The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Though if do the design study it should be PD escort cruiser IMO, they have much better survivability against light elements per dock time.
 
Here's some info on the Ordinatus Ulator, which is an Ordinatus Minoris - the smaller class of Ordinatus.
Ordinatus - 1d4chan
Instead of measuring the shot normally, you place a Massive Blast marker so it touches the Ordinatus' hull, and move it forward in any direction from its firing arc (so long as the first model hit by it is an enemy; mind you, friendly units can be hit afterwards) until it either reaches the max range or it leaves the table. Everything that the template passes over even partially is automatically hit, with squads taking a number of hits equal to the number of models that the template covered as it moved. Yes, this includes fliers too. From there, its strength changes depending on what got hit- it acts like S5 on infantry/bikes/beasts/jetbikes/cavalry, S8 on MCs and non-tank vehicles, S10 on tanks, and the almighty D to super-heavies, buildings, and GCs. Between its ability to tear apart an entire army in one shot regardless of what's being fielded and the fact that it literally cannot miss, it says a lot that this is still one of the "small" Ordinati.
Ordinatus Ulator
An Ordinatus Ulator carries a trio of Volkite Culverins as its secondary armaments, but its primary weapon is the Ulator-class Sonic Destructor.

The annihilating wave-pulse traverses the battlefield wreaking havoc in its path, the particular effect of its design meaning that the larger the target struck, the more damaging the wave's impact.
So basically this thing is good against everything, even aircraft. I mean, smaller enemies get off relatively easy, but they're still getting hit by an Ordinatus' main weapon, so yeah. Relatively.
 
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The very similar plan with more anti-conspiracy precautions.

Munitorum

SLOT A
Y1Djinn Skein Gladatoria: Military

Void Command
SLOT A
Y3: Shield Capacitors
SLOT B
Y5: Expand Shipyards: Large
SLOT C
Y4: Construct: Skeid Military Transport Expedite Year 4

Adeptus Administratum
SLOT A
Y1: Knight Landhold
SLOT B
Y2: Technological Improvements: (Food):
SLOT C
Y3: Technological Improvements: (Food):

Diplomacy
Slot 1 (5 Years)
Y1 - Ask Vlad (can he share enough experience on how to fight Tyranids to noticably improve military education)
Y2 -Trade Talks (Vanaheim (Black Ship Construction)) i want to note that they specifically said to delay this until after the design is finished
Y3 - Ask Vlad (IF evidence of Amir Ka conspiracy is found: can he infiltrate and assasinate prominent members in a way that will reduce their credibility? IF NO evidence is found: can he assist in counterintel against Alpha Legion?)
Y4 - whatever actions we need to get the Nyne started on that anti Tyranid poison, probably contacting the Eldar for samples. With an alternate option as a conditional for if the high council doesn't approve of the external diplomacy in the Y3 meeting.
Y5 - possibly more of year 4, if we need separate actions for getting samples from the eldar and formally getting the Nyne to start the project

Adeptus Arbites
SLOT A
Y1-Y5: Greater Psyker Hunting
Slot B
Y1-Y4; Greater Psyker Hunting
Y5: Counter-Intelligence double down

Adeptus Mechanicus
Tranth
Y2: Gravitic Array: Programming Double Down
Max
Y2: something that could get done fast enough to affect the war, taking suggestions

Free SLOT
Y1: : Investigate Battle Automata i nearly went with more Advanced material, but if the battle automata have a two decade implimetation process we want this done now.
Y5: Technological Improvements: (Advanced Material)

Adeptus Minisortum
SLOT A
Y2: Expand Witch Hunters
SLOT B
Y3: On Created Gods Double Down
Y5: Cleanse World ( Moderate)

Adeptus Telepathica
Ridicully
Y1:Greater Divination( Is there a conspiracy/force in Amir Ka involved in weakening the polities between us and the Tyranids? If so, who are the main figures of it?)-I want this before the high Council meeting so we can share the info
Y3: Spreading the word
Y4: Greater Divination ( Infiltrators in Dragon's Nest)
Y5 Divine Attacks(focus on Abomination attacks after Saint Lin)
Free Divination ( Hive Fleet Grábakr force composition and capabilities)
We can divine the Orks later, they're not heading this way
Tamia
Y4: Ward Vault (Dis) Double Down
Aria
Y5: Research: deepwood faeries

Personal
SLOT A
Y2: Expand Psyker Hunters
SLot B
Y2: Implement (Psychic Cannon): Naval
Slot C
Y1: Spend Time with SYr and Sigmund
Y2: Spend Time with Family(child?)
Y3: Attend high Council meeting
Y4: Spend Time with Family(child?)
Y5: Spend Time with Family(child?


Could someone refamiliarize me with exactly when I can put in a double down?

@Durin
1. Which action would we take to get started on that self-replicating anti Tyranid poison idea? I can't find mention of Eldar diplomacy and the Nyne trade doesn't seem applicable.
2. Or is it not appearing because somone else would be talking with them about getting the samples?
 
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I think the uncertainty about how the Planet mind and the Hive mind will interact scares me more than either possibility.
.
.
.
No Tyranids grown from Avernite creatures scare me more than the planet going into full fuck off mode.
 
So I had to look it up and do some math since things aren't properly organized. In the Mara Sara, Waaagh in the Void turn we suffered losses of 17% of our strike craft, and 51% of our escorts. Escorts don't have the higher survival time even against orks.

That's while killing 50% of enemy strike craft. Going from being outnumbered in strike craft by 5.2:1 to 3.1:1. This was with us evenly splitting our strike craft between fighters and bombers (with a fraction of both as stealth variants). If we went for a heavier fighter proportion it would be significantly improved.

Things get worse for escorts when you crank it up to a tier 3 waaagh. At that point they have a 60% armor pen buff which means frigate armor is basically paper. Whereas fighters don't have armor anyways so don't get affected by the 20% per waaagh level armor and armor pen buff.

While the ork fighter-bombers don't seem to be benefiting from that buff in the current system, I'm assuming that's an error in the spreadsheet. Even if they aren't it still impacts the survival time of our escorts because of all the ork escorts' weapons benefiting from it.
 
So I had to look it up and do some math since things aren't properly organized. In the Mara Sara, Waaagh in the Void turn we suffered losses of 17% of our strike craft, and 51% of our escorts. Escorts don't have the higher survival time even against orks.

That's while killing 50% of enemy strike craft. Going from being outnumbered in strike craft by 5.2:1 to 3.1:1. This was with us evenly splitting our strike craft between fighters and bombers (with a fraction of both as stealth variants). If we went for a heavier fighter proportion it would be significantly improved.

Things get worse for escorts when you crank it up to a tier 3 waaagh. At that point they have a 60% armor pen buff which means frigate armor is basically paper. Whereas fighters don't have armor anyways so don't get affected by the 20% per waaagh level armor and armor pen buff.

While the ork fighter-bombers don't seem to be benefiting from that buff in the current system, I'm assuming that's an error in the spreadsheet. Even if they aren't it still impacts the survival time of our escorts because of all the ork escorts' weapons benefiting from it.
IIRC Durin multiplied our Strike Craft Damage by 0 by accident. Maybe he might be willing to simulate a battle without that though.
 
So I had to look it up and do some math since things aren't properly organized. In the Mara Sara, Waaagh in the Void turn we suffered losses of 17% of our strike craft, and 51% of our escorts. Escorts don't have the higher survival time even against orks.

That's while killing 50% of enemy strike craft. Going from being outnumbered in strike craft by 5.2:1 to 3.1:1. This was with us evenly splitting our strike craft between fighters and bombers (with a fraction of both as stealth variants). If we went for a heavier fighter proportion it would be significantly improved.

Things get worse for escorts when you crank it up to a tier 3 waaagh. At that point they have a 60% armor pen buff which means frigate armor is basically paper. Whereas fighters don't have armor anyways so don't get affected by the 20% per waaagh level armor and armor pen buff.

While the ork fighter-bombers don't seem to be benefiting from that buff in the current system, I'm assuming that's an error in the spreadsheet. Even if they aren't it still impacts the survival time of our escorts because of all the ork escorts' weapons benefiting from it.

hmm, in that case instead of a pd boat we could just replace our escort swarms with monks, and tilt the ratio heavily towards fighters. Though a PD boat might be worth it, depending on how much AA it brings to the table. If it pushes the equivalent yard time in ships above 60 it might be worth it. if only because smaller ship can be more easily maintained needing only slips rather than full shipyards.
 
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Why not build a glass cannon fleet that shoots at the Nids from afar and then GTFOs before they close in? We have superior Divination, we can place our fleet at the best spot to shoot Nids, then start warping out the moment they reach.
 
I think I'm going to support what Reynal said earlier. Doing Primordial Sea may unlock further stuff, so putting it off until the very end is probably a bad idea, because then we can't do the stuff that comes after it.
 
Maybe we can use ridcully and Dalv in tandem to assassinate the new wagh leader so they come later. Put them off like we did with the other orks.
 
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I don't think that's an option for this waagh.
why?
I think I'm going to support what Reynal said earlier. Doing Primordial Sea may unlock further stuff, so putting it off until the very end is probably a bad idea, because then we can't do the stuff that comes after it.
I think I agree with this,


also, why do people keep doing planet:moderate? can we not do more then one research action (from lin) at a time or do the plan-makers just prefer cleaning planets over research? (I'm of the opinon that getting a planet cleaned early is not equal to a lin-only research action...but maybe I'm just missing something)
 
The very similar plan with more anti-conspiracy precautions.

Munitorum

SLOT A
Y1Djinn Skein Gladatoria: Military

Void Command
SLOT A
Y3: Shield Capacitors
SLOT B
Y5: Expand Shipyards: Large
SLOT C
Y4: Construct: Skeid Military Transport Expedite Year 4

Adeptus Administratum
SLOT A
Y1: Knight Landhold
SLOT B
Y2: Technological Improvements: (Food):
SLOT C
Y3: Technological Improvements: (Food):

Diplomacy
Slot 1 (5 Years)
Y1 - Ask Vlad (can he share enough experience on how to fight Tyranids to noticably improve military education)
Y2 -Trade Talks (Vanaheim (Black Ship Construction)) i want to note that they specifically said to delay this until after the design is finished
Y3 - Ask Vlad (IF evidence of Amir Ka conspiracy is found: can he infiltrate and assasinate prominent members in a way that will reduce their credibility? IF NO evidence is found: can he assist in counterintel against Alpha Legion?)
Y4 - whatever actions we need to get the Nyne started on that anti Tyranid poison, probably contacting the Eldar for samples. With an alternate option as a conditional for if the high council doesn't approve of the external diplomacy in the Y3 meeting.
Y5 - possibly more of year 4, if we need separate actions for getting samples from the eldar and formally getting the Nyne to start the project

Adeptus Arbites
SLOT A
Y1-Y5: Greater Psyker Hunting
Slot B
Y1-Y4; Greater Psyker Hunting
Y5: Counter-Intelligence double down

Adeptus Mechanicus
Tranth
Y2: Gravitic Array: Programming Double Down
Max
Y2: something that could get done fast enough to affect the war, taking suggestions

Free SLOT
Y1: : Investigate Battle Automata i nearly went with more Advanced material, but if the battle automata have a two decade implimetation process we want this done now.
Y5: Technological Improvements: (Advanced Material)

Adeptus Minisortum
SLOT A
Y2: Expand Witch Hunters
SLOT B
Y3: On Created Gods Double Down
Y5: Cleanse World ( Moderate)

Adeptus Telepathica
Ridicully
Y1:Greater Divination( Is there a conspiracy/force in Amir Ka involved in weakening the polities between us and the Tyranids? If so, who are the main figures of it?)-I want this before the high Council meeting so we can share the info
Y3: Spreading the word
Y4: Greater Divination ( Infiltrators in Dragon's Nest)
Y5 Divine Attacks(focus on Abomination attacks after Saint Lin)
Free Divination ( Hive Fleet Grábakr force composition and capabilities)
We can divine the Orks later, they're not heading this way
Tamia
Y4: Ward Vault (Dis) Double Down
Aria
Y5: Research: deepwood faeries

Personal
SLOT A
Y2: Expand Psyker Hunters
SLot B
Y2: Implement (Psychic Cannon): Naval
Slot C
Y1: Spend Time with SYr and Sigmund
Y2: Spend Time with Family(child?)
Y3: Attend high Council meeting
Y4: Spend Time with Family(child?)
Y5: Spend Time with Family(child?


Could someone refamiliarize me with exactly when I can put in a double down?

@Durin
1. Which action would we take to get started on that self-replicating anti Tyranid poison idea? I can't find mention of Eldar diplomacy and the Nyne trade doesn't seem applicable.
2. Or is it not appearing because somone else would be talking with them about getting the samples?
1. Bring it up in high council meeting
 
Why not lead the tyranids away from any civilization towards empty space, kiting them around for as many years as possible or taking the longest pathway towards either a daemon soul planet or avernus itself let the defenses or planetmind kill the hive .
 
So so far factions in Embers:

Necrons: Minimal Growth, Most Powerful, No Psykers, Intelligence, High Tech. It's like they minmaxed with the power of the Law of Cost. Holy shit Necron supertech armies everywhere. Why didn't they win yet? Cause Szakeresh has had enough and in many senses they lost the moment they agreed to the Deceiver's deal.

Eldar: Slow Growth, Best Psykers, Intelligence, High Tech, Gods, Sanity. Did the Old Ones literally create the Eldar as polar opposites of the Crons? Their low growth rate is terrible for a species meant to go to war, but I imagine their gods and Isha were supposed to fix those problems.

Humans: Good Growth, Middling Psykers, Intelligence, Okay Tech, Sanity. Apart from dragging out some bullshit characters (Like Emprah, Malcador, Primarches, etc) out of nowhere it's frankly a surprise humanity is still alive. I guess being able to output babies is actually a really good survival trait.

Chaos: Schizophernic (Everything). Honestly they're as random as chaos. Sometimes you get a Black Imperium. Sometimes you get a Valinor. Sometimes you get squashed by the Arbites, sometimes you corrupt everything in sight. Sometimes you have Deldar super tech. Sometimes you work with primitive TL 0~1 tech levels.

Orks: Extreme Growth, Good 'Psykers', Insane, Strategically Inept, Schizo Tech, WAAAGH. A clear trend showing that reproduction is power. Eldar got their hands full appling their superior intelligence to countering the brute force orks everywhere.

Krorks: High-Extreme Growth, Great Psykers, Sanity, Intelligence, High Tech, 'WAAAGH'. The superior form of the Orks, the only reason why the galaxy hasn't been conquered by Krorks is because they don't have gods and because they are actually pretty nice. Also because the orks are trying to kill em all.

Tyranids: Extreme Growth, Great Psykers, Insane, Adaptation. It's like Orks from another dimension.
 
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Why not lead the tyranids away from any civilization towards empty space, kiting them around for as many years as possible or taking the longest pathway towards either a daemon soul planet or avernus itself let the defenses or planetmind kill the hive .
Nids can sense biomass and go towards it. They won't go around something unless given no other option like Scholamance.

Given their current state the Nids are desperate for any source of biomass they can get, I think trying to divert them is a loosing prospect.
 
Why not lead the tyranids away from any civilization towards empty space, kiting them around for as many years as possible or taking the longest pathway towards either a daemon soul planet or avernus itself let the defenses or planetmind kill the hive .
I highly doubt that we can trick them THAT effectively...it would probably take at least a crit-success...possably several.

better to maybe think about which target to try to push them towards.

can somebody put together a list of all targets around that won't just feed them? IE groups with more then a handle of planets to their name? we want a number of things:
(1): large army (obviously)
(2): preferably badguys (we COULD send it to ourselves/allys...but I feel like its a better idea to just, you know, NOT).
(3): dense army (a billion pdf is worse then a equal-worth of astartes since we would be feeding less biomass.
(4): don't know if we have this kind of info, but planets that are NOT teeming with life...not sure how much harder it would be to push nid's towards a planet that they would not find tasty, but still.
(5):somebody that is not surrounded/near anybody that fails any of the above things....the first group will liekly fall afterall.

mind you, this is alll assuming that we even have the option at all.

Whats the ETA btw?
 
@Durin

(1) how likely does rids think he can push the nids towards certain targets? they arent orks so its probably not easy, but its worth a ask.
(2): just to confirm, the divination-resistant ork is dead now right? so we can div the new ork-leader right and push him around?

on a after-note, this is possably the first time ever that anyone has had heads-up against the nids measured in years. (at least when they were coming from out of galaxy, but based of the lore I read it seems like it might also be the case for inter-stellar warnings too....30 years might also be a record as well)
 
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