The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So first of all, congrats to Granddad Rothbart!

Second of all, we need to plan how to make the most out of Lin while there's still time. What are our remaining priorities regarding everything we need Saint Lin to do?

And third of all, I think most definitely, we should find out more about that Hive Fleet. I'm not too hot about warning Chaos, though. Buuuuut...I think I'd make an exception and warn them.
 
since the ork-warleader that was divination-resistant is now dead, we can probably prod the ork-group into whoever we choose.

just reminding people that the orks, well a threat, are a threat to whoever we choose first, and us only indirectly.
 
Munitorum
SLOT A
Y1: Thunder Warriors: Laying the Path

Void Command
SLOT A
Y3: Shield Capacitors
SLOT B
Y5: Expand Shipyards: Large
SLOT C
Y4: Construct: Skeid Military Transport Expedite Year 4

Adeptus Administration
SLOT A
Y1: Knight Landhold
SLOT B
Y2: Technological Improvements: (Food):
SLOT C
Y3: Technological Improvements: (Food):

Diplomancy
Y1: Trade Talks (Vanahiem starts building new Blackships for Telepathica)
Y2: Sound Out (
Y3:
Y4:
Y5:

Adeptus Arbites
SLOT A
Y1-Y5: Greater Psyker Hunting
Slot B
Y1-Y4; Greater Psyker Hunting
Y5: Counter-Intelligence DOUble Down

Adeptus Mechanicus
Tranth
Y2: Gravitic Array: Programming Double Down
Max
Y2: Fixing the The Flaws of Thunder: Part One

Free SLOT
Y1: Technological Improvements: (Advanced Material)
Y5: Technological Improvements: (Advanced Material)

Adeptus Minisortum
SLOT A
Y2: Expand Witch Hunters
SLOT B
Y3: On Created Gods Double Down
Y5:Cleanse World ( Moderate, )

Adeptus Telepathica
Ridicully
Y1:Spreading the Word Double Down
Y3: Greater Divination ( Urkozz Waagh )
Y4: Greater Divination ( Infiltrators in Dragon's Nest)
Y5 Divine Attacks
Free Diviantion ( Hive FLeet)
Tamia
Y4: Ward Vault (Dis) Double Down
Aria
Y5:

Personal
SLOT A
Y2: Expand Psyker Hunters
SLot B
Y2: Implement (Psychic Cannon): Naval
Slot C
Y1: Spend Time with SYr and Sigmund
Y2: Spend Time with Family
Y3: Attend high Council meeting
Y4: Spend Time with Family
Y5: Spend Time with Family

Ok Protoplan will put up my reasons in the morning. As All ways I welcome suggestions if given reasons behind the decision
 
Munitorum
Slot 1 (5 Years)
Year 1 - Djinn Skein Gladiatoria: Military

Best possible upgrade we can get before the Nids hit.

Void
Slot 1 (3 Years)
Year 3 - Shield Capacitors

Slot 2 (2 Years)
Year 4 - Construct: Skeid Military Transport

Slot 3 (1 Year)
Year 5 - Ship Design Investigation (Point defence dedicated escort)

Ship health is next to godliness, get our Skeids up to full and checking out picket ships

Administratum
Slot 1 (5 Years)
Year 1 - Knight Landholds

Slot 2 (4 Years)
Year 2 - Technological Improvements: (Food)

Slot 3 (3 Years)
Year 3 - Technological Improvements: (Food)

Our specific troop doctrine calls for quality over quantity, so let's not stop now. Also I have an allergy to aristocrats. Otherwise, continue food implementation.

Diplomacy
Slot 1 (5 Years)
Year 1 - Trade Talks (Vanaheim (Black Ship Construction))
Year 2 - Ask Vlad (Crash Course in Bug Swatting (Share experience on how to fight Tyranids to incorporate into military education))
Year 3 - Ask Vlad (Assist in counterintel against Alpha Legion)
Year 4 - Make a Request (Everything is on fire, please dear god help (Assistance in upcoming potential campaigns against Waaagh Bloodbusta, Abomination Crusades and Tyranids))
Year 5 - Request Information (Ask Lamia to forge contacts between us and other Avernite peoples)

Prep for everything. Taking suggestions on everything, too.

Arbites
Slot 1 (5 Years)
Year 1 - 5 - Greater Psyker Hunting

Slot 2 (5 Years)
Year 1 - 2 - Greater Psyker Hunting
Year 3 - Counterintelligence
Year 4 - 5 Greater Psyker Hunting

Continue as usual, change up the timing of our counterintelligence sweeps to prevent forming a pattern.

Mechanicus
Slot 1 (5 Years, Free)
Year 1 - Vortex Stockpile
Year 4 - Technological Improvements: (Advanced Material)

Slot 2 (4 Years, Explorator)
Year 2 - Technology Fundamentals: Melta

Slot 3 (3 Years, Biologis)
Year 3 - Regional Survey: Lindon Deepwood
Year 4 - Complete Examination: Invisible Dragon

Gonna sneak in at least one regional survey.

Ministorum
Slot 1 (4 Years)
Year 2 - ???

Slot 2 (3 Years)
Year 3 - On Created Gods - Double Down
Year 5 - Cleanse World (Medium)

Try and redo created gods, not sure on the other action

Telepathica
Slot ??? (Divination)
Year N/A - Greater Divination: Hive Fleet Grábakr

Slot 1 (5 Years, Ridcully)
Year 1 - Spreading The Word - Double Down
Year 3 - Greater Divination: Infiltrators and cults in the Dragon's Nest, send results to Inquisition.
Year 4 - Greater Divination: Waaagh Bloodbusta
Year 5 - Divination: Attacks

Slot 2 (2 Years, Tamia)
Year 4 - Ward Vault - Double Down

Slot 3 (1 Year, Aria)
Year 5 - Research: Deepwood Fairies

Gonna rework this once I know when we need to tutor Alphas

Personal
Slot 1 (4 Years)
Year 2 - Personal Attention (Implement Technology: Harvester Heavy Tank)
Year 4 - Personal Attention (Implement Technology: Ordinatus)

Slot 2 (5 Years)
Year 1 - Personal Attention (Expand Psyker Hunters)

Slot 3 (4 Years)
Year 1 - Spend Time With: Syr and Sigmund
Year 2 - Spend Time With: Grandson (Also Syr and Sigmund, but mostly grandson)
Year 3 - Attend Emergency High Council Meeting
Year 4 - Spend Time With: Grandson

I think that's about it. Still trying to figure out where I should put year 2 and 5 double downs.

Trying a plan again. Let me know if you see any mistakes.
 
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So we probably want to get the Gladitoria before the Tyranids get here, +30 seems really really helpful.
I suppose, but the real question is whether the better armor or the +30 bonus is better. I'm inclined to think the Tyranids will be speced for taking out small numbers of tough enemies and combating enemy self-repair, as they were just fighting Necrons, so maybe the +30 is better?
 
Year 5 - Implement Technology: Solis Obliatum Or Cloaking Fields
These would be Munitorum actions.

Year 3 - Ask Vlad (Hunting Myths (Assist in counterintel against Alpha Legion))
What is "Hunting Myths"?

Diplomacy
Year 5 - ???
Follow up on the Euryale diplomacy from last turn. We want to get contact with the other peoples so we can ask for help on Primordial Sea.

Year 3 - Regional Survey: Tarascon
If we're doing a regional survey, I think it should be on the Lindon Deepwood, which has a 'bigger on the inside' effect.

Slot 3 (1 Year, Aria)
Year 5 - Implement Siren Rune (Rune of Toughness)
You should change this to researching the Shrine Fairies. They have rituals, which would greatly improve our macro psychic abilities, and researching them is the first step to getting those rituals.

Year 4 - Personal Attention (Implement Technology: Codiac Support Artillery)
Ordinatus pls.

Slot 3 (4 Years)
Year 1 - Spend Time With: Syr and Sigmund
Year 2 - Spend Time With: Syr, Sigmund and Grandson
Year 3 - Attend Emergency High Council Meeting
Year 4 - Spend Time With: Saint Lin and Klovis-Ultan (Ask about successors)
All Spend Time With should be on the grandson so we can maximise his stats.
 
These would be Munitorum actions.
Erp, right. Writing this post blood test, bit woozy.

What is "Hunting Myths"?
Again, woozy. I'll change that.

All Spend Time With should be on the grandson so we can maximise his stats.
You should change this to researching the Shrine Fairies. They have rituals, which would greatly improve our macro psychic abilities, and researching them is the first step to getting those rituals.
If we're doing a regional survey, I think it should be on the Lindon Deepwood, which has a 'bigger on the inside' effect.
Done

Follow up on the Euryale diplomacy from last turn. We want to get contact with the other peoples so we can ask for help on Primordial Sea.
Which action do I take for this?
 
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so an idea from discord, both orks and nids make very heavy use of strike craft. We might want to look into the idea of a dedicated anti strikcraft ship.
 
Year 5 - Con

Ship health is next to godliness, get our Skeids up to full and I'm undecided on the implement action, may just change it to a construct.
One thing we've talked about on the discord is doing a Ship Design Investigation. It'd be for an Escort meant to have large amounts of point defence to protect larger ships from strikecraft and torpedoes. Orks and tyranids use strikecraft a lot so it'll help. Both Azgrin and myself are in support of it.

Year 3 - Regional Survey: Lindon
You'll want to change this to "Deepwood", which is a specific, limited part of overall Lindon. As is you'll just be looking at Lindon as a whole, rather than the Deepwood specifically.
 

Ordinatus tend to be one off custom jobs. I'm not sure they are a single tech to implement. That said, the idea of a big expensive, artillery piece that hits like a death strike barrage does have an appeal.

though harvesters would also be useful, they are dedicated anti horde heavy tanks, and we're about to go up against major hoards.
 
Which action do I take for this?
Sorry, missed this question. I think it'd be Request Information (Ask Lamia to forge contacts between us and other Avernite peoples). I think it'll succeed, because the action cost is 144,000 Thrones which is a massive hoard of wealth.

EDIT:
Ordinatus tend to be one off custom jobs. I'm not sure they are a single tech to implement. That said, the idea of a big expensive, artillery piece that hits like a death strike barrage does have an appeal.

though harvesters would also be useful, they are dedicated anti horde heavy tanks, and we're about to go up against major hoards.
As of right now, we can't build Ordinatus, so assuming we need to do an Implement action before we get access to them is sensible, I think.

As for hordes, as other people have noted, we don't know what the new tyranids' specialty is. Might still be horde but might not. Ordinatus can be anti-horde and anti-heavy.
 
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On the anti-strikecraft ship idea, assuming it's escort sized (basically inevitable given what we've seen of the baseline anti-strikecraft capabilities) it should be possible to research, design, and construct a fair number in the next thirty years, as the R&D side is likely to be under five years and certainly under ten.

I would strongly prefer it if we could hold off on investing significantly in that until we verify that the Nids still favor a strikecraft heavy order of battle though. Given the timeline I feel like the delay until next turn once we have Divination data should be a non-issue, and might even let us improve its capabilities against the new Nids in specific by picking armaments and sensor levels appropriate for them.
 
so an idea from discord, both orks and nids make very heavy use of strike craft. We might want to look into the idea of a dedicated anti strikcraft ship.
One thing we've talked about on the discord is doing a Ship Design Investigation. It'd be for an Escort meant to have large amounts of point defence to protect larger ships from strikecraft and torpedoes. Orks and tyranids use strikecraft a lot so it'll help. Both Azgrin and myself are in support of it.
Monk-class escort cruiser-carriers are already extremely efficient providers of AA cover (more than 10x the AA of a frigate). If we want just purely more AA cover build more of them. They'll also have vastly better survivability than any escort class we could dream up.

Also the current naval warfare system doesn't actually count AA against torpedoes. Which is why our external torpedo launchers basically one shotted a fleet.
 
On the anti-strikecraft ship idea, assuming it's escort sized (basically inevitable given what we've seen of the baseline anti-strikecraft capabilities) it should be possible to research, design, and construct a fair number in the next thirty years, as the R&D side is likely to be under five years and certainly under ten.

I would strongly prefer it if we could hold off on investing significantly in that until we verify that the Nids still favor a strikecraft heavy order of battle though. Given the timeline I feel like the delay until next turn once we have Divination data should be a non-issue, and might even let us improve its capabilities against the new Nids in specific by picking armaments and sensor levels appropriate for them.
It'll only be 1 turn to look into the PD Escort design, so it's not a huge loss if the tyranids turn out not to do much strikecraft. If it turns out they do and we delay until the next turn, that's 5 years worth of PD Escorts we miss out on.
 
On the anti-strikecraft ship idea, assuming it's escort sized (basically inevitable given what we've seen of the baseline anti-strikecraft capabilities) it should be possible to research, design, and construct a fair number in the next thirty years, as the R&D side is likely to be under five years and certainly under ten.

I would strongly prefer it if we could hold off on investing significantly in that until we verify that the Nids still favor a strikecraft heavy order of battle though. Given the timeline I feel like the delay until next turn once we have Divination data should be a non-issue, and might even let us improve its capabilities against the new Nids in specific by picking armaments and sensor levels appropriate for them.

it's worth pointing out, orks are also very stikcraft heavy. The design would be worthwhiel either way.


As of right now, we can't build Ordinatus, so assuming we need to do an Implement action before we get access to them is sensible, I think.

hmm, point. i'll ask Durin on discord. The ability to build custom job beyond titan scale artillery pieces would be useful. a volkolit Ordinatus would probably be just utterly disgusting against light units.
 
You guys do know if we design a ship Vanaheim will be the ones to build them since again they significantly outnumber us in shipyards. One turn waiting will not be bad and we will not be building a lot of them since we already have ships with good point defense. Let's wait till we get the information back before deciding on anything.
 
The solution to strikecraft, is more strikecraft.

the thing is, with orks and nids they have more strikecraft than you, no matter what. Trying to contest them in that is trying to match them in their area of focus. Escorts with AA would likely be more useful.

a monk that takes nothing but interceptors brings 60 points of AA. But it attached strike craft, that are going to be walking face first into the giant AA cloud of the enemy strike craft swarm. They likely will not last long. A theoretical PD escort would likely take less AA to bear per slip year but would have better survivability.
 
the thing is, with orks and nids they have more strikecraft than you, no matter what. Trying to contest them in that is trying to match them in their area of focus. Escorts with AA would likely be more useful.

a monk that takes nothing but interceptors brings 60 points of AA. But it attached strike craft, that are going to be walking face first into the giant AA cloud of the enemy strike craft swarm. They likely will not last long. A theoretical PD escort would likely take less AA to bear per slip year but would have better survivability.
The problem with that line of thinking is that escorts last even less time against ork fleets. So shifting from fighters that don't require slip years at all to escorts which do isn't a gain. Replacing fighters is like replacing expended munitions, it doesn't cost us any drydock time.

In the last battle we had with orks we were able to inflict enormous losses on their strike craft and even up the numbers of strike craft in quite short order.
 
The problem with that line of thinking is that escorts last even less time against ork fleets. So shifting from fighters that don't require slip years at all to escorts which do isn't a gain. Replacing fighters is like replacing expended munitions, it doesn't cost us any drydock time.

In the last battle we had with orks we were able to inflict enormous losses on their strike craft and even up the numbers of strike craft in quite short order.
I think Strike Craft are added to Shipyard time. But yes, saying we shouldn't build X because we'll always be outnumbered in X is poor logic. On that basis we shouldn't produce psykers cause the eldar outnumber us.
 
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