I dont like the Thunder warriors. To me, they are more expensive, short lived, and faster to make Space Marines, possibly Veteran equivalents.
Good if you need Elites, fast, or need to ease up pressure on your SMs to allow them to repopulate sufficiently. And can afford it.
Useless to us, except perhaps for the warp resistance part (which makes no sense), but we have Wards. Its probably much cheaper and more effective to Ward a SM Veteran then make TWs for psyker hunting.
The most value I see in them is for human augmentation research.
Nano-Forge +100% Relic Material Production
Jackpot!
This made canon?!
Poor, poor space time.
Advanced Singularity Thrusters and research notes
-They realized that by projecting a gravitational well a little ways off of a ship they could make the ship 'fall' in that direction, while the thrust gained in this manner was not exceptional compared to conventional systems, its ability to change the vector of small ships without losing speed-
This is not how gravity works. At all.
By the time the creators of the system were killed research was ongoing in adapting the system to larger craft, but was facing challenges as the creators tried to compensate for the structural strain caused by the uneven pull of gravity on large objects.
Like normal thrusters dont do far worse.
It might require a different superstructure, one more resistant to tidal stresses then compression, but that shouldn't be hard.
Greater concern is the interference with inertial dampeners and artificial gravity on the ship.
Great! We have so many ships for our size that maintenance was become a serious issue.
Also, Stellaris expy
Dark Age Gravity Theorems (+30 to rolls to gain Gravity based Fundamentals and half required time)
We are doing these soon it seems. We have other reductions for this and lots of possible applications and improvements.
Dark Age Antimatter Theorems (+30 to rolls to gain Antimatter based Fundamentals and half required time)
Will be useful once we start using AM in earnest, but that is a
while away.
Dark Age Immaterium Theorems (+30 to rolls to gain Warp based Fundamentals and half required time)
! This is
HUGE! Revolutionary really. Endless potential and massive benefits, especially in Tranths hands.
The single most valuable gain so far, long term.
Navigator Development Guide
Whoah.
Better Navigators, and the means to make and maintain sufficient numbers of them.
Ties with the above for importance. Better short term, worse long term.
Also cripples their monopoly on FTL, when we can make new houses if they push too much. In the Imperium they exploited their monopoly as much as they could, though our house hopefully doesn't.
Ultimate Shield Development Notes
Interesting, but not for us. Vulcan will take care of it probably.
Even better Deus... scary.
And one more bonus to our FTL speed. Perfect.
All those empty Data Jewels. Asking the Eldar to open them was a very good idea, imagine the salt if we tried it the hard way and stumbled on them first.