Munitorum
Slot 1 (5 Years)
Year 1 - Djinn Skein Gladiatoria: Military
I'm gonna stick with this, cause I think implementing more tech will pay out more in the end than thunder warriors.
Void
Slot 1 (3 Years)
Year 3 - Shield Capacitors
Slot 2 (2 Years)
Year 4 - Construct: Skeid Military Transport
Slot 3 (1 Year)
Year 5 - Ship Design Investigation (Point defence dedicated escort)
Checking out picket ships is only a year, and if it turns out they're more useful than Monks it'll be well worth it.
Administratum
Slot 1 (5 Years)
Year 1 - Knight Landholds
Slot 2 (4 Years)
Year 2 - Technological Improvements: (Food)
Slot 3 (3 Years)
Year 3 - Technological Improvements: (Food)
Diplomacy
Slot 1 (5 Years)
Year 1 - Trade Talks (Vanaheim(Black Ship Construction))
Year 2 - Lobby (Liaise with Dragon's Nest to send Envoys to local and regional Imperial Remnants and Xeno Species with warnings, offers of refugee and offers of a limited tech trade in return for military aid)
Year 3 - Ask Vlad (Assist in counterintel against Alpha Legion)
Year 4 - Ask Vlad (Crash Course in Bug Swatting (Share experience on how to fight Tyranids to incorporate into military education))
Year 5 - Request Information (Ask Lamia to forge contacts between us and other Avernite peoples) - Double Down
Arbites
Slot 1 (5 Years)
Year 1 - 5 - Greater Psyker Hunting
Slot 2 (5 Years)
Year 1 - 2 - Greater Psyker Hunting
Year 3 - Counterintelligence
Year 4 - 5 Greater Psyker Hunting
Mechanicus
Slot 1 (5 Years, Free)
Year 1 - Investigate Battle Automata
Year 4 - Technological Improvements: (Advanced Material)
Slot 2 (4 Years, Explorator)
Year 2 - Technology Fundamentals: Melta
Slot 3 (3 Years, Biologis)
Year 3 - Regional Survey: Lindon Deepwood
Year 4 - Complete Examination: Invisible Dragon
Changing Vortex up to battle automata. I suspect automata implementation will take a while, so may as well get started now.
Ministorum
Slot 1 (4 Years)
Year 2 - Expand Witch Hunters
Slot 2 (3 Years)
Year 3 - On Created Gods - Double Down
Year 5 - Cleanse World (Medium)
I dislike waiting this long to do primordial sea, but we need to prepare.
Telepathica
Slot ??? (Divination)
Year N/A - Greater Divination: Hive Fleet Grábakr
Slot 1 (5 Years, Ridcully)
Year 1 - Spreading The Word - Double Down
Year 3 - Greater Divination: Infiltrators and cults in the Dragon's Nest, send results to Inquisition.
Year 4 - Greater Divination: Waaagh Bloodbusta
Year 5 - Divination: Attacks
Slot 2 (2 Years, Tamia)
Year 4 - Ward Vault - Double Down
Slot 3 (1 Year, Aria)
Year 5 - Mentor: Alpha
Personal
Slot 1 (4 Years)
Year 2 - Personal Attention (Implement Technology: Harvester Heavy Tank)
Year 4 - Personal Attention (Implement Technology: Ordinatus)
Slot 2 (4 Years)
Year 2 - Lobby (Liaise with Dragon's Nest to send Envoys to local and regional Imperial Remnants and Xeno Species with warnings, offers of refugee and offers of a limited tech trade in return for military aid)
Year 3 - Make a Request: First Councillor Aryz (Request representatives for envoys)
Year 4 - Personal Attention (Expand Psyker Hunters)
Slot 3 (5 Years)
Year 1 - Spend Time With: Syr, Sigmund and Grandson
Year 2 - Spend Time With: Grandson
Year 3 - Attend Emergency High Council Meeting
Year 4 - Spend Time With: Grandson
Year 5 - Spend Time With: Grandson