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Like your plan the most so far. Plan behind the scenes is good too.
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Like your plan the most so far. Plan behind the scenes is good too.
There's a Moratorium right now dudes
I don't like giving opinions on plans... I don't like putting my opinions down unless I absoutly have to.Oh yeah and the Cursed thing... What is life without challenges, eh? Oh and guys please give opinions on my plan, I can trim it down if need be. Oh, and after the vote has ended can you, @Magoose , give your opinions on our plans. Like drawbacks and advantages and stuff.
Fighting | 30 (ability) + 5 (ambitious)(?) + 20 (wrath) = +55 |
Dragon Knowledge | 50 (ability) + 10 (Zealous) + 30 (Dragon Hearted) = +90 |
Diplomat | 0 (ability) + 5 (ambitious) - 10 (wrath) - 20 (paranoid) = -25 |
Command | 30 (ability) + 5 (ambitious) = +35 |
Stewardship | 0 (ability) - 20 (paranoid) = -20 |
Schemer | 0 (ability) + 5 (ambitious) + 10 (lustful) - 10 (wrath) = +5 |
Training Rolls | +10 (ambitious) |
Enemy Intrigue | -30 |
I think these two traits are probably really good investments. Short of legendary skills, they can be trained, while traits require good luck.[]Lucky: You are supernaturally Lucky. So much so that it is considered your power. (Unknown Effect, You will realize what it is in time… if you are still alive that is) (Cost: 7 Points)
[]Dragon Hearted: You and your Dragon are one and the same… You have an understanding and connection that goes beyond simple master and Dragon relationships. (Unknown Effect. +30 to Dragon Knowledge rolls.) (Cost 6 Points)
Yeah, but we all have to agree that is power is useless if we don't make use of it. So as long as any plan contains at least some sense of Command and the Ambitious Trait, they have my vote.I think these two traits are probably really good investments. Short of legendary skills, they can be trained, while traits require good luck.
You just have to sell it to other people.I think these two traits are probably really good investments. Short of legendary skills, they can be trained, while traits require good luck.
You won't be megalomaniac if you are full dragon Knowladge... but people and dragons will be...I think we should go full on Dragon, with all the megolomania and power it entails.
To be fair, if the last ASOIAF-Quest by @Magoose is any Indication, we'll be able to train and hone our Skills in the Categories where we are lacking. Just because we start with a pure or mostly Martial-Build due to the War doesn't mean it has to remain one for the rest of the Quest.Just woke up!
As a personal critique, I really think people are vastly overestimating the long term worth of personal combat skill. I believe getting negatives in diplomacy rolls, particularly for the smallest and weakest of the dragonlord houses is a mistake. We are basically in a republic with dragons. Personal charisma and our ability to interact and make friends with the greater dragonlord houses is critical to our long term survival.
I think most of these plans that focus on martial traits, and ignore diplomacy are too narrowly focused on short term gain. While glory in war is probably important, have a -20 or -30 to diplomacy rolls with our fellow houses almost ensures that we will never be able to leverage that glory into something permanent. This isn't Rome where having the loyalty of the army (not even sure if there is a standing army yet to have the loyalty of) is actually a viable path to power. Furthermore how does anyone expect to take command when unless diplomacy roll are somehow always godlike, they will be inclined to do the exact opposite? Armies as seen in the conquest are mostly irrelevant to a dragonlord, and we are not dealing with the remnants of a lesser dragonlord house, we are dealing with Valyrian houses that most likely command tens (if not more) of dragonriders, sizable personal contingents of regular soldiers, and magic on top of all of that. Being excellent at stabbing doesn't matter in the face of a dragon/magic, and matters even less when everyone you meet is almost predestined to dislike you, if not be outright disgusted with you. Interacting with the Valyrian equivalent of a senate personally, not through a surrogate, is most likely going to be a required task, and with negative diplomacy traits a guaranteed way most likely to get people to start thinking that is good to off the PC.
Basically I will not vote for any plan that gives a negative roll to diplomacy because I view it as most likely the most important immediate, and probably long term stat, outside of magic/dragon shenanigans.
Depending on what actually happened to your family.As a personal critique, I really think people are vastly overestimating the long term worth of personal combat skill. I believe getting negatives in diplomacy rolls, particularly for the smallest and weakest of the dragonlord houses is a mistake. We are basically in a republic with dragons. Personal charisma and our ability to interact and make friends with the greater dragonlord houses is critical to our long term survival.
You say that now, but the Army is not what I would call invalid. Valyrian armies have one thing that most other civilizations besides the Rhynor have.This isn't Rome where having the loyalty of the army (not even sure if there is a standing army yet to have the loyalty of) is actually a viable path to power.
Not only that, if your the last member of your family, there will be other houses looking to replace you.we are dealing with Valyrian houses that most likely command tens (if not more) of dragonriders, sizable personal contingents of regular soldiers, and magic on top of all of that.
Not Disagreeing with that statement...Being excellent at stabbing doesn't matter in the face of a dragon/magic, and matters even less when everyone you meet is almost predestined to dislike you, if not be outright disgusted with you.
Traits are actually just as important in interacting with the Senate as your skills.Interacting with the Valyrian equivalent of a senate personally, not through a surrogate, is most likely going to be a required task, and with negative diplomacy traits a guaranteed way most likely to get people to start thinking that is good to off the PC.
Correct.To be fair, if the last ASOIAF-Quest by @Magoose is any Indication, we'll be able to train and hone our Skills in the Categories where we are lacking. Just because we start with a pure or mostly Martial-Build due to the War doesn't mean it has to remain one for the rest of the Quest.