The Smallest of Dragons, The Loudest of Roars (An ASOIAF Valyrian Adventure Quest)

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Plan Reclusive dragon general is my favourite right now, all that shiny draconian power, also the take a seat one is cool as well.
 
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[] Plan: The last of my line
-[] Raegon Eleanor
-[]
-[]Age: 17

-Fighting Ability
-- []Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill) (Cost 1 Point)
-Dragon Knowledge
-- []Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
-Diplomat
-- []Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill) (Cost 7 Points)
-Command
-- []Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)
-Stewardship
-- []Legendary: You are the best person in the world at this given subject. (+50 to the rolls of that skill) (Cost 10 Points)
-Schemer
--[]Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill) (Cost: 5 Points)

Family and Marriage
-[]No: My Father's Folly killed them all… I am the only one that is left. (Gives 30 Points. Gain Trait Depressed)
- []No: I'm unwed, and waiting for a marriage to someone I love. (Gives 10 Points)

Good Traits
-[]Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+5 to all rolls. Stress Decreases at a much faster rate) (Cost 4 Points)
-[]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)
-[]Dragon Hearted: You and your Dragon are one and the same… You have an understanding and connection that goes beyond simple master and Dragon relationships. (Unknown Effect. +30 to Dragon Knowledge rolls.) (Cost 6 Points)

Bad Traits
- []Cynical: The world is cruel, and goodness is a lie. This character sees only darkness in others and is suspicious about everything.(+30 to intrigue rolls. -10 to Diplomacy Rolls)
- []Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed.(-10 to diplomacy rolls. You are frankly adorable around people) (Gives 2 points)
 
Eh...right now, I'm still for the Reclusive Dragon General. The Depressed Trait REALLY sucks and I still believe a Martial-Build is best for this Starting Date. Joining the War and winning Glory and Fame on the Battlefield against the Ghiscari are the best way to rise up here.
 
Oh yeah and the Cursed thing... What is life without challenges, eh? Oh and guys please give opinions on my plan, I can trim it down if need be. Oh, and after the vote has ended can you, @Magoose , give your opinions on our plans. Like drawbacks and advantages and stuff.
I don't like giving opinions on plans... I don't like putting my opinions down unless I absoutly have to.

I only get involved when votes are bad.
 
[] Plan Dragon Wrath
-[] Virys Valnaris (though I don't care for the name)
-[] or the
-[] 17
-[] Fighting Ability: Master (-7)
-[] Dragon Knowledge: Legendary (-10)
-[] Diplomat: Competent (-1)
-[] Command: Master (-7)
-[] Stewardship: Competent (-1)
-[] Schemer: Competent (-1)
-[] Ambitious: This individual wishes to achieve the highest possible station in life. Whether honorably or otherwise.(+5 to Diplomacy, Intrigue, and Command/Martial rolls. +10 to Training Rolls. Enemies are more likely to assassinate you, and you are more likely to be blamed for things you have not done. You are viewed as an upstart by the Freehold proper, and are not well liked) (+5)
-[]Zealous: Whatever their cause may be, this person fervently believes in it, will proudly proclaim it, will try to convert others, and will unhesitatingly die for it. (Unknown Effect. +10 to Dragon Knowledge The Freehold views you as a patriot) (-5)
-[]Dragon Hearted: You and your Dragon are one and the same… You have an understanding and connection that goes beyond simple master and Dragon relationships. (Unknown Effect. +30 to Dragon Knowledge rolls.) (-6)
-[]Lustful: Controlled by a desire for passion and flesh, this person has extreme difficulty controlling themselves around someone they find attractive.(+10 to Intrigue Rolls. Special Actions Available to Lower Stress. Most people try to protect their family around you) (+1)
-[]Wrath: Anger, violence, and a surly disposition rule this person, restraint is a foreign concept. They may be capable of thinking things through, but it's almost always how better to fight and hurt the enemy. (+20 to Combat rolls. -10 to diplomacy, and intrigue rolls) (+3)
-[]Paranoid: It's not imaginary if they really are out to get you. And this person has concluded that to be so.(-30 to enemy Intrigue rolls, -20 to diplomacy and Stewardship rolls) (+4)
-[]Only One Survived with me: I managed to save one from utter annihilation. (+15)
-[]No: I'm unwed, and waiting for a marriage to someone I love. (+10)

Fighting30 (ability) + 5 (ambitious)(?) + 20 (wrath) = +55
Dragon Knowledge50 (ability) + 10 (Zealous) + 30 (Dragon Hearted) = +90
Diplomat0 (ability) + 5 (ambitious) - 10 (wrath) - 20 (paranoid) = -25
Command30 (ability) + 5 (ambitious) = +35
Stewardship0 (ability) - 20 (paranoid) = -20
Schemer0 (ability) + 5 (ambitious) + 10 (lustful) - 10 (wrath) = +5
Training Rolls+10 (ambitious)
Enemy Intrigue-30
 
However, i shall say this:

Dragonhearted is a must if you want to become...

Well lets just say more then just a powerful man in the freehold.
 
[]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)

[]Dragon Hearted: You and your Dragon are one and the same… You have an understanding and connection that goes beyond simple master and Dragon relationships. (Unknown Effect. +30 to Dragon Knowledge rolls.) (Cost 6 Points)
I think these two traits are probably really good investments. Short of legendary skills, they can be trained, while traits require good luck.
 
I think these two traits are probably really good investments. Short of legendary skills, they can be trained, while traits require good luck.
Yeah, but we all have to agree that is power is useless if we don't make use of it. So as long as any plan contains at least some sense of Command and the Ambitious Trait, they have my vote.
 
I think these two traits are probably really good investments. Short of legendary skills, they can be trained, while traits require good luck.
You just have to sell it to other people.
I think we should go full on Dragon, with all the megolomania and power it entails.
You won't be megalomaniac if you are full dragon Knowladge... but people and dragons will be...

well I'm not going to say.
 
Just woke up!

As a personal critique, I really think people are vastly overestimating the long term worth of personal combat skill. I believe getting negatives in diplomacy rolls, particularly for the smallest and weakest of the dragonlord houses is a mistake. We are basically in a republic with dragons. Personal charisma and our ability to interact and make friends with the greater dragonlord houses is critical to our long term survival.

I think most of these plans that focus on martial traits, and ignore diplomacy are too narrowly focused on short term gain. While glory in war is probably important, have a -20 or -30 to diplomacy rolls with our fellow houses almost ensures that we will never be able to leverage that glory into something permanent. This isn't Rome where having the loyalty of the army (not even sure if there is a standing army yet to have the loyalty of) is actually a viable path to power. Furthermore how does anyone expect to take command when unless diplomacy roll are somehow always godlike, they will be inclined to do the exact opposite? Armies as seen in the conquest are mostly irrelevant to a dragonlord, and we are not dealing with the remnants of a lesser dragonlord house, we are dealing with Valyrian houses that most likely command tens (if not more) of dragonriders, sizable personal contingents of regular soldiers, and magic on top of all of that. Being excellent at stabbing doesn't matter in the face of a dragon/magic, and matters even less when everyone you meet is almost predestined to dislike you, if not be outright disgusted with you. Interacting with the Valyrian equivalent of a senate personally, not through a surrogate, is most likely going to be a required task, and with negative diplomacy traits a guaranteed way most likely to get people to start thinking that is good to off the PC.

Basically I will not vote for any plan that gives a negative roll to diplomacy because I view it as most likely the most important immediate, and probably long term stat, outside of magic/dragon shenanigans.
 
Just woke up!

As a personal critique, I really think people are vastly overestimating the long term worth of personal combat skill. I believe getting negatives in diplomacy rolls, particularly for the smallest and weakest of the dragonlord houses is a mistake. We are basically in a republic with dragons. Personal charisma and our ability to interact and make friends with the greater dragonlord houses is critical to our long term survival.

I think most of these plans that focus on martial traits, and ignore diplomacy are too narrowly focused on short term gain. While glory in war is probably important, have a -20 or -30 to diplomacy rolls with our fellow houses almost ensures that we will never be able to leverage that glory into something permanent. This isn't Rome where having the loyalty of the army (not even sure if there is a standing army yet to have the loyalty of) is actually a viable path to power. Furthermore how does anyone expect to take command when unless diplomacy roll are somehow always godlike, they will be inclined to do the exact opposite? Armies as seen in the conquest are mostly irrelevant to a dragonlord, and we are not dealing with the remnants of a lesser dragonlord house, we are dealing with Valyrian houses that most likely command tens (if not more) of dragonriders, sizable personal contingents of regular soldiers, and magic on top of all of that. Being excellent at stabbing doesn't matter in the face of a dragon/magic, and matters even less when everyone you meet is almost predestined to dislike you, if not be outright disgusted with you. Interacting with the Valyrian equivalent of a senate personally, not through a surrogate, is most likely going to be a required task, and with negative diplomacy traits a guaranteed way most likely to get people to start thinking that is good to off the PC.

Basically I will not vote for any plan that gives a negative roll to diplomacy because I view it as most likely the most important immediate, and probably long term stat, outside of magic/dragon shenanigans.
To be fair, if the last ASOIAF-Quest by @Magoose is any Indication, we'll be able to train and hone our Skills in the Categories where we are lacking. Just because we start with a pure or mostly Martial-Build due to the War doesn't mean it has to remain one for the rest of the Quest.
 
As a personal critique, I really think people are vastly overestimating the long term worth of personal combat skill. I believe getting negatives in diplomacy rolls, particularly for the smallest and weakest of the dragonlord houses is a mistake. We are basically in a republic with dragons. Personal charisma and our ability to interact and make friends with the greater dragonlord houses is critical to our long term survival.
Depending on what actually happened to your family.

Yes, you get to choose what ruin has befallen your family. Mostly because choosing between them is kinda hard, given the circumstances that I have created.

Because they are all equally terrible for the family. But they are also blessings in dsiguise if you know what to work with and can leverege them into advantages.

It not impossible to claw out from and become a powerhouse.
This isn't Rome where having the loyalty of the army (not even sure if there is a standing army yet to have the loyalty of) is actually a viable path to power.
You say that now, but the Army is not what I would call invalid. Valyrian armies have one thing that most other civilizations besides the Rhynor have.

They know how to kill dragons without taking massive casulties.

Because Wild Dragons are a thing and sometimes, there isn't a Dragon rider to help clean it up. And they've come up with lots of ways to kill Wild Dragons.

The Loyalty of any millitary foce is needed to gain and maintain power.

Just having a Dragon and it being powerful does not equate to absolute power, and invulnrability.
we are dealing with Valyrian houses that most likely command tens (if not more) of dragonriders, sizable personal contingents of regular soldiers, and magic on top of all of that.
Not only that, if your the last member of your family, there will be other houses looking to replace you.
Being excellent at stabbing doesn't matter in the face of a dragon/magic, and matters even less when everyone you meet is almost predestined to dislike you, if not be outright disgusted with you.
Not Disagreeing with that statement...

But it can keep you safe when your dragon isn't there to protect you.
Interacting with the Valyrian equivalent of a senate personally, not through a surrogate, is most likely going to be a required task, and with negative diplomacy traits a guaranteed way most likely to get people to start thinking that is good to off the PC.
Traits are actually just as important in interacting with the Senate as your skills.

They really don't like ambitious people in the Senate... they usually cause problems that result in dead Dragons. You know, that sort of thing.
To be fair, if the last ASOIAF-Quest by @Magoose is any Indication, we'll be able to train and hone our Skills in the Categories where we are lacking. Just because we start with a pure or mostly Martial-Build due to the War doesn't mean it has to remain one for the rest of the Quest.
Correct.

Edit: But you can only do so in Valyria Proper.
 
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My Problems with the 'Last of my Line' Plan are both the lack of Martial Ability, considering that we are about to go to War, and the Depressed-Trait. If it didn't have one or either of those, it would be Perfect.
 
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