- Location
- USA
Would Ophelia +30 to psychic rolls apply to ward vault? If so we may want to put her on that, combined with the learning and control increase she got.
No she's only a skilled artisan which doesn't fall into the main disciplines.Would Ophelia +30 to psychic rolls apply to ward vault? If so we may want to put her on that, combined with the learning and control increase she got.
Tamia is going to do the vault she will have a 76 with a double down.Would Ophelia +30 to psychic rolls apply to ward vault? If so we may want to put her on that, combined with the learning and control increase she got.
Given the distance involved those scouts must take years just to reach the area they intend to search.Currently Nilfheim's scout fleet is keeping a close eye on all naval movements in the region as well as attempting to locate the Hive Fleet Grábakr.
There is a perverse irony in the fact that the 'instant' super soldiers take two decades to produce. Pretty sure Space Marines are actually faster to get from selection to combat ready.
I'm for the Landhold option. The hive note the potential of friction between knights and non-knights while Landhold doesn't. Plus I would sooner have quality and leave quantity to Asgard.
Oh yes, the final annoyance of choosing battleships over Grand Cruisers.On another note Inquisitor Klovis-Ultan suggests that you contact Vanaheim so that work can begin on creating the first Black Ships as soon as the design is finished next year.
Excellent. Expensive, but excellent.
Yeah… nope.Fixing the The Flaws of Thunder: Part One
Time: 22 years
Reward: Detailed information about flaws that Thunder Warriors can develop, determine which if any can be fixed
Well worth doing.
On the one hand we need this done. On the other… Lin arguably has other tasks we need done more.
… the High Council might complain, but I suspect the 'near panic' reactions means if we present this as a fait accompli no one will care much.
We need this done before Lin dies.
Yay.You have recently received news that your daughter Syr is pregnant with your first grandson.
The action is primarily figuring out training for them producing them as we already know doesn't take long, took Maximal about 5 years to make a dozen of them while not understanding the process.There is a perverse irony in the fact that the 'instant' super soldiers take two decades to produce. Pretty sure Space Marines are actually faster to get from selection to combat ready.
In the current game system you're mostly better off just taking a ton of escort cruiser-carriers for AA.6. Point defence ship. A ship loaded up on point defence, to protect itself and larger ships from strike craft, torpedoes, etc. Orks and tyranids use strike craft a lot, so it'll be quite valuable.
...Laser PD? That seems like a pretty basic thing the Imperium would've had. Just assume we already have it and that it's just a normal kind of PD.In the current game system you're mostly better off just taking a ton of escort cruiser-carriers for AA.
I was really disappointed we didn't get any improvements to AA from the conclave. I had hoped to get the laser point defense system that's xenotech in the rogue trader game system.
Sounds like something we could do with Las fundamentals, tbhI had hoped to get the laser point defense system that's xenotech in the rogue trader game system.
...Laser PD? That seems like a pretty basic thing the Imperium would've had.
I was really disappointed we didn't get any improvements to AA from the conclave. I had hoped to get the laser point defense system that's xenotech in the rogue trader game system.
Micro Laser Defence Grid A vastly larger version of the digital energy weapons used by nobles and worthies of the Imperium, the grid is an interlinked network of hundreds of miniature laser turrets scattered across a vessel's hull. The lasers, while not powerful individually, act in concert to shoot down incoming ordinance and small craft. Wall of Light: Increase the ship's turret rating by 2. External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Standard imperial defense turrets are projectile weapons. The basic upgrade is flak turrets which increase turret rating by 1 but reduce sensors. The Xenotech laser grid is +2 turret rating with no penalty....Laser PD? That seems like a pretty basic thing the Imperium would've had. Just assume we already have it and that it's just a normal kind of PD.
I'm actually pretty dubious it's actually meant to be a bunch of digi lasers. Basic ones don't have nearly the range needed and are already pricey, to get some sort of suped up larger version by the hundred would be a bit much for even a rogue trader.Yeah, no way they would've had the schematics for digi weapons.
Investigate Battle Automata- One of the designs provided by Callamus was for a series of Battle Automata, which can be used to provide a powerful, fearless military force. It will take a few years of work for Fabricator-General Scott and Archmagos Prime Sahr to determine how to best make use of them though.
Time: 4 years
Cost: 390,000,000 Thrones, 78,000,000 Material, 7,900,000 Promethium, 850,000 Advanced Material, 950 Exotic Material.
Reward: Plan on how to implement Battle Automata
write in option would work@Durin, with the coming of the tyranids, are we allowed to write in an option to switch to Mostly Volkite or are we locked in to our choice?
We might want to hold off until we get the rough force composition of the incoming Nids; we have no idea how the War in the Void changed them., with the coming of the tyranids, are we allowed to write in an option to switch to Mostly Volkite or are we locked in to our choice?
Both Abomination and orks use hordes of mooks. Honestly, all of our enemies are pretty horde-heavy, just some have more horde than others.The problem I have with switching is that we may be facing a Abomination crusade before Saint Lin dies and a Waagh.
Maybe but I agree with other we should divine and find out force composition before making too many changes.Both Abomination and orks use hordes of mooks. Honestly, all of our enemies are pretty horde-heavy, just some have more horde than others.
Robots would probably be the worst thing to send at the tyranids. They are very highly specialised at killing them.We are about to face an enemy with unending swarms of ground troops. Having our own swarm of non-edible troops to stand in their way and be meat-shields for our more valuable forces seems like something to invest in.
We should try fighting ourselves first. Nids have slow FTL and generally just go from one system to the next. We can afford to fight them on a colony or two before deciding if we need to use a favour.
The Alpha gits can wait. They are a long term problem and we have too many short term problems to care about them. Abomination crusade was a joke.Ok, priorities for divining this turn are Alpha Legion, Grabakr, Waaagh Bloodbusta and potential abomination crusades. Secondaries are probably plans and troop movement for the other regional polities and since it's the only real thing that can go wrong right now, potential nurglite crusades.
2 We aren't short of ground firepower and Ordinatus are likely to be a 'take an action to build one' type unit, at least at first. It would be nice to get but we have other priorities.2. Ordinatus. Ordinatus was one of the techs we got at the Grand Conclave, and would give us a fuckload of groundside firepower.
7. Special Issue Impalers+Fundamentals (Melta). Durin said Melta is a Basic technology, so it'll take 7 years total. Getting melta shells would be very damn good at improving our anti-elite capability. While the tyranids are big on hordes, they also have elites, which need to be taken down.
40 years