. They're both too ancient to be of any use to any modern military-- but for Czerka, which has never seen a corner it didn't want cut?
Well, it's an enticing prospect.
Which is exactly how I knew they'd be there. They're not fit for modern battle in the least-- but they can, absolutely, drown planetary security. Or four Jedi, for that matter. But I'd be willing to bet there's information there, plans within plans. So we need to get that information, and soon.
The best plan we have so far is dressing up in the security uniform and breaking in-- not exactly the most detailed plan, but it's the best we've got so far.
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Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
- Councilor Visas Marr-
Like I said, there are a lot of idiots out there. The good news is, they seem to be slowly leapfrogging their way towards mostly hardened targets-- only a few senators on more peaceful planets are in really risk-- So I've split us up.
We'll have to fight apart, but in this storm, the bounty hunters will not hear the silence of a knife until it is much too late for them.
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Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Padawan Breda Sunguard-
There is not one bit of sophistication to this plan-- we are going to assault this warehouse, all out, and burn it to the ground, then leave, and watch the fireworks.
The only problem is, yes, the plan is straightforward...but I get the feeling it won't be easy.
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Mission 1 (Kador, Atton Rand, Bao-Dur, and Zez, The Core)
-Master Bao-Dur-
Child's play. These droids might be dangerous, but Czerka's only managed to get the factory running for about two months now-- a lot, but not terrible-- and the organic security teams are easy to slip by, provided you've got some kind of stealthy way to take down force fields, like a repulsor arm, for example. We've been making our way through the factory, setting up taps on dataports and mines on support structures, copying everything as we do, getting all the data, and all the coordinates, that we can find.
I can tell you right now...how should I put this? We might find intelligence in the Core, but more of it would be on the Outer Rim. I can tell you right now though, whatever Czerka's planning, it's big, and it involves a whole lot of abandoned Pius Dea infrastructure from the crusades. Looking at the financials, they've been purchasing archaeological sites, "obsolete" droid factories, armories, everything. Not nearly enough to go toe-to-toe with the Republic though, strange.
We're going to finish with these taps, then blow up the factory. In the chaos, it shouldn't be difficult to escape.
(+20 PP, Intel)
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Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
- Councilor Visas Marr-
They were many, but far from strong. These bounty hunters were prepared for Alderannian security, not for me to appear from the shadows. The fire was fierce, admittedly, but in some ways that made it easier-- a number of them ended up caught by their own blaster bolts. If it's embarrassing for a Jedi to be cut down in a hail of blaster fire, it must be more embarrassing to be killed by your own blaster bolt.
The same pretty well applies for Chandrila and Hosnia, where they were managing something in their not-even wave tactics until Juhani and Brianna arrived, and managed to rally the defenders. A few of them had heavier equipment, though, and that concerns me.
Still, we won, and they lost.
(+10 PP, Disarm Czerka attack in Mid-Rim, prevent Morale loss)
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Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Padawan Breda Sunguard-
Damn it! They moved the money-- they knew we were coming, and they set a trap.
More damn Malak mercenaries-- we beat them, but uh, well. They disarmed me-- and I don't just mean I need a new lightsaber. I mean I really hope Bao-Dur still remembers how to make arms.
(Event Failed)