The Smallest of Dragons, The Loudest of Roars (An ASOIAF Valyrian Adventure Quest)

Another reason to prefer post Doom, we won't have to deal with slavery.
As long as you are anywhere besides Westeros, you do. All the Doom did was kill one slave holding people along with their slaves. Braavos is, I think, the only free power.

And conflict and complicated situation make a game interesting. I don't want things to be clean cut.

Edit: Fucking ninja.
 
Character Creation Part 1
Character Creation Part 1:

It was a strange world you lived in. The Ghiscari were still prevalent, a proud people that were not easily cowed by the might of dragons. For nearly a thousand years, your two civilizations fought… bled and died for control over the spring sea, slavers bay…

Harpies… mad creatures that looked human enough from a distance, but up close, their entire ferocity matched even the greatest and most powerful of Dragons…

And their riders and masters.

The only thing you fought over was simple…

The only thing that mattered to two great empires.

For control over the world and all who lived in it.

You are one of those wills that shall never give in… shall never die… not until Valyria is master over all!
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Who Are You:
[]Write in Name here (Must be Valyrian sounding, and cannot be Targaryen, as they are a notable member of the Freehold… and the only one that is canon.)

What do you look like:
[]Place image here

How Old are You: (You cannot be older than 27, but you cannot be younger than 14)
[]Place Age Here.
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You have a Starting Character Generation Pool of 10.

However, there are many great things that you have learned, have become… over the course of your life. A life that until very recently, was privileged, and without trouble.

Mostly because you were too young to truly understand it.

But you had a life… One where you became your own person.

You Trained to be the Best at whatever you set your mind to.

Choose your Education Levels: (Note, only 1 Education can be Legendary)

Fighting Ability: Your ability to fight with weapons and armor.
[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)

Dragon Knowledge: Your ability to fly, bond and hatch dragons. Note, even if you are utterly incompetent at Dragon knowledge, it does not mean you are barred from trying, it's just more difficult.
[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)


Diplomat: Talking with words, and getting your way out no violently.
[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)


Command: Your ability to lead troops.
[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)


Stewardship: Your ability to manage coin, strike deals in trades, and just manage money and property more effectively.
[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)


Schemer: Your ability to lie, manipulate, and blackmail people into doing your bidding. Also how good you are at assassinating people by other means then combat.
[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)



Good Traits:



[]Chaste: Innocent and easily embarrassed by sexual situations and thoughts. They may even be unaware of basic innuendos. (-10 to intrigue rolls. +10 to diplomacy rolls) (Cost: 1 Point.)

[]Temperate: Calm, level-headed, and easy-going, this person goes with the flow of life while partaking in most things.(+10 to Diplomacy Rolls. +10 to Stewardship rolls) (Cost 2 Points)

[]Charitable: Outgoing and generous, this person sees their role in life is helping those in need ( +10 to diplomacy rolls. -20 to Intrigue Rolls) (Grants 1 Point)

[]Diligent: Thorough and detail-oriented, this one always gets their work done promptly and accurately.(+5 to all rolls. Training skills are easier. Stress accumulates at a much faster rate.) (Cost 3 Point)

[]Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+5 to all rolls. Stress Decreases at a much faster rate) (Cost 4 Points)

[]Kind: This generous and gentle person is friendly to all, and will only fight or kill when it is necessary, and after all attempts at diplomacy have failed. (+30 to diplomacy rolls, -20 to Personal Combat rolls and -10 to intrigue rolls. Certain Actions are locked out due to your kindness.)

[]Humble: This person will never praise their own efforts, preferring to stay in the background and let others reap the spoils. (+20 to intrigue rolls. +15 to actions and choices that deflect your own fame to someone else.)(Costs 3 points

[]Ambitious: This individual wishes to achieve the highest possible station in life. Whether honorably or otherwise.(+5 to Diplomacy, Intrigue, and Command/Martial rolls. +10 to Training Rolls. Enemies are more likely to assassinate you, and you are more likely to be blamed for things you have not done. You are viewed as an upstart by the Freehold proper, and are not well liked) (Gives 5 Points)

[]Brave: This person will face their fears, and keep going into the jaws of hell. (+10 to Personal combat rolls, Command rolls and Dragon Knowledge Rolls. May inspire nearby wavering units) (Cost 4 points)

[]Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike. (+10 to Stewardship rolls. You are viewed with popularity by the Freehold smallfolk and middling noble families of the Freehold) (Cost 5 Points)

[]Trusting: Someone who quickly latches on to others and follows them. May consider them a teacher or master, no matter how they are treated. (+20 to diplomacy rolls. +10 to assassination rolls.) (Gives 2 Points)

[]Zealous: Whatever their cause may be, this person fervently believes in it, will proudly proclaim it, will try to convert others, and will unhesitatingly die for it. (Unknown Effect. +10 to Dragon Knowledge The Freehold views you as a patriot) (Cost 5 Points)

[]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)

[]Dragon Hearted: You and your Dragon are one and the same… You have an understanding and connection that goes beyond simple master and Dragon relationships. (Unknown Effect. +30 to Dragon Knowledge rolls.) (Cost 6 Points)


Bad Traits:

[]Lustful: Controlled by a desire for passion and flesh, this person has extreme difficulty controlling themselves around someone they find attractive.(+10 to Intrigue Rolls. Special Actions Available to Lower Stress. Most people try to protect their family around you) (Gives 1 Point)

[]Gluttonous: Always looking for a good meal, they will never pass up a chance to eat and often brings along an unhealthy amount of snacks.(-10 to diplomacy rolls, -20 to Combat Rolls.) (gives 2 Points)

[]Greedy: The world is their oyster, and they will see it exploited for their gain and no one else's.(+10 to Stewardship rolls THe Freehold is not amused by you demanding more money from the state's coffers) (Gives 1 Point)

[]Slothful: Lazy and indolent, the easiest path to what they want is always taken. if one is needed to be taken at all. (-10 to all rolls. The Freehold hates a man who is lazy) (Gives 6 points)

[]Wrath: Anger, violence, and a surly disposition rule this person, restraint is a foreign concept. They may be capable of thinking things through, but it's almost always how better to fight and hurt the enemy. (+20 to Combat rolls. -10 to diplomacy, and intrigue rolls) (Gives 3 points)

[]Envious: 'This should be mine' is the center of this person's beliefs. They will do anything to get what they were denied.(+5 to Intrigue rolls.) (Cost 1)

[]Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this are destined to be trampled underfoot. (+15 to all rolls involving your family, and actions that gain you fame. The Freehold is… mixed at you) (Cost 3 points)

[]Arbitrary: This person changes their mind when the facts change. Or their mood.(-20 to Stewardship and Diplomacy rolls. +30 to intrigue rolls. The Freehold's small folk hate you.) (Gives 2 Points)

[]Content: Fed, watered, rested, and happy. This person feels their life is going pretty well.( Special actions become unavailable. You lack Grand ambitions, and will pay for your lack of vision, by being taken advantage of) (Gives 7 Points)

[]Craven: Running away to live another day is this person's plan A.(-20 to Command and Fighting Rolls. +10 to intrigue rolls) (Gives 3 Points)

[]Cruel: The slightest breach gets the harshest punishment from this character. They may even enjoy it.(-10 to Diplomacy Rolls. +10 to combat rolls, and intrigue rolls. Can Torture People without any repercussions) (Costs 1 Point)

[]Cynical: The world is cruel, and goodness is a lie. This character sees only darkness in others and is suspicious about everything.(+30 to intrigue rolls. -10 to Diplomacy Rolls) (Cost 2 Points)

[]Deceitful: You are adept in spinning a web of lies and making sure they get the desired results. (+10 to intrigue rolls. -10 to Enemy Intrigue rolls.) (Cost 2 Points)

[]Paranoid: It's not imaginary if they really are out to get you. And this person has concluded that to be so.(-30 to enemy Intrigue rolls, -20 to diplomacy and Stewardship rolls) (Gives 4 points)

[]Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed.(-10 to diplomacy rolls. You are frankly adorable around people) (Gives 2 points)

[]Stubborn: An individual who only changes their mind or backs down with the hardest difficulty. Even physical harm does not dissuade them. (+5 to all rolls. If you fail a roll, you gain more stress) (Cost: 1 Point)

[]Cursed: You have been cursed by an unknown force. (Unknown Effect. The disaster roll will decide your fate) (Gives 10 points)



In the Great Lands of Valyria, it is common for those in the forty families to marry members of their close family, mothers, father's, brothers, sisters, even children, if one was old enough, and the father was perverse enough not to care, or to not secure interests with other houses. Some even take multiple wives to both increase the number of children, to keep the blood pure, and to… expand the bloodline of pure blood.

Or they were just really horny. You never really could tell.

Intermarriage between Dragon riding families was common, all the forty families thought those were beneath them…

Only seeing an alliance with each other as worthy.

And of your Family?: Are they still alive?

[]No: My Father's Folly killed them all… I am the only one that is left. (Gives 30 Points. Gain Trait Depressed)

[]Only One Survived with me: I managed to save one from utter annihilation. (Gives 15 points Can only marry one of your family members)

[]I Saved a Few: Your Father's Folly didn't kill them all… it was your quick wits that managed to save them. (Gives 10 points)

[]Yes: Of course they are still alive! What madness would make you think they are dead? Father's Folly Killed him, and him alone (Cost 5 point)

Are you Married:

[]No: I'm unwed, and waiting for a marriage to someone I love. (Gives 10 Points)

[]Yes: I am married.

If you are married who are you married to:
(Note: If Your family is dead, you cannot marry members of your direct family)

Another Note: All marriages, save one, will be Dragon riders

[]I'm married to my Cousin: You were married to your uncle's child, a reward for saving your father's life during the last war. She was a good match, with a good dragon as well (Cost 3 points.)

[]I'm married to my Twin: Your Twin was always your other half… someone you could not spend a day without… now you are bound forever to them in holy matrimony. (Cost 5 Points)

[]I'm Married to My Second youngest sibling: You have been married in tradition, to your younger sibling. (Cost 2 Points)

[]I'm married to my Youngest Sibling: You have been married to your younger sibling, as is tradition. (Cost 2 Points)

[]I married All of them: You… wished to wed them all… So you demanded the priests to do such a thing… and it was granted. (Cost 7 Points)

[]I Married my Best Friend: It began as a forbidden romance… a commoner and a Freehold's greatest family… You didn't think it would work. But it did in the end… After all, they married you, didn't they? The Freehold was taken aback at such a thing… For they had no dragon of their own. (Gives 5 Points)


AN: Alrighty Everyone, Plan Format Please.

there is a Moratorium on Voting for 12 hours FOR Discussion and plan creation.
 
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Right, so we need draconic knowledge, stewardship, and diplomacy as high as possible. We need a very strong foundation before anything else. With money and diplomacy, we can get some trainers to up our stats, and with draconic knowledge, we may be able to extend our life.
 
Right, so we need draconic knowledge, stewardship, and diplomacy as high as possible. We need a very strong foundation before anything else. With money and diplomacy, we can get some trainers to up our stats, and with draconic knowledge, we may be able to extend our life.
What we need truly is deciding if being a Bachelor is worth it. I mean, we're in the First Timeline start so, we have room to maneuver and build.
 
Thinking Legendary Stweardship, Make ourselves the best person possible for logistics for the upcoming war and we can grow our familys strength back up again through insider trading and make the campaigns our nation will take as easy as can be.
 
[x] Plan Behind the Scenes

Personnel Info

-[Arcturus Bellerophon]Write in Name here

-[]
Place image here

-[17]Place Age Here.

Skills

-Stewardship
--[x]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)

-Fighting Ability
--[X]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)

-Dragon Knowledge.
--[x]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)

-Diplomat
--[X]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)

-Command
--[X]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)

-Schemer
--[x]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)

-Family and Marriage

--[x]Only One Survived with me: I managed to save one from utter annihilation. (Gives 15 points Can only marry one of your family members)

--[X]No: I'm unwed, and waiting for a marriage to someone I love. (Gives 10 Points)

-Bad Traits

--[X]Greedy: The world is their oyster, and they will see it exploited for their gain and no one else's.(+10 to Stewardship rolls THe Freehold is not amused by you demanding more money from the state's coffers) (Gives 1 Point)

--[X]Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed.(-10 to diplomacy rolls. You are frankly adorable around people) (Gives 2 points)

--[X]Stubborn: An individual who only changes their mind or backs down with the hardest difficulty. Even physical harm does not dissuade them. (+5 to all rolls. If you fail a roll, you gain more stress) (Cost: 1 Point)

--[X]Lustful: Controlled by a desire for passion and flesh, this person has extreme difficulty controlling themselves around someone they find attractive.(+10 to Intrigue Rolls. Special Actions Available to Lower Stress. Most people try to protect their family around you) (Gives 1 Point)

Good Traits

--[X]Diligent: Thorough and detail-oriented, this one always gets their work done promptly and accurately.(+5 to all rolls. Training skills are easier. Stress accumulates at a much faster rate.) (Cost 3 Point)

--[x]Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+5 to all rolls. Stress Decreases at a much faster rate) (Cost 4 Points)

--[x]Temperate: Calm, level-headed, and easy-going, this person goes with the flow of life while partaking in most things.(+10 to Diplomacy Rolls. +10 to Stewardship rolls) (Cost 2 Points)

--[x]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)

Total points 40
Total Used 40


Bonuses

Stewardship = +85

Fighting Ability = +15

Dragon Knowledge = +25

Diplomat = +45

Command = +15

Schemer = +35

Able to train easier

Able to get rid of stress easier

Lucky

This plan will make us one of the best Diplomates and The best steward alive while balancing out most of the other stats. Working behind the scenes and rebuilding our family from the wreck it has become can not only be done on the battlefield. Alliances must be reforged, vaults once again replenished, our lands retaken and made prosperous once more. We will rebuild our house and once the war starts put our Legendary Stewardship to use as the Quartermaster for the entire Empire and army. We will rise again more prosperous and powerful then ever before.
 
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[] Plan Behind the Scenes

Personnel Info

-[Arcturus Bellerophon]Write in Name here

-[]
Place image here

-[17]Place Age Here.

Skills

-Stewardship
--[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)

-Fighting Ability
--[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)

-Dragon Knowledge.
--[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)

-Diplomat
--[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)

-Command
--[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)

-Schemer
--[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)

-Family and Marriage

--[]Only One Survived with me: I managed to save one from utter annihilation. (Gives 15 points Can only marry one of your family members)

--[]No: I'm unwed, and waiting for a marriage to someone I love. (Gives 10 Points)

-Bad Traits

--[]Greedy: The world is their oyster, and they will see it exploited for their gain and no one else's.(+10 to Stewardship rolls THe Freehold is not amused by you demanding more money from the state's coffers) (Gives 1 Point)

--[]Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed.(-10 to diplomacy rolls. You are frankly adorable around people) (Gives 2 points)

--[]Stubborn: An individual who only changes their mind or backs down with the hardest difficulty. Even physical harm does not dissuade them. (+5 to all rolls. If you fail a roll, you gain more stress) (Cost: 1 Point)

--[]Lustful: Controlled by a desire for passion and flesh, this person has extreme difficulty controlling themselves around someone they find attractive.(+10 to Intrigue Rolls. Special Actions Available to Lower Stress. Most people try to protect their family around you) (Gives 1 Point)

Good Traits

--[]Diligent: Thorough and detail-oriented, this one always gets their work done promptly and accurately.(+5 to all rolls. Training skills are easier. Stress accumulates at a much faster rate.) (Cost 3 Point)

--[]Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+5 to all rolls. Stress Decreases at a much faster rate) (Cost 4 Points)

--[]Temperate: Calm, level-headed, and easy-going, this person goes with the flow of life while partaking in most things.(+10 to Diplomacy Rolls. +10 to Stewardship rolls) (Cost 2 Points)

--[]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)

Total points 40
Total Used 40



This plan will make us one of the best Diplomates and The best steward alive while balancing out most of the other stats. Working behind the scenes and rebuilding our family from the wreck it has become can not only be done on the battlefield. Alliances must be reforged, vaults once again replenished, our lands retaken and made prosperous once more. We will rebuild our house and once the war starts put our Legendary Stewardship to use as the Quartermaster for the entire Empire and army. We will rise again more prosperous and powerful then ever before.
Also the picture is not showing in your plan.
 
[] Plan: Take a Seat, Young Skywalker Baeltalos
-[] Name: Vaedar Baeltalos
-[] Pic:

-[] Age: 27

-Stewardship
-[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)

-Fighting Ability
--[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)

-Dragon Knowledge.
--[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)

-Diplomat
--[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)

-Command
--[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)

-Schemer
--[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)

Family and Marriage

-[]Only One Survived with me: I managed to save one from utter annihilation. (Gives 15 points Can only marry one of your family members)

-[]Yes: I am married.

--[]I'm married to my Twin: Your Twin was always your other half… someone you could not spend a day without… now you are bound forever to them in holy matrimony. (Cost 5 Points)


Good Traits

-[]Zealous: Whatever their cause may be, this person fervently believes in it, will proudly proclaim it, will try to convert others, and will unhesitatingly die for it. (Unknown Effect. +10 to Dragon Knowledge The Freehold views you as a patriot) (Cost 5 Points)

-[]Ambitious: This individual wishes to achieve the highest possible station in life. Whether honorably or otherwise.(+5 to Diplomacy, Intrigue, and Command/Martial rolls. +10 to Training Rolls. Enemies are more likely to assassinate you, and you are more likely to be blamed for things you have not done. You are viewed as an upstart by the Freehold proper, and are not well liked) (Gives 5 Points)

-[]Brave: This person will face their fears, and keep going into the jaws of hell. (+10 to Personal combat rolls, Command rolls and Dragon Knowledge Rolls. May inspire nearby wavering units) (Cost 4 points)

-[]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)

Bad Traits

-[]Greedy: The world is their oyster, and they will see it exploited for their gain and no one else's.(+10 to Stewardship rolls THe Freehold is not amused by you demanding more money from the state's coffers) (Gives 1 Point)

-[]Stubborn: An individual who only changes their mind or backs down with the hardest difficulty. Even physical harm does not dissuade them. (+5 to all rolls. If you fail a roll, you gain more stress) (Cost: 1 Point)

-[]Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this are destined to be trampled underfoot. (+15 to all rolls involving your family, and actions that gain you fame. The Freehold is… mixed at you) (Cost 3 points)

-[]Cynical: The world is cruel, and goodness is a lie. This character sees only darkness in others and is suspicious about everything.(+30 to intrigue rolls. -10 to Diplomacy Rolls)

-[]Deceitful: You are adept in spinning a web of lies and making sure they get the desired results. (+10 to intrigue rolls. -10 to Enemy Intrigue rolls.)

-[]Cruel: The slightest breach gets the harshest punishment from this character. They may even enjoy it.(-10 to Diplomacy Rolls. +10 to combat rolls, and intrigue rolls. Can Torture People without any repercussions) (Costs 1 Point)

-[]Wrath: Anger, violence, and a surly disposition rule this person, restraint is a foreign concept. They may be capable of thinking things through, but it's almost always how better to fight and hurt the enemy. (+20 to Combat rolls. -10 to diplomacy, and intrigue rolls) (Gives 3 points)

-[]Arbitrary: This person changes their mind when the facts change. Or their mood.(-20 to Stewardship and Diplomacy rolls. +30 to intrigue rolls. The Freehold's small folk hate you.) (Gives 2 Points)

-[]Cursed: You have been cursed by an unknown force. (Unknown Effect. The disaster roll will decide your fate) (Gives 10 points)

Oh yeah and the Cursed thing... What is life without challenges, eh? Oh and guys please give opinions on my plan, I can trim it down if need be. Oh, and after the vote has ended can you, @Magoose , give your opinions on our plans. Like drawbacks and advantages and stuff.
 
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Hmm it's late for me so I might make a plan in the morning, but first impressions is that we are in Valyria and not focusing on dragons/magic seems rather boring, like what's the point of being in Valyria if not to go all in on dragons.
 
Hmm it's late for me so I might make a plan in the morning, but first impressions is that we are in Valyria and not focusing on dragons/magic seems rather boring, like what's the point of being in Valyria if not to go all in on dragons.
kay then what do you recommend I pull away from then?
 
Decent plan but feel that there are just so many good warrior king quests for Asoif and wanted to try a more subtle yet political Quest. Especially with all the intrigue magic and diplomacy a Valaryia Quest will have a Warrior General Quest seems not that exciting. Of course thats just my opinion and either way i cant wait for what this quest will bring
 
kay then what do you recommend I pull away from then?

I don't think your plan is allowed in its current form. I believe you can only have one legendary education. I don't really understand why personal combat level is rated so highly? It seems to me like dump stat for a dragonlord if anything and I'd leave it at competent if I had the energy to make a plan right now. I'm not sure how Magoose will be setting up Valyrian society, but in a society with magic and dragons I doubt that personal combat ability is as important as it is in say Westeros. My expectation is that your bond with dragons/magical knowledge or even your political/money making/conquest talents probably has a larger impact on status than how well you can sword fight. Like the free cities in canon from my understanding where personal combat ability is not that highly valued.

Also making your dump stat diplomacy in the highly political freehold seems like a very good way to die in my opinion, and all those negative traits work too make someone that will be highly unlikeable to other dragonlord families.

Furthermore I've read Magoose quests before and I am very uncomfortable with having the cursed trait. Magoose tends to let event rolls swing and influence quests far too much in my honest opinion.
 
Welp, I might not even go through my plan even though I wrote it up then if apparently I was supposed to only have one Legendary education.
 
Plan Reclusive Dragon General
-[] Kaiseris Raheneon
-[] Pic
-[]Age: 19
-Fighting Ability
--[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
-Dragon Knowledge
--[]Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill
-Diplomat
--[]Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill) (Gives 5 Points)
-Command
--[]Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
-Stewardship
--[]Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
-Schemer
--[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
-Family and Marriage
--[] Only One Survived with me: I managed to save one from utter annihilation. (Gives 15 points. Can only marry one of your family members)
--[]No: I'm unwed, and waiting for a marriage to someone I love. (Gives 10 Points)
-Bad Traits:
--[]Lustful: Controlled by a desire for passion and flesh, this person has extreme difficulty controlling themselves around someone they find attractive.(+10 to Intrigue Rolls. Special Actions Available to Lower Stress. Most people try to protect their family around you) (Gives 1 Point)
--[]Greedy: The world is their oyster, and they will see it exploited for their gain and no one else's.(+10 to Stewardship rolls THe Freehold is not amused by you demanding more money from the state's coffers) (Gives 1 Point)
--[]Envious: 'This should be mine' is the center of this person's beliefs. They will do anything to get what they were denied.(+5 to Intrigue rolls.) (Cost 1)
--[] Deceitful: You are adept in spinning a web of lies and making sure they get the desired results. (+10 to intrigue rolls. -10 to Enemy Intrigue rolls.)
--[]Shy +2: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed.(-10 to diplomacy rolls. You are frankly adorable around people) (Gives 2 points)
-Good Traits:
--[]Dilligent: Thorough and detail-oriented, this one always gets their work done promptly and accurately.(+5 to all rolls. Training skills are easier. Stress accumulates at a much faster rate.) (Cost 3 Point)
--[]Brave: This person will face their fears, and keep going into the jaws of hell. (+10 to Personal combat rolls, Command rolls and Dragon Knowledge Rolls. May inspire nearby wavering units) (Cost 4 points)
--[]Dragon Hearted: You and your Dragon are one and the same… You have an understanding and connection that goes beyond simple master and Dragon relationships. (Unknown Effect. +30 to Dragon Knowledge rolls.) (Cost 6 Points)

As you can see, a diplomancer he's not. Eh, we can delegate the talking duty to someone else anyway. Let's focus on fighting and dragoning.
 
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