[] Long-Term Rare Material Purchase Contracts: Though significantly less industrialised than the Republic, the Capellan Confederation has access to vast reserves of rare earth elements that can greatly benefit the Republic's own industry [-200,000,000 C-Bills, +1 AP for 2 turns, +1 Progress to Capellan Industrial Development]
This doesn't seem particularly attractive right now, given we'd essentially only get 1 net AP out of it. Would doing the other two projects, to sell them machinery and automata, improve the return on this?

[] Open diplomatic relations with the Free Rasalhague Republic
We already did this in the war-turns and got a pretty lukewarm response in return.

Terra Group (Automated):
Can we select a different task for them? (Also, I thought their schtick was terraforming; this seems like it'd fall more under resource exploitation?)
 
Can we select a different task for them? (Also, I thought their schtick was terraforming; this seems like it'd fall more under resource exploitation?)
I'd rather keep them on that and do the water seeding ourselves. 8 turns is awful, even if we're not paying direct AP. Having a one AP project take 2 so what would be an 8 turn action only take four is a much better return on investment.
 
So yes, we're already committed, and we should just get as much out of it as we can.

Your opinion doesn't change the facts, we don't share a common border with the CC, everything has to go through either the FWL, the mandate, or the Feds. And they have their own opinions on the situation and are under no obligation to let ships through.
 
Personally I think that setting Terra Group on Caliban is fine. Yes, it's 8 turns. So what? Caliban is a worthless rock that's cost far, far more than it is worth. Spending yet more AP for zero decent return on investment is pointless. This is why we have TG, to do low priority things.
 
Your opinion doesn't change the facts, we don't share a common border with the CC, everything has to go through either the FWL, the mandate, or the Feds. And they have their own opinions on the situation and are under no obligation to let ships through.
Are arguing that the voting opinions that are available aren't available? Even though the only option we explicitly can't take is building an FTL communication link to the Cappies?

It isn't my opinion that we're rebuilding the CC's industry, that is a factual thing we are doing. If you disagree take it up with the GM, not me. So seeing as we are helping to rebuild the industry base of the Cappellan Confederation, I see no reason to leave money on the table. If we have better actions to peruse then fine, but that's an entirely different argument.
Personally I think that setting Terra Group on Caliban is fine. Yes, it's 8 turns. So what? Caliban is a worthless rock that's cost far, far more than it is worth. Spending yet more AP for zero decent return on investment is pointless. This is why we have TG, to do low priority things.
It's a sandball now, yes. But if we start watering it now we can start turning it into something productive much, much faster.
 
Are arguing that the voting opinions that are available aren't available? Even though the only option we explicitly can't take is building an FTL communication link to the Cappies?

It isn't my opinion that we're rebuilding the CC's industry, that is a factual thing we are doing. If you disagree take it up with the GM, not me. So seeing as we are helping to rebuild the industry base of the Cappellan Confederation, I see no reason to leave money on the table. If we have better actions to peruse then fine, but that's an entirely different argument.

I am arguing that just because they are available now doesn't mean that they are invulnerable from outside interference. Our neighbors have a right to manage their borders as they see fit and respond to our own actions, so i don't see having the options we do right now to be a trap at all. And i do consider the additional options, i was never arguing against the locked in action, with the CC to be a waste, they have zero return besides money which isn't that useful given how much of it we already have. We are better solidifying our control over the local region and expanding than feeding the CC.
 
Of the annexable worlds...

We Can contact Mantharaka during war turns. Highwater is basically Caliban 2.0 as far as resource investment goes with a bare minimum population we're going to end up spending 5+ AP on just to stand up to bare minimum levels. McEvans and Contrilla are barely habitable rocks with no population. Tarragona was described in the BT game as...

This is an inhospitable world subjected to the fierce tidal stress from the gas giant it orbits. The planet is hence subject to constant earthquakes and storms. Some hardy people have though been able to colonize it and to mine it for its have metals and fissionable materials.[2]

Minimal population, iinhospitable mining outpost at best, no thank you. Remember that our population is very left wing and is going to not be happy if we have places flying our flag that are not at least in the process of getting a decent standard of living, medical care, education, etc.​

It's a sandball now, yes. But if we start watering it now we can start turning it into something productive much, much faster.

In 4 years it's still going to be a sandball and it's still going to have a population <500k, which is our cutoff for +AP from planets. Even if it has enough water it's still going to be economically non-productive. I don't think its worth 4 AP when we can bend that towards recruiting other worlds. Thus, TG.

@prometheus110

If we wanted to try and get Rockwawellan to join the Republic this turn, what would that take?

8 Influence. They can potentially say no.
 
Please remember the Cappellan Confederation is the Capellan Confederation, helping them stab us in the back is the last thing we want to do. We are going to have to watch them like hawks already, we don't need to fund their revival. If they want Horus' they can buy them themselves.
The Capellan Confederation, as it exists right now, probably has less than half the industry or military of the Taurian Concordat. They have zero ability to backstab us. I don't think people are getting that we don't need to worry about Capellan influence ops, the Capellans have to worry about ORDI influence ops. Tormano Liao is not an idiot. I do not buy that there is some uniquely sneaky and underhanded quality to the Capellan people barring the rampant yellow peril of the source material. And I sure hope that no one is going to argue on this site that there is something to do with a bloodlines or cultures that makes them inherently tainted, evil, and in need of expungement as I usually see people talk about Capellans. Pre-4SW Capellan political culture was deeply unhealthy, in the same way the political culture of every successor state is unhealthy in that they were ruled by powerhungry mechwarrior nobles. The 4SW effectively destroyed the prewar Capellan Confederation. We have the chance to shape a CapCon that can potentially turn into the least disfunctional Inner Sphere state. There is no fundamental law of physics that states the Capellan Confederation must always be backstabbingly Chaotic Stupid.

People are treating Capellan involvement as some boogeyman when none of the angles the CC can use to bully the periphery are intact. The CCAF is gone, their industry is broken and will be dependent on ORDI supply chains, the Maskirovka is a husk now that Justin Xiang-Allard has gone through it. I'm not saying caution is unwarranted, but some of the caution I'm seeing here seems more rooted in the really stupid Fu Manchu-tier scheming that the CC got into canon, something that doesn't reflect the state of affairs in the quest and likely will not occur because a bunch of hack BT writers don't need to bend storytelling logic into hoops to ensure the scheming orientals that the creators of Fu Manchu would regard as unsubtle stay that way.
 
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Some thoughts.
New Oslo
Is a damn shithole thats going to blow soon. We should probably send over a division or two to protect our portectorate and try to get things moving a bit faster.
[] Offer Foreign Medical Aid:
[] Offer Fusion Power:
I would also argue for spreading our propaganda.
[] Ferment Dissent (Morgenson/Howl) [Medium]:

Rockwellawan:
Write-in ( we need a ton of metals anyway and this is a way to secure another source)
[] Broach the topic of Rockwellawan joining the Helghan Republic, with this offering access to ORDIs trade. It should be possible to convince Rockwellawan to join outright or at least start talks with us.
Detroit:
Probably to early to ask them about joining we got more work todo here
The Aurigan Coalition:
Taurian Concordat:
Magistracy of Canopus:

There shouldnt really be a need for dedicated spy networks, we have embassys and good relations so we shoudl be aware of anything important.
Capellan Confederation:
Nothing interesting here sacrieficing -200,000,000 C-Bills for 1 AP in 2 rounds is not really worth it IMO.
Celestial Mandate:
eh the current status is decent someone will probably do something stupid and we squash them, before we manage a coup anyway.
Trinity League:
Now this is interesting we should probably try to find out more about them and proping up a stable power in their region which could become an ORDI associate might be something to think about. This of course depend upon their treatment of their population.
[] Negotiate an embassy with the Trinity League.
[] Offer Humanitarian Aid: By offering the Trinity League millions of C-Bills worth of humanitarian aid a year, we can help the nation develop into a valuable member of the Periphery [-5,000,000 C-Bills/turn until cancelled]
ORDI Actions:
We got an endless supply of planets and need people
[] ORDIHCR Expansion: with refugees a growing concern across the Periphery, it may be a good idea to invest in the expansion of the ORDIHCR to prevent any disruptions to refugee aid.
Federated Suns: Now this is interesting Nais is to hard to crack and the Suns are probably the ower we could most likely have a war with.
[] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalise on the effort and expand the Republic's reach.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
Lyran Commonwealth: To far away and not really of interest right now
Free Worlds League: Lets be aware of what they try to do in regards to the marians geting destroyed
[] Expand League intelligence network: Having placed a large number of agents within the lower levels of League society, now would be a good time to capitalise on the effort and expand the Republic's reach.
Inner Sphere: Lets at least say hello even if we only get death threats in return
[] Open diplomatic relations with the Draconis Combine

Planetary Development: All of these i would say. Going to need a lot of germanium anyway and turning Caliban productive should help qeull any possible unrest.
[] Mineral Exploration (Tiverton):
[] Water Seeding (Caliban):
[] Economic Development Initiatives (Caliban):

Politics: I dont think we need to much canned sunshine right now our firendly neigbhours got enough. For civilian KF Drive construction i would take that option multiple times if possible.
[] K-F Drive Civilian Development Fund: Now able to construct K-F Drives thanks to numerous trade deals, subsidising the construction and expansion of civilian shipyards and associated infrastructure will allow the Republic's civilian economy to produce the economical engines for their own vessels. [-200,000,000 C-Bills]

Aerospace:
eh busy anyway
Military: obligatory mechs and lets wait on the ships we can always crash build an armada if shit hits the fan.
[] Construct six Battlemech Battalions: Task Zulim Taw with constructing six battalions worth of mechs.

Extrasolar Politics: We can always terraform and i mean this is not expensive but would probably the be first to drop
[] Annex Highwater: A dustbowl world similar in many ways to Caliban, though with even less free water, Highwater is inhabited by fewer than 1,000,000 souls and has little going for it aside from some easy to reach deposits of rare earth elements. Still, small and already enveloped by the Republic, no one is likely to complain if the Republic swoops in to claim it. [-5 Influence, progress: 0/2]
 
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[] I'm not fat I'm wide!

--[] End War Turns

-New Oslo
--[] Ferment Dissent (Morgenson/Howl) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
--[] Offer Foreign Medical Aid: With most New Osloites able to receive only the most basic medical treatment due to the backwards nature of the planet, offering to establish Helghan-staffed medical clinics in Polar Association territory would go a long way towards improving the lot in life of the average citizen and bind said nations more closely to the Republic. [-1,000,000 C-Bills, -1 influence]
--[] Offer Fusion Power: With electricity (and electric heating) a rarity on New Oslo, it may be possible to curry favour with the Polar Association by offering its leaders several small fusion reactors for use in their capitals (operated and maintained by Republic personnel, of course). [-5,000,000 C-Bills, +1 influence]

-Trinity League
--[] Negotiate an embassy with the Trinity League.
--[] Offer Humanitarian Aid: By offering the Trinity League millions of C-Bills worth of humanitarian aid a year, we can help the nation develop into a valuable member of the Periphery [-5,000,000 C-Bills/turn until cancelled]

-ORDI
--[] ORDIHCR Expansion: with refugees a growing concern across the Periphery, it may be a good idea to invest in the expansion of the ORDIHCR to prevent any disruptions to refugee aid.

-Extrasolar Politics
--[] Contact Mantharaka (Don't): Also known as Don't, Mantharaka is a marginally habitable planet with a population of approximately 2 million people supported by the mining of titanium-bearing ores.
--[] Annex Tarragona: A planet of little consequence despite its wealth of heavy metals and fissionable materials, the Republic could absorb Tarragona without much complaint from its neighbours. [-2 influence]
--[] Annex Highwater: A dustbowl world similar in many ways to Caliban, though with even less free water, Highwater is inhabited by fewer than 1,000,000 souls and has little going for it aside from some easy to reach deposits of rare earth elements. Still, small and already enveloped by the Republic, no one is likely to complain if the Republic swoops in to claim it. [-5 Influence, progress: 0/2]
--[] Annex McEvans' Sacrifice: An arctic iceball empty of any sign of human life save for a dropship found half-buried in a glacier, the only question anyone is liable to ask the Republic after annexing McEvans' Sacrifice is "why?" [-1 Influence]

-Planetary Development

--[] Water Seeding (Caliban): An arid but otherwise inhabitable planet, the greatest problem facing Caliban is a lack of freely available water limiting crop yields and resource exploitation. While there exist significant underground aquifers across the planet which, in turn, feed the oases that make Caliban's cities and towns possible, said aquifers cannot supply enough water for an industrialised world with a significant population. By capturing and redirecting ice-bearing meteors into orbit around Caliban, we can supply local terraforming efforts with enough asteroid ice for decades of bombardments. [Progress: 0/4] (Reduced to 50% Base Due To Panner Class)

-Politics
--[] K-F Drive Civilian Development Fund: Now able to construct K-F Drives thanks to numerous trade deals, subsidising the construction and expansion of civilian shipyards and associated infrastructure will allow the Republic's civilian economy to produce the economical engines for their own vessels. [-200,000,000 C-Bills]

-Requisition
--[] HDC 'Harbinger' Rotary Machine Gun: Developed by the Helghan Defence Corporation out of Bloemfontein, the Harbinger Rotary Machine Gun is a massive multi-barrel machine gun designed for power armour-equipped infantry and dropship platforms. Firing standard rifle rounds at over 2000 RPM, the Harbinger is a devastating weapon to bring to bear against infantry and light vehicles but can only fire when its barrels are in full spin and therefore requires a brief windup period before firing.
--2 Design picks? (I'm no good at design)

First draft! - edit: fixed Politics header to extrasolar politics
Second draft, dropped Annex Contrilla for Water seeding(caliban)
 
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The Capellan Confederation, as it exists right now, probably has less than half the industry or military of the Taurian Concordat. They have zero ability to backstab us. I don't think people are getting that we don't need to worry about Capellan influence ops, the Capellans have to worry about ORDI influence ops. Tormano Liao is not an idiot. I do not buy that there is some uniquely sneaky and underhanded quality to the Capellan people barring the rampant yellow peril of the source material. And I sure hope that no one is going to argue on this site that there is something to do with a bloodlines or cultures that makes them inherently tainted, evil, and in need of expungement as I usually see people talk about Capellans. Pre-4SW Capellan political culture was deeply unhealthy, in the same way the political culture of every successor state is unhealthy in that they were ruled by powerhungry mechwarrior nobles. The 4SW effectively destroyed the prewar Capellan Confederation. We have the chance to shape a CapCon that can potentially turn into the least disfunctional Inner Sphere state. There is no fundamental law of physics that states the Capellan Confederation must always be backstabbingly Chaotic Stupid.

People are treating Capellan involvement as some boogeyman when none of the angles the CC can use to bully the periphery are intact. The CCAF is gone, their industry is broken and will be dependent on ORDI supply chains, the Maskirovka is a husk now that Justin Xiang-Allard has gone through it. I'm not saying caution is warranted, but some of the caution I'm seeing here seems more rooted in the really stupid Fu Manchu-tier scheming that the CC got into canon, something that doesn't reflect the state of affairs in the quest and likely will not occur because a bunch of hack BT writers don't need to bend storytelling logic into hoops to ensure the scheming orientals that the creators of Fu Manchu would regard as unsubtle stay that way.

And your projecting out of context arguments to justify your position so that we can just up and change the setting regardless of logic or reason to make you feel better. I never once said anything about expungement, yellow peril, or anything of the sort, and trying to insinuate i have is extremely insulting. I have not once discussed anything that wasn't already there in the setting, because if you haven't noticed the entirely of Battletech is one giant pot of stereotypes and there isn't any point in trying to pretend it isn't. I do not couch my arguments or positions based on external factors or personal beliefs, I base them on what the setting is, rather than what I wish it was.

And the reality is that the Capellan Confederation, while not nearly as bad as people like to conflate, has serious cultural issues that have been baked in over the course of centuries that are not going to magically go away overnight because we want them to. They have historically relied on espionage and dirty politics in order to achieve or try and achieve their goals because of their weak position compared to their rivals. Worst still this approach also applies internally as the confederation was formed from a number of proto-states, hence the name, that basically fought to the last one standing. There is a reason the Capellan Confederation is ruled from Sian not Capella, and its not a nice one. The fact that the traditional rulers of the Confederation seem to not be right in the head on average, but not always, doesn't help things. The Caste system just made this worse, and i suspect it still haunts the Confederation even though its now gone. People don't change overnight, and when they are forced to change in ways that come at their detriment, or even paradoxically to their benefit, they resist. While it might be nice to dream about I do not see the Confederation changing quickly and what changes that do happen are going to be slow, tenuous, and vulnerable to being reversed down the line. Making decisions without taking that into account is stupid, asking to be taken advantage of, and can very easily backfire on us.

And even if they don't get reversed its important to remember that the Confederation still sees itself as a Great House with the self proclaimed goal of becoming first among equals and the first lord of Star League and effective ruler over everyone, the Periphery States included. Tormano did not rescind that goal when becoming an associate, and i haven't found any requirement that he has to in order to become an associate/member; if it exists feel free to cite it. And even if he did/does, treaties and agreements get broken/bent all the time, so its not a guarantee of good intentions as one might wish. I do not think i need to say this, but this end goal directly opposes the interest of the ORDI and automatically makes the Confederation subject to healthy suspicion.

As such my position on the Confederation is to only Engauge with them in ways the directly benefit us or the ORDI but do not grant them leverage or position them in a place to be a threat/control the ORDI down the line, and act on the belief that the Confederation is by and large doing the same. If there is an actual chance to shift them into our sphere then we should take it, but its important to recognize how unlikely that is. Looking at the Confederation actions through that lens;


[] Long-Term Rare Material Purchase Contracts: [-200,000,000 C-Bills, +1 AP for 2 turns, +1 Progress to Capellan Industrial Development]

Best option and actually useful if we need it. Expensive

[] High-Precision Machinery Trade Deal: [+50,000,000 C-Bills, +1 Progress to Capellan Industrial Development]

Bad in the sense that it gives them machinery and improves their factories, Good in the sense that if we can do it 4 times it gives us enough money to do option one. They might still be able to get this from the commerical market if permitted though.

[] Subsidised Horus Purchases: [+5,000,000 C-Bills, +1 Progress to Capellan Industrial Development]
Better in that it doesn't improve factories, bad in the sense that it hands over examples of mega-construction for very little and provides the same boost as the machinery trade deal but we would have to do this a dozens times to get enough money for mineral purchase. Also might be able to get from the commercial market.

[] Jumpstart Capellan automata proliferation: [+1 Progress to Capellan Industrial Development]

Absolute Garbage, we get nothing out of it while the Capellans get something.

[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.
We are going to need to do this, not to sabotage the confederation but to get eyes on the ground to make sure stuff doesn't go to shit.
 
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Maybe for the capplens we can help update their schooling so each capplean gets the same pre college educations out citizens get. If we make sure critical thinking lessons then the risk of the CC backsliding are reduced because the next generation will be better able to spot it and raise hell over it.
 
Strongly disagree its pretty much useless 200.000.000 for 1 ap yeah no.

Its one AP for 2 turns. AP is something we rarely get the option to get, so its valuable.

Maybe for the capplens we can help update their schooling so each capplean gets the same pre college educations out citizens get. If we make sure critical thinking lessons then the risk of the CC backsliding are reduced because the next generation will be better able to spot it and raise hell over it.

Thats a nice idea, but requires them to accept it, both on a political and social level. I really am worked about a Iranian revolution situation happening here, the Confederation is developed and large enough for it to happen. The fact that there is an another legitimate heir around and another unaccounted for just makes it worse.
 
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And your projecting out of context arguments to justify your position so that we can just up and change the setting regardless of logic or reason to make you feel better. I never once said anything about expungement, yellow peril, or anything of the sort, and trying to insinuate i have is extremely insulting. I have not once discussed anything that wasn't already there in the setting, because if you haven't noticed the entirely of Battletech is one giant pot of stereotypes and there isn't any point in trying to pretend it isn't. I do not couch my arguments or positions based on external factors or personal beliefs, I base them on what the setting is, rather than what I wish it was.

And the reality is that the Capellan Confederation, while not nearly as bad as people like to conflate, has serious cultural issues that have been baked in over the course of centuries that are not going to magically go away overnight because we want them to. They have historically relied on espionage and dirty politics in order to achieve or try and achieve their goals because of their weak position compared to their rivals. Worst still this approach also applies internally as the confederation was formed from a number of proto-states, hence the name, that basically fought to the last one standing. There is a reason the Capellan Confederation is ruled from Sian not Capella, and its not a nice one. The fact that the traditional rulers of the Confederation seem to not be right in the head on average, but not always, doesn't help things. The Caste system just made this worse, and i suspect it still haunts the Confederation even though its now gone. People don't change overnight, and when they are forced to change in ways that come at their detriment, or even paradoxically to their benefit, they resist. While it might be nice to dream about I do not see the Confederation changing quickly and what changes that do happen are going to be slow, tenuous, and vulnerable to being reversed down the line. Making decisions without taking that into account is stupid, asking to be taken advantage of, and can very easily backfire on us.

And even if they don't get reversed its important to remember that the Confederation still sees itself as a Great House with the self proclaimed goal of becoming first among equals and the first lord of Star League and effective ruler over everyone, the Periphery States included. Tormano did not rescind that goal when becoming an associate, and i haven't found any requirement that he has to in order to become an associate/member; if it exists feel free to cite it. And even if he did/does, treaties and agreements get broken/bent all the time, so its not a guarantee of good intentions as one might wish. I do not think i need to say this, but this end goal directly opposes the interest of the ORDI and automatically makes the Confederation subject to healthy suspicion.

As such my position on the Confederation is to only Engauge with them in ways the directly benefit us or the ORDI but do not grant them leverage or position them in a place to be a threat/control the ORDI down the line, and act on the belief that the Confederation is by and large doing the same. If there is an actual chance to shift them into our sphere then we should take it, but its important to recognize how unlikely that is. Looking at the Confederation actions through that lens;


[] Long-Term Rare Material Purchase Contracts: [-200,000,000 C-Bills, +1 AP for 2 turns, +1 Progress to Capellan Industrial Development]

Best option and actually useful if we need it. Expensive

[] High-Precision Machinery Trade Deal: [+50,000,000 C-Bills, +1 Progress to Capellan Industrial Development]

Bad in the sense that it gives them machinery and improves their factories, Good in the sense that if we can do it 4 times it gives us enough money to do option one. They might still be able to get this from the commerical market if permitted though.

[] Subsidised Horus Purchases: [+5,000,000 C-Bills, +1 Progress to Capellan Industrial Development]
Better in that it doesn't improve factories, bad in the sense that it hands over examples of mega-construction for very little and provides the same boost as the machinery trade deal but we would have to do this a dozens times to get enough money for mineral purchase. Also might be able to get from the commercial market.

[] Jumpstart Capellan automata proliferation: [+1 Progress to Capellan Industrial Development]

Absolute Garbage, we get nothing out of it while the Capellans get something.

[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.
We are going to need to do this, not to sabotage the confederation but to get eyes on the ground to make sure stuff doesn't go to shit.
I feel I'm projecting against the standard set of arguments regarding engagement with the Capellan Confederation (especially in favour of engagement with the factions of BT that get to hold designated hero balls such as the FedSuns), especially the one I see that the Capellans will be inherently untrustworthy when it brings only benefits to engage in a relationship borne out of common interest. I am not attributing benevolence to them, I am disattributing the kind of Chaotic Stupid behavior that gets used to justify wailing on the Capellans endlessly in any Battletech discussion. The current Capellan Confederation was born out of a period where getting hinky shit done did nothing but fuck them over at every turn, ending with the utter shattering of their society. The only arguments in these fanfic scenarios and in canon Battletech that support the interpretation that they will always behave Chaotic Stupid exclusively rely on the idea of something inherent to the blood of Capellans in general and Liaos in specific making them behave in a way that even memetic US propaganda North Korea wouldn't.

The thing is, as far as I'm concerned most of the Inner Sphere is in the same position of being ruled by inbred hereditary mechwarrior stratocrats that get up to dishonourable business—Davion, Steiner, Liao, Kurita, Marik, etc. The difference is that post-4SW, the CC no longer has the momentum nor the legalistic justification to keep that up. The old Capellan system has already come apart in an event so culturally traumatic it likely shattered the political culture beyond all recognition, and they're weak. When I think about the Capellans now, I see an opportunity to shove our greased-up, latex-gloved hands deep enough up an Inner Sphere state to operate it like a hand puppet.

That's an exaggeration, but right now the CC will be industrializing while reliant on ORDI supply chains, with ORDI teachers and experts, participating in educational exchanges with ORDI universities, while participating in public conferences with ORDI diplomats that set policy. It may be a risk, but it is definitely an opportunity to neutralize the Capellan Confederation as a risk factor for generations. You're acting as if engaging with the Capellans will benefit them. Near as I can tell, every action we can take is more likely to end with the Capellans more dependent on us, allow us to sink more teeth into their society.

I do not consider the Capellan Confederation uniquely slimy or untrustworthy or evil compared to the other 4 sets of inbred autocrats ruling the Inner Sphere.
 
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Combine the Capellans with the ORDI, and we have the potential to match the Federated Suns, at least after a period of intensive preparation.
 
Reading back through the quest, I noticed that the description of McEvans Sacrifice has changed dramatically from the beginning of the quest and now, with the first description being of a dustball planet with a single city and the most recent being an uninhabited arctic world. Does anyone know why this change happened?
 
Reading back through the quest, I noticed that the description of McEvans Sacrifice has changed dramatically from the beginning of the quest and now, with the first description being of a dustball planet with a single city and the most recent being an uninhabited arctic world. Does anyone know why this change happened?

Because it's the latter in canon.

I don't think Prometheus knew about it at first.
 
Yeah, it didn't help that they released a couple PDFs on the region a fair while after I started the quest.
 
Ya McEvans Sacrifice sounds less like a colony prospect and more max security world for military research and devlppment along with being a listening post for anyone trying to sneak through.
 
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