The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We should try fighting ourselves first. Nids have slow FTL and generally just go from one system to the next. We can afford to fight them on a colony or two before deciding if we need to use a favour.

The Alpha gits can wait. They are a long term problem and we have too many short term problems to care about them. Abomination crusade was a joke.

2 We aren't short of ground firepower and Ordinatus are likely to be a 'take an action to build one' type unit, at least at first. It would be nice to get but we have other priorities.
7 Except we just took away Impalers from our non-chaff forces. Anything fighting elites should already have better.


@Durin
1 What are our proposed Thunder Warriors armed/armoured with?
1. Helguard tier equipment
 
2 We aren't short of ground firepower and Ordinatus are likely to be a 'take an action to build one' type unit, at least at first. It would be nice to get but we have other priorities.
7 Except we just took away Impalers from our non-chaff forces. Anything fighting elites should already have better.
We are short on Ordinatus-grade firepower. Generalising all forms of ground firepower as the same is wrong. I will tell you of a thing that happened in canon. The tau were fighting the Imperium. The Imperium had Titans and the tau didn't. The tau had tanks. The tanks were very good tanks, and were more cost-effective than the Titans, but they weren't Titans. As a result, the tau were losing. To stop losing, the Tau made their own Titan equivalents and started winning.

As for impalers, I don't think you understand what I was suggesting. I'm not saying we should arm them with impalers with ordinary ammunition, I'm saying we should arm them with impalers and melta ammunition. Melta is extremely good anti-armour, better than plasma and neutron. Its failure is its short range and low rate of fire. Giving it the range and rate of fire of an SI impaler would fix those problems. Melta ammo impalers would be amazing against elites.
 
Oh right, should really divine the inflitrators in the Dragon's Nest, especially since imagine that Gene-stealers would count as such as well.
 
In the current game system you're mostly better off just taking a ton of escort cruiser-carriers for AA.

I was really disappointed we didn't get any improvements to AA from the conclave. I had hoped to get the laser point defense system that's xenotech in the rogue trader game system.
We already use highly advanced DAoT laser point defence systems, that's why our ships had more than double the AA rating of ship of the same size in Abom crusade fleet.
The final weapon system of interest in the Well of Urd is the laser defense grid, an interlocking network of lasers capable of shooting down Attack Craft and Torpedoes far more effectively then modern point defense systems. Archmagos Tranth tells you that this system is remarkably simple and that he will almost certainly be able to copy it, though without the Machine Spirit of The Well of Urd to guide it this will not too much better then its modern equivalents.
Point Defence System: The Anceint Defence Cruiser has a Laser Defence Grid mounted on it that seems to be a scaled down version of the one mounted on The Well of Urd. Archmagos Tranth tells you that this system also includes designs for targeting Cogitators that will allow it to operate at near full capacity, allowing ships defended by it vastly superior point defences that have the range to support nearby starships. Archmagos Explorator Tranth tells you that it will be easy to both include this system in future ships and to refit current starships with it.
 
I wonder if Avernites in particular will get a bonus fighting Tyranids. Tyranids use a lot of toxins and spore attacks. Avernites have a much greater poison resistance and immune system than baseline humans.
 
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That's not at all what I'm talking about. That's just the bonus from fighting Avernus wildlife and having experience against them.

I'm talking about how Avernites were developing into an abhuman race characterized by faster reaction times, lighter sleeping, and toxin resistance.
 
Stop the Clock
Sequel to Finding the Rhythm
Written by @PoptartProdigy

@Durin
-----------
Stop the Clock


The next step is harder.

There is not much rhythm in a stasis shell. Rather the opposite, really. Ophelia, having just gotten used to listening to the music of reality, snags badly when set the task of making that music stop.

This time, her teachers are of little help. While Grandpa Munstrum, in particular, managed to coach her to her initial understanding of these arts, his advice is less helpful as she moves away from precognitive arts. By now she has internalized the idea of the rhythm. It underlies everything she does.

And...

Ophelia focuses on the clockwork device in front of her, reaches out a hand, and, listening to the melody of creation, drags through her connection to the Warp a command for that melody to cease.

And it does nothing.

Ophelia releases an explosive breath, staring at the clockwork device. It merrily ticks away, unperturbed by her attempt. With a frustrated grunt, she flicks her hand and smashes it to pieces with a telekinetic burst.

"Stupid machine," she grumbles, folding her arms as the pieces rattle to the floor. Immersed in the Warp as she already is, she hears its melody patter out and go silent in time with the more mundane sound of metal rattling on the ground. For a moment, she enjoys the silence, but soon enough, she grows restless. Twitching her fingers, she lifts up a cog from the machine and starts jerking it around, watching it sail through the air even as its renewed melody sings in her ears.

The problem facing her is intractable, and that frustrates her more deeply than she would willingly admit to another person. She has grown used to being able to master these abilities. Not without effort, to be sure, but she has worked years at this to no avail. She's running straight into the problem of expert fields: you need another expert to become an expert, and masters of time magic are few and far between. None have the time free to willingly spend it on her. All of her teachers who are willing to help are cross-applying general principles from their own work.

It helped her break into the field in the first place, to be sure, and she will be forever grateful for that, but the fact remains that she now has passed beyond the point where they are able to help. Grandpa Munstrum can help with precognition. Mother can give advice on how to work with music. But taking that music and grinding it to a halt is something that does not come naturally, and the metaphors Ophelia uses to relate the issue to her family start to break down at that point.

Ophelia lets her thoughts drift as she plays with the cog. If she had to describe it to a layman -- and she wouldn't, not happily, given how frustrating that discussion would quickly become -- she'd say that it sounded like a flute. No, something higher-pitched. Picture-something?

She snorts to herself. Mother would yell at me for messing up an instrument's name, she muses, keeping half an, "ear," on the sound the cog's motions make through the Warp. "I raised you better! How could you disgrace the musical education I gave you like this?"

She laughs quietly to herself. No, no she wouldn't. She looks up at the cog and jerks it to a halt for a moment, hearing the music cease on a high note. She smirks. "If only it were that easy." Then she lets it drop, and its music resumes in a precipitous plummet that sends it clattering to the floor before falling silent. Ophelia sighs and steps over to the cog. "Great. Now I've gotta clean this up." She picks it up. "You. You are pretty. But troublesome."

It sings in her ears as she tilts it back and forth. She amuses herself for a moment by pausing and restarting its motion over and over, listening to the song stutter. Stop and start, stop and start, stop and-

Ophelia stops again, staring at the cog. "...no." She wiggles it; its song restarts, climbing to a point of tension before she stops it again. She then twitches it once more, and the tension releases on a clean resolution. Ophelia closes her eyes. Mother, I'm sorry for thinking your lessons couldn't help me, here.

She tosses down the cog and steps back before waving her hand and sending the leftover pieces of the machine clattering all over the place. She watches them dance and listens to their song as it builds to a whimsical crescendo, and again throws out her arms. I am not trying to stop the music. Just trying to give it a bit of a...

She digs deep into the Warp and sends power outwards in a sphere, imagining herself as a conductor throwing her arms wide to hush an orchestra.

The pieces still and fall silent; their motion halts; their song fades.

Ophelia allows herself a somewhat annoyed smirk. ...rest. Yes, a rest. The answer was basic musical theory. Mother is going to laugh.

With a flourish, she lets the movement resume, and the pieces come to a halt as the song pitters and patters its way to an almost laughing finish. Ophelia sighs, sweeping them up. She's going to be insufferable. I wonder how other people visualize these things?

Despite her mild annoyance, however, she works with a self-satisfied smile on her face. It will be quite some time mastering this new ability, but she finds it not pretentious at all to celebrate gaining it.
 
We are short on Ordinatus-grade firepower. Generalising all forms of ground firepower as the same is wrong. I will tell you of a thing that happened in canon. The tau were fighting the Imperium. The Imperium had Titans and the tau didn't. The tau had tanks. The tanks were very good tanks, and were more cost-effective than the Titans, but they weren't Titans. As a result, the tau were losing. To stop losing, the Tau made their own Titan equivalents and started winning.
We have several combat capable Alpha Psykers. We have dozens of combat capable Beta Psykers. We (Asgard) have an abundance of Knight Titans. We have an abundance of super-heavy tanks. We have a significant number of Deathstrike missiles of various types. We have a limited but replaceable supply of Titans.
We are Not! lacking in ground based firepower of any kind.

As for impalers, I don't think you understand what I was suggesting. I'm not saying we should arm them with impalers with ordinary ammunition, I'm saying we should arm them with impalers and melta ammunition. Melta is extremely good anti-armour, better than plasma and neutron. Its failure is its short range and low rate of fire. Giving it the range and rate of fire of an SI impaler would fix those problems. Melta ammo impalers would be amazing against elites.
1) You have no clue how effective melta rounds would be and can't unless we spend seven years on a potentially worthless action.
2) I fully understand what you are proposing and I strongly object to us spending jet more time and resources re-equipping troops we just re-equipped with better guns.
3) The only troops we have that still use Impalers are comparatively low quality troops we do not want anywhere near enemy elites.

But the trust does. Not ever planet goes to the extreme we do most oof them use the impaler as thier main weapon and so does the militia.
We don't want Midgard troops fighting enemy elites either.
 
We are Not! lacking in ground based firepower of any kind.
We are short on Ordinatus-grade firepower.


1) You have no clue how effective melta rounds would be and can't unless we spend seven years on a potentially worthless action.
2) I fully understand what you are proposing and I strongly object to us spending jet more time and resources re-equipping troops we just re-equipped with better guns.
3) The only troops we have that still use Impalers are comparatively low quality troops we do not want anywhere near enemy elites.
Given 2 and 3, I am going to assume that reason isn't a particularly major component of your arguments. I'll stop now.
 
On another note should we maybe consider a fanning the flames option to prevent the Orks from uniting for at least a few more decades until the Nids get to them? Seeing as Ridcully actually improved thanks to his mission regarding Isha it doesn't seem like it would hurt.
 
So I'm just kinda curious, man to man, how do our soldiers stack up to other parts of the imperium. Are we still the shining beacons of ass kickery that we were when it was just the nine worlds or do we need to go and reclaim that distinction?
 
So I'm just kinda curious, man to man, how do our soldiers stack up to other parts of the imperium. Are we still the shining beacons of ass kickery that we were when it was just the nine worlds or do we need to go and reclaim that distinction?
We're ahead, except for the Byzantine Marines.
 
So, thoughts on the turn and general things.

Saint Lin's trait progression was expected. At least the year reduction for actions is a boon. If we want to send him offworld for clearing out the rest of the Medium taint worlds now is very much the time, given that his health is only going to decline further from here and the neighborhood is likely to get a LOT more dangerous shortly.

That said, I personally see more value in ensuring we get all feasible research-oriented options done. An order focused on cleansing taint is quite likely to be enough to make it possible to settle the currently medium-taint worlds in a few centuries, and until then we have the Light worlds to settle and Dragon's Nest to modernize. We are far from reaching the point where I'd be comfortable extending our reach, especially if we're likely to face significant infiltration threats going forward.

On the research stuff, I see a lot of people viewing the Primordial Sea option as a last hurrah sort of deal. I'd like to argue against that. It is entirely possible that understanding it will unlock learning about other fundamental layers of reality or actions more tailored to how to recognize, counteract, and/or combat its malignant influence on things. With two DDs on it as well as any marginal bonuses we can get on it the odds of failing isn't bad, and the wording suggests that while failing is not a good thing, it will not necessarily have any consequences. While I absolutely agree we should only take the action with maximum bonuses we can scrape together in a timely manner and should go for less dangerous stuff first, we should take it early enough that a retry is possible if he fails and nothing particularly bad happens or to have a good chance of being able to do follow up research on anything discovered.

Another thing that would be nice to do while Lin is still around is Chaos counter-frequencies. Unfortunately Telepathica actions are still quite tied up and we still need the fucking vault done.

Despite there being a good argument that most of our immediate threats make significant use of lightly armor chaff, I'd still prefer to keep the arming action for our Helltroopers as is. All of them still have well armored elites, and in Trust-scale combat our Helltroopers will be needed/desired for elite culling duty. Besides, it's not like the Pulse Rifle is bad against hordes—the Helltroopers armed with them will merely be of average use against them, while the Volkite armed ones could be all but useless against particularly well-armored foes.

I'd like to put forward the suggestion to have Tranth start working on the Grav command battle ship programming. While the current option only covers Avernus, it looks like a proof of concept that will allow other systems to be programmed in more easily. While it's hard to say how well it will work against the Nids given how far they've come since we last saw any, so long as they don't have a significant edge in Void maneuverability and the like I see it as having a real type advantage against slow-moving fleets that are otherwise vulnerable to harassment—a category that includes Orks and Chaos as well. His other research options right now don't seem to provide much of any near term force multiplier effect.

Be kinda hilarious if we managed to get the Orks, Nids, and an Abom crusade all slugging it out over Avernus for the honor of trying to kill us. Well, minus the Nids, but they'd be attacking the others more because they were in the way and the traditional response to an obstacle for them is to bull right through it.
 
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