The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin, I've heard people say that the Primaris Marines shouldn't exist because it'd mean that Cawl surpassed the Emperor. I believe that their argument is faulty. I believe that instead of 'Primaris Marines=Cawl>Emperor', it's 'Primaris Marines=Cawl+Emperor'. I think that you should consider allowing the Thunder Warriors to be potentially improved despite their having been designed by the Emperor.
 
1. a massive amount, there will be a major swing to the preogressive after this trade (10-20% range)
Do we need the Primarchs to provide statements to convince the remainder??
@Durin, I've heard people say that the Primaris Marines shouldn't exist because it'd mean that Cawl surpassed the Emperor. I believe that their argument is faulty. I believe that instead of 'Primaris Marines=Cawl>Emperor', it's 'Primaris Marines=Cawl+Emperor'. I think that you should consider allowing the Thunder Warriors to be potentially improved despite their having been designed by the Emperor.
Potentially but pointless as we already have the better-designed Astartes and their evolutions (GK, Primaris, Trueborn).
 
Last edited:
Potentially but pointless as we already have the better-designed Astartes and their evolutions (GK, Primaris, Trueborn).
Can't make Grey Knights without the Emperor, can't make Trueborn without Primarchs, and we don't have Primaris Marines yet (and may never have them given that Cawl is a post-2014 character).
 
@Durin

Psibound Metal

Psibound metal is a supremely tough material, stronger than adamantium yet far lighter than its durability would suggest. The physical properties of psibound metals come as a result of two factors. The first is the molecules that it's composed of, which are extraordinarily expensive to produce but are both immensely strong and relatively light. However, these molecules are unstable, and on their own would rapidly degenerate. This is where the second factor comes into play: psychic energy. Immensely strong bindings created out of the energy of the Immaterium are used to bind the molecules together, enforcing stability while at the same time adding to the metal's durability as Warp energy often does when applied to materials. This Warp energy is itself bound to the metal by the molecules' own physical structures, which are shaped and arranged in such a way as to achieve perfect resonance with the Warp energy's currents, resulting in a permanent and unbreakable binding of Material molecule and Empyreal energy. This intense stability does, however, come at something of a cost. It blocks and deflects warp energy, which in many cases can be advantageous, but prevents a psyker from channelling their powers through the metal at all. One particularly notable advantage inherent in weapons made of this material is that the sheer strength of their stability and unchangeability makes them anathema to Tzeentchian daemons at a conceptual level.

Psibound metal can be created technologically, either by a psyker or by a non-psyker with the correct warptech, and in some cases, like on Avernus, it can form naturally, though it's extremely rare for it to do so. Producing psibound metal is not only very difficult, but dangerous, as a single fault can result in the metal coming apart and destroying its immediate surroundings.

***
Inspired by the Katana from XCOM 2.

In regards to the metal being anti-Tzeentchian, I would like to present the following, sourced from Dark Heresy 1E: Daemon Hunter (page 78):
 
Last edited:
The Grand Conclave Part Seven: The Data-Jewels and the Eldar
The Grand Conclave Part Seven: The Data-Jewels and the Eldar

The Eldar have recently finished decoding the Data-Jewels that you found on Deiphobeand Roskilde and have presented the technologies contained within to the Conclave. Unfortunately of the twenty-one Data-Jewels, four contain long obsolete military information, two contain similarly useless personal data, three contain already known designs and three were duplicates. This leaves nine Data-Jewels of useful information, most of which contain theoretical notes and works in progress rather than completed technologies.

Nano-Forge +100% Relic Material Production
The Nano-Forge is an incredibly advanced forge that uses nanites to construct items on an atomic scale. While time consuming and requiring a skilled Magos to use this allows for the production of some of the most complex and advanced technological components at a far greater rate than conventional means.
Disintegration Guns
One of the weapons that the Eldar provided the schematics for, disintegration guns are highly advanced rifles with incredible destructive power, able to disintegrate a target into its component molecules. While the price greatly restricts their availability, disintegration guns are another good option for your ranged heroes to wield in battle.

Enthalpic Weapons
Enthalpic weapons create vortices of reverse-flowing time, if only by an instant, and were found in the Data-Jewels on Diephobe. These vortices transport energy and matter from the future within the vortices into the present, causing mass devastation to anything within, including space-time itself. The vortices' sizes are based on the weapons that create them, though the complexity of the required weapon goes up as it gets bigger. In effect enthalpic weapons are one of the few weapons you have encountered near as deadly as vortex weaponry, and lack vortex weaponry's volatility and one shot nature. On the other hand they are even more complex and expensive to produce.

Chrono-Displacer
An inversion of temporal stasis technology providedby the Eldar the Chrono-Displacer allows a user to move forward or backward on their personal timeline. Most commonly this is used to instantly reposition to where you intend to be in a few seconds or to 'rewind' your physical condition and unmake an injury. A skilled user is almost impossible to kill or contain. It is not without drawbacks however. Most significantly the Chrono-Displacer is an extremely sophisticated device, rivalling Super-Exitus Rifles in complexity and cost. Secondly it has a sharp mass limit. Only the lightest of power armours can be worn in conjunction with the Chrono-Displacer, and Astartes are fully incapable of using it. Finally while it can erase injuries to the user damage to the device itself not only renders it inoperable but has a chance to cause exotic consequences such as being frozen in time or catapulted into the future.
Advanced Singularity Thrusters and Research Notes
One day some researchers over in the Helheim system decided to create a ship mounted singularity projector, with the intention of shooting black holes at their enemies. This failed, they couldn't get enough range on it, it wouldn't actually provide enough gravitational pull to form an event horizon, and the gravity pulled on the ship in weird and unpredictable ways, so they gave up on the idea.
Then someone else picked it up and decided to run with it. They realised that by projecting a gravitational well a little ways off of a ship they could make the ship 'fall' in that direction. While the thrust gained in this manner was not exceptional compared to conventional systems, its ability to change the vector of small ships without losing speed was extremely useful to dodging, allowing a ship to throw their entire velocity into a new heading and vector, and improving the maximum distance that they could dodge attacks by in every direction, especially to the rear.
They would essentially slingshot the craft around an arbitrary point in space, allowing it to dodge incoming attacks far more easily. Though it only somewhat increased its rate of travel it had a vast effect on the ship's ability to avoid incoming fire.
By the time the creators of the system were killed research was ongoing in adapting the system to larger craft, but was facing challenges as the creators tried to compensate for the structural strain caused by the uneven pull of gravity on large objects. It was hoped that this system or some variant of it could compensate for the reduced manoeuvrability that immense ships suffer. A Data-Jewel containing the completed design and research was found on Diephobe.

Psi-Throne Mechanicum
A version of a Throne Mechanicum designed to be compatible with psykers, provided by the Eldar. This Throne and its linked psychic circuitry are designed to allow a Knight's pilot to channel their powers though the Titan to greater effect, though only the most powerful of psykers can draw real use of of it.

The Psychic Cannon
The Eldar have provided the design for the Psychic Cannon, a Nova Cannon sized weapon designed for use against Warp Entities that is capable of massed banishment of deamons and significantly disrupting most targets. This weapon is impossibly complex and uses unknown and exotic interactions to work but the Eldar have provided enough schematics to replicate it.

Nanite Repair System
Taken from a massive dark age star ship known as the Scavenger Bot, an ancient ship that at some point was set loose to eternally upgrade itself...well until the Eldar destroyed it. However, its repair system sparked the interest of the Eldar who did it, taking the design as a trophy, but if put to use it would decrease the maintenance of ships as well as providing repairs to them, reducing the number of totally destroyed ships even if it will not be of use in combat directly.
Dark Age Gravity Theorems (+30 to rolls to gain Gravity based Fundamentals and half required time)
One of the Data-Jewels found on Deiphobe contains a scientific database containing a massive amount of theoretical information about gravity, including both proven facts and a wide range of theories with some level of supporting evidence, which is also included. While not immediately useful Tranth tells you that this information will give him a massive advantage on any attempts to studying the fundamentals of any gravity based technology.

Dark Age Antimatter Theorems (+30 to rolls to gain Antimatter based Fundamentals and half required time)
One of the Data-Jewels found on Roskilde contains a scientific database containing a massive amount of theoretical information about antimatter, including both proven facts and a wide range of theories with some level of supporting evidence, which is also included. While not immediately useful Tranth tells you that this information will give him a massive advantage on any attempts to studying the fundamentals of any antimatter based technology.

Dark Age Immaterium Theorems (+30 to rolls to gain Warp based Fundamentals and half required time)
One of the Data-Jewels found on Deiphobecontains a scientific database containing a massive amount of theoretical information about the Immaterium, including both a handful of proven facts and a wide range of theories with some level of supporting evidence, which is also included. While not immediately useful Tranth tells you that this information will give him a massive advantage on any attempts to studying the fundamentals of any Warp based technology, which include several of humanity's most important technologies.

Navigator Development Guide
One of the Data-Jewels on Deiphobecontained a how to guide on making and breeding Navigators. From what Scott can tell with this guide all that is needed before the Imperial Trust can start making entirely new Navigator Houses is samples from the correct Avernite Wildlife. Given that all that is needed is a fish native to the Polar Regions moving north and making contact with the Penguins has grown significantly in priority.

Ship Scale Neutron Guns Development Notes
Found in one of the Data-Jewels on Roskilde these weapons are complex with an enormous power draw. These designs were prototypes intended for use with an annihilation reactor. Currently they are works in progress, riddled with flaws making them not viable combat weapons but if they could be completed they would be a powerful and exceedingly long ranged weapon for those ships able to supply them with power.

Ultimate Shield Development Notes
Found in one of the Data-Jewels on Roskilde was a work in progress on creating a far more effective void shield, one that would require the power of a Deus' antimatter reactor to power and be able to shrug off pretty much any conventional weapon. Currently they are far from being completed, with design having stalled on encountering several major obstacles.

The Navigator's Eyepiece
Found in one of the Data-Jewels on Diephobe, the Navigator's eye piece looks more like a confusing eye patch, but in the place of a patch is a mass of lenses and psychically active crystals. When secured over the Navigator's Eye the device activates, and effectively helps focus the Navigator's vision, and provides a suit of supplementary tools to that effect, allowing the navigators to filter out unneeded information to read warp currents to better effect. A complex item not just to create, but also operate the device necessitates a great deal of training and constant adjustment by its wearer to fine tune itself to the ever changing warp. However, in skilled hands a navigator can increase the speed a ship passes through the Imperium considerably.
 
Last edited:
Nanite repair system
Taken from a massive dark age star ship known as the Scavenger Bot, an ancient ship that at some point was set loose to eternally upgrade itself...well until the Eldar destroyed it. However, its repair system sparked the interest of the Eldar who did it, taking the design as a trophy, but if put to use it would decrease the maintenance of ships as well as providing repairs to them, reducing the number of totally destroyed ships even if it will not be of use in combat directly.
Oh now this looks nice, reduced maintenance on our fleets and faster repair times due to not having to completely rebuild so many ships.
 
Getting a few samples of this fish to the big 3 is probably the most beneficial thing we can do for humanity at large right now.
Lets found out what the fish does yet.

It probably does something crazy seeing as it wasn't captured and taken off world after Helheim figured out the navigators.

@Durin
1. What kind of speed boost do Navigator's wearing the eye piece think they can get?

How did Dark Age humans get access to those fish?
Fishing...I'd make a joke I fear that is the right answer.

Presumably they either researched the for their unique effect, asked the locals for assistance, and I'd imagine the world gave em a few pokes in the right direction.
 
Given that all that is needed is a fish native to the Polar Regions moving north and making contact with the Penguins has grown significantly in priority.
It's a priority? That means making human-xenos hybrids is sanctioned. We should use this allowance to turn the phase tigers into were-phase tigers, and if the reverse is allowed to turn the phase tigers' phase tigers into phase tiger-weres.
 
I dont see why we would need to send a constant stream, genetic data can be replicated once you have it.
Conventional genetic data.

This is not. Like many avernite wildlife it isn't even guaranteed to be three dimensional. Certainly not something without being filled with psycic power to make em work, which we certainly can't replicate.
 
Back
Top