Was personally hopping to get something like SPECTRE's from Titanfall, but 6ft tall humanoid bear that can tear opposition to shreada while making them soil there pants? Yes please
 
[X] Plan: Thule
New Oslo
-[X]Send in the army to deal with Morgenson and Howl
ORDI Actions
-[X] Smuggle In Material Aid (Small Arms, Mandate)
-[X] Smuggle In Material Aid (Heavy Weapons, Mandate)
-[X] Dispatch Trainers (Mandate)
-[X] Smuggle In Material Aid (Small Arms, Outback)
-[X] Smuggle In Material Aid (Heavy Weapons, Outback)
-[X] Smuggle In Material Aid (Battlemechs, Outback)
-[X] Dispatch Trainers (Outback)
Alphard Republic
-[X] Reorganise taxation system
Planetary Development
-[X] Economic Development Initiatives (Caliban)
-[X] Establish formal school systems (Highwater)
-[X] Construct a small Soletta Array (Mantharaka)
-[X] Planetary Xenofarming (Spencer)
Exploration
-[X] Send out Explorers
Research
-[X] Petrusite Enrichment
-[X] Semi-Autonomous Aerospace Fighters
-[X] Heavy shields
-[X] Petrusite synthesis
-[X] Swarm robotics
-[X] High-gain Transceivers
-[X] Stealth coating
Military Requisition And Design
-[X] CD-1 'Bjorn'
-[X] MARS Gauss Rifle
-[X] Personal Energy Shields
-[X] EX-108 "Wildfire"
 
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@Thule you need to put a - before the [] of each part of your plan after the name our the parts of your plan will count as individual votes.

like this
[]plan plan name
-[] part 1
-[]part 2
-[] part 3
 
So my preliminary plan. Subject to change.
Dropping Oslo its not really of importance right now, it should cook along nicely as our faction gains more and more power.
Niops also does not really need an intervention, the frog is boiled slowly.
The Mandate is going to be set onfire, inceasing the unrest will allow us to topple them in the best case or keep them way to busy to take advantage of a FedRat vs ORDI conflict. By throwing everything and the kitchensink we should hopefully grind them down in short order and keep the revolt as short as possible.
The Outback will just get deniable support I would rather fight a conventional war with the feds, which will probably somewhat gracefully back down after getting a bloody nose, than a nuke happy mandate. More fires also makes it harder for hasek to keep the unrest in the outback all hushed up.
Alphard Republic: I think we meddled enough for now. Higher self governance should also make it harded for the Canopians to do things.
Planetary Development: We already have a good number of points going here with the ongoing projects.
Requisition lets get a big carrier going shall we? Air superiority was already really usefull in the Hegemony. And the only thing able to seriously threathen it would be ASFs with nukes, which would have to get through the CAP first.

[X]Plan: Light the Fires
Celestial Mandate:
-[X] Continue Infiltration of Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out further subversive activities.
-[X] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
-[X] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.

ORDI Actions:
-[X] Smuggle In Material Aid (Small Arms, Mandate): With the Celestial Mandate on the verge of civil war, it may be a good idea to supply rebel groups with deniable small arms ahead of time. Though there's a risk such an effort might be detected, it'll dramatically improve their ability to fight infantry. [-10,000,000 C-Bills]
-[X] Smuggle In Material Aid (Heavy Weapons, Mandate): With the Celestial Mandate on the verge of civil war, it may be a good idea to supply rebel groups with deniable heavy weapons ahead of time. While somewhat riskier than small arms, these weapons will be substantially more effective against vehicles. [-20,000,000 C-Bills]
-[X] Smuggle In Material Aid (Last-Gen Automata, Mandate): With the Celestial Mandate on the verge of civil war, it may be a good idea to supply rebel groups with (barely) deniable automata well ahead of time. Risky and expensive, smuggling in last-generation automata will greatly level the playing field. [-25,000,000 C-Bills]
-[X] Smuggle In Material Aid (Combat Vehicles, Mandate): With the Celestial Mandate on the verge of civil war, it may be a good idea to supply rebel groups with deniable vehicles well ahead of time. While the riskiest and most expensive of the options, smuggling in combat vehicles will greatly level the playing field. [-50,000,000 C-Bills]
-[X] Dispatch Trainers (Mandate): By dispatching Helghan special forces units to train rebel insurgents, the Republic can help them avoid mistakes and marshall their resources more effectively.
-[X] Smuggle In Material Aid (Small Arms, Outback): With theOutback close to the boiling point, it may be a good idea to supply rebel groups with deniable small arms ahead of time. Though there's a risk such an effort might be detected, it'll dramatically improve their ability to fight infantry. [-10,000,000 C-Bills]

Alphard Republic
-[X] Reorganise taxation system: An unpleasant but necessary part of any state, establishing a more equitable tax system would go a long way in reducing the power any one individual can hold over the government while also providing numerous goods and services for ordinary people. [2,000,000 C-Bills, -5 influence. Will raise Self-Governance to Medium]

Planetary Development:
-[X] Planetary Xenofarming (Spencer): Far more habitable than Helghan, Sencer nonetheless struggles to grow enough food to feed its people due to the inedible nature of its creatures. To get the planet to join the Republic, we promised to fix that. [Progress: 0/2, Must be started by the end of 3046]

Military:
-[X] Construct one Noctis-class cruiser Squadrons: Task your shipyards with constructing three Noctis Cruisers. [Can be taken multiple times a turn]
-[X] Construct eight Battlemech Battalions: Task Fisher & Zulim Taw with constructing eight battalions worth of mechs.

Helghan Interstellar Scouting & Survey Service (Automated):
-[X] Send out Explorers: The final frontier, one filled with wonder and terror alike, space exploration offers many potential benefits for those willing to risk its hazards. ← Will be picked by HISSS if no other option is selected


-[X] Research
--[x] Gene Tailoring [5.75/8]
--[x] Improved Fusion Drive [6/10]
--[X] Stealth coating
--[X] High-gain Transceivers
--[X] Swarm robotics
--[X] Petrusite Enrichment
--[X] Semi-Autonomous Aerospace Elements (50% bonus)
--[X] Long Range Sensors

Requisition
-[X] Battlecarrier TBD
-[X] MARS Gauss Rifle
-[X] EX-108 "Wildfire"
-[X] Personal Energy Shields
 
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So this is a bit awkward, but I kind of forgot that part of the research pact you agreed to previously requires you to give up a research slot in exchange for getting to pick research items for other ORDI nations. All this really means is that you functionally go back down to 8 research slots (plus the 5 you got from the deal) and I assign a research task to the new one.

Edit:
They picked Improved Anti-Gravity Drive, FYI.
 
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[x]Plan: Support and Development

-[x]Alphard Republic
- -[x] Reorganise taxation system: An unpleasant but necessary part of any state, establishing a more equitable tax system would go a long way in reducing the power any one individual can hold over the government while also providing numerous goods and services for ordinary people. [2,000,000 C-Bills, -5 influence. Will raise Self-Governance to Medium]

-[x]Trinity League
- -[x] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.

-[x]ORDI
- -[x] Dispatch Trainers (Mandate): By dispatching Helghan special forces units to train rebel insurgents, the Republic can help them avoid mistakes and marshall their resources more effectively.
- -[x] Smuggle In Material Aid (Heavy Weapons, Mandate): With the Celestial Mandate on the verge of civil war, it may be a good idea to supply rebel groups with deniable heavy weapons ahead of time. While somewhat riskier than small arms, these weapons will be substantially more effective against vehicles. [-20,000,000 C-Bills]
- -[x] Dispatch Trainers (Outback): By dispatching Helghan special forces units to train rebel insurgents, the Republic can help them avoid mistakes and marshall their resources more effectively.
- -[x] Smuggle In Material Aid (Heavy Weapons, Outback): With the Outback close to the boiling point, it may be a good idea to supply rebel groups with deniable heavy weapons ahead of time. While somewhat riskier than small arms, these weapons will be substantially more effective against vehicles. [-20,000,000 C-Bills]

-[x]Planetary Development
- -[x] Economic Development Initiatives (Caliban): By making use of a variety of mechanisms including micro-loans, the establishment of local credit unions, grants, startup loans, etc, the Helghan Republic can aid in the economic development of Caliban while avoiding much of the corruption that has plagued nation-building projects over the course of human history. [-6,000,000 C-Bills]
- -[x] Establish formal school systems (Highwater): While Highwater has some degree of schooling, said schools are carried out by individual towns or inspired individuals. Establishing a formal school system designed to provide adults and children with an education tailored for their homeworld's level of development will greatly speed integration.
- -[x] Planetary Xenofarming (Spencer): Far more habitable than Helghan, Sencer nonetheless struggles to grow enough food to feed its people due to the inedible nature of its creatures. To get the planet to join the Republic, we promised to fix that. [Progress: 0/2, Must be started by the end of 3046]

-[x]Politics
- -[x] Xeno-Domestication (Cassilda): Technically offered as a joke, developing a species of domesticated ocean predator for the people of Cassilda would allow them to drive away creatures from the Caranthas Abyss and earn a great deal of (confused) goodwill and earn their vote to join the Republic. [Progress: 0/3]

-[x]Military:
- -[x] Retrofit 12 Hasta into Hasta IIIc
- -[x] Construct one Noctis-class cruiser Squadrons: Task your shipyards with constructing three Noctis Cruisers. [Can be taken multiple times a turn]
- -[x] Construct eight Battlemech Battalions: Task Fisher & Zulim Taw with constructing eight battalions worth of mechs.
- -[x] Construct a MAWLR-II pack: Task your heavy industry with constructing a pack of three MAWLR-IIs. [Can be taken multiple times in a turn]

-[x]Helghan Interstellar Scouting & Survey Service (Automated):
- -[x] Send out Explorers: The final frontier, one filled with wonder and terror alike, space exploration offers many potential benefits for those willing to risk its hazards.

-[x]Research:
- -[x] Heavy Shields [2]
- -[x] Stealth Coating [0.65]
- -[x] Long-Range Sensors [0.6]
- -[x] Petrusite Synthesis [0.5]
- -[x] Irradiated Petrusite Enrichment [0.31]
- -[x] Irradiated Pet Ground Weapons [0.3]
- -[x] ORDI: Improved Anti-Gravity Drive [0.0]

-[x]Requisition
- -[x] RAV-N 'Raven' Special Operations Drone
- -[x] MARS Gauss Rifle
- -[x] HDC 'Torrent' Gauss SMG
- -[x] Personal Energy Shields


About four AP on military build-up, four on supporting rebels with trainers and equipment, four on planetary development/politic (the guard sharks because for one, we can already get started on them, whereas we'd have to wait for the Canopians to finish the gene-plague, and - vastly more importantly - it's just much, much, much funnier).
 
[x]Plan: Support and Development
-[x]Trinity League
- -[x] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
I like the rest of the plan, but might it be a better use of an AP right now to either Infiltrate and influence Alphard security services while the Governor is busy recovering political capital, or building the Mantharaka Solar Array?
 
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I like the rest of the plan, but might it be a better use of an AP right now to either Infiltrate and influence Alphard security services while the Governor is busy recovering political capital, or building the Mantharaka Solar Array?
Infiltrating the league military will put us in a better position to perform a coup as we continue to cause upheaval in the league. And honestly the earlier we can deal with the league the better. Though i do believe we should do the building of the Mantharaka Solar Array next turn.

-------------------------
Also:
[x]Plan: Support and Development
 
[x]Plan: Support and Development

I may not like us supporting rebellion in the Outback (instead of trying to get the Feds to fix the problem causing the unrest), but I like us domesticating guard dragons more.
 
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