Magistracy Welcome Wagon
[X][Dropship deal] Yes
Thule Gmerguy 10ebbor10 Karugus ThatGuyWithIdeas dacsan Martenzo maximorph The Bean me.me.here Vehrec khoa36 jamie96969 Just Some Guy Asmodemus Void Stalker Hazardine UponALotusBlosom V3LITHIUN Adventwolf Legion0047 WazugDaWierd RandomDwarf Night_stalker cl20 Kelenas Chaos Blade Arbit Jexx always_confused demonthese2211 Chlof King50000 coyote16able Gul Damar and Captain Hunt
[x] [Embassies] Yes
Kelenas Chaos Blade Arbit Jexx always_confused demonthese2211 Chlof Thule Gmerguy 10ebbor10 Karugus ThatGuyWithIdeas dacsan Martenzo maximorph The Bean me.me.here Vehrec khoa36 jamie96969 and coyote16able
As the Magistracy's sweetheart deal is too good to pass up, the Helghan Republic cautiously accepts; Cortez positively beaming as they return to their dropship in preparation for the long journey home to inform the Magestrix. With the Concordat and Canopians at odds with one another due to their conflicting designs for the region, it only makes sense to take the middle path between the two powers to avoid unnecessarily alienating one over the other. Though doing so in this instance has meant giving up the security offered by hiding the location of the new Helghan system, that security was minor and it was known that it would fall at some point given the events of the past few years.
Regardless, the next few months sees a flurry of activity in the New Helghan system as several jumpships arrive bearing both the diplomatic delegation from the Canopians and the promised dropships. What little your intelligence services can learn about the delegation prior to their landing on-planet points towards its members being solid, dependable people not known for making gaffes or leaking information. Likewise, your science teams report that the dropships --while indeed second-hand by Inner Sphere standards--, are still well-functioning spacecraft that could be very useful in upcoming research efforts.
Taking up residence in one of Scolar Visari's privately owned estates within Konstantine City, the diplomats initially spend much of their time acclimating to Helghan's punishing atmosphere --your medical services providing high-quality medication to avoid any… "incidents" that could sour relations. Once acclimatized, however, the Canopian's begin hosting lavish parties to which many of the luminaries and business figures in Helghan society are invited; invitations to such events quickly becoming highly sought after across the planet. While even the poorest Helghast are far from the crushing poverty of the Corporate and Visari regimes thanks to your government's socialist policies, it's not every day that one gets to sample luxury goods made on an alien planet.
Keeping up your end of the bargain, you dispatch a team of seasoned diplomats to Canopus IV; the woman who helped negotiate your alliance with the Portland Provisional Government leading it. With almost direct access to the leadership of the Magistracy, it'll be a great deal easier to keep up with current events --from the Canopian side of things at least--, and you'll have the chance to form far closer ties should you wish.
With all that said, however, communications between yourself and the Canopians will be almost crippingly slow for the foreseeable future. Given the lack of HPG generators on-planet --something that would require you to petition ComStar to build--, and the lack of a hyperspace comms network between Helghan and Canopus, messages too and from the two powers must be carried by Jumpship. While the Canopians have delegated two such ships to the task, you average six months between visits plus however long it takes the jumpship to arrive at its destination. As a result, it's recommended that you construct a hyperspace comms network between the Helghan Republic and the Magistracy of Canopus as soon as possible.
Effect:
- Canopian Embassy Gained!
- Major bonus to Fusion Drives, Structural Materials, Armour research, Energy Weapons!
- 120,000,000 C-bills debt. Minimum payment: 10,000 C-Bills a year. No-interest.
========================================
Actions:
You have 6 out of 8 Action Points to spend. 1 Action Point is being spent colonising Mir. 1 Action Point is being spent reconstructing Portland.
The Federated States of Portland:
[X] Assist with rebuilding the planet's infrastructure.
[Progress: 1/??? turns]
[Action Point Locked Until Completed]
[] Some Tharsis Vredespartij members wish to negotiate a Freedom of Movement deal with the FSP
[] Community sponsorship program: By establishing a community sponsorship program, cities on Helghan can help rebuild communities torn apart by the Portland civil war.
Independence:
[] Some Democratic Socialists want to influence Independence's politics through open socialist agitation.
[] Some Communists on Helghan want to use subversive acts to agitate for a communist revolution.
[] Some Social Democrats want to support Helghan businesses on Independence with tax breaks and funding.
[] Free-trade agreement: With Portland having a free-trade agreement, it seems only right to offer a similar deal to Independence.
[] Sister cities program: By establishing a sister cities program, cities on Helghan and Independence can conduct a variety of programs that will engender goodwill via paradiplomacy.
Taurian Concordat:
[] Push for expanded trade deal: With the trade links between the Concordant and the Republic proving profitable, some on both sides are arguing for increased commercial ties.
[] Negotiate for an Embassy: Having established deep diplomatic ties with their opponents in the Periphery, it may be wise to open an embassy on the Concordat's capital world of Taurus.
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
Magistracy of Canopus:
[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Negotiate a trade deal: A mirror of the Taurian deal
[] Negotiate freedom of movement deal: developing a visa system with the Canopians may bring in extensive tourism and help promote cultural exchange.
General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter.
[Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship.
[Can be taken multiple times in a turn]
[] Mine Petrusite Smokers: Your scientists have identified three Petrusite Smokers that have regenerated in the years since they were mined dry. You can tap them to improve your Petrusite production.
[] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones.
[Progress: 0/5 turns]
[Action Point Locked Until Completed]
[] Send out Explorers.
Military:
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing a squadron of three Arc Cruisers.
[Can be taken up to six times in a turn]
[] Construct a Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Guided Missile Cruisers.
[Can be taken up to two times in a turn]
[] Construct two Cruiser Squadrons: Task your shipyards with constructing a squadron of three Helghast Cruisers.
[Can be taken multiple times in a turn]
[] Construct a military defence station over [LOCATION]
Locations available:
[Can be taken multiple times in a turn]
[] Expand a military defence station over [LOCATION]
Locations available:
- Small defence station over Helghan
[Can be taken multiple times in a turn]
[] Construct a MAWLR: Task your heavy industry with constructing a MAWLR.
[Can be taken multiple times in a turn]
[] Raise an Army: Task your military with forming an additional army.
[Can be taken multiple times in a turn so long as there is recruitable population remaining]
[] Upgrade an army: Produce enough PnV06 Voltage's to supply one soldier in every squad in one army.
[Can be taken multiple times in a turn]
[] Upgrade an army: Produce enough VC5 Arc Rifles to supply one soldier in every squad in one army.
[Can be taken multiple times in a turn]
[] Upgrade an army: Produce enough StA-X3 W.A.S.Ps to supply one soldier in every squad in one army.
[Can be taken multiple times in a turn]
[] Upgrade an army: Produce enough support drones to supply one per squad in one army.
[Can be taken multiple times in a turn]
[] Upgrade an army: Produce enough 'Hunter' assault tanks to equip an army.
[Can be taken multiple times in a turn]
[] Upgrade an army: Purchase enough Arc Cannons to equip an army.
[Can be taken multiple times in a turn]
Design:
[] Cruiser Redesign: Order your design teams to redesign the workhorse cruiser to make use of the newest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the newest technological advancements.
Political:
[] Contact the Aurigan Directorate
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the inhabitants of Rockwellawan
[] Contact the inhabitants of New Oslo
[] Contact the inhabitants of Caliban
[X] Colonize Mir
[Progress: 97,000/500,000]