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She'd help but we need to be able to have mastery to be able to work on it at all.Do we? I thought Lulana would do it since we got those rewards for giving such advanced tech.
She'd help but we need to be able to have mastery to be able to work on it at all.Do we? I thought Lulana would do it since we got those rewards for giving such advanced tech.
They do most of the work, but we do need liaisons.Do we? I thought Lulana would do it since we got those rewards for giving such advanced tech.
I thought about that too but well that than puts a big target sign in the area, the Kork are also stretched thin, and agian big target in the area. Our best chance of survival is not brining too much attention to us.@Durin
1) If we spend the Honorbound on getting the Krork to set up shop next door what kind of combat power are we looking at for such a newly formed base?
2) How much would they expand this combat ability in 20 years?
3) How big of an inconvenience would doing this be for the Krork?
4) Can we get them to set up a smaller initial base through using the Major favor?
Thank you for your time.
There will probably be other things to research after the primordial sea. He can keep what he learns in his head until the Vault is finished. Don't waste time we don't have.Saint LIn will not be doing The Primordial sea till we get the vault done. So have him do the gods and clean some worlds, also expand the Witch hunters.
What do you expect to get from this, besides killing Max?
Honestly? After the Alpha Legion incident I think it's even less a matter of time before someone major takes a swipe at us. Adding the Krork makes us a less tempting target, due to their nature.I thought about that too but well that than puts a big target sign in the area, the Kork are also stretched thin, and agian big target in the area. Our best chance of survival is not brining too much attention to us.
You do know if Saint Lin dies before the vault finishes we loose all the god knowledge and the other stuff right?There will probably be other things to research after the primordial sea. He can keep what he learns in his head until the Vault is finished. Don't waste time we don't have.
What do you expect to get from this, besides killing Max?
We don't need another project for the Psykana to research a new power from, we're already getting them yet another one of those with the Threnody Dragons.
What we do need are stimpacks for our troops.
Amrita Amanita and Alchemical Slugs.
Mate, I appreciate the suggestion and I'll write it in in the morning, but you seriously need to cut the attitude.
You do know if Saint Lin dies before the vault finishes we loose all the god knowledge and the other stuff right?
Didn't think it was that much attitude, but alright, I'll... something.Mate, I appreciate the suggestion and I'll write it in in the morning, but you seriously need to cut the attitude.
Knowledge on Created Gods, I can kind of agree with you on. Primordial Sea and whatever follows just seems like something that'll be far more important. So if that came right after Created Gods, and that was researched as soon as possible, I would agree with that.You do know if Saint Lin dies before the vault finishes we loose all the god knowledge and the other stuff right?
What is that?
Why?
Schwerer Gustav: Significantly lighter on its tracks than Ordinatus.
Love the plan Enjou, no real suggestions this time. For the last Diplo slot I'd do a sound out: Help Fixing the Thunder Warriors. It's worth the potential to cut down on the action time or achieve greater success.
Ridcully could take a look at Tyranid force composition. Certainly not a wasted action.
Honestly, if he can't get right on the primordial sea, I'd rather he just take a vacation. Maybe it'll help.
What was that you said, @Doomed Wombat?SLOT B - Year 3 (Biologis)
-Y3: Fixing the The Flaws of Thunder: Part One
Pure Alum - purifies water.
Fountainclod - produces saltwater from nothing.
Alchemical Slug - "incredibly, phenomenally poisonous", "take in and refine any toxin to which they are exposed", "may be applicable to other chemicals as well", sounds good against Tyranid and Orks, possible industrial uses.
Samsonite Algae - "photosynthetic pathways are remarkably efficient", just what the farmer ordered.
Amrita Amanitas - another addition to the Avernite kitchen, and stims for troops. And you know you like to improve our troops. Possible combo with Alchemical Slug.
True Deathcap - "will eventually consume plant matter, organic substrates (such as most plastics) and even synthetic and metallic compounds." Should be good for getting rid of Chaos-tainted materials, and other kinds of trash. And against Tyranids.
Camo Crocs - another potential layer of camo for our guys.
Soul Oyster - "A battle cannon will only scratch its shell, it fuses with the seafloor and turns it as hard as adamantium, and its "mother o pearl" is outright immune to psychic powers, with even soul-eaters being unable to consume it." suggested a while back by Andres110. Should be good for reinforcing armor and psyker-proofing. Could make our Black Ships even better.
Avalanche Shrub - could help in siege warfare and mining.
Ridcully could take a look at Tyranid force composition. Certainly not a wasted action.
Preliminary, but I'd request he ask if HWWO is willing to retrieve Nid bits up to a Norn Queen.
mmm
That we'd probably not do it.
mmm the general probably gets us an idea, but to get detailed info probably requires...well specific info and a biologis examination to learn how best to counter absolutely.
Maybe you can ask Areatha to help out with the vault.Ok, here's my draft plan...
Munitorum
SLOT A - Year 1
-Y1: Djinn Skein Gladiatoria: Military
Void Command
SLOT A - Year 3
-Y3: Shield Capacitors
SLOT B - Year 4
-Y4: Construct: Skeid Military Transport
-- EXPEDITE 4
SLOT C - Year 5
-Y5: Expand Shipyards: Large
-- EXPEDITE YEAR 5
Administratum
SLOT A - Year 1
-Y1: Knight Landhold
SLOT B - Year 2
-Y2: Technological Improvements: (Food)
SLOT C - Year 3
-Y3: Technological Improvements: (Food)
Diplomacy
SLOT A - Year 1
-Y1: Ask Vlad (Anti-Tyranid tactics)
-Y2: Trade Talks (Vanaheim, Build a Black Ship)
-Y3: Ask Vlad (Anything he knows about the Alpha Legion)
-Y4: Re-Examine (Governor Bertil of Vanaheim)
-Y5:
Need a last action. I'm flexible here too.
Arbites
SLOT A - Year 1
-Y1: Expand Psyker Hunters
-- EXPEDITE YEAR 1
SLOT B - Year 1
-Y1-Y4: Greater Psyker Hunting
Y5: Counter-Intelligence
AdMech
SLOT A - Year 2 (Explorator)
-Y2: Special Issue Impaler
-Y5: Gravitic Array: Programming
-- DOUBLE DOWN YEAR 5
SLOT B - Year 3 (Biologis)
-Y3: Fixing the The Flaws of Thunder: Part One
SLOT C - Year 1 (Free)
-Y1: Investigate Battle Automata
-Y5: Technological Improvements: (Advanced Material)
Ministorum
SLOT A - Year 2
-Y2: Expand Witch Hunters
-- EXPEDITE YEAR 2
SLOT B - Year 3
-Y3: On Created Gods
-- DOUBLE DOWN YEAR 3
-Y5: Cleanse World (Moderate)
Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Waaagh Urkozz)
-Y2: Spreading the Word
-- DOUBLE DOWN YEAR 2
-Y4: Greater Divination (Infitrators in the Dragon's Nest)
-Y5:
SLOT B - Year 4 (Tamia)
-Y4: Ward Vault (Dis)
-- DOUBLE DOWN YEAR 4
SLOT C - Year 5 (Aria)
-Y5:
SLOT D - Free Divination
-Y?: Greater Divination (Hive Fleet)
Still need a last action for Ridcully and an action for Aria.
Personal
SLOT A - Year 2
-Y2: Personal Attention: Thunder Warriors: Laying the Path
SLOT B - Year 2
-Y2: Personal Attention: Implement (Psychic Cannon): Naval
SLOT C - Year 1
-Y1: Spend Time With (Syr and Sigmund)
-Y2: Spend Time With (Grandson)
-Y3: Attend Emergency High Council Meeting (LOCKED)
-Y4: Spend Time With (Grandson)
-Y5: Spend Time With (Grandson)
Right, forget me, I'm illiterate.