- Location
- To the left. No, not there, the other left.
Though if do the design study it should be PD escort cruiser IMO, they have much better survivability against light elements per dock time.
Ordinatus UlatorInstead of measuring the shot normally, you place a Massive Blast marker so it touches the Ordinatus' hull, and move it forward in any direction from its firing arc (so long as the first model hit by it is an enemy; mind you, friendly units can be hit afterwards) until it either reaches the max range or it leaves the table. Everything that the template passes over even partially is automatically hit, with squads taking a number of hits equal to the number of models that the template covered as it moved. Yes, this includes fliers too. From there, its strength changes depending on what got hit- it acts like S5 on infantry/bikes/beasts/jetbikes/cavalry, S8 on MCs and non-tank vehicles, S10 on tanks, and the almighty D to super-heavies, buildings, and GCs. Between its ability to tear apart an entire army in one shot regardless of what's being fielded and the fact that it literally cannot miss, it says a lot that this is still one of the "small" Ordinati.
So basically this thing is good against everything, even aircraft. I mean, smaller enemies get off relatively easy, but they're still getting hit by an Ordinatus' main weapon, so yeah. Relatively.An Ordinatus Ulator carries a trio of Volkite Culverins as its secondary armaments, but its primary weapon is the Ulator-class Sonic Destructor.
The annihilating wave-pulse traverses the battlefield wreaking havoc in its path, the particular effect of its design meaning that the larger the target struck, the more damaging the wave's impact.
we need to expand the psyker hunters. we need to take it as some point, and the longer we wait, the worse it will be.Ok Protoplan will put up my reasons in the morning. As All ways I welcome suggestions if given reasons behind the decision
IIRC Durin multiplied our Strike Craft Damage by 0 by accident. Maybe he might be willing to simulate a battle without that though.So I had to look it up and do some math since things aren't properly organized. In the Mara Sara, Waaagh in the Void turn we suffered losses of 17% of our strike craft, and 51% of our escorts. Escorts don't have the higher survival time even against orks.
That's while killing 50% of enemy strike craft. Going from being outnumbered in strike craft by 5.2:1 to 3.1:1. This was with us evenly splitting our strike craft between fighters and bombers (with a fraction of both as stealth variants). If we went for a heavier fighter proportion it would be significantly improved.
Things get worse for escorts when you crank it up to a tier 3 waaagh. At that point they have a 60% armor pen buff which means frigate armor is basically paper. Whereas fighters don't have armor anyways so don't get affected by the 20% per waaagh level armor and armor pen buff.
While the ork fighter-bombers don't seem to be benefiting from that buff in the current system, I'm assuming that's an error in the spreadsheet. Even if they aren't it still impacts the survival time of our escorts because of all the ork escorts' weapons benefiting from it.
Only the damage they were doing to full ships, they were doing damage to other strike craft just fine.IIRC Durin multiplied our Strike Craft Damage by 0 by accident. Maybe he might be willing to simulate a battle without that though.
So I had to look it up and do some math since things aren't properly organized. In the Mara Sara, Waaagh in the Void turn we suffered losses of 17% of our strike craft, and 51% of our escorts. Escorts don't have the higher survival time even against orks.
That's while killing 50% of enemy strike craft. Going from being outnumbered in strike craft by 5.2:1 to 3.1:1. This was with us evenly splitting our strike craft between fighters and bombers (with a fraction of both as stealth variants). If we went for a heavier fighter proportion it would be significantly improved.
Things get worse for escorts when you crank it up to a tier 3 waaagh. At that point they have a 60% armor pen buff which means frigate armor is basically paper. Whereas fighters don't have armor anyways so don't get affected by the 20% per waaagh level armor and armor pen buff.
While the ork fighter-bombers don't seem to be benefiting from that buff in the current system, I'm assuming that's an error in the spreadsheet. Even if they aren't it still impacts the survival time of our escorts because of all the ork escorts' weapons benefiting from it.
We really are becoming the Eldar.Why not build a glass cannon fleet that shoots at the Nids from afar and then GTFOs before they close in? We have superior Divination, we can place our fleet at the best spot to shoot Nids, then start warping out the moment they reach.
I don't think that's an option for this waagh.Maybe we can use ridcully and Dalv in tandem to assassinate the new wagh leader so they come later. Put them off like we did with the other orks.
Are we sure? If not we can ask Durin
why?
I think I agree with this,I think I'm going to support what Reynal said earlier. Doing Primordial Sea may unlock further stuff, so putting it off until the very end is probably a bad idea, because then we can't do the stuff that comes after it.
1. Bring it up in high council meetingThe very similar plan with more anti-conspiracy precautions.
Munitorum
SLOT A
Y1Djinn Skein Gladatoria: Military
Void Command
SLOT A
Y3: Shield Capacitors
SLOT B
Y5: Expand Shipyards: Large
SLOT C
Y4: Construct: Skeid Military Transport Expedite Year 4
Adeptus Administratum
SLOT A
Y1: Knight Landhold
SLOT B
Y2: Technological Improvements: (Food):
SLOT C
Y3: Technological Improvements: (Food):
Diplomacy
Slot 1 (5 Years)
Y1 - Ask Vlad (can he share enough experience on how to fight Tyranids to noticably improve military education)
Y2 -Trade Talks (Vanaheim (Black Ship Construction)) i want to note that they specifically said to delay this until after the design is finished
Y3 - Ask Vlad (IF evidence of Amir Ka conspiracy is found: can he infiltrate and assasinate prominent members in a way that will reduce their credibility? IF NO evidence is found: can he assist in counterintel against Alpha Legion?)
Y4 - whatever actions we need to get the Nyne started on that anti Tyranid poison, probably contacting the Eldar for samples. With an alternate option as a conditional for if the high council doesn't approve of the external diplomacy in the Y3 meeting.
Y5 - possibly more of year 4, if we need separate actions for getting samples from the eldar and formally getting the Nyne to start the project
Adeptus Arbites
SLOT A
Y1-Y5: Greater Psyker Hunting
Slot B
Y1-Y4; Greater Psyker Hunting
Y5: Counter-Intelligence double down
Adeptus Mechanicus
Tranth
Y2: Gravitic Array: Programming Double Down
Max
Y2: something that could get done fast enough to affect the war, taking suggestions
Free SLOT
Y1: : Investigate Battle Automata i nearly went with more Advanced material, but if the battle automata have a two decade implimetation process we want this done now.
Y5: Technological Improvements: (Advanced Material)
Adeptus Minisortum
SLOT A
Y2: Expand Witch Hunters
SLOT B
Y3: On Created Gods Double Down
Y5: Cleanse World ( Moderate)
Adeptus Telepathica
Ridicully
Y1:Greater Divination( Is there a conspiracy/force in Amir Ka involved in weakening the polities between us and the Tyranids? If so, who are the main figures of it?)-I want this before the high Council meeting so we can share the info
Y3: Spreading the word
Y4: Greater Divination ( Infiltrators in Dragon's Nest)
Y5 Divine Attacks(focus on Abomination attacks after Saint Lin)
Free Divination ( Hive Fleet Grábakr force composition and capabilities)
We can divine the Orks later, they're not heading this way
Tamia
Y4: Ward Vault (Dis) Double Down
Aria
Y5: Research: deepwood faeries
Personal
SLOT A
Y2: Expand Psyker Hunters
SLot B
Y2: Implement (Psychic Cannon): Naval
Slot C
Y1: Spend Time with SYr and Sigmund
Y2: Spend Time with Family(child?)
Y3: Attend high Council meeting
Y4: Spend Time with Family(child?)
Y5: Spend Time with Family(child?
Could someone refamiliarize me with exactly when I can put in a double down?
@Durin
1. Which action would we take to get started on that self-replicating anti Tyranid poison idea? I can't find mention of Eldar diplomacy and the Nyne trade doesn't seem applicable.
2. Or is it not appearing because somone else would be talking with them about getting the samples?
Nids can sense biomass and go towards it. They won't go around something unless given no other option like Scholamance.Why not lead the tyranids away from any civilization towards empty space, kiting them around for as many years as possible or taking the longest pathway towards either a daemon soul planet or avernus itself let the defenses or planetmind kill the hive .
I highly doubt that we can trick them THAT effectively...it would probably take at least a crit-success...possably several.Why not lead the tyranids away from any civilization towards empty space, kiting them around for as many years as possible or taking the longest pathway towards either a daemon soul planet or avernus itself let the defenses or planetmind kill the hive .
Before nid arrival?
kk thx