There is no emotion... (A Jedi Order Quest)

Mission Report 3948 Q2
Mission Report 3948 BBY Q2

Mission 1 (Kador, Atton Rand, Bao-Dur, and 5 Initiates, The Core)

-Councilor Atton Rand-

Turns out there are some secret Czerka hyperspace routes in the navicomputer on the freighter we captured-- looks like they lead to rest-stops for Czerka ships. The Republic's sending us, and a whole cruiser to claim them.

Mom always said I should have been a pirate.
--
Mission 2 (Juhani, Visas Marr, Brianna, and 1 Initiate Mid-Rim)
-Initiate Kozen Vahl-
Uh...hello, hi, Grandmaster Bao-Dur? I uh. I told Visas and Brianna about the Facility. It's where the Exchange ships off the slaves they take from the Outer Rim, and where Czerka buys most of theirs. They took me there, after I got caught in a raid.

Now we have to find it again.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
Senator Zpahk of Hephasta has introduced a bill to, in essence, buy the loyalty of the Outer Rim Worlds from Czerka. Much of their untouchability stems from the economic power they wield in the Outer Rim-- they are vital to the prosperity of ten-thousand worlds still reeling from the Mandalorian Wars, and the Jedi Civil War, and the Dark Wars. His plan is... well, it goes over my head, but if you'd like I can include a copy of the bill.

Our job is to keep him safe.
--
Mission 1

-Councilor Atton Rand-
This is both exactly what we thought it would be, and nothing at all like we expected. I figured it would be a few fuel refineries and a jumped up cantina, it was closer to a damn armory-- with surprisingly heavy firepower, to boot.

While the Virtue plays whack-a-slaver with its ion cannons, we will be going down to capture some samples of the weaponry, to try and figure out where, exactly, it's coming from. They've got a few auto-cannons, a turret or two, but nothing too scary.
--
Mission 2 (Juhani, Visas Marr, Brianna, and 1 Initiate Mid-Rim)
-Initiate Kozen Vahl-
It was right where I left it all along. The Facility is built on the remnants of Taris, heavily shielded to protect from the residual radiation and Rakghouls.

But we have a problem. They told me to stay with the ship, and that they'd be back before sundown--that, was five hours ago, and I'm getting worried.

Kriff it, I'm taking a blaster and I'm looking for them. If I die, sorry.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
This isn't even me trying to be funny-- I think Czerka is trying to bore us into a false sense of security. So far, all they've sent is one assassin, dressed as the delivery guy, supposedly for the senator's kids.

Only problem-- all his kids moved out last month.

Now I have no problem believing Czerka is actually, genuinely, a bunch of idiots-- but at the same time, I have no problem believing we're just waiting for the other shoe to drop.

I--

[RECORDING ENDS]
--
Mission 1 (Kador, Atton Rand, Bao-Dur, and 5 Initiates, The Core)
-Councilor Atton Rand-
Now, we could have done this back when we were still trying to find the Old Council. With actual air support?

Well, it wasn't exactly the hardest fight of our lives. The kid got whizzed in the shoulder, but that honestly just kind of pissed him off. We got the samples, and then we blew the place straight to hell. If only everything was so straightforward.

Oh, and one other thing. We found a holocron-- yeah, apparently the exec who negotiated that alliance with Malak was given one as a gift. The Holocron was Master Homonix Rectonia's.
(+15 PP, Holocron of Homonix Rectonia)
--
Mission 2 (Juhani, Visas Marr, Brianna, and 1 Initiate Mid-Rim)
-Initiate Kozen Vahl-
So I found them. They weren't in trouble, per-se, they were in a hostage situation-- the damned slaver had a few victims dangling over the rancor pit, meanwhile Master Marr had her lightsaber right over the slaver's brat's heart.

They were so busy yelling at each other that nobody noticed as I snuck in, or as I took up position, or as I took the shot. Or, well, the Jedi might have, I suppose. But the slaver definitely didn't

She'll live-- but she'll always, always remember what happened here. And so will everybody else.
(+5 PP)
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
It was a trap. The senator was never the real target-- or at least, not the primary one. The delivery guy was just so they could sneak in a damn EMP generator, and take out our lightsabers-- didn't work, for reasons I don't have the time to explain-- but did still take out the house's security.

About five seconds later, one of Malak's old squads busts in through the door-- at least thirty of them, with slug throwers and really obnoxious white noise generators-- nobody could've concentrated well enough to use the Force and block their shots.

So I didn't use the Force. Instead, I used my rocket launcher.

And the Exile said it doesn't fit a Jedi, hah!

Let's just I don't think they expected one of us to start shooting back-- or, for that matter, that it would be with such heavy weaponry. Lemme tell you, nobody's half as bold when half their squad gets blown up as before that happens!

The Senator's fine, we're fine, everything's fine. Well, okay, the floor of his study is...a little less than fine-- but, you know. He's a senator, I'd really hope he can afford new flooring, right?
(+15 PP, Senator alright)
 
On the off chance anybody in here hasn't played KOTOR 2 and thinks the rocket launcher thing is stupid-- she really does walk around with one on her wrist.

It's one of the ways you can really tell she was raised by Mandalorians.
 
I went back to the tech tree and checked the many students tech:
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
It doesn't seem like what we're going for. We're not trying to get more jedi, right? Just a better way to train all the ones we're getting?
 
Indecision begets rot. We already made a choice and if we reverse now so soon before we've even begun to see an inkling of the results then we're just throwing away valuable research points. Revisit it in a few years when we have graduates and a better idea of a situation to assess if you must but attempting to u-turn every single opportunity you get draws attention away from other issues.

On a more cheery note, the launcher also fires darts and grenades of a wide variety!
 
Nay. We are keepers of the peace. Keepers of peace are allowed to wield only two weapons of death at this time: a lightsaber and The Force. These are the only things an elegant Jedi needs, with no such things as the...*in a snobbish tones* brutish, barbarian tech weapons.

I'm obviously joking of course. I still don't want the rocket launcher, but I was kidding about the rest.
 
Taking the lesson of the Exile, I think it would be good if we encouraged our Jedi to do things that aren't specifically Jedi things. Whether it be repair or making wrist mounted rocket launchers for some reason.
 
The Jedi already did things like this even before the purge. There were Jedi artisans who created artwork as well as kept alive the ancient traditions of forging force imbued blades even after they were replaced by lightsabers, there were Jedi biologist, and geologist who helped the Agricultural corps or Exploricorps studying new worlds, there were Jedi archaeologist who studied past force using groups and other jobs outside of swinging a lightsaber. Out of universe we spend most of our time focusing on the lightsaber swinging Jedi because they are exciting in universe Kreia is a Sith and biased against Jedi and so is creating problems where none are present or at least exaggerating them. Yes the Jedi use the Force for most things but they are the Jedi Order it is sort of expected and their is an entire class of Jedi the Sentinels who focus on using mundane skills alongside using the Force. Now more Sentinels are always good but we need more Guardians and Consulars as well we need more of every Jedi.
 
Research Turn Q2 BBY 3948
While many Jedi, and even initiates, are currently battling Czerka, Mical is still busy at work, studying and learning, and of course, teaching. On Telos, nestled in the Polar Academy, he still works tirelessly, applying half-remembered lessons from his first stay on Dantooine, attempting to reclaim or reforge the secrets of your order.

75 Knowledge->15 Points of research to be distributed as you please.
Tier 1

Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)

Infrastructure- Recruitment, lost or abandoned Temple Worlds such as Ossus or Jedha, and other miscellany representing your Order's most important resources.
Ossus (2/15)- Examine the world of Ossus, determine if it is now safe for habitation, and reclaim the Temple. (Open Ossus to Expansion)

Tier 2

One Student, One Teacher (Tier 2 Training Doctrine)-One Master, one Padawan. One to offer wisdom, the other to seek it.
Learning From the Past (0/10)- Your masters have achieved wonderful things, even with your relative newness as Jedi. Telling your students of them will give them a goal to aspire to. (Padawans gain experience more quickly)
Old Friends (0/10)- Inevitably, Jedi make connections--friends--allies, outside of the order. These connections can be a great aid in negotiations, one which their apprentices can rely on. (+1 Diplomacy)
Broad Applications (0/10)- The closer connection between a single student and a single teacher allows them to help students shore up weaker skills, and develop greater ones. (+1 Skill)

Combat- The Sith, the true Sith, are waiting for you out in the dark. It will require battle to save the galaxy from their evil.
Force Combat II (0/10)- While the Dark Side is a more combative thing, a solid base in telekinesis and other universal applications can allow you to do battle with less trained Dark Siders wielding only the Force. (May apply Wisdom bonus in combat against Dark Acolytes)
Fighting Basics (0/10)- A strong base in lightsaber fighting will serve as the foundation of your Order's approach to battle. You can get fancy later. (+1 Combat)
Armored Warfare (0/10)- You have a few suits of the heavier Jal Shey and Zeison Sha armor that do not overly restrict Jedi from drawing on the Force-- perhaps studying them will allow you to make your own? (+1 Vitality from improved defense)

Holocrons- Repositories of knowledge, they contain philosophical teachings, practical knowledge and history. In mechanical terms, studying them will grant you both raw Knowledge, and a bonus to parts of the technology tree.

Currently, you may study one (1) of these Holocrons-- true study of their deeper mysteries requires devotion, and more importantly, an absurd amount of Mical's time. Please select one:
-Holocron of Arca Jeth
-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
 
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5 points for the Many Students, One Teacher (0/5)
Old Friends (0/10) sounds like a good thing to spend some points on.
 
[] Plan: Even Distribution
-Learning From the Past (0/10) +5
-Old Friends (0/10) +5
-Broad Applications (0/10) +5
-Holocron of Arren Kae
 
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[] Plan: Even Distribution

[x] Plan: More Knights Sooner

Blowing a third of our research on reverse-coursing so soon is silly. We voted to go One Student, so I recommend sticking to those guns and reviewing later when we have crunchable results to see if it's better to go the other way.
 
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