Old MacDonald Had A Farm
Last year, while carrying out an environmental impact assessment on areas bordering some of the moon's oldest farms, a team of ecologists working for the colony's Environmental Monitoring Unit discovered a herd of dead Thumpers lying scattered throughout a nearby forest. Though initial fears were that they'd succumb to some kind of local illness which could potentially spread to the human population, continued investigation revealed that someone had fed them poisoned grain in a successful culling effort. Recently, the EMU has concluded their investigation into the matter and have determined that the culprit was indeed local farmers and that the poisonings are more widespread than initially believed --a good fifth of the moon's farmers believed to engage in poison baiting activities.
While this may not sound too bad on the face of it, Thumpers play a key role in Rogue's ecosystem and the deaths of so many over such a short period of time could lead to some very serious consequences in the near-future. Furthermore, though primarily intended for Thumpers, numerous other species are consuming the poisoned grain and dying or falling ill. Given the potential consequences, some within the Helghan Republic are calling for measures to be taken at a federal level.
[] Do nothing. It's a local problem and they've got to handle it themselves.
[] Lean on Rogue's government to follow their EMU's recommendations to prosecute offenders. While not perfect, it's likely to be a lot simpler to achieve and get acceptable results.
[] Develop a Republic-wide series of laws aimed at preserving the local ecology wherever possible. The member systems won't like it, but it'll establish a clear standard and potentially prevent some bad situations. (-1 AP for this year)
[] Write-in.
E-Mir-gency
With news of the cereal blight on Mir getting worse day by day and the planetary government now officially requesting aid from the federal government, the Helghan Republic is faced with quite a serious decision. Though usually more than happy to allow its member planets relative freedom over their own governance, the seriousness of the situation on Mir and the potential threat it poses to the wider galaxy has reached the point where rather significant federal action is required. While pretty much everyone agrees that the Republic needs to help the people of Mir, the question is how much help the Republic needs to provide and in what form said support should take?
While some experts suggest that the Republic need only help determine the cause of the blight as its scientific resources should ensure that the resolution is found quickly enough to avoid further issues, others propose more materially expensive responses which will be used to support those impacted and help them weather the storm. Given the circumstances, success is hardly guaranteed from any one solution and so yet more experts propose a mixture of methods as they believe overkill is better than underkill.
[] Dedicate a research team to cracking the origin of the blight and potential solutions (-1 Research Slot this year).
[] Import food and provide a job/income guarantee so impacted people can weather the storm. (-30 million C-bills).
[] All of the Above.
[] Write-in
================================================
Actions
You have 9 out of 12 Action Points to spend. 1 Action Point is being spent colonising Rogue. 1 point is being spent building the FTL comms network to Canopus. 1 Action Point is being spent on the Zulim Taw Mech Construction Facility.
Caliban:
Note: Write it out as [X] Action (Pact) to impact the Pact and [X] Action (Khan) to impact the Khan
[] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Pact/Khan) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Pact/Khan) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Pact/Khan) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Raid Salary Trains (Pact/Khan) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
[] Stage Border Incident (Pact/Khan) [Hard]: With communications to their forces spotty at best, it would be possible, albeit difficult, to stage a border incident and heighten tensions with the relevant group.
[] Orchestrate Coup (Pact/Khan) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us.
[Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Write-in
Rockwellawan:
[] Write-in
The Aurigan Coalition:
[] Joint Mineral Exploitation Program - Artru (50m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it…
[] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork…
[Progress: 0/2 turns]
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP.
[Progress: 0/2 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Taurian Concordat:
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Offer Joint Design Project (Hephaestus Ltd.): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Hephaestus Ltd.
[This is mutually exclusive with Offer Joint Design Project (Pharoah Automated Solutions)]
[] Offer Joint Design Project (Pharoah Automated Solutions): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Pharoah Automated Solutions.
[This is mutually exclusive with Offer Joint Design Project (Hephaestus Ltd.)]
[] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP.
[Progress: 0/3 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Magistracy of Canopus:
[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Approve Development Grant (Konstantine Institute of Technology): Inviting Tao Biomedical into the Republic was only the first step in a plan to lay the groundwork for a joint research program with the Magistracy. For the next step, we should approve grants for a proposed Tao-KIT project to develop advanced expert systems for medical diagnosis.
[This is mutually exclusive with Approve Development Grant (Arrasate Worker Cooperative)]
[] Approve Development Grant (Arrasate Worker Cooperative): Inviting Tao Biomedical into the Republic was only the first step in a plan to lay the groundwork for a joint research program with the Magistracy. For the next step, we should approve grants for a proposed Tao-Arrasate project to develop caretaker drones for the medical industry.
[This is mutually exclusive with Approve Development Grant (Konstantine Institute of Technology)]
[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP.
[Progress: 2/5 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Federated Suns:
[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate Sun's society will allow us to carry out subversive activities.
Free Worlds League:
[] Negotiate an embassy with the Free Worlds League.
[] Infiltrate FWL Society: Sending intelligence operatives to infiltrate League society will allow us to carry out subversive activities.
Capellan Confederation:
[] Negotiate an embassy with the Capellan Confederation.
[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.
Celestial Mandate:
[] Open Diplomatic Relations with the Celestial Mandate.
[] Infiltrate Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out subversive activities.
Inner Sphere:
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine
General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter.
[Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship.
[Can be taken multiple times in a turn]
[] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones.
[Progress: 0/5 turns] [Action Point Locked Until Completed]
[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs.
[Progress: 1/3 turns] [Action Point Locked Until Completed]
[] Send out Explorers.
Military:
[] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers.
[Can be taken multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers.
[Can be taken up to five times in a turn]
[] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers.
[Can be taken multiple times a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers.
[Can be taken up to two times in a turn]
[] Construct two Cruiser Squadrons: Task your shipyards with constructing two squadrons of three Helghast Cruisers.
[Can be taken multiple times in a turn]
[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs.
[Can be taken multiple times in a turn]
[] Raise an Army: Task your military with forming an additional army.
[Can be taken multiple times in a turn so long as there is recruitable population remaining]
[] Construct a military defence station over [LOCATION]
Locations available:
[Can be taken multiple times in a turn]
[] Expand a military defence station over [LOCATION]
Locations available:
[Can be taken multiple times in a turn]
Design:
[] Cruiser Redesign: Order your design teams to redesign the workhorse cruiser to make use of the latest technological advancements.
[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability-gap. (Just tell me what you're trying to design)
Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the inhabitants of New Oslo
[] Colonize Charybdis
[Progress: 0/500,000]
[X] Colonize Rogue
[Progress: 465,918/500,000] [Action Point Locked Until Completed]
===============================
Research
-[X] Research
--[X] Double Heat Sinks [1.4/6]
--[X] Advanced Petrusite Theory [2.8/6]
--[X] Basic Power Armor [2.76/5]
--[X] Anti-senescence Therapies [2.1/4]
--[X] Terrain Engineering [2.1/3]
--[] Free Research Team [0/--]
===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.
Requisition
[] H11 Accelerator Rifle: Redeveloped by Hephaestus Ltd. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
[] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability-gap. (tell me what you're trying to design)