Uh, it is. It's obvious from the distinct lack of MAWLRs that it really is concerned with making sure we have as versatile as spread as we can get. And who said we were supposed to cover the entire front? We're not gonna do something as careless as hyperfocus on only one or at most two worlds like with a MAWLR force, or go all in numbers and spread ourselves thin. That means a sizeable ground force with army divisions supplented by supporting elements like the mech regiments and our cyborgs.

The only way you'll see a MAWLR out there is:
A. We have a logistical line or two large and robust enough to support ground forces far larger than we do now.
B. The justification for bringing in a MAWLR, like:
1.The Clans setting up a hardened fortress within occupied Rasalhague (somehow).
2. The Clans are guaranteed to commit a significant enough force to a battle that deploying our own opposing force will make the deployment worthwhile.

Now, assuming A and B is fulfilled, B2 is still mostly a bad reason to deploy a MAWLR when you can instead send in a Forge class superheavy. The Forge can not only increase ground cap, repair and service mechs, CVs and ASF, and help with unit upkeep in general, it can also serve as the centerpiece to a massive ground formation and a mobile fortress due to its shields, sub-200 ton weapons and the sheer amount of artillery capability thanks to long toms and Arrow IVs.

MAWLRs are basically just big mechs. A Forge is a mobile fortress, a mobile factory, and a mobile machine shop.

TL;DR:
MAWLRs = MEH
Forge = Larger ground cap; Units easier to fix; Fuck Off Castle Brian, Make Way for Castle Helghan = More fun than a MAWLR cause it lets you have a larger party
So much time and words wasted on explaining what the mathematically and strategically most efficient method of winning is, which coincidentally is also this plan that has gotten your support, that there's no room for comprehending a simple sentence's face value.

You are not 1940s RAF Bomber Command, you're a player in a Battletech Quest. When someone says they want to go fight stomp Clan mechs in Stompier Helgan MAWLRs, there isn't some secret, hidden meaning that demands mocking to preserve the status quo.
 
Rule 3: Be Civil — Calling other users and their arguments a 'convenient prompt' is uncivil.
So much time and words wasted on explaining what the mathematically and strategically most efficient method of winning is, which coincidentally is also this plan that has gotten your support, that there's no room for comprehending a simple sentence's face value.

You are not 1940s RAF Bomber Command, you're a player in a Battletech Quest. When someone says they want to go fight stomp Clan mechs in Stompier Helgan MAWLRs, there isn't some secret, hidden meaning that demands mocking to preserve the status quo.

This wasnt about you. You're just a convenient prompt for explaining why because there's always someone who can use some splaining on why we doing it like this. And the Forge is my baby, so fuck yes Im gonna advertise it as hard as I can and have fun with it, as you say.
 
@abominable question about the Forge. Does it require a different ship for it to be transported with FTL like the MAWLR and the ships we see in Killzone? Or is it capable of independently being able to travel from system to system?
 
This wasnt about you. You're just a convenient prompt for explaining why because there's always someone who can use some splaining on why we doing it like this. And the Forge is my baby, so fuck yes Im gonna advertise it as hard as I can and have fun with it, as you say.
So you decided to be rude to a random person just to win an argument with someone who isn't here? You just decided to cruise for a target to yell at? Dude. A quest is never worth acting out over. You need to dial it down a few notches.
 
So you decided to be rude to a random person just to win an argument with someone who isn't here? You just decided to cruise for a target to yell at? Dude. A quest is never worth acting out over. You need to dial it down a few notches.

You... realize people will likely read this, right? Sorry if you feel attacked by me simply pointing out that sending MAWLRs against clans for short term gratification, is not worth what fun we'll derive out of it.

No, I dont need to dial anything down when a big part of me pointing the above out was because I wanted to make it clear why MAWLRs, as momentarily exciting it might be to watch clans react to it, are highly unlikely to be part of the Clans campaign. Because Prom confirmed that sending out a Forge will expand our ground army cap a bit.

And when that happens, Im fairly sure someone's gonna shout out and say, "Hey! We should send out a MAWLR!", which, as my apparently offensive and pointless explanation, as you say, points out, is a waste of additional ground cap. :V
 
The Terran Conference Part Deux
[X] Plan Arsenal of The Sphere
https://forums.sufficientvelocity.com/threads/the-lords-of-ruin-battletech-killzone.52819/page-1036?post=30031096#post-30031096


Concerned that the Rasalhague Republic would be unable to fend off the Clans on its own and already planning to offer the state weapons and equipment by way of aid, the Helghan government seized on the Republic's request to the ORDI for arms sales and voted to break the tie. Bound by the ORDI's strictures regardless of their own opinions, the five member-states of the Periphery alliance swiftly moved to make good on the result —production orders flitting across the Rimward Periphery as logisticians moved to fulfil the planned trade. Informed of the vote's successful conclusion, Rasalhaugian diplomats greeted the news with great enthusiasm; so great, in fact, that when the Republic requested assistance establishing housing and supply programs for Operation Santiago, those same diplomats promised that they'd be supported wherever they deployed within the state.

Concurrently with efforts to negotiate with the Free Rasalhague Republic and the major powers of the Inner Sphere, ORDI delegates reached out to their compatriots from the Tikonov Free Republic to secure passage through Tikonov space. A minor state established by the Federated Suns in the wake of the Fourth Succession War, the Free Republic is, in all honesty, little more than a corrupt playground for Supreme Lord Pavel Ridzik and the man's family; much of the state's wealth derived from arms sales to non-ORDI states. Formed out of territory seized from the Capellan Confederation, the diplomatic concerns of the nation's leadership have naturally revolved around the fear of reconquest by the Confederation and a boundless desire for C-Bills.

Well aware of both facts, the ORDI delegation reached out to the Free Republic with an offer for passage through Tikonov space for the ships of Operation Santiago. Authorised to offer everything from last-gen manufacturing technology to cash deals to straight-up bribes, ORDI diplomats spent many long nights in talks with their colleagues from the middling state until, at long last, they had struck a deal. In exchange for everything the ORDI had on last-generation manufacturing and warp communication systems and hundreds of millions of C-Bills worth of goods and money, the Republic's Supreme Leader gave his assent for ORDI vessels to pass through Tikonov space. Moreover, the Free Republic also rented a handful of state-owned Jump Ships to aid the ORDI, albeit with the caveat that they remain under the command of Free Republic crews.

Effect
  • -1 wartime AP until the command circuit ends

While accepting that the ORDI's deal with the Draconis Combine would assist the state in resisting the Clan invasion and potentially even frustrate the Federated Suns over the coming years, domestic political concerns combined with the Republic's political philosophy meant that —when it came time to vote on the Combine's offers— the Republic found voting against both deals. With the vote in question enjoying support from each of the Republic's four allies, the ultimate result was a foregone conclusion, the Helghan Republic serving as the lone dissenter in the negotiations. Bound by the rules and procedures of the Outer Rim Defence Initiative and with little ability to contest the result, the Republic naturally acceded to its allies' demands and cut orders to begin assembling the required goods at logistics hubs throughout the nation; similar activities occurring across the Rimward Periphery.

Receiving news of the vote's successful conclusion, though not the exact breakdown of votes involved, the Combine's delegation to Terra publicly thanked the ORDI as profusely as their honour system permitted. To sweeten the thanks, the Combine also authorised the first payment to the ORDI states, money and less tangible items landing in the pockets and black books of the Periphery alliance. Soon after, Hohiro Kurita echoed the response in a private meeting; the son of the Combine's heir promised that the nation would uphold its end of the secret bargain as soon as the first shipment landed in Combine territory —a date sometime in late Q1 3049.

Effect
  • +10 influence
  • +100,000,000 C-Bills
  • Will gain TSM tech and pulse laser samples after Q1 3049

To the ORDI's surprise, the Federated Suns' delegation to the Terran Conference responded to calls to make bomb-pumped lasers available throughout the Inner Sphere by agreeing almost immediately. Echoing the language used by ORDI states during prior technology trades, delegates from the Federated Suns announced that the state is more than willing to sell both examples of the weapon system and the underlying technologies involved to any Inner Sphere state. Intended to be something of a dig against the alliance's rival given the historic views of Inner Sphere states towards technology exchanges, the sudden lurch by the Federated Suns has badly undercut the intended outcome of the ORDI's call, as has the lack of a call for Petrusite technologies to receive the same treatments.

Understandably, the sheer effectiveness of bomb-pumped lasers has already drawn representatives from numerous nations into talks with the Federated Suns. While delegates from the Lyran Commonwealth, Draconis Combine, and Free Worlds League have all been seen speaking with their FedSun counterparts, the lack of intelligence assets in Hilton Head has prevented the ORDI states from learning the exact details of their discussions or even the price of the items. Meanwhile, the ORDI's attempts to purchase working examples have been rebuffed by the Federated Suns, who claim that states in the path of the invasion have priority.

To the great relief of the ORDI and its plans to secure passage through Free Worlds League space, the League's government proved highly receptive to a decade-long non-aggression pact with the Outer Rim Defence Initiative when offered. Mediated by ComStar due to its neutral nature, talks between the two powers progressed swiftly even without the use of less-than-ethical means of swaying influential figures within the League, the Inner Sphere nation eager to secure its rimward border in these uncertain times. So swiftly did talks progress that, by the end of January, the leadership of both powers publicly announced the formation of a non-aggression pact similar to that between the ORDI and Federated Suns to much rejoicing from doves across the Rimward Periphery. Somewhat less publicly, the League also agreed to permit ORDI vessels to cross the Sirius gap to Lyran space and even assisted the ORDI in renting League-owned JumpShips for the crisis's duration —albeit with the caveat that they could just as easily be taken away should circumstances demand it.

Effect
  • -1 wartime AP until the command circuit ends.

In contrast, negotiations with the Lyran Commonwealth's diplomatic party proved complicated in the extreme; the ORDI's efforts to secure a source of supplies, lines of travel, access to Clan technology, troop deployments, and more introduced countless areas of negotiation. While the ORDI as a whole agreed to the Lyran Commonwealth's proposed arms deal and, in doing so, secured a vast supply of C-Bills, the Republic's proposal of a lend-lease program for aerospace assets met with vastly more scrutiny from the Commonwealth due to the concessions the Republic hoped to attain. Though the Commonwealth proved eager to accept the proffered warships and their included compliments of aerospace fighters, they countered the Republic's request to deploy combat troops to Lyran space with a demand that the LCAF hold strategic command rights over any units so deployed —the Commonwealth content to allow ORDI units to fight however they wish, so long as they do so as part of the LCAFs grander strategy.

Similarly, while the Commonwealth agreed to pressure the Federated Suns to share the technology behind bomb-pumped lasers —something that must have influenced the Suns' government given their agreement to sell the technology to Inner Sphere nations— and even agreed to allow the Republic to utilise production lines on Fort Loudon, the nation only provisionally agreed to host a yardship above the world. Concerned over the security risk such a spacecraft poses, the Lyran government demanded that any such vessel boast no more than 200 tons of weaponry and carry only enough troops to maintain security from saboteurs. The topic of tech salvage saw a similar reticence displayed by the Archon's government, the Lyran Commonwealth only agreeing that the ORDI would have the right of first refusal for any items recovered by the LCAF that the Commonwealth decided to sell.

Meanwhile, ORDI efforts to rent JumpShips and secure passage through Lyran space met with no resistance from the Commonwealth's government. Business-minded and under threat by the Clans, respectively, the Lyran government not only okayed privately-owned companies to transport ORDI troops and equipment and allowed both through their territory but even agreed to subsidise the rent of privately-owned JumpShips, dramatically lowering the cost of such rentals. Finally, the Lyran Commonwealth not only agreed to recognise the Rimward Periphery states as not being part of the Star League but, much like the Federated Suns, even agreed to say that they never had been.

Effect
  • -9 Damascus-class light carriers and associated airwings
  • Spare parts line will be established on Fort Loudon, though there's a risk the Commonwealth will glean some technical secrets over time
  • -50,000,000 C-Bills/quarter while renting the jumpships
  • +200,000,000 C-Bills from the arms trade
  • LC counters ORDI demand with: Demands command rights on a strategic level (I.E they get to order the units to guard certain systems), agrees to pressure the Federated Suns, makes provisional agreement to a yardship depending on its exact design (few weapons allowed and only those troops needed to protect it), agree to offer the Republic the right of first purchase should they decide to sell any tech they recover.


Operation Santiago (Clan Invasion Response)
-[X] Negotiations with ORDI: Immediately share the designs for the Forge Class supply superheavy unit to provide in-theater logistical support. Lift all export restrictions for Helghan technology for use to fight the Clans with. Offer to refit all deployed WarShips with shield generators to permit enhanced operations against the Clans and sign over as much Petrusite as needed to maintain them for the foreseeable future.
-[X] Request that the CC permit us to stand up manufacturing enterprises on Tsitsang to assist with logistics, and ask ORDI as a whole to chip in to help get manufacturing running ASAP there. Similarly, we will ask them to assist with our ammunition and non-critical spare production in the LC. Request assistance forming a logistical Command Circuit from CC space to (relatively) close to the front.
-[X] Deployment Plan: Four Noctis-class Frigates. Two Hecatoncheires Carriers. Carry what Commissar-class Pocket WarShips can be supported. First Division, First Army (0.5 weight), two veteran BattleMech regiments (0.2 weight), and cyborg special operations brigade (0.05 weight).
-[x] Commodore Joel Ostergaard - Taurian Logistician

Hoping to stack the deck in the ORDI's favour as much as possible, the Helghan Republic responded to the cavalcade of planning for Operation Santiago by opening its technological treasure trove and offering its allies technologies previously restricted to Helghan hands. Eager to avoid war support-destroying casualties and well aware that ORDI forces would need to maximise their advantages wherever possible, the Helghan government offered to install current-generation shielding systems in those warships deployed to the operation by its allies, the months-long delays required by the refits considered an acceptable bargain in exchange for the boost to survivability offered by shields. Lacking the technology and encouraged by the Republic promising a guaranteed supply of Petrusite for the vessels, every ORDI member deploying naval assets to Operation Santiago accepted the offer without complaint; the five warships planned to accompany the Helghan contingent entering drydock mere days later. With the first step of their plan completed, the Helghan Republic quickly moved on and shared plans for the colossal Forge-class Production Cruisers with all five of its allies.

A superheavy hovercraft massing 50,000 tons, the Forge-class Production Cruiser was developed by Helghan design bureaus to help lessen the strain of logistics for forces serving on distant battlefields. Sharing a great deal with mobile factories like those that rebuilt Phyrrus, Forge-Class hovercraft serve as mobile logistics hubs for Helghan forces, their advanced manufacturing and maintenance equipment lessening the burden of maintaining warfighting gear. Always happy to receive designs and technology all but free of charge —and with almost all of the ORDI's members now boasting experience working on vehicles of a similar scale— all five of the Republic's allies accepted the proffered design without rancour or debate, statements from all five stating that they began work on examples of the class immediately upon receipt.

Similarly, the Republic's request to use the Capellan world of Tsitsang as a logistics hub, combined with its offer to improve the planet's industry and its request to the rest of the ORDI to assist the Republic in doing so, met with approval from all corners. No doubt loathe to leave their troops without the necessary support, and, presumably, figuring that today was the best time to get the measure of the Clans, the Republic's allies also agreed to share whatever spare parts may be necessary and establish a command circuit to the front from Tsitsang —years of JumpShip manufacturing combined with the shift towards inter-alliance trade leaving the ORDI with a surprising amount of slack when it came to JumpShips. No doubt hoping to keep its allies sweet, the Republic capped off this diplomatic effort by forwarding a rather unexpected nominee for the position of task force leader: the Republic suggesting that Commodore Joel Ostergaard be placed in command of the operation.

A member of the Taurian Defence Force, Commodore Joel Ostergaard made his name in military circles by quite literally writing the book on deep space commerce raiding for the Taurian Navy; the man displaying a generational talent for naval tactics despite their near eradication in the Inner Sphere. A talented logistician to boot, Ostergaard also played a noteworthy role in supporting the ORDI advance into the Celestial Mandate during the Mandate Intervention, his command advancing further, faster than any other Taurian unit. Though boasting only theoretical ground and large-scale naval combat skills, the man's background and skillset meant that few within the ORDI proved willing to argue against the appointment, the Commodore taking charge of the task force in mid-January.


How does the Republic respond to the Lyran Commonwealth's counter-offers?
Note: Arguing with the Lyrans will delay the launch of Operation Santiago such that ORDI forces will only arrive in Q2 of 3049.

In addition, it's worth keeping in mind that warships from non-Republic ORDI members will be delayed until Q2 3049 as they're having shielding installed.

[] Accept the Lyran terms
[] Write-in counter arguments
 
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Alright, I think that's everything. There'll be a standard day long moritorium and a week long vote as it's Christmas.
 
years of JumpShip manufacturing combined with the shift towards inter-alliance trade leaving the ORDI with a surprising amount of slack when it came to JumpShips

Hmmm I guess trade warpships have proliferated enough that more jumpships are actually available now.

Also, if we're still looking to get BPLs, we could probs get em from Lyrans now. Second best source is tech trade from Combine via shadow deal. Worst case, we continue with NAIS infiltration that risks our spy network.

How does the Republic respond to the Lyran Commonwealth's counter-offers?

But we CAN send our own warships and some supply vessels enough for three months' supply ahead, yeah?
 
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Hmmm I guess trade warpships have proliferated enough that more jumpships are actually available now.

Also, if we're still looking to get BPLs, we could probs get em from Lyrans now. Second best source is tech trade from Combine via shadow deal. Worst case, we continue with NAIS infiltration that risks our spy network.



But we CAN send our own warships and some supply vessels enough for three months' supply ahead, yeah?
Yes, unless you specify otherwise/continue negotiating with the commonwealth, they'll arrive automatically.
 
For the Lyrans using our forces to hold grown is not a good idea. we should distrupting supply lines, bushwacking naval groups and dog piling key enemy ground formations. Not getting our people used as rent-a-cops for whoever can pay the biggest bribe to Lyran high command.
 
For the Lyrans using our forces to hold grown is not a good idea. we should distrupting supply lines, bushwacking naval groups and dog piling key enemy ground formations. Not getting our people used as rent-a-cops for whoever can pay the biggest bribe to Lyran high command.

Basically what Im worried would happen. In which case, it's better to scrap the send troops to Lyran worlds part of the deal than leave them under the command of some social general.
 
Basically what Im worried would happen. In which case, it's better to scrap the send troops to Lyran worlds part of the deal than leave them under the command of some social general.
At the same time, it's not necessarily that unreasonable to want for a large, well equipped combined arms army operating on your own territory, nominally there to help defend you, to be somewhat under your own command. The LCAF is large, well equipped, and well trained; it's unsurprising that the Archon is not as desperate as the Riksdag of Rasalhague when it comes to how much they want foreign troops. We also shouldn't necessarily count on the Lyrans only having social generals--their performance vs the Dracs in the 4th Succession War and vs the League in the 5th Succession War suggests that their military reorganization has been impactful.
 
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At the same time, it's not necessarily that unreasonable to want for a large, well equipped combined arms army operating on your own territory, nominally there to help defend you, to be somewhat under your own command. The LCAF is large, well equipped, and well trained; it's unsurprising that the Archon is not as desperate as the Riksdag of Rasalhague when it comes to how much they want foreign troops. We also shouldn't necessarily count on the Lyrans only having social generals--their performance vs the Dracs in the 4th Succession War and vs the League in the 5th Succession War suggests that their military reorganization has been impactful.

Sure, but the fact they still exist is still worth worrying about. Im sure Melissa Steiner isnt the type to let a social general sour relations with a fellow interstellar power, but id prefer to know whose command exactly we'd be ceding our forces to.
 
Sure, but the fact they still exist is still worth worrying about. Im sure Melissa Steiner isnt the type to let a social general sour relations with a fellow interstellar power, but id prefer to know whose command exactly we'd be ceding our forces to.
Can't we just ask the Lyrans about who our forces would be commanded by? Or heck even request that we choose who are forces become subordinated to. We would still submit to the terms however we would get to choose who are forces are commanded by. Which is especially important to us as Helghan forces have quite the specific doctrine and are much less effective if used defensively. So having our forces be commanded by someone who knows how to use them and thus can make the most of them is important.
 
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To the ORDI's surprise, the Federated Suns' delegation to the Terran Conference responded to calls to make bomb-pumped lasers available throughout the Inner Sphere by agreeing almost immediately. Echoing the language used by ORDI states during prior technology trades, delegates from the Federated Suns announced that the state is more than willing to sell both examples of the weapon system and the underlying technologies involved to any Inner Sphere state. Intended to be something of a dig against the alliance's rival given the historic views of Inner Sphere states towards technology exchanges, the sudden lurch by the Federated Suns has badly undercut the intended outcome of the ORDI's call, as has the lack of a call for Petrusite technologies to receive the same treatments.
The Feds, despite our expectations, achieved better relations with the other Succesor States while aiding in the proliferation of WMDs... If we want to procure a Convention on War Crimes that will favour us, then we shouldn't delay given that the Fed's (international) position seems to be improving.​
 
Delay doing what, exactly?
The Feds have been threatening to amend the Ares Conventions to illegalize petrusite (the FWL seemed interested on the idea and they have been talking with the Lyrans about something that could be related with this issue). I have been suggesting that we steal the initiative by proposing our own Convention (that way we would be in a better position to avoid the illegalization of petrusite).
 
The Feds have been threatening to amend the Ares Conventions to illegalize petrusite (the FWL seemed interested on the idea and they have been talking with the Lyrans about something that could be related with this issue). I have been suggesting that we steal the initiative by proposing our own Convention (that way we would be in a better position to avoid the illegalization of petrusite).

Oh, that. Pass.
 
The Feds have been threatening to amend the Ares Conventions to illegalize petrusite (the FWL seemed interested on the idea and they have been talking with the Lyrans about something that could be related with this issue). I have been suggesting that we steal the initiative by proposing our own Convention (that way we would be in a better position to avoid the illegalization of petrusite).
You know the irony of the fact that there trying to illegalize petrusite when they themselves still use weapons worse then it is hilariousness. Like at least with petrusite weapons you get quickly shocked to death or in the case of Irradiated petrusite just explode which isn't any worse then any other weapons (like the getting shocking to death also happens with PPC's and any explosive will make a person explode). Meanwhile all the great houses use flamers which give you a slow and agonizing death and infantry lasers cause major burn scars if you survive them.

Like the great houses in reality have no ground to stand on. However that won't stop them from being hypocrites trying to outlaw a type of weapon they themselves don't have access to. And you can bet the moment they get petrusite weapons they will just trow those recently created laws out a window.
 
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You know the irony of the fact that there trying to illegalize petrusite when they themselves still use weapons worse then it is hilariousness. Like at least with petrusite weapons you get quickly shocked to death or in the case of Irradiated petrusite just explode which isn't any worse then any other weapons (like the getting shocking to death also happens with PPC's and any explosive will make a person explode). Meanwhile all the great houses use flamers which give you a slow and agonizing death and infantry lasers cause major burn scars if you survive them.

Like the great houses in reality have no ground to stand on. However that won't stop them from being hypocrites trying to outlaw a type of weapon they themselves don't have access to. And you can bet the moment they get petrusite weapons they will just trow those recently created laws out a window.
Yes, we all know that the Carrion Lords are hypocrits, the problem is that we are allowing our enemies to shape the international community. Are we supposed to just stand aside while the Inner Sphere instates their twisted morality as truth? If we don't build an international counter-narrative, we will be allowing the neo-feudalists to define what such things as war crimes even means. Either we define what a war crime is or they will do it for us.​
 
The one thing that the IS did very very well was uphold the WMD taboo. Like, there's actually no ambiguity here: they saw exactly how bad trading bottled sunshine was and went "hm, no, let's stop" and then just... did. For centuries.
 
Yes, we all know that the Carrion Lords are hypocrits, the problem is that we are allowing our enemies to shape the international community. Are we supposed to just stand aside while the Inner Sphere instates their twisted morality as truth? If we don't build an international counter-narrative, we will be allowing the neo-feudalists to define what such things as war crimes even means. Either we define what a war crime is or they will do it for us.​

You propose that instead of letting Suns propose a deal that limits petrusite usage that will be hilariously difficult to enforce unless by virtue of force (which is gonna be extremely bloody for attackers unless they use BPLs whose effectiveness will be curtailed because of our AMS (new and old), drone tech, more powerful shields and larger navy), we should instead propose our own convention that limits us.

And while our own would limit us less, we would be obliged to follow it unless we want to make ourselves look like idiots.

Again, hard pass.

The one thing that the IS did very very well was uphold the WMD taboo. Like, there's actually no ambiguity here: they saw exactly how bad trading bottled sunshine was and went "hm, no, let's stop" and then just... did. For centuries.

Something encouraged by the succession wars. So imagine how your average IS Joe is gonna react to the government trying to initiate an OFFENSIVE war against a interstellar union composed of multiple technologically advanced nations with an entire warship fleet defending well-supplied space (because the Mandate, Alphard and Outback campaigns necessitated those).

Now, the last time that happened was the Reunification War, except the periphery was not as united as it is now, the IS was not as divided as it is now, the Star League was not as nonexistent as it is now, the prospects of an IS navy triumphing against our own was not as dismal as it is now.

If anyone wants to say that the Suns and, assuming the NAP with them expires, FWL (because I cant see Combine and Lyrans joining in without some bloody disgusting amount of bribes, and Comstar REALLY likes neutrality and REALLY hates losing every HPG in ORDI space) are somehow gonna bring to heel an ORDI fighting a DEFENSIVE war that will arouse memories of the Reunification War...

Well... this should be fun...
 
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I mean, honestly, I'm shocked ComStar hasn't tried to do something more substantial to Helghan yet. WarpComms basically destroy them as an institution if built out enough.
 
I mean, honestly, I'm shocked ComStar hasn't tried to do something more substantial to Helghan yet. WarpComms basically destroy them as an institution if built out enough.

Tbh they have, depending on how you take certain actions and events. We found a covert cell with advanced cybernetics reminiscent of Mannei Domini, the virus terrorism strike was apparently done by someone trying to frame the Mandate, and Comstar wanted to build an HPG on Helghan.

They likely HAVE done something substantial, it's just that substantial for them is still covert.

Frankly, after Clans, Im leaning towards normalization. Little to no wars (unless against pirates), more planetary development to bring our worlds to As and Bs, URC and FAS assistance, diplomacy and intrigue, and lastly we can resume colonization.
 
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