The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

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    738
politically risky but she is for it[/QUOTE]
What exactly about it is politically Risky. The sending of it to an outsider despite him being highly regarded by them or is it the fact that once the Forge worlds that are a part of his nation find out about its existence they may try to steal it.
 
Reposting:
@Durin
1. Do the Primarchs know what the Sanginour is, and if so what is it?
2. How out of date is Demagoye information?
3. How do we propose an offensive? Like which action is it?
 
And now I have an unstoppable urge to revisit the mechanized super heavy shock troop concept, now with Thunder Warriors. Just maybe division strength, Land Raiders backed with several squadrons of Fellblades.
 
@Durin

1) Has the AdMech progressive's gained ammunition thanks to how much we got from the tech trade?

2) Is Tranth still living on Avernus?
-a) If so is the rest of the Trust worried about realistic chance of him dying due to him becoming irreplacable after gaining his paragon trait?

Been seriously wondering if Tranth living on Avernus would make the rest of the Trust nervous since he is pretty irreplacable at this point.

@Durin - tech ideas for stuff the Eldar could give us from their collection and/or the data jewels.

1. Gaia Terraforming System - A suite of STCs and genetics databases to terraform an airless rock into a human habitable world with a complete, if fairly basic biosphere within the span of a century. There are of course several restrictions. First, a world must have a sufficiently strong magnetic field to deal with stellar radiation. Second, it must be within the star's habitable zone. Third, the system must have a sufficient amount of ice asteroids and comets that can be directed towards the planet using the system's tugs, or enough water already on the planet, as transporting enough water into the system is impractical. Most candidate planets can be terraformed into fairly arid deserts or bearable tundras at the minimum, with more temperate and lush biospheres being possible if more time and resources is put in and the right conditions are met. Rarely, some planets hit the sweet spot to make truly paradisaical garden worlds.

The system terraforms the planet using a series of facilities to be placed around the planet. These facilities are semi-autonomous and manufacture a series of robots specialized in developing the biosphere, and past a certain point can even farm their own bio-promethium to keep the process going with minimal costs. The genetics databases include a number of plants and animals that were native to Holy Terra from before the First Age of Strife came about and cause several mass extinctions.

There is, however, one large catch. While the system is semi-autonomous, it still requires minding. In the Dark Age of Technology, this would have been done by a Man of Stone that would ensure the complex set of optimization programs to ensure the best possible result. While the Eldar assure you that the process can be managed by humans, it theoretically increases the time needed to terraform a world to two or three centuries with the investment of several million highly trained and educated specialists.

(note - the system is inspired by the terraforming system in

1.1. One of the data jewels contained a few additional biosphere templates designed around replicating some of Avernus's relatively safer biospheres, namely Elysium and Lindon. This was apparently meant as a hypothetical pet project by one of the researchers based in the Hel system at the time pursued in their free time, and while they were never intended for actual use appears to actually be rather complete. It does include some robot designs to deal some larger, more aggressive wildlife during the latter stages of the terraforming project, but these designs are ill suited for larger battles. They could be useful for additional security on Avernus itself, though.

Been mentioned befoe but terraforming tech is actually pretty impractul due to it being extremely resource intensive and it taking a hundred years of work on just one single planet.
 
Soooo, a Last Hunter, a Draugr and a Thunder Warrior walk into a bar...

@Durin
1. How expensive are Thunder Warriors to train, augment and maintain compared to Last Hunters?
 
@Durin I guess I'll throw something upon the tech-pile real fast. I'm going to spoil it because it got a little wordy. I can't take too much credit for this idea. My GM came up with years ago. It helps that he's a pretty smart mechanical engineer.

The System Navigational Array, or a Jump Beacon by Secundus navy forces, is an old concept that has been re-imagined. In a sort of observation of Tau Relays, the Imperium Secundus noticed that the Tau were using high-powered scanners and more importantly, transmitters that were practically "screaming" into the system proper. It took only a few years to realize that the Tau were broadcasting local telemetry data to any friendly ships in-system. It became clear to Secundus Navy forces that the Tau were attempting to speed up the process of ships moving through a system and doing so in a safe manner.

An often forgotten problem that many ships faced when moving through systems at sub-light speeds is major celestial hazards, phenomenons, and just plain gravity moving things. One must remember, an entire solar system is constantly on the move and this could make for a dangerous journey for even a seasoned crew. Especially if one attempted to do a warp jump into the inner cauldron of a system.

Thus the the Jump Beacons were created. A Jump Beacon is just one major part of the equation to make in system warp jumps feasible and allow the Imperial responders the route they need to move quickly through systems. SysNavs continually transmit high frequency electromagnetic waves that contain advanced system telemetry data based upon the beacon's scans and internal data logs. This data includes information such as an independent time measurements from transmission date, planetary motion predictions, and accommodation for known system hazards. Particularly dangerous or sudden hazards are announced using low wavelength light flares to ensure high-speed transmissions, with a standardized code dictating what a given wavelength range means.

From there it is up to the ship's navigational crew to compare this data to known system logs or use the provided data to extrapolate current celestial positions and their gravity wells. This can be done either by hand or by cogitator and each crew has their own preferred methods, though those with exceptional Enginseers or Tech-Marines are particularly adept at this step. Once completed, this data is fed into the ship's Logis Engines. The ship's machine spirits and cogitator banks finish the calculation by scrying the warp using the ship's warp engine to determine the flow of the local immateria. The venerated engine manages translation into and out of the warp in addition to dictating duration. This is the only way to reliably do this kind of jump, and only if the calculations are correct. Blind, Piloted jumps end up being more fatal than not, even with the astronomic telemetry information, and it takes a skilled or foolhardy navigator and crew to pull off.

There are some dangers still (as nothing is foolproof) those ships that lack the necessary skill or equipment to reliably make the jump calculations for such a short, risky jump could invite doom. Every system jump runs the risk of smashing into a planet's gravity well and being torn asunder and many don't want to take that risk. Additional complications can arise when SysNav beacons, especially those in strategically important systems, use ciphers and codes to prevent Pirates and other malcontents from taking advantage of the network, further excluding merchants and potentially causing further complications. The Imperial Secundus advises using these things in completely controlled systems.

Certainly not the greatest additional, but I like to think it has the potential for a decent quality of life increase for everyone in regards to moving ships through their controlled systems.
 
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politically risky but she is for it
What exactly about it is politically Risky. The sending of it to an outsider despite him being highly regarded by them or is it the fact that once the Forge worlds that are a part of his nation find out about its existence they may try to steal it.[/QUOTE]
sending it to an outsider
@Durin can we put thunder warriors in cyrosleep?
No but stasis works
Reposting:
@Durin
1. Do the Primarchs know what the Sanginour is, and if so what is it?
2. How out of date is Demagoye information?
3. How do we propose an offensive? Like which action is it?
1. he is a Aratron The Herald of Sanguinius, trapped int he warp and push beyond mortality
2. less then 50 yrs
3. sound out
Soooo, a Last Hunter, a Draugr and a Thunder Warrior walk into a bar...

@Durin
1. How expensive are Thunder Warriors to train, augment and maintain compared to Last Hunters?
1. cheaper to build, more expensive to maintain especially when they start aging
 
@Durin

1) Has the AdMech progressive's gained ammunition thanks to how much we got from the tech trade?

2) Is Tranth still living on Avernus?
-a) If so is the rest of the Trust worried about realistic chance of him dying due to him becoming irreplacable after gaining his paragon trait?

Been seriously wondering if Tranth living on Avernus would make the rest of the Trust nervous since he is pretty irreplacable at this point.



Been mentioned befoe but terraforming tech is actually pretty impractul due to it being extremely resource intensive and it taking a hundred years of work on just one single planet.
1. a massive amount, there will be a major swing to the preogressive after this trade (10-20% range)
2a. more in the moons
 
Ok so I say we study the thunder warriors data ask Nilfhiem if they know anything that could help. Than start producing thunder warriors and when they start getting too old put them in Statis.
 
1. cheaper to build, more expensive to maintain especially when they start aging

Neat. That might explain why Emps decided to rid himself of them. Even the Trust today would be hard-pressed to maintain an entire army of Last Hunters, maintaining his Thunder Warriors on the ressources of the still rebuilding Sol System would have been ruinous.

@Durin
1. Is it feasible to enhance a Thunder Warrior with parts of the Last Hunters augmentations? Especially in regards to their lack of mental augmentation.
2. Would this result in an increase in combat performance?
3. If so, how much of an increase?
4. Can you make a Draugr a Thunder Warrior?
 
@Durin
1. So Aratron is functionally a warp entity at this point?
2. If so, is he a valid target for the binding ritual Ridcully mentioned in Research: Astropaths: Psychic Frequencies . (Quote in bottom for reference)
3. What's the Blood Dragon's response to one of their oldest mysteries being solved?
4. Would they like us to take a looksee with Lynn and/or Ridcully?

Research: Astropaths: Psychic Frequencies: After a year of testing Headmaster Ridcully has determined several facts about binding psykers to major warp powers. The first is that rather then power being the main requirement for a bonding to have an effect being a representation of a concept is more important. This means that it is possible for psykers who bond with even relatively minor daemons to have their Psychic Frequency change. It also leads to the question of what exactly the concept that Astropaths are bonded with. After a bit of investigation Headmaster Ridcully has foundthat Astropaths are bonded with the concept of Humanity. In conclusion Headmaster Ridcully has determined that bonding with a warp entity would greatly increase the ability of his Neo-Astropaths to communicate over long distances, he estimates doubling range at the very least. Unfortunately there are not available Warp Entities that would be at all safe to bond with, except possibly the Avernite Planetmind if some theories are correct.
 
Neat. That might explain why Emps decided to rid himself of them. Even the Trust today would be hard-pressed to maintain an entire army of Last Hunters, maintaining his Thunder Warriors on the ressources of the still rebuilding Sol System would have been ruinous.

@Durin
1. Is it feasible to enhance a Thunder Warrior with parts of the Last Hunters augmentations? Especially in regards to their lack of mental augmentation.
2. Would this result in an increase in combat performance?
3. If so, how much of an increase?
4. Can you make a Draugr a Thunder Warrior?
you have no clue
@Durin
1. So Aratron is functionally a warp entity at this point?
2. If so, is he a valid target for the binding ritual Ridcully mentioned in Research: Astropaths: Psychic Frequencies . (Quote in bottom for reference)
3. What's the Blood Dragon's response to one of their oldest mysteries being solved?
4. Would they like us to take a looksee with Lynn and/or Ridcully?
1. yes
2. unknown, probebly not
3. you do not know
4. no
@Durin

3) Would it be possible to research if we can use Alkhestry to improve the Thunder Warriors once we reach mastery in Alkhestry knowledge?
unknown, to know that first you need more then a summary on Thunder Warriors, and second you need more then a summary on Master level Alkhestry
 
@Durin
1. What does the Imperator Regis plan to do with regards to the Tau if we ask? He knows the Destroyer's coming, and soon...I hope isn't planning on restarting the war. Its not great for them, since it just wastes resources they need when it comes.
2. Does Corvus think the Trueborn were something emps always had planned or something he figured out alone?
3. Similarly why do they work when the Thunder Warriors break down? Just primarch connection and psyker BS?
4. How much psyker stuff are the thunder warriors compared to the astartes?
5. Actually that's a point does anyone present know what happened to the assassin temples?
6. Similarly why do the assassins which seem to use more conventional tech not break down like the Hunters? Also psi nonsense?
7. What is the immediate use Rotbart sees for the Warriors? I see use as additional psyker hunters as being the obvious one.

1. he is a Aratron The Herald of Sanguinius, trapped int he warp and push beyond mortality
Sounds like a transcendent of some kind.

Wonder if we could summon him back into reality?

Excellent that should extend their operational life span considerably.
 
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you have no clue

1. yes
2. unknown, probebly not
3. you do not know
4. no

unknown, to know that first you need more then a summary on Thunder Warriors, and second you need more then a summary on Master level Alkhestry

So seems pretty obvious that we should actually look into the Thunder Warrior notes before asking certain questions about the Thunder Warriors.
 
@Durin
1. What does the Imperator Regis plan to do with regards to the Tau if we ask? He knows the Destroyer's coming, and soon...I hope isn't planning on restarting the war. Its not great for them, since it just wastes resources they need when it comes.
2. Does Corvus think the Trueborn were something emps always had planned or something he figured out alone?
3. Similarly why do they work when the Thunder Warriors break down? Just primarch connection and psyker BS?
4. How much psyker stuff are the thunder warriors compared to the astartes?
5. Actually that's a point does anyone present know what happened to the assassin temples?
6. Similarly why do the assassins which seem to use more conventional tech not break down? Also psi nonsense?
1. he is planing on solidifying the front but not pushing past it
2. he thinks that they are something he came up with but is not sure
3. that and just better designed, Thunder Warriors wee rush jobs that needed to be ready fast, while he spent thousands of years making Trueborn and thousands more working out what the flaws were and removing them
4. significantly less
5. no, they seem to have mostly disapeared
6. more proper design and some of them do
 
So seems pretty obvious that we should actually look into the Thunder Warrior notes before asking certain questions about the Thunder Warriors.
No kidding.

It seems likely we'll need to master royal alkhestry before we start making moves to do anything to the warriors or hunters.

1. he is planing on solidifying the front but not pushing past it
Oh thank the great green.

3. that and just better designed, Thunder Warriors wee rush jobs that needed to be ready fast, while he spent thousands of years making Trueborn and thousands more working out what the flaws were and removing them
****ing impressive for a rush job. Hopefully that means with enough genetic knowledge we'll be able to fix some of the issues. And worse comes to worse we may potentially have access to the greatest geneticist in the entire galaxy.

Also impressive he had the resources to deploy them en mass during the unification wars.

5. no, they seem to have mostly disapeared
Ok even the Eldar don't know this freaking me out now!

6. more proper design and some of them do
Ah yes, the poor beserkers.

@Durin
1. What is the immediate use Rotbart sees for the Warriors? I see use as additional psyker hunters as being the obvious one.
Apologies for the Warrior fixation ATM.
2. Slightly less attached to this, which Avernite critters have we handed over? Beer Grass and Nogs seem like the obvious ones, but others like the Carniflowers, Illusory pines (declared safe, but still) seem less likely and I believe we were asked to not take the Beserker fungus off world.
3. Just to check have the Eldar investigated the Assassins? Because they were one of the most powerful Imperial institutions by a very big margin. Them vanishing from all view is and conspicuously not ending up with the abomination is...at best suspicious at worst its a god damn conspiracy making em another patsy candidate.
3ii. If they and they found nothing how concerned should we be?
4. How powerful diviners are the shards of Lieath? Vaul was apparently equal to a transcendent craftsman?
5. Oh yes, did we ever get the opportunity to give Vulkan (or a shard of Vaul if any are around) a look at the Black Crystals?
5ii. If yes then did he get anything out of it.
6. If the opportunity comes up do any of the attendees, Eldrad, Primarchs etc. think we should contact the PM? It is what the crystals are for apparently, it if our guesses are sound then its been contacted before without everything exploding.
 
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