Which basic wonders that could improve the trust have you found? I'd love to know?
Which fungi and minerals be them?
Pure Alum - purifies water.
Fountainclod - produces saltwater from nothing.
Alchemical Slug - "incredibly, phenomenally poisonous", "take in and refine any toxin to which they are exposed", "may be applicable to other chemicals as well", sounds good against Tyranid and Orks, possible industrial uses.
Samsonite Algae - "photosynthetic pathways are remarkably efficient", just what the farmer ordered.
Amrita Amanitas - another addition to the Avernite kitchen, and stims for troops. And you know you like to improve our troops. Possible combo with Alchemical Slug.
True Deathcap - "will eventually consume plant matter, organic substrates (such as most plastics) and even synthetic and metallic compounds." Should be good for getting rid of Chaos-tainted materials, and other kinds of trash. And against Tyranids.
Camo Crocs - another potential layer of camo for our guys.
Soul Oyster - "A battle cannon will only scratch its shell, it fuses with the seafloor and turns it as hard as adamantium, and its "mother o pearl" is outright immune to psychic powers, with even soul-eaters being unable to consume it." suggested a while back by Andres110. Should be good for reinforcing armor and psyker-proofing. Could make our Black Ships even better.
Avalanche Shrub - could help in siege warfare and mining.
Utter Bastard Dragon - to reduce risk of hero-deaths. Probably worth a double-down to minimize the risk to Max. And to help actually researching the elusive bastards.
Untwisted Tungsten - counters spatial disruptions. Might be handy for exploring caverns, the Space-Warped Vale, perhaps even settling that region, should be good against enemy teleportation. "Pretty sure this is native to the
space vale." - Doomed Wombat.
Quickbloom - grows fast, breaks down things. Researching poison lichen saved us a hundred million Thrones, thirty million Material and eighty million Metal a year. That was way back when our numbers were even lower.
Location unknown.
Xifrum - particularly tough weed, so it can probably grow anywhere, Durin says it's an anti-coagulant.
Location unknown.
Warproot - pollen affects psykers. Might be useful for helping our psykers, might be useful against rogue or enemy psykers. Either sure could be important.
Location unknown.
Jumplings - "seems to be able to move to different points on the timeline". In
time-twisted plains,
unsettleable region.
We've surveyed Avernus' Spine (turn 24), Everglades (48), Azure Islands(65) , Aridia(65) and Elysium(65), but a lot of omakes have been written since then, and I doubt we found everything in one go, so we might want to check even these areas again. I'm certain that Durin has been hanging on to his own ideas for other flora and fauna that we haven't discovered yet.
I'll admit, none of these are
guaranteed to be as amazing as nogs and beergrass, but I'd put good odds on at least some of them fitting the bill.
@Durin
1. Any other on the list I need to mark "location unknown"?
2. Does Maximal think we'd be likely to find anything new if we surveyed some of the regions we already surveyed?
3. Does he think we'd get anything out of re-examining the common blink-spider?
We should cease looking for basic wonders. We have been building up our baseline for a long time, and we have passed the point where continuing on the minor stuff will give anything beyond a minor benefit. Now, the best thing we can do is pursue the big ticket items.
You say that now, but wait another few turns. We just made another deal for thrones because we keep running out of money. Don't you want advanced power-armor for every man, woman and child on Avernus? Because we can't still afford that yet, and that's terrible.
And I repeat.
24 turns minimum.
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This is Avernus. Everything is silly.