The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Yeah the next warboss would have to tear through the Trust to get to the demon world. It is most likely going to attack the Trust. Since we are the closest and most powerful empire. That is why I have been so vehemently pleading for us to keep doing actions to keep them busy.
 
Yeah the next warboss would have to tear through the Trust to get to the demon world. It is most likely going to attack the Trust. Since we are the closest and most powerful empire. That is why I have been so vehemently pleading for us to keep doing actions to keep them busy.
Hey Nurgle, you've always helped people infected blessed by your touch. Do you want to beta an omake?
 
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Do you have any idea of the century long backlog the Telepathica has?
Vanaheim has been waiting for one now for a very long time. It's going to strain relations if we're now capable of giving them a branch but choose not to, and the lack of their own sanctioned psykers makes the populace more disdainful of psykers as a whole, adding another source of strain between Avernus and Vanaheim. Another thing to note is that Vanaheim has a very large population, so they'll produce a significant amount of sanctioned psykers. As a major source of psykers, it's entirely plausible that they'll spawn an Alpha or a similarly powerful psyker, and in such a case it'll be necessary that they have their own psykers to either put it down or train it.

It'll hurt to give up Aria and that action, but sometimes we have to put the needs of others before our own desires.
 
I'm pretty sure that Vanaheim doesn't have problem with major psykers.
Of all the planets in the Trust, only Avernus, Midgard, and Vanaheim produce enough psykers that it's worth setting up a branch of the Telepathica. They might produce less major psykers per person than Avernus, but they've got enough people that it's probably still a problem regardless.
 
Vanaheim has been waiting for one now for a very long time. It's going to strain relations if we're now capable of giving them a branch but choose not to, and the lack of their own sanctioned psykers makes the populace more disdainful of psykers as a whole, adding another source of strain between Avernus and Vanaheim. Another thing to note is that Vanaheim has a very large population, so they'll produce a significant amount of sanctioned psykers. As a major source of psykers, it's entirely plausible that they'll spawn an Alpha or a similarly powerful psyker, and in such a case it'll be necessary that they have their own psykers to either put it down or train it.
Midgard has a population 3x that of Vanaheim and has yet to produce an Alpha. Most planets don't produce an Alpha in thousands of years. Avernus producing them every decade or so is incredibly unusual.

This applies for psykers of lesser strength as well. Midgard has something on the order of 1/3rd the number of psykers Avernus does. Which means that Vanaheim would be producing around 10% the number of psykers Avernus does.

It isn't worth permanently giving up an action slot for that small amount of additional psykers. Plus it would dramatically increase the negative impact of powerful rogue psykers on Avernus if we don't have Aria's Null Field to shut them down.

Really if you're worried about training Betas that Vanaheim might produce (since they might produce one of those every few turns), throw them in a cryo pod and take them back to Avernus the same way the Inquisition Black Ships used to work.
 
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STANDARD OPERATING PROCEDURES
STANDARD OPERATING PROCEDURES

General Rotbart sat at his desk, looking over Ridcully's precognative reports. He couldn't file his taxes properly without Zeno's help, but he was always thorough and precise in his divinative reports. He concurred with your own mortal predictions. Much of Valinor's Crusading Fleet went home after their failure, with many of Valinor's own escorts leaving with them. It's not like they had anything else in their fleet, aside from the stipped down orbital defenses, and those two cruisers who were able to run away from you. A bunch of rats fleeing a sinking ship. Except that Saint Lin warned you not to hate them too much, as that arrogant contempt is an excellent vector for Abominable Taint. You must see to their destruction, and you must do so with a pure heart, lest you seek to become them.

Looking over your own naval assets, and what the rest of the Trust has promised, you are not concerned about taking the space of Valinor. Almost all of their psykers and any other personnel worthy of note all died in the Crusade. With your superior numbers, discipline, experience, and technology, the war on the ground is not going to be difficult, aside from the threat of memetic hazards. They have little favor left, so it is unlikely that you will encounter Daemonic support.

The real trouble will begin when you enter their cities proper, walking in the streets of tainted hives, witnessing heresy in its natural habitat. The citizen militia does not concern you, except for killing every single last one of them, and burning down everything that they have ever built.

It's funny in a way, the strange ways history repeats. You've read through Inquisitorial archives before, courtesy of Lord Klovis-Ultan. What you're doing is quite similar to a Chaos Raid. You're going to overwhelm a much weakened polity and you're going to massacre the citizens who serve the false emperor, laying waste to their churches, tearing down their civilization, and burning everything down, even the foundations.

There are several key differences though. First, you are not doing to please your god. He is dead, and you are one of the keepers of his Empty Throne. Second, you should not do this because you hate them. You would be lying if you said you held no grudge, but you really do beleive that you are doing this Crusade out of the opportunity to take over a weakened foe, more than you are doing this for revenge. None of the Valinorians choose to be born into the Abomination's thrall. Thirdly, you do this with a clear mind. You understand how this war benefits both the Trust, and Humanity as a whole.

The main problem with taking over a heretical polity, is all the heretics and their heresy all over the place. Fire does much to clean away taint, and the large numbers of psykers you can field may shield the mind from it, and can even detect it inside your own forces. In time, all the worlds you plan on taking will be habital, with some of the lightly tainted world even being colonizable.

You feel optimistic, even with the weight of the duty pressing down on you. You know you and your men will bear it with a pure heart.
 
Uh, hey guys. I think we're only gonna get like 7 more Turns out of Lin before he kicks the bucket on us. Considering the Burning Bright Trait, and his current age, I calculate less than 40 years before he hits the equivalent of 90, at which point it won't be 'could drop dead at any minute' but he'll definitely be at risk of going to sleep and simply not waking up.
 
Dawm it not the beganing of the save Saint Lin argument agian. When it happens it happens and Saint Lin will let's us know what he wants done with his body. Also no sacrificing souls or chaos related rituals to save him.

Edit also read the FAQ
 
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I'm kind of curious if we could cryofreeze him and only let him out when we need something cleansed and then stuff him back in. We might eventually reach the point where we can get a literal divine intervention to stabilize him.
 
I'm kind of curious if we could cryofreeze him and only let him out when we need something cleansed and then stuff him back in. We might eventually reach the point where we can get a literal divine intervention to stabilize him.
Putting his body into stasis would do frak-all to prolong his life, since what's killing him is his soul burning out and the body getting older is just a side effect of that.
 
Stasis affects warp stuff.
Stasis works to stop psyker powers, and those are connected to the soul, so I don't see why it wouldn't work in this case.
Eeeeh, like most things in 40k it's bit fuzzy and has contradicting accounts. For example I remember a story of navigator (or was it astropath?) in a ship stranded in Warp locking himself in stasis pod, and while his body was preserved his soul got nommed by daemons.
 
I think when Lin burns his Soul out something.. good (?) will happen. Probably not as useful as Lin actually being alive though.

That being said Lin alive means we're a constant target for Crusades. So point against him.
 
Vanaheim has been waiting for one now for a very long time. It's going to strain relations if we're now capable of giving them a branch but choose not to, and the lack of their own sanctioned psykers makes the populace more disdainful of psykers as a whole, adding another source of strain between Avernus and Vanaheim. Another thing to note is that Vanaheim has a very large population, so they'll produce a significant amount of sanctioned psykers. As a major source of psykers, it's entirely plausible that they'll spawn an Alpha or a similarly powerful psyker, and in such a case it'll be necessary that they have their own psykers to either put it down or train it.

It'll hurt to give up Aria and that action, but sometimes we have to put the needs of others before our own desires.
Actually I checked this when she became a Grandmaster.

We've been allowed to commutate sending Aria for two reasons.

1. Vanaheim really doesn't want em. Remember this is the most toxic places for them in the entire Trust still. We even did an action to check it. I know we need to change that perception, but as long as they're against it I'm happy to keep Aria.
2. Aria is an important part of our anti alpha network (no surprise there). We'd be fine if we lost her, but casualties would spike for a bit.

Its also important to note that it is very very unlikely that they'll spawn an alpha.

Midgard with a population of 200 billion hasn't and in fact only produces 1/100th of us in betas, I don't think Vanaheim is going to go super psyker soon.

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Really if you're worried about training Betas that Vanaheim might produce (since they might produce one of those every few turns), throw them in a cryo pod and take them back to Avernus the same way the Inquisition Black Ships used to work.
Sorry this turned up late. I wish the black ships worked that way, but unfortunately no, statis pods for the psykers in them. They used a combination of emp designed Wards, Null Iron, occasionally blanks and more esoteric devices to keep the Psykers compliant (in near constant pain and misery too).

An example is the occulding sphere, which lets a group of psykers focus their powers and send an invasive mental signal into the brains of all other psykers which makes it really hard for them to concentrate. These are used in concert with other more mundane methods of compliance. Lacing food with sedatives, constant noise to keep them awake while also moving them near constantly to one hold and another...yeah when the Imperium wanted to do something properly they did it properly with incredible efficiency.

Its why we haven't just made a replacement Black Ship yet. We just don't have the know how.

Eeeeh, like most things in 40k it's bit fuzzy and has contradicting accounts. For example I remember a story of navigator (or was it astropath?) in a ship stranded in Warp locking himself in stasis pod, and while his body was preserved his soul got nommed by daemons.
I remember that one. It was a navigator though as I recall he got nommed either because the pod periodically turned off due to lack of power, or they could just go an nom him.

I think when Lin burns his Soul out something.. good (?) will happen. Probably not as useful as Lin actually being alive though.
I believe Rotbart said he thought Lin maybe planning something. At the same time the statis pod is easy to test, but at the end of the day its his decision. My main concern is who's going to fill his shoes.
 
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Putting his body into stasis would do frak-all to prolong his life, since what's killing him is his soul burning out and the body getting older is just a side effect of that.

Thought, could we maybe ask the wanderer if she has any idea of something that could help here? She has been traveling Avernus for literally thousands of years and has visited countless cultures so she may know of something. If not then oh well but can't hurt to ask.
 
Does Saint Lin even want a longer life? Each day that he is alive is another opportunity for Chaos to take his life. I suspect that he wants to meet some sort of miraculous end, or at least die in his bed peacefully. A fitting end for his legend, that can endure for thousands of years.

After all, what sort of Saint lives forever?
 
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