The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin, I think the Planetary Defence Forces of the Imperial Trust should be renamed to something else. In the Imperium, the PDFs were named as such because they defended their planets, and only their planets. The troops meant to go out to fight on other planets, either defensively or offensively, were Guardsmen. Sometimes the Guard were better than the PDF, other times they were only as good. In the Imperial Trust, the Planetary Defence Forces don't stay on their planets and don't strictly defend, they're effectively Guard, just worse than normal Guard.
 
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@Durin, I think the Planetary Defence Forces of the Imperial Trust to be renamed to something else. In the Imperium, the PDFs were named as such because they defended their planets, and only their planets. The troops meant to go out to fight on other planets, either defensively or offensively, were Guardsmen. Sometimes the Guard were better than the PDF, other times they were only as good. In the Imperial Trust, the Planetary Defence Forces don't stay on their planets and don't strictly defend, they're effectively Guard, just worse than normal Guard.
They are still used in defense of planets, aren't they? And if we're attacking somewhere, we'll most probably won't take any with us (Avernus PDF notwithstanding), as we would have limited space. Planetary Defense Forces still fits.
 
Was reading some more stuff, how sure are we that Ferris Manus is permenantly dead? He had Necrodermis incorporated into his body, and I'm not entirely sure about this, but I think the Necrons do embody other races souls in warrior bodies to fight for them, so he could have undergone biotransferrence and been put into storage on some tomb world instead of dying when his head got cut off.
 
@Durin, I think the Planetary Defence Forces of the Imperial Trust to be renamed to something else. In the Imperium, the PDFs were named as such because they defended their planets, and only their planets. The troops meant to go out to fight on other planets, either defensively or offensively, were Guardsmen. Sometimes the Guard were better than the PDF, other times they were only as good. In the Imperial Trust, the Planetary Defence Forces don't stay on their planets and don't strictly defend, they're effectively Guard, just worse than normal Guard.
possibly they pretty much keep the name out of inertia
 
They are still used in defense of planets, aren't they? And if we're attacking somewhere, we'll most probably won't take any with us (Avernus PDF notwithstanding), as we would have limited space. Planetary Defense Forces still fits.
No the PDF makes up a large portion of our fighting power. Most of the Trust PDFs are far better than most Imperial Guard units our own just take that to the extreme.
 
@Durin, I think the Planetary Defence Forces of the Imperial Trust to be renamed to something else. In the Imperium, the PDFs were named as such because they defended their planets, and only their planets. The troops meant to go out to fight on other planets, either defensively or offensively, were Guardsmen. Sometimes the Guard were better than the PDF, other times they were only as good. In the Imperial Trust, the Planetary Defence Forces don't stay on their planets and don't strictly defend, they're effectively Guard, just worse than normal Guard.

I kinda like the misnomer personally. Your right, its not what they are. but a misleading name due to history adds a bit of flavor
 
@Durin
1. how is the rest of the trust going with tech implementation?
2. How effective do we think hellfrost weapons would be against Nids?
2a. same question but for heated impalers
3. Would Melta weaponry be basic or advanced for tech fundamentals?
 
No the PDF makes up a large portion of our fighting power. Most of the Trust PDFs are far better than most Imperial Guard units our own just take that to the extreme.
But if we're attacking somewhere else, we both have limited space and the need to leave some forces at home to defend. And, since Guard is better than PDF, we would obviously take as much Guard as possible, and leave PDF for defense, therefore validating their name.
 
But if we're attacking somewhere else, we both have limited space and the need to leave some forces at home to defend. And, since Guard is better than PDF, we would obviously take as much Guard as possible, and leave PDF for defense, therefore validating their name.
We have enough capacity as a whole to deploy most of our forces and the PDF the name is only kept because of tradition. The PDF is our Guard force they also outnumber the Guard and Grenadier units by a huge margin. We tithe larger number of PDF to the Trust military direct command. Most of what we deploy is PDF because that is the majority of our forces.
 
Which basic wonders that could improve the trust have you found? I'd love to know?

Which fungi and minerals be them?
Pure Alum - purifies water.
Fountainclod - produces saltwater from nothing.
Alchemical Slug - "incredibly, phenomenally poisonous", "take in and refine any toxin to which they are exposed", "may be applicable to other chemicals as well", sounds good against Tyranid and Orks, possible industrial uses.
Samsonite Algae - "photosynthetic pathways are remarkably efficient", just what the farmer ordered.
Amrita Amanitas - another addition to the Avernite kitchen, and stims for troops. And you know you like to improve our troops. Possible combo with Alchemical Slug.
True Deathcap - "will eventually consume plant matter, organic substrates (such as most plastics) and even synthetic and metallic compounds." Should be good for getting rid of Chaos-tainted materials, and other kinds of trash. And against Tyranids.
Camo Crocs - another potential layer of camo for our guys.
Soul Oyster - "A battle cannon will only scratch its shell, it fuses with the seafloor and turns it as hard as adamantium, and its "mother o pearl" is outright immune to psychic powers, with even soul-eaters being unable to consume it." suggested a while back by Andres110. Should be good for reinforcing armor and psyker-proofing. Could make our Black Ships even better.
Avalanche Shrub - could help in siege warfare and mining.
Utter Bastard Dragon - to reduce risk of hero-deaths. Probably worth a double-down to minimize the risk to Max. And to help actually researching the elusive bastards.
Untwisted Tungsten - counters spatial disruptions. Might be handy for exploring caverns, the Space-Warped Vale, perhaps even settling that region, should be good against enemy teleportation. "Pretty sure this is native to the space vale." - Doomed Wombat.
Quickbloom - grows fast, breaks down things. Researching poison lichen saved us a hundred million Thrones, thirty million Material and eighty million Metal a year. That was way back when our numbers were even lower. Location unknown.
Xifrum - particularly tough weed, so it can probably grow anywhere, Durin says it's an anti-coagulant. Location unknown.
Warproot - pollen affects psykers. Might be useful for helping our psykers, might be useful against rogue or enemy psykers. Either sure could be important. Location unknown.
Jumplings - "seems to be able to move to different points on the timeline". In time-twisted plains, unsettleable region.

We've surveyed Avernus' Spine (turn 24), Everglades (48), Azure Islands(65) , Aridia(65) and Elysium(65), but a lot of omakes have been written since then, and I doubt we found everything in one go, so we might want to check even these areas again. I'm certain that Durin has been hanging on to his own ideas for other flora and fauna that we haven't discovered yet.
I'll admit, none of these are guaranteed to be as amazing as nogs and beergrass, but I'd put good odds on at least some of them fitting the bill.

@Durin
1. Any other on the list I need to mark "location unknown"?
2. Does Maximal think we'd be likely to find anything new if we surveyed some of the regions we already surveyed?
3. Does he think we'd get anything out of re-examining the common blink-spider?

We should cease looking for basic wonders. We have been building up our baseline for a long time, and we have passed the point where continuing on the minor stuff will give anything beyond a minor benefit. Now, the best thing we can do is pursue the big ticket items.
You say that now, but wait another few turns. We just made another deal for thrones because we keep running out of money. Don't you want advanced power-armor for every man, woman and child on Avernus? Because we can't still afford that yet, and that's terrible.
And I repeat. 24 turns minimum.

o_O
This is Avernus. Everything is silly.
 
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Warproot - pollen affects psykers. Might be useful for helping our psykers, might be useful against rogue or enemy psykers. Either sure could be important.
This one we just don't know where it is, its not in any of the local regions.

Jumplings - "twists time?", says Durin. That could mean all sorts of things. Location unknown.
Actually we do know the location just not where that is.

Timetwisted plains.

I'll admit, none of these are guaranteed to be as amazing as nogs and beergrass, but I'd put good odds on at least some of them fitting the bill.
Or they'll be interesting as curiosities, perhaps useful for psykers, but have effects that cannot be replicated artificially.

The rocks for example are properties we almost certainly can't replicate artificially, nogs and beer grass worked cause they were organic thus could just be grown.
 
Untwisted Tungsten - counters spatial disruptions. Might be handy for exploring caverns, should be good against enemy teleportation.
Pretty sure this is native to the space vale.

In time-twisted plains, unsettled region.
Not unsettled, region we can't settle. The DAoT could only study it thanks to dedicated Men of Stone calculating when time was going to jump into next millennia etc.

If there's a decent supply of the rocks, we can still mine and sell them.
Yeah, but a decent supply of rocks isn't enough to affect the Trust. It'd need to be enough rocks to make an impact on Midgard or the like and there's probably not enough for that.

Especially since if I recall said omake correctly these rock ain't exactly being found in large deposits.

This is Avernus. Everything is silly.
Yeah, but its silliness with a purpose.

We don't typically do stuff just for the heck of it.
 
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a decent supply of rocks isn't enough to affect the Trust. It'd need to be enough rocks to make an impact on Midgard or the like and there's probably not enough for that.
Especially since if I recall said omake correctly these rock ain't exactly being found in large deposits.
Omakes are omakes. Maximal may find large deposits. And no, these particular rocks might not to reproducable, although the omakes says they're "enchantments" of common minerals, so they also might be. Although, it would probably require (yet more) psykers. But, we're not the only ones in the Trust with Psykers, and we're about to get the Black Ships up and running, so we all might get a lot more magic rocks than it initially would look like.
Either way, it could still very much be worth it to Avernus alone.
I agree though, by all means, let's first go for the stuff with the widest applications possible across the trust. Like those alchemical slugs, they sound safe to export. With very thick gloves.
 
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I agree though, by all means, let's first go for the stuff with the widest applications possible across the trust. Like those alchemical slugs, they sound safe to export. With very thick gloves.
Avalanche Shrub might give innovations to siege warfare and mining. I personally prefer Samsonite Algae. More food means more people. Which is great.
 
We haven't researched the Avalanche Shrub, we just know that killing one causes an Avalanche. Implying that they have ways to weaken rocks, which is relevant to both mining and siege.
Huh, looks like you're right on further reading. Was sure we'd been over this one, it's been centuries since we discoverd that damn shrub. Adding it to the list for future use.
 
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IC we don't know about those guys and it should be pointed out that they may not even be alive at this point since it's been a while and things have gone to shit throughout the entire galaxy.
I believe he's talking about the fact that the original Thunder Warriors fought from the starting of the pacification of terra to its end around 1000 years later.

Emps apparently only made one batch, but Durin may have tweaked that.
 
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