The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
BTW valuable info from Discord.

The Nyne think they could create a self replicating anti nid poison if provided with sufficient samples.

So yeah lets get samples.
How long would it take for the 'nids to adapt to this?

Because while anti-nid poisons are common, long term ones seems much more... unexpected. And likely to end badly unless it's one of those poisons that's able to eat through Necrodermis, like what the Dark Eldar have.
 
How long would it take for the 'nids to adapt to this?

Because while anti-nid poisons are common, long term ones seems much more... unexpected. And likely to end badly unless it's one of those poisons that's able to eat through Necrodermis, like what the Dark Eldar have.
Very long and it would be extremely effective because the Nids are completely spected and adapted to Necrons right now not to fighting the other factions.
 
I would point out that a big hope in the medical industry is that a recent invention/discovery of the use of specially breed/created/whatever virus's can be used to kill otherwise "immortal" anti-biotic-immune bacteria......the really cool thing about it is that they believe that the only way for immunity to the anti-bactaria virus to exist is for it to give up immunity to anti-biotics

so multi-pronged bio-attacks are likely to work on alot of things.
 
I am reasonably sure I remember Durin saying that we would need to do fundamental of Psy-Throne mechanicum to figure out if Psy-Titans are possible.
 
Red Iron Charm
Written by @Reynal

@Durin
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Red Iron Charm

It was funny, mused Ophelia as she drew blood from her arm in what had quickly become a daily ritual (albeit a small r ritual as opposed to a Ritual ritual), just how much and how quickly a project could grow. Sure, it made sense when you thought about it. A single discovery or positive result could easily open up several new avenues of research, while failing to make a breakthrough generally meant the project would be continued so long as it was judged promising enough. As both success and failure would often result in either the project continuing or a continuation project, expansion was all but inevitable. Still, that explanation alone failed to capture or explain the speed at which the rate of expansion could balloon.


Take her current work, for instance. It had actually started as an initial investigation of the psychic and Warp-reactive properties of common materials, to form a baseline and give direction for future investigation (and hopefully implementation) for projects like Ridcully's Warp Echo research and the ongoing probing into conceptual bonding. See, for practical purposes materials were relatively neatly divided into Warp-reactive, Warp-transducing and inert (with the word relatively being key, as nothing seemed like it could be that easy for practical application of psychic phenomena), but in reality there was damn near nothing that didn't react in some way to Warp energy. The best easily understood analogy she could come up with (useful for explanation purposes only, naturally) was that it was like electrical conductivity. Materials could be divided into superconductors, conductors, and insulators fairly easily, and knowing which one it was told you a fair amount about how good an idea it was to route a few megawatts through it or use it to poke a high voltage contact. That said, every (known) superconductor had a breakdown threshold, and even the best insulators were not impermeable to electricity. While Warp-reactive materials had far more variables to account for in their use, the same principles held true in that nothing was totally unreactive—at least to the best of their knowledge—even if a lot of stuff seemed that way, some materials were identifiably but not massively affected by the Warp, and some materials had massive and obvious reactions and interactions with Warp exposure.


For obvious reasons most prior interest (and thus research) by the Telepathica was focused on the Warp-reactive materials. While it wasn't impossible per se to enhance useful traits to a useable level in less reactive materials with currently known techniques, generally speaking it was far from economical to do so—especially given the plethora of novel Warp-reactive materials on Avernus to work with. Of course, if the other research bore the expected fruits, the cost-benefit analysis there was going to change drastically. Having preliminary research done on more of the effects and traits of the slightly Warp-reactive materials would then drastically reduce the timeline for turning those advancements into more tangible improvements for the many psykers fielded by the Trust. And, as it turns out, an Alpha level psyker with good control, an affinity for all of the practiced disciplines, and a solid theoretical base is invaluable for such a project. By flooding a sample with massive quantities of undifferentiated energies even minor Warp-mediated effects would become obvious. Well, obvious for a certain value of obvious.


Nothing with the Warp was simple or easy. The fact that Ridcully had discovered that the latter was literally a law hadn't surprised anyone one bit.


That had been the project. Technically it was still the project. It had just spawned a new project when the properties of iron had been tested (simple materials accessible to low technology civilizations were prioritized for testing, as the research into the power of belief suggested they were most likely to have gained meaningful resonances).


Iron was interesting. That is, it had an interesting set of Warp-mediated effects. It had a grounding effect on free Warp energy, it impeded directive flow effects (for the mind-blind, think of it as acting like a rock in the middle of a stream. Except due to the grounding effect, it was a rock that ate water), and was (unsurprisingly given the previous) a minor Bane towards creatures formed solely of the Immaterium. All potentially useful in isolation, and even more potentially useful in conjunction. The problem, though, was that all the effects were extremely minor.


There was one last effect, though, that was a potential game changer. It was a meta-effect of sorts, a type very rarely found, which increased its 'iron-ness' in response to increasing Warp saturation. Not by very much, but it opened possibilities. By pulling every compatible and not horribly stupid trick in the book, it should be possible to make an iron amulet that would be able to bootstrap its otherwise minor effects to a useful level with enough Warp saturation.


The key word was, of course, 'should'. A proof of concept was needed to justify any further development without a compatible breakthrough of some sort. Ordinarily not something she would be too concerned with, as that could be passed along to someone else, but the particular combination of properties made it look like a good amulet for her to have, especially as there was currently no one in the Trust able to provide the kind of Warp saturation she could.


Normally the gear used by psykers of her level was manufactured by artisans of higher skill than her. However, gear made with the proper type of techniques by an artisan for themselves more than bridged that gap. For most items. Mostly.


Psyker stuff was complicated.


Anyway, between this fact, her research interests, the practical considerations, and the need to get something of the sort done regardless (for SCIENCE!), the bulk of the task of putting together a functional proof of concept fell to her. And, in what she was willing to admit was fairly typical for herself, she took the task and went more than a bit overboard with it. If she was going to spend the time on it anyway, she might as well do it to the best of her abilities and practice some relevant skills, right?


The key to the series of techniques she was putting together to both strengthen the effects of the natural Warp properties of iron and to maximize the benefit she would gain from the amulet as its creator was in tying the narrative of its creation as closely to herself as possible. It had taken a fair amount of planning, as well as pestering Areatha for advice (you could learn an awful lot from her experience as long as you chose your questions carefully and she remained unaware she was actually teaching you something. One hair of instruction on her part though was all it took to send it spiraling into incoherence), but she'd put together a process that would hopefully accomplish said goal. Hopefully. Otherwise this was going to be a huge amount of bother for nothing.


The focal point of the working was the source of the iron to be used. Her blood. Drawn willingly from herself, by herself each day, a bit over ten milliliters in volume each time. Low enough that her natural regeneration could keep up, high enough that over the course of a year and a day she would have gathered as much blood as would normally be present in her body. At the end of each week she with her own power would pull the water from the blood, leaving behind a solid mess. Each month she burned down the collected and dried blood to ashes, and through her arts pulled the iron from them. And when the year was done the metal would melted for the first time since being drawn out and be used to form the amulet she had made. Drawn daily, condensed weekly, purified monthly, and completed into unity as the year is born anew. It had a heavy weight of symbolism, as much a component of a properly crafted psychic artifact as was the design itself.


Sure, she was a biomancer, she could have cheated and sped her healing. Gathered blood would have dried on its own, and the Mechanicus had countless easier techniques born of their technological and scientific prowess to refine the iron from the blood. Each would have extracted a cost on the final product, though—too impersonal, too passive, too easy. The reduced vitality, the involvement, the effort, for all that none had required them, the unasked sacrifice lent weight to the actions, weight which enhanced the slight effects of the iron and deepened the connection between it and her as its creator. At the end of the year she would have several precious grams of virgin iron drawn from her body and cleansed of further connections by flame (a very important step given the existence of an extremely hostile God of Blood).


Compared to all this the design of the pendant itself was almost an afterthought. Key word being 'almost'. The full plan was yet to be finalized, but was coming along nicely. Some mindbending and headache-inducing conversations with Areatha had given her a very promising lead on how she might eventually be able to incorporate a bridged Rune of Warding and Rune of Protection, at least once her mother finished her study on those. A pain to implement in the future, sure, but likely to synergize extremely well with the more general negation/grounding properties of the iron. Until then, a more simple Rune of Protection grouped with lesser runic script, designed to provide framework, support, and enhancement for the identified properties of the iron would suffice, with a few carefully curated supplemental materials to aid in bringing out the full potential of the iron itself. Unless she got a better idea before build time, in which case all bets were off.


Far from just a potential proof of concept for the properties of iron being harnessable with current techniques in psychic crafting, this would be a psychic masterwork to match any that has yet been produced by mankind on Avernus to this day!


Hopefully she wouldn't burn it out. So many things were just so fragile when it came to the full might of her powers, and molten metal infused with crystalline shards stung pretty badly when they exploded.
 
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Greater Divination (Trust's next Enemy)- High Grandmaster Ridcully is more skilled at seeing the present as he is at predicting the future. This allows him to gather a good deal of information about the galaxy using his powers. Possible focuses are the condition of races or organisations, the balance of power in Segmentums or even the activity and compositions of pantheons of gods.

Time: 1 year. (can only be taken once per turn)
Chance of Success: 10%

Cost: 4,000,000 Thrones
Reward: Information on focus. The narrower the target the more information.

Complete
year four roll d100=88+49(control)+110(Traits)=247: Greater Critical Success

High Grandmaster Ridcully spent a year attempting to determine the Imperial Trust's next great enemy. He found that it is one of half a dozen Tyranid Splinter Fleets that will soon break though the Necron blockade and come up from above the galaxy. This means that they will eat their way though Amir-Ka and Ironbusta's Domain before they reach the Imperial Trust. According to Ridcully Amir-Ka has two decades until the first fragments of the fleet hit it, and is likely to stand for less then a decade before being consumed.
Change of plan! You get a Volkite, and you get a Volkite, everyone gets a Volkite weapon!
What about our raisin deficit?
 
I want psi-titans so bad....in-fact.....

Imma just say it now. my personal end-goal for this quest is for us to get and deploy, at least one emperor-class psi-titan on the enemy's of the emperor.
 
Long term project that may or may not be possible depending if we want to strap a bunch of psykers into a battery to power the thing.
no no, this is not a "project" in my eyes...this is more like the end-goal of the quest.

saving the galaxy comes second....in fact, it quite literally comes second since having a emperor-class psi-titan seems like it would beat anything short of a greater deamon of khorne into the ground....and maybe even the weaker specimens of them too.

on a different note, I just realized that the different ideas that we have about our knights/titans means that using the right kinds of psykers becomes incredibly important for which kind of knight you put them in.

putting a pyromancer in one would work best in a front-line type of knight while one good with illusions/skulduggery is best put in a knight good for infiltrating and tactical area-annihilation....both for normal synergy-reasons but also because the narrative for it would be better.

oh ...hey! now we can talk about the narrative of things IC!
 
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Zuntîram's World
@Durin
-----------
Zuntîram's World

Overview

Zuntîram's World is the unimaginative name of the world in which the earth god Zuntîram calls home. It's an autonomous planet within the Kingdom of Bel-Caerel, situated in the bottleneck separating the Kaerae Worlds from the wider Kingdom.

Zuntîram's World is perhaps the second most strategically valuable planet in the Kingdom after Caerel itself. It's not only the home of a god, it's also among the most industrious planets in the Kingdom. As a result, the planet has been extensively fortified over the centuries.

The planet is very heavily populated. Its strategic position means it's very safe from attack and it's common for refugees from outside the Kingdom to be rerouted to the planet if it has space at the time. Most of this population lives underground; its surface is largely reserved for agriculture and fortifications. Hydroponics and food shipments also help feed the world.

As with most planets that have a god permanently on its surface, Zuntîram's World produces a prodigious amount of psykers. While many of its psykers do become battle psykers by affinity, most of them are dedicated towards civilian duties. In particular, sanctionites are skewed heavily towards practising of a psychic discipline called Kamon, which deals with the creation and alteration of metals, minerals, and crystals.

***
Kamon

Kamon is a psychic discipline first taught by the Titan of Earth himself to his new mortal followers. Kamon works with and can create physical materials, materials made purely out of psychic energy, and alloys of both.

The four main forms of Kamon are Creation, Transmutation, Enchantment, and Bondage.
-Creation governs the creation of materials.
-Transmutation governs the changing of one material to another, or of changing the form of a material.
-Enchantment governs the alteration of a material's properties.
-Bondage governs the mixing of existing materials.

One principle of the Kamon discipline is the Scholastic Law, which relates to the place of mundane knowledge in the art and science of Kamon. Some physical materials require a grounding in the physical sciences to work with. These materials are those that don't feature prominently in the minds of the galaxy's denizens and thus have very little presence in the Warp. Terbium and tungsten are examples of such materials. Other, more memetically endemic physical materials such as silver, gold, and iron don't require scientific knowledge to create or alter with Kamon, but it does help.

Aside from Kamon's obvious civilian applications, it can also be used in battle. Common applications include transmuting one's own skin to stone or reducing an enemy's wargear to rust. Battle applications of Kamon are not subject to the Scholastic Law.

The discipline's greatest limitation is that it cannot be used to actually shape the materials it works with. It is the discipline of alchemists, not artisans. While Zuntîram's World does have a tradition of psychic artisanship, it's is not as developed or potent as the tradition passed down by a literal god of its art. Zuntîram's hope is that one of his people develops sufficient skill in artisanship to be worthy of elevation to godhood.

***
Kamon Materials

Silverine - Silverine is a Bondage of silver and steel. It combines the physical excellence of steel with the anti-impurity properties of silver. This makes weapons constructed of the material strong against not only witches and daemons, but mortal cultists as well. Silverine is among the most common of Kamon materials and is ubiquitous in elite forces equipped to combat the Great Enemy.

Saratea Glass - Saratea Glass is a Transmutation of a very specific type of flesh grown in bio-labs. Vessels made of Saratea Glass shatter when poisoned liquids are poured in them, making an assassin's work more difficult.

Zuntîram Steel - Steel, enchanted to a very high level of quality. Simple to make by Kamon standards.

Sunstone - Sunstone if the first successful attempt to permanently Transmute Ilfeliare's power into physical form. It is a Warp material and thus requires a constant influx of psychic energy to keep it manifested in the Materium.

Ithilmar - Also known as the Bane Gold for its effects on the flesh, Ithilmar is an alloy of sunstone and radium. Ithilmar shines a pale, unnerving shade of gold and is used to create very potent, life-cleansing rad weapons. Ithilmar weapons are particularly effective at sterilising the rotting flesh of the unclean.

Insulead - Lead that's been Enchanted to insulate against psychic energy just as it insulates against radioactive energy. (Though not to the same degree.)
 
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no no, this is not a "project" in my eyes...this is more like the end-goal of the quest.

saving the galaxy comes second....in fact, it quite literally comes second since having a emperor-class psi-titan seems like it would beat anything short of a greater deamon of khorne into the ground....and maybe even the weaker specimens of them too.

on a different note, I just realized that the different ideas that we have about our knights/titans means that using the right kinds of psykers becomes incredibly important for which kind of knight you put them in.

putting a pyromancer in one would work best in a front-line type of knight while one good with illusions/skulduggery is best put in a knight good for infiltrating and tactical area-annihilation....both for normal synergy-reasons but also because the narrative for it would be better.

oh ...hey! now we can talk about the narrative of things IC!
If we want an Emperor-class psi-titan can we get one that's not just powered with a battery full of psykers. Instead have one that utilizes psykers in a less terrifying way. I'm sure Tranth would love to come up with the blue-prints for such a thing.
 
If we want an Emperor-class psi-titan can we get one that's not just powered with a battery full of psykers. Instead have one that utilizes psykers in a less terrifying way. I'm sure Tranth would love to come up with the blue-prints for such a thing.
meh, sure. It would be nice to not have our titans slowly rebelling against itself.
 
How long would it take for the 'nids to adapt to this?

Because while anti-nid poisons are common, long term ones seems much more... unexpected. And likely to end badly unless it's one of those poisons that's able to eat through Necrodermis, like what the Dark Eldar have.
Dunno.

This is theoretically an adaptive self replicating poison designed to target them physically and their mental connection, it could be instantly, or they won't be able to at all going by dawn of war II.

Except that there are other biologists in the Trust who do not have access to Avernus and thus do not have a million year backlog of Old One lab results to go through. Niflheim knows a thing or three about genetic tinkering. Either use Diplomacy or at the next High Council meeting ask them to do it.
Actually to our knowledge Nilfheim doesn't know much about genetic engineering, just that they had designs for old dark age machines, it was Helheim that did all the genetic engineering including the Jotun and the Nilfar.

I doubt very much they've got much outside of "is it blank? No well sorry can't help."
 
Why not spend all of their debt with us for maximum Thrones? Seriously, this pattern where we buy insufficient Thrones so that we're forced to spend an action getting more later is dumb. We should just get all the resources we need right now so that we save an action.

One thing is that we have used midgard credits to bring down debt with our other trade partners in the past (including the one that we have interest payments on our trade credits). Also I did put another plan together based on maxing promethium sales to midgard that is not that far behind in thrones per turn with the going into debt plan.

Max metal, no promethium we get 395.4 billion a turn on top of current income.
Some promethium is 447.4 billion a turn and is designed to keep us around a net 0 promethium income per turn after action costs (used net income from turn 126 results)
Max promethium is 484.1 billion a turn and will cause us to use a lot of promethium income dropping us to about 12 billion before action costs each turn which will require use of our reserves most if not all turns.
The above three all do not incur debt to midgard.
The 4th plan is based on having 100 billion a year or 500 billion a turn and does so by taking max promethium and then going into debt with Midgard so that we can hit that 500 billion a turn. Some promethium is 52.6 billion less a turn, max promethium is 15.9 billion less a turn in comparison. Max Metal is not one I favor at all as over 100 billion less then the debt plan and 52 billion less then the some promethium plan.

@Durin
1. This is for Lin's reroll of created gods, does Areatha's bonus not apply to rerolls? Dunno if the +10 changes anything, but I figured I'd check.
Based on the roll results Aretha's bonus was included in the actual number just not written down, probably a copy paste issue.
 
The third law is far harder for him to to put words. He calls it the law of narrative and tells you that it means that it has several effects, all of which result in making things more likely to happen as they would in a story. These effects leak into the Materium as well and are so pervasive that they are hard to see. This seems to bend the fate of great heroes, allowing them victory after victory until they fall in a heroic last stand or meet someone with a greater story behind them, as well as many other effects that are so commonplace that they are just how the world works.
How meta.

A bit over a year ago Grandmaster Arias second attempt to Ward the vault under Dis failed. This time while she managed to prevent the wards from interfering with each other it came at the costs of weakening the overall strength of the Wards, which is unacceptable. It seems that creating flawless wards is harder then was believed.
Well ****. Have we ever failed this badly before? Two decades of extremely valuable Telepathica time down the drain, even if we finally succeed this time...

High Grandmaster Ridcully spent a year attempting to determine the Imperial Trust's next great enemy. He found that it is one of half a dozen Tyranid Splinter Fleets that will soon break though the Necron blockade and come up from above the galaxy. This means that they will eat their way though Amir-Ka and Ironbusta's Domain before they reach the Imperial Trust. According to Ridcully Amir-Ka has two decades until the first fragments of the fleet hit it, and is likely to stand for less then a decade before being consumed.
We need to start building anti-horde everything.

If we knew, we would have picked 3/4 volkites probably. Oh well.

Could we lure them to Avernus somehow I wonder...

Four years ago Archmagos Biologis Maximal finished his initial examination of Thunder Warriors. He tells you that the Thunder Warriors seem in many ways to be a less refined version of Astartes, and that their process mimics the Gene-Seed of the Adeptus Astartes in many ways. However it is less refined, and gives greater boosts to strength and toughness at the expense of life-span, with Thunder Warrior degrading after two centuries even with large quantities of Juv-Nat, and at the expense of the more subtle enhancements that the Astartes benefit from. In particular a Thunder Warrior will take centuries to fully adjust to the increased speed that their mucles can provide, and until then will be able to move faster then their reactions can keep up.

While Archmagos Tranth can understand why Corax never developed Thunder Warriors further, in many ways they are inferior to normal Astartes let alone his Trueborn, they could be of some use to the Imperial Trust. In particular it is possible to use the Thunder Warrior process on a warrior until their early twenties, almost a decade after it is possible to begin implanting Gene-Seed, and a new Thunder Warrior will be combat ready within a year. This will allow you to quickly induct large numbers of Thunder Warriors if hard pressed, creating powerful units in short periods of time. Thunder Warriors also have a level of resistance to Warp effects, though not as much as Astartes, which when combined with their strength and toughness makes them potentially a powerful new form of psyker hunter.

According to Archmagos Biologis Maximal it may be possible for him to improve on the Thunder Warrior process, but it would take decades of study for him to know one way or the other and probably over a century more to carry out any changes. He tells you that while incomplete and designed to be quickly carried out the Thunder Warrior creation process is still a work of the Emperor's mind, and is almost impossibly complex.
About exactly what I expected.

Now back to our precious wildlife research. Those beasties with a peace aura that predators avoid seem like a very good idea.

Over the last year Jane has managed to locate and destroy the cell of spies that came so close to success a few years back. While she is confident that she wiped out this cell she is sure that more will come, given that she manged to determine that they were agents of the diabolical Alpha Legion. It seems that recent events have brought attention to the Imperial Trust that you can little afford.
Well then. Perhaps it is time to show the Alpha Legion that even when acting through a couple dozen cut outs, messing with us is not safe?

Lets sic Rids at them.
 
So for our plan makers. One of the biggest issues we will have in the void is the sheer amount of strikecraft/torpedo equivalents (if the Nids developed those over the past millennia) they will be able to throw at us. As such I recommend we take a page out of Deus Ex Mechanicus's anti Tyranid playbook and use one year of void actions to commission the Bane Class Frigate.

The Bane class is basically an escort with almost all weapons removed so it can mount an obscene level of Point Defense. Such a Ship is missing from our line up and if we don't design it I can promise our repair bills will not be looking good.
 
It looks like we'll probably have to offer to help (eww) Amir-Ka by helping to burn up the first splinter fleets that arrive. Because we want to minimize the amount which they can snowball.

Such help would probably cost relation points. And we don't really have protection from backstabbing or chaos exposure simply by being on chaos worlds defending them.
 
if these splinter fleets come from the void then they would lack some of ground units they have gain from this galaxy
 
@Durin
1. Is an alliance or agreement with a Chaos polity innately corruptive? If so how corruptive?
2. Are the Eldar already diverting some forces and attention to this particular Nid problem?
3. Do we um, know exactly what happens when the Tyranids go up against Orks?

Cause I am 99% sure we'll agree to help Amir-Ka with the incoming Nids problem, if only so they don't eat everything in the sector. Or at the very least slow down their eating of the sector.
 
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