Eh true but then what would you suggest we do or focus on. Up until now you have only pointed out potential dangers but never given any possible solutions to them.
Guess just....focus on our shield tech. Like i know i have issues with it for different reasons but yeah if our weapons will end up getting evened out by advancing tech doubling down on shield tech if we do go to quality-based military would be the best choice. Nothing will stem the tide, but we can ensure that were still equal to our rivals.
 
Guess just....focus on our shield tech. Like i know i have issues with it for different reasons but yeah if our weapons will end up getting evened out by advancing tech doubling down on shield tech if we do go to quality-based military would be the best choice. Nothing will stem the tide, but we can ensure that were still equal to our rivals.
Luckily were already doing that. But besides shields i would like to have some other advantage over our enemies. May that be a unique type of mech. Or a self replicating robot army to support human troops. Or a highly advanced MMI in the likes of the cyber connect system from R-type.
Or heck fully sentient AI it doesn't matter what it is i would like to have more than one advantage over our enemies.
 
I would be interested in seeing how much of a Warship it is; also, though the Feds seem to be best candidates for building it, I would find it incredibly hilarious if the Aurigans built a Warship before the Feds could.
That would be funny, but they just dont have the industery for it, their barely just now getting their jumpships natively produced how the hell are they going to get the funding for a Warship.

Luckily were already doing that. But besides shields i would like to have some other advantage over our enemies. May that be a unique type of mech. Or a self replicating robot army to support human troops. Or a highly advanced MMI in the likes of the cyber connect system from R-type.
Or heck fully sentient AI it doesn't matter what it is i would like to have more than one advantage over our enemies.
It sucks to hear, but sometimes we just got to accept that we cant win everything or do everything and simply have to just stick to our guns to hope for the best. Nations that try and outdo themselves with progressively expensive projects eventually strain themselves. That and we cant expect the GM to just keep throwing us advantage after advantage just because we asked nicely.

We got to still remianing within the limits of the Setting, both Killzone and Battletech, and Von num armies of robots and crazier tech thats outside the foreseeable futurers of the settings isnt something we should seek out.
 
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It sucks to hear, but sometimes we just got to accept that we cant win everything or do everything and simply have to just stick to our guns to hope for the best. Nations that try and outdo themselves with progressively expensive projects eventually strain themselves. That and we cant expect the GM to just keep throwing us advantage after advantage just because we asked nicely.
As much as it sucks say i know your right. Still i can hold out some hope we can continue to strengthen the ORDI alliance to the point that the great houses will just find its not worth the losses invading us would bring and just leave us alone.

Edit: What's with the funny reactions.
 
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As much as it sucks say i know your right. Still i can hold out some hope we can continue to strengthen the ORDI alliance to the point that the great houses will just find its not worth the losses invading us would bring and just leave us alone.
Thats pretty much our overall goal before 3050. And the goal we hve been working to for the entire game. Its very scary to know that had we been dropped on any other side of the sphere, we could be strong-armed into one of the great houses by now. Mainly the Lyrans since i bet your ass katatrina as the Red corsair would have found us, reported back, then as Archon tried to get us to join. And thats the BEST case we could get.
 
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Though in the end this is not going to stop me from trying to get really cool technologies simply because this is a game and i want to see or try to create cool stuff.
 
#Design

Since we now have the Naval Lasers, and I saw a glimpse of someone talking about 'Export MAWLRs'... How about making our own version of an Arms Fort 'Land Crab' (Armored Core)



Land Crab


Essential Concept(s):
  • Cheaper(?), or at least less restrictive Tech-Base version of our MAWLR.
    • Multiple smaller legs are individually easier to produce by, theoretically, Helghan-allied industrial centers - or at least the Taurian industrial base.
    • No Petrusite! Unfortunately that also means a lack of energy shielding. Thankfully this potential Land Crab has modernized Battletech-universe tech, unlike our first MAWLR. See the MAWLR Mk.2 for reference.
  • Large Turrets fitted with Navel Lasers and a battery of Large Lasers - inspired by the Interior Union (white) version of the Land Crab
  • A wide range of weapons to allow this Land Crab to serves as a powerful mobile fortress
    • Thumber and/or Sniper artillery weapons (Long Toms are Star League, whilst the aforementioned are Pre-Spaceflight), for firepower and other tactical utilities.
    • Mech Scale autocannons as well as Helghan Tech lasers and Multi-Missile Launchers.
  • Battle Armor bays for useful future-proofing, as well as interesting (and weight efficient) support forces - inspired by how the Armored Core 4 universe Land Crab has mech bays.
 
MMI was used before protomechs, most famously by mech warriors of jade falcon and Nikoli, that dude with the weird glowy face markings, which were later found out to reduce your life expectancy and sanity, but Jagwear just said screw it and made a version modified for Protomech pilots because who cared if they died at 40 that's the average life expectancy of a clan warrior anyway.
Enhanced Imaging users do not die at age 40. They die at age 25-30, generally. Specifically, clan enhanced imaging implants cause total catatonia within three years of use, and death within five years of first implantation if it progresses to the catatonia stage (degradation can be stopped by removing the implants).

If the clanners were using blakist DNI technology, then 40 would be a feasible age of death, because the blakists put so many limiters on the data and power throughput of their implants that they did basically nothing in the pursuit of reducing their lethality to a 10-15 year survival prognosis, without considering whether there was any actual utility in their finished product after it was watered down so much. However, the clans have put absolutely no considerations into the survivability of anyone so desperate to stand out that they implanted enhanced imaging.
 
Enhanced Imaging users do not die at age 40. They die at age 25-30, generally. Specifically, clan enhanced imaging implants cause total catatonia within three years of use, and death within five years of first implantation if it progresses to the catatonia stage (degradation can be stopped by removing the implants).

If the clanners were using blakist DNI technology, then 40 would be a feasible age of death, because the blakists put so many limiters on the data and power throughput of their implants that they did basically nothing in the pursuit of reducing their lethality to a 10-15 year survival prognosis, without considering whether there was any actual utility in their finished product after it was watered down so much. However, the clans have put absolutely no considerations into the survivability of anyone so desperate to stand out that they implanted enhanced imaging.
Oh...Oh so its even worse! Trying to make it safer just makes it not worth it, while letting it go full potential just kills you faster.
 
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Thinking about it i wonder if we can make metal gears.
Considering we can make MAWLR's i would think these things would be possible to make. They would probably also be cheaper than a MAWLR but still be a nightmare to deal with for mechwarriors.

Edit: Or maybe budged MAWLR that is the resistance fall of man Goliath might be possible to be made.
 
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Thinking about it i wonder if we can make metal gears.
Considering we can make MAWLR's i would think these things would be possible to make.

Attempting to convert Mechs from other franchises into the Battletech systems is probably a tradition at this point.

How to do that is the question...

Metal Gear REX would be wonderful to adapt, as for example we can start with fitting an SRM-6 into each of its legs.

A guass rifle mech inspired by the rex is possible.

Gauss Rifle, a large laser, a pair of machine guns, and an MML rack.


Whilst the the RAY is bit a of a lost cause, as it has very few inherent weapons. But on the plus side it has the looks and Tech-Lore that inspires someone / me to think about what a Myomer-jointed mech would actually be like.
 
Considering we can make MAWLR's i would think these things would be possible to make. They would probably also be cheaper than a MAWLR but still be a nightmare to deal with for mechwarriors.
Not really, most Metal gears of this size range are the same size as most mechs, and tend to have fewer weapons in favor of more armor. With the Rex, Ray and Excelsus mainly in the heavy and assault range.
 
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Honestly out of all of the metal gears i would like excelsus to be the one we actually make.

You could easily replace the blades with some more ranged weapons. Personally quad Petrusite cannons is the way to go.
Then put some LRM's on the back and some lasers (which type of laser would depent on how many tons the excelsus would be) on turrets on the legs.

Also i find the idea of a budget MAWLR fun so the goliath from resistance fall of man.
Give it 2 arrow IV as it main weapons along with 2 large lasers and 5 medium lasers and 2 LRM 15s.
Edit: Actually replace those LRM's with Mech mortars instead.
 
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As a prank, I say we deploy tripods and make people think they're being invaded by aliens. :V



Jokes aside, from an indie world perspective, I can understand why the smaller polities were vague about tech shares. We're solidly ahead in a lotta fields, fields theyd probs prioritize over others. If they want to trade, there isnt much of tech they could trade with, theyd have to part with resources, cash or, worse, leverage and influence. I doubt there are many, if any, smaller polities who could give us third tier terraforming tech.

Still, we earned a lot of influence and good will from everyone, and gratitude from our ordi allies. Coordinated trade and future proposals will def go a lot smoother in the future.
 
Eh true but then what would you suggest we do or focus on. Up until now you have only pointed out potential dangers or downsides to idea's but never given any possible solutions to them.
He kind of does that, yeah.

Regarding the IS in general, I'm not too worried as a whole, mostly due to two factors. Well, two factors in regards to the IS states, and one factor in regards to us.

The first is, ironically, their sheer size. Even if they get one or two worlds of similar industrial sophistication and capacity as Helghan, the simple fact is that they need to stretch those industrial capabilities across a vastly larger number of systems and area of space. There are just so many worlds that need to be fixed up in some way or another and then protected, that the increased output from one or two worlds is less of a drop in the bucket, and more a drop in the ocean.

Now, in theory they could use that output to start snowballing by building up specific worlds, which then help to rebuild other worlds, and so on, but that kind of leads to the second factor: crabs-in-a-bucket-syndrome. The IS states have been warring against each other for several centuries by now, and they aren't gonna stop anytime soon. So instead of using their slightly recovered industrial capabilities to rebuild, they'll use those slightly recovered industrial capabilities to raise and maintain somewhat larger and more technologically sophisticated armies in order to try and conquer their neighbors or avoid being conquered by their neighbors. And with everyone fielding such forces against each other, there's effectively no real change to the Status Quo.
Also worth noting that this "crabs in a bucket" effect applies not only between the different IS states, but also inside those states themselves, as the various factions within each state will fight over how the additional resources/forces are to be used.

And the factor regarding us that people really should keep in mind, is that for all that almost the entire tech-tree (annoyingly, IMO) revolves around military technologies, the vast majority of our AP has been spent on non-military projects such as diplomacy, espionage, or recruiting and rebuilding worlds.
If we ever decide to flip that around and spend most, or even all, of our AP on churning out military forces, we can build dozens of warships and raise hundreds of thousands of conventional troops every turn, and keep that up for quite a while.
To help illustrate just how ridiculous our military-industrial capabilities are; with 10 APs we can raise 10 Armies, which are each about 10 RCTs' worth of conventional troops. So, about 100 RCTs' worth of conventional troops per turn, while still leaving nearly half of our AP available to construct warships, mechs, and MAWLRs.
While I have difficulty finding the site I originally got the numbers from, I think the FS at this point of the timeline has somewhere in the ballpark of 120-150 RCTs, in total, with their ability to increase those numbers severely limited by their economy and industry. By contrast, we could currently stand up about 77 Armies - or ~770 RCTs' worth - of conventional troops in total before we hit our peacetime recruitment limit of 1% of our population.

For some more detailed suggestions regarding the armor-issue:
So lucky for us the mass production of that armor is still 38 years away so we don't have to worry about it for awhile. Also to keep thing interesting i would think even with this armor the arc cannon would keep its armor penetration. And this armor made all energy weapons less effective so eventually when everybody gets it loses it special protection because everybody will have the same protection.
The simple counter-measure here would be to make sure that many of our designs include at least some form of ballistic weaponry such as missile launchers, autocannons, or gauss weapons, which don't suffer from the reduced effectiveness, and in some cases the anti-energy armor is particularly susceptible to.

Also, if we want to be complete and utter assholes to our enemies (and why the heck wouldn't we?), just make sure to steal or develop this armor for ourselves and use it on all of our Shielded designs. That way, enemies are caught in a Catch-22 where the weapon most effective at dealing with our shields will also suffer from severely degraded performance against our armor once the shields are gone.

Honestly i think were going to have to make a choice for our military. Are we going to go all in with expensive designs that are more powerful and have nice technologies but have overall less numbers or are we going to go the cost effective route which will result in more units but there on the same level as there adversaries.
I expect that as a whole our military will effectively split into two categories/branches.
On one hand, there'll be the local defensive forces - themselves a combination of planetary/system defense forces, and quick-reaction forces stationed at local nodal points to provide rapid reinforcements for the former - which will generally see active combat only very rarely, when an enemy launches an offensive into our territory, in which case they operate very close to our own lines of supply. Their equipment will thus likely be chosen accordingly, with a strong preference towards designs that are highly cost-effective but with a large logistical footprint.
On the other hand, there'll be what amounts of expeditionary forces, who conduct most of our military offensives and operations, and generally operate at the ends of fairly long lines of supply. As a result their equipment will likely be selected with an eye towards high-performance gear with as small of a logistical footprint as possible.
 
He kind of does that, yeah.

Regarding the IS in general, I'm not too worried as a whole, mostly due to two factors. Well, two factors in regards to the IS states, and one factor in regards to us.

The first is, ironically, their sheer size. Even if they get one or two worlds of similar industrial sophistication and capacity as Helghan, the simple fact is that they need to stretch those industrial capabilities across a vastly larger number of systems and area of space. There are just so many worlds that need to be fixed up in some way or another and then protected, that the increased output from one or two worlds is less of a drop in the bucket, and more a drop in the ocean.

Now, in theory they could use that output to start snowballing by building up specific worlds, which then help to rebuild other worlds, and so on, but that kind of leads to the second factor: crabs-in-a-bucket-syndrome. The IS states have been warring against each other for several centuries by now, and they aren't gonna stop anytime soon. So instead of using their slightly recovered industrial capabilities to rebuild, they'll use those slightly recovered industrial capabilities to raise and maintain somewhat larger and more technologically sophisticated armies in order to try and conquer their neighbors or avoid being conquered by their neighbors. And with everyone fielding such forces against each other, there's effectively no real change to the Status Quo.
Also worth noting that this "crabs in a bucket" effect applies not only between the different IS states, but also inside those states themselves, as the various factions within each state will fight over how the additional resources/forces are to be used.

And the factor regarding us that people really should keep in mind, is that for all that almost the entire tech-tree (annoyingly, IMO) revolves around military technologies, the vast majority of our AP has been spent on non-military projects such as diplomacy, espionage, or recruiting and rebuilding worlds.
If we ever decide to flip that around and spend most, or even all, of our AP on churning out military forces, we can build dozens of warships and raise hundreds of thousands of conventional troops every turn, and keep that up for quite a while.
To help illustrate just how ridiculous our military-industrial capabilities are; with 10 APs we can raise 10 Armies, which are each about 10 RCTs' worth of conventional troops. So, about 100 RCTs' worth of conventional troops per turn, while still leaving nearly half of our AP available to construct warships, mechs, and MAWLRs.
While I have difficulty finding the site I originally got the numbers from, I think the FS at this point of the timeline has somewhere in the ballpark of 120-150 RCTs, in total, with their ability to increase those numbers severely limited by their economy and industry. By contrast, we could currently stand up about 77 Armies - or ~770 RCTs' worth - of conventional troops in total before we hit our peacetime recruitment limit of 1% of our population.

For some more detailed suggestions regarding the armor-issue:

The simple counter-measure here would be to make sure that many of our designs include at least some form of ballistic weaponry such as missile launchers, autocannons, or gauss weapons, which don't suffer from the reduced effectiveness, and in some cases the anti-energy armor is particularly susceptible to.

Also, if we want to be complete and utter assholes to our enemies (and why the heck wouldn't we?), just make sure to steal or develop this armor for ourselves and use it on all of our Shielded designs. That way, enemies are caught in a Catch-22 where the weapon most effective at dealing with our shields will also suffer from severely degraded performance against our armor once the shields are gone.


I expect that as a whole our military will effectively split into two categories/branches.
On one hand, there'll be the local defensive forces - themselves a combination of planetary/system defense forces, and quick-reaction forces stationed at local nodal points to provide rapid reinforcements for the former - which will generally see active combat only very rarely, when an enemy launches an offensive into our territory, in which case they operate very close to our own lines of supply. Their equipment will thus likely be chosen accordingly, with a strong preference towards designs that are highly cost-effective but with a large logistical footprint.
On the other hand, there'll be what amounts of expeditionary forces, who conduct most of our military offensives and operations, and generally operate at the ends of fairly long lines of supply. As a result their equipment will likely be selected with an eye towards high-performance gear with as small of a logistical footprint as possible.

Ladies and gentlemen, we're the proverbial hornet's nest, or sleeping giant. Or rather the proverbial sleeping giant hornet's nest. With the hornets being the Noctis and Guardsman warships.

Edit: You know, with 10 AP we'd get 30 nocti. With accompanying guardsmen, ASFs (maybe including the new shielded heavy), that's 30 NBGs. We could decapitate the entire invasion in a single planned, coordinated offensive. Hard to wage a war when your groundside units are stranded and cut off from resupply, reinforcement anf evacuation.
 
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Wonder what the Cappies are gonna do now that the Core is out and Helghan somehow got Cap weapons.
They have no more leverage. :V

"Fuck."
- Capellan Ambassador to the Helghan Republic, Helghan, 3042 AD
"Quick, start a communist Revolution in the mandate!"
-Zang shu sheng of Maskirovk, desiring to salvage the situation quickly.

I fully expect that the Cappelans are going to start reading what they preach and make effort to drum up decent so they can join the rebels and unit the two halfs of the nations properly. So yeah i expect the Cappleans to go full communist soon because they are running out of options.
 
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As a prank, I say we deploy tripods and make people think they're being invaded by aliens. :V



Jokes aside, from an indie world perspective, I can understand why the smaller polities were vague about tech shares. We're solidly ahead in a lotta fields, fields theyd probs prioritize over others. If they want to trade, there isnt much of tech they could trade with, theyd have to part with resources, cash or, worse, leverage and influence. I doubt there are many, if any, smaller polities who could give us third tier terraforming tech.

Still, we earned a lot of influence and good will from everyone, and gratitude from our ordi allies. Coordinated trade and future proposals will def go a lot smoother in the future.

Since I don't think that the Republic of the Sphere will exist in our current universe of ours, how about we get ready to make their iconic Battlemechs?

www.sarna.net

Ares (BattleMech)

Ares (BattleMech)
www.sarna.net

Poseidon (BattleMech)

Poseidon (BattleMech)
www.sarna.net

Triskelion

Triskelion
 
Since I don't think that the Republic of the Sphere will exist in our current universe of ours, how about we get ready to make their iconic Battlemechs?
Funny you say that.
www.sarna.net

War of the Tripods

War of the Tripods
In the lore this is effectively the ROS covertly testing tech and crushing decent. But if the GM wants to....they could have aliens somewhere in the innersphere laying in wait with Dark age technology at their finger tips.
 
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