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Not necessarily. My calculations tell me that there's actually a good chance that we'll finish Xu Yun's infusion this turn. (We roll 16 in an action on average, we need to hit 17.)About next week plans we need to give crafting a minimum of seven actions next turn. (2 for tutoring (tutoring rules were changed because the system was broken), 5 to be split between our three projects if we don't finish Xu's charm first.) We also need to hunt this week so that we can afford tutoring. So that's right actions we kind of have to do. We could hypothetically move tutoring to next week, but I don't see the point in doing that.
Plus, we'll only need three more actions to finish the DD Archer. (We already did 3 this turn, 1 more next week to finish build, 2 to infuse.)
Also, we don't know how the tutoring rules have been changed yet so we can't really speculate as to that. Besides, I wouldn't really class that under crafting actions, that's kind of misleading. Same goes for the hunt action, since it'd also be a Nokai social on the side.
We can spend a single action to start off the box next week, tbh. We don't need to get that much progress in next week, since we're not going to finish that anyway within that week.
Assuming bad luck, that's five crafting actions. With a small bit of good luck, we can do it in four, but in that case I'd prefer to spend one more to continue working on the Box.
(If you meant actions that are related to crafting, then I see where you're coming from though. Crafting actions by itself gives off the feel that the actions are all working on charms, which some people wouldn't like. The hunt action would be more of a social type thing, and the tutoring action wouldn't give the same vibes as crafting a charm by ourself because we'd be meeting someone new who would be teaching us.)
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