The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I just dont want to spend resources trying to futilely stop the summoning in orbit, the old one orbitals are our best shot at taking out the First Circle without collateral on the scale of half of our hives.
Eh I'm in favour of them summoning in oribit simply because it might take them a little bit longer to get down to the planet.

However, it is important to note that on the surface we can do a lot more to **** with the ritual.
 
We can but unless we can actually stop the ritual not just delay it then it'll still end with Deep Ones Everywhere.
That's only a problem if the thing ends up in our city.

If its outside then the area around Dis just ends up looking like its nuked to high heaven.

We also can't stop the ritual in orbit, not unless we want to sacrifice our entire fleet and I don't think that's really practical.

On the ground we can scry and fry the sorcerers assassinate ect.
 
@Durin
I have some questions regarding the fight against the 3rd circle angyl. For ease of reading here the quote:
Aria Null Zone 3rd Circle Archangyl d100=91+692(stats)+75(rune)+305(traits)+39(power)=1,202: Success
3rd Circle Archangyl defence d100=20+253(power)+700(stats)=973
516% power
-390 to all rolls
-585
3rd Circle Archangyl light spear at Lulana vs roll d100=90+253(power)+700(skill)-380(effects)=653
Defence d100=89+568(power)+550(traits)+400(wards)=1,783
0.02% power
1 damage done

3rd Circle Archangyl vs Jacob d100=50+1,550(skill)+300(traits)-390(null zone)=1,510
Jacob vs 3rd Circle Archangyl d100=58+1,570(stats)+130(Traits)+67(diviner)+200(equipment))=2,021
33/450 damage done to Jacob
3,552/11875 damage done to 3rd Circle Archangyl

3rd Circle Archangyl vs Jane d100=10+1,550(skill)+300(traits)-390(null zone)=1,470
Jane vs 3rd Circle Archangyl d100=98+1,300(stats)+140(Traits)+67(diviner)+344(equipment))=1,949: Dodged
516/8323 damage done to 3rd Circle Archangyl

20 Last Hunters vs 3rd Circle Archangyl d100=29+800(Last Hunters)+67(diviners)+50(runes)=946
3rd Circle Archangyl Defence d100=36+1,550(skill)+300(traits)-390(null zone)=1,496
120/7807 damage done to 3rd Circle Archangyl

Aria and Primaris Diminish 3rd Circle Archangyl d100=91+692(stats)+150(rune)+305(traits)+300(power)=1,538
3rd Circle Archangyl defence d100=58+253(power)+700(stats)-390(Null Zone)=621
59904% power
-358to all rolls

3rd Circle Archangyl attempt to cast off Null Zone vs roll d100=5+253(power)+700(skill)-380(null zone)-358(effects)=220
Lulana Dispell d100=13+240(power)+250(traits)=503
14% power
no effect

3rd Circle Archangyl vs Jacob d100=78+1,550(skill)+300(traits)-390(null zone)-358(effects)=1,180
Jacob vs 3rd Circle Archangyl d100=100+1,570(stats)+130(Traits)+67(diviner)+200(equipment))=2,069: Critical Success Double Damage inflicted and halve damage suffered.
0/450 damage done to Jacob
103,864/7687 damage done to 3rd Circle Archangyl
overkill
permakill
1. For Aria casting Null Zone:
1a. The description of the ability says, that she drains the power. As you do not want to tell how power is factored in or calculated to prevent gaming the system I do not want any numbers as answer. I am wondering if power should factor into resisting the ability. It seems far more likely that control is needed for the one having it cast on to resist (so Ophelia would be very vunerable while Ridcully would be very resistant).
1b. Is it correct to view 'Power' in those calculations as a combination of the stats Power and Controll? If so may calling it simply Psykic or Strength to better set them apart an option?
2. For the Light Speer:
2a. Lulana defence was very high. Did her Warborn support push it that far or was it something else? In the update it is called "combined efforts of your psykers" but later the "Power" was far lower as Aria and the Psykers acted.
2b. Is there a threshold for resisting a power after wich it has no effect? Here the difference was over 1000 but it still had 'some'.
3. Third Cycle vs Jacob + Jane:
3a. With a difference of nearly 500 the multiplier is very close to 32 times. 33 damage times 32 means that the Angyl natural damage set in over 1000. It seem extremly high even at (1000 / 11875) 1/11th of its health.
3b. Both Jacob and Jane have an ability that double damage and both had the same degree of sucess (~500). Jacobs natural damage is around (3,552 / 32 / 2 = ) 55 before the Dark Crystal Sword Bonus and those by ( 450 / 2 (double life) = 225 / 55 = ) 1/4th of his health while his mother ( 516 / 32 / 2 = 8) only had 1/7th of his damage capabilities which represented ( 225 / 8 ) 1/30th of her health. Those numbers do not seem to add up. Would you look into your statistics again to see if something has gone amiss?
3c. Jane inflicts Terror to Chaos. Had it no effect or did the Archangryl die before it could?
3d. Janes Trait describe her ability to cut through psykic workings. Does that mean she get an oposing throw based on her combat instead of her piety?
4. Should Aria not have more Power while dimishing the Archangyl? She drained his (either 568 or 253) and had an Executioner Primaris Force backing her.

5. The Abominations plan had two siege lines. One for Dis and one for the small hive nearby. In the update it is mentioned that the force has moved towards Dis and set up there a siege but nowhere else along the line. Has their general canceled it?
6. Probaly part of the next update: How many days until the reinforcments are close enough to unload? Going by the update before last they arrived on day 27 and still need around 2.5 days.
7. I do not know how you calculate the numbers you use but the numbers indicate that you do it like Shard did. So the below reply to Shard could be helpfull for you as well.

2^9 = 512
(2^10-2^9)/100*17 = 87.04
512+87.04 = 599.04 times power (59904% Power)
Your calculation gives the correct numbers so should be correct. At the same time it is to complicated (splitting potence in two parts).
Correct should be: 2^(917/100)

The problem with 2^(917/100) is that the result is 57,602.99%. So lower than Durins. Using a spreadsheet shows that 2^9+(2^10-2^9)/100*17 is a linear function inside of each step instead of an exponential all the way through.

The reason to do it with 2^9+(2^10-2^9)/100*17 instead of 2^(917/100) is that the first gives a bonus of up to times 1.085 around a difference ending with 53.
Setting the Formulas
f(X)=2^A+(2^(A+1)-2^A)/100*B
where X is the difference and A all digits left of the seond most right digit (excluding it) and B the two rightmost digits of X.

g(X)=2^(X/100)
where X is the difference.

Here the two formulas are identical
f(100) = g(100) = 200%
f(500) = g(500) = 3200%

Here they differ the most
f(553) = 4896%
g(553) = 4620.57%
f(553) = g(553) * 105.96%

f(X) behaves partly linear. Until 100 each point add 1%. From 100 to 200 it each adds 3%. 300 to 400 its 7%. And so forth.
g(X) is instead a curve that slowly but steadidly becomes more steep.
Drawn together they meet every 100 steps but everywhere else f(X) is always higher than g(X).
But a difference of at most 5% is not that important right?
f(917)= 59904%
g(917)= 57602.99%
Here the difference is 3.994% or in total 2301.1%.
I give to many math lessons...
 
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We should be assassinating the sorcerers on the ground either way. If it manifests in orbit we can shoot it with super lances.

A pity we can't spoof Lin being in the Azure Isles as well - it might be worth the damage to have them waste a battle barge. It depends how much damage they're taking sitting over the anti-orbital firepower of Lindon and Avernus Spine.
 
Here's an idea for a transcendent trait for Robart Twice Critical every Martial action has an additional 1/20 chance for a nat 100 roll.

That may be harssay through.
 
Sudden Reversals
@Durin
Sudden Reversals

General Herrion was somewhat optimistic as he studied the strategic hololith. Thus far the progress of the Crusade had been erratic. Troop losses in the void had been rather light, though the naval losses had been higher than projected, and attrition on the surface of the cursed world had exceeded all but the most pessimistic projections*. The revelations of the range and volume of fire the heretics artillery was capable of had proven an unpleasant surprise, but the latest news from the front had been positive. The arrival of the Archangyl and its Host seemed like it would prove the turning point, as the embodiments of the Emperor's will moved to force a hole in the Enemy's defenses, and his main forces were already assembling to advance to exploit and widen the breach.

His experienced ear noted a sudden and unwelcome change in the chatter from the banks of vox sets behind him, the operators in the midst of coordinating the massive push into the city. The news was not good.

"Sir, Legio Crucis reports they are under attack. Hostiles described as massive fiery worms. Crucis is reporting 14, repeat, one four contacts. Multiple engine kills already suffered. They are advising all allied forces to stand clear."

Herrion frowned. This attack meant Legio Crucis would not be available for the assault on the walls. The heavy combat needed to defeat foes capable of killing Battle Titans with their opening strike would leave the survivors in need of refit and resupply, a process that would take at least an hour before the tech-priests would allow the god-machines to re-enter the fray. The timing was unfortunate - had the attack happened while the Legio was already engaged, they would have simply continued to fight on against both beast and blasphemer. Leaving the vox operator with instructions to notify him if Legio Crucis chose to request support, he turned back to the hololith. The Angylic Host, with the Archangel of the 3rd Circle at its head, was about to reach the walls.

The Ecclesiarch communing with the forces of the Archangyl spoke up. "The Host is reporting that the defenders have commenced firing. They expect to reach the walls within 5 minutes."

Herrion stared more intently at the hololith, watching as hostile contact runes slowly vanished from the location of Legio Crucis, and began to appear on the walls as the reports from the Host came in. It was the usual flurry of updates that happened with every major offensive, as intelligence estimations were replaced with confirmed contacts from the advancing troops. His eyes narrowed as the contact runes from the wall shifted.

His analysis of the implications of these new reports was interrupted by a sudden cry from the Ecclesiarch. That was worrisome, as none could remember the last time the Ecclesiarch had spoken in anything other than his normal monotone. Such was the shock at how out of character this was, it took another vital second to register the words.

"The Host is being torn apart! The Enemy was waiting with foul sorceries and possessed weapons. It was a trap!"

Herrion found himself faced with a dilemma. Should he order his forces forwards to relieve the embattled Host? Or should he hold back, trusting in the might of the Archangyl and the Emperor to fight through this ambush, and failing that, commit to a protracted siege, holding his forces back until a breach had already been blasted open with his artillery?

As he hesitated, the decision was made for him. With a great, anguished shriek, the Ecclesiarch collapsed, crying out "The Archangyl has fallen! The Archangyl is no more!"

The second declaration shocked the entire command center. An entire Angylic Host, led by and Archangyl of the 3rd circle, destroyed in mere minutes? The very idea seemed both impossible, and blasphemous to even contemplate. He was torn from his stupefied state by a sudden change on the hololith.

"What happened to the vanguard forces?"

The question served to shock the rest of the occupants of the room back into action, the vox operators demanding reports from the officers in the field. It took several agonizing minutes for order to be re-established. The news that the enemy had wiped out 20 percent of his forces with a volley of deathstrike missiles that had been allowed to fly to their targets unmolested by air defenses, and that his forces had dared try to run, did nothing to improve his mood. The deluge of bad news was only compounded when it was revealed that the commissars had been forced to decimate the units to prevent a full retreat, which the Enemy forces would no doubt have seized upon and turned into a rout. The news that Legio Crucis had defeated the last of the beasts assailing it failed to lift his spirits, due to the horrific cost. He had lost over half his Titan, nearly half his troops, and an entire host of Angyls, with nothing to show for it. This was not the turning point he had envisioned.

*The worst case projections assumed that Avernus had become a full-fledged Daemon World, reinforced with warbands of Traitor Astartes and fleets of possessed warships, enjoying constant and endless reinforcement via the Warp directly onto the planet.
 
The Host took a battering, losing a majority of the daemons, but it's still active and almost all of the Greater Daemons are still in play.
No...

661/3,125 Angyl Bands banished
514/625 Cherubim Bands banished
68/125 Seraphim banished
2/25 Fifth Circle Archangyls banished
2,496/3,125 Angyl Bands banished
111/625 Cherubim Bands banished
58/125 Seraphim banished
23/25 Fifth Circle Archangyls banished

They're dead Jim

According to the stat page they've got 1332 bands of Malachim and 562.5 bands of Cherubim left. I think a lot of that is what they summoned before they got the angyl, but technically its "active."
 
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No...




They're dead Jim

According to the stat page they've got 1332 bands of Malachim and 562.5 bands of Cherubim left. I think a lot of that is what they summoned before they got the angyl, but technically its "active."
How is it that the number of Seraphim banished went down? And why does the text in the updates say all the angyls were killed when only 2.4k out of 3.1k bands were banished?
 
The Host took a battering, losing a majority of the daemons, but it's still active and almost all of the Greater Daemons are still in play.
Just because there are scattered bands of survivors, doesn't mean the army isn't destroyed. Achieving 100% casualties among the enemy force almost never happens in actual conflicts. In addition, he's still in shock from the "Archangyl is no more" comment, so he's not exactly in the mindset to actually consider the percentages of survivors when the numbers are that small relative to what he started with.
 
How is it that the number of Seraphim banished went down? And why does the text in the updates say all the angyls were killed when only 2.4k out of 3.1k bands were banished?
Going by the exact numbers?

It's 2 different banishments that caused in total 100% losses.

Aside from 68+58=126 instead of 125 but I think that is Durin making an oops.

...Actually, it's 3157 Angyl Bands banished out of 3125, but the Cherubim and 5th Circle match it perfectly.

Apparently we killed more Angyls than were actually there!
 
How is it that the number of Seraphim banished went down? And why does the text in the updates say all the angyls were killed when only 2.4k out of 3.1k bands were banished?
This is what the Angyl brought

35 Fifth Circle Archangyls summoned
225 Seraphim summoned
1,475 Cherubim Bands summoned
4,104 Angyl Bands Summoned
This is what was already there

It might just be possible that the Archangyl either did not bring its entire force just in case.

Of the flock it sent at us they're all ded jim.

In fact according to Arch we killed more than were there we're so gud :D
 
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I doubt the First Circle and his army would have a nice time if they hung around for too long, but counting on the wildlife response to take them out before they can do serious damage to us seems like a bad plan.
Read the second part: "and everyone else in the area".
Yes, Avernus would litteraly eat the 1st cycle and the landed Abomination troops but with the same bite swallowing Dis and probaly the Lone Citadel as well...
 
Read the second part: "and everyone else in the area".
Yes, Avernus would litteraly eat the 1st cycle and the landed Abomination troops but with the same bite swallowing Dis and probaly the Lone Citadel as well...
Maybe, but do remember this was 2000 pages ago now.

Things have changed and I'm fairly sure we wouldn't be killed, maybe caught in the cross fire a bit though.
 
The planet is in no great hurry and it's not on our side. Letting us and the angyls fight to a decision then killing the weakened winner is entirely in character.
 
Read the second part: "and everyone else in the area".
Yes, Avernus would litteraly eat the 1st cycle and the landed Abomination troops but with the same bite swallowing Dis and probaly the Lone Citadel as well...

I think the planet mind trusts us to handle minor demonic armies these days, you'll notice how it's response to the third circle and it's backup dancers showing up was both fairly restrained*, and was targeted at the angyls most dangerous supporting elements rather than the sorcerers or the sacrifice fodder. To me that means the Planet mind was leaving the demons to us. So I suspect it'll be at least a bit hesitant to catch us in the splash, since if nothing else we are an asset.

Not that I think that't stop the PM from turning Dis into a crater if the first circle starts calling down an incursion while inside our walls, but we may have a window to deal with it before the PM writes the hive off as acceptable losses. That said, I would support any plan that involves keeping it outside of our walls when the planet hits it.



*Compared to what we've seen when the PM gets serious a dozen Magma wyrms is on the low end**, I'd put it as a militia analog.
**Again, this fucking planet.
 
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Karlisle: The Broken Demesne
Karlisle: The Broken Demesne

Karlisle is an odd system even by the standards of this region of space. The system has only a single intact planet within the system, the rest is filled to the breaking point with asteroids which vary from standard affairs to slabs the size of continents.

According to records retained in the Muspel archives this is because the system was set upon by a threat known as the "Scourge" at some point in M22. The only way to remove the Scourge and ensure its destruction was an intense orbital bombardment combined with exterminatus grade warheads. And then quarantining the system for around 1000 years, then during the age of the Imperium the Orks took and held the system preventing colonisation.

Karlisle itself is a relatively uninteresting world, it is a small planet that is rich in minerals. This is not due to the planet itself being rich in minerals, but due to the sheer number of meteorite impacts the world has suffered. The impacts have also destroyed all, but the smallest parts of the local biosphere many years before the orks even came into the system.

Taking the planet alone presented a unique challenge to the Trust as the orks inhabited and ruthlessly defended the asteroid belt, with the sheer scale of the asteroid field negating the deployment of large warships to drive them out. In the end the best light fleet commander in the Trust, Admiral Sarnow of Avernus was able to drive the orks out and allow for colonisation to begin.

Even then colonisation was not a smooth process, the constant danger of asteroid impacts destroying the fledgling colony forced the planet to focus on defence before everything else. Void shields strong enough to resist the meteors and anti-orbital batteries to deflect incoming projectiles.

In addition, a specially made device was created for the world known as the Prediction Engine. The sheer density of the asteroid field necessitates that any large ship needs some knowledge of the movements of the asteroids. While Trust ships can make their way through with luck, there will likely be some close calls as they scrape their way through even with their manoeuvring capabilities and advanced sensors. To counter act this in the early colonisation Diviners seconded from Avernus were used to sneak ships through, however this was quickly declared impractical due to a lack of psykers among other reasons. To counter act this the Engine was commissioned by the Trust. A massive series of cogitators designed by the Tech Priests of Avernus and built by the Artisans of Svartalfheim the Prediction Engine is made up of several thousand cogitators and 10 relay stations. The main body of the engine is located in a bunker deep on the surface of Karlisle, with the 10 stations dotted around the system. The stations constantly scan the system marking asteroids and project their data to the main engine which then uses the data to map the movements of the asteroid field with near perfect precision. When a ship enters the system after passing the relevant tests to confirm it is a friendly*, the engine will create a route for them to travel on and thus reach the Karlisle.

Economically the planet is expected to be incredibly powerful after it overcomes the hurdles of its early existence. Basic infrastructure had to be ignored early on to provide a safe base for the planet to begin colonisation safely and the population of the world is not very large compared to other Trust colonies. However, the sheer amount of potential resources present in the asteroid field, as well as the vast amount already present on the planet in the form of fallen meteors represents one of the largest sources of metal available to the Trust.

Military the planet's defences are incredibly strong, by virtue of the measures it needed to even begin, however the PDF is not as powerful as most colonies. This is not due to a lack of skill on the part of the colonists, on the contrary they are one of the more skilled PDFs in the developing Trust*, however they simply do not have the numbers that most planets have been able to create and sustain.

The Governor of the planet is Fernir Baltalikson. A semi legendary figure from the Vanir navy he served as the right-hand man to Solar Admiral Freyr during the age of the Imperium and into the foundation of the Trust and beyond. Only duty has led this stalwart gentleman to leave his comrade's side. Fernir is the current head of his house and has moved considerable resources into the colonisation of the world managing not only the resources of the Trust, but also of his own house to speed up the development of the world. With centuries of combat experience, masterful administrative abilities and diplomatic aplomb he intends to see his world thrive.

*There are numerous tests to confirm a friendly ship in the Trust, from simple IFFs exchanged automatically upon arrival in a system, unique spoken codes given by the captains of ships to even analysis of the unique signatures of the drives and engines of each ship. While paranoid, the Inquisition, especially Inquisitor Varquez who's experience as a Rogue Trader gives him great insights into the tricks ships use to fool port authorities and thus they insisted on the stringent security arrangements.
**This is especially helped by the population of the world developing an impressive sense for danger. While not even approaching the level of an Avernite the instinctual ability to leap out of the way of a falling micro meteor is starting to be engrained in the populace.

Addendum
Recovered Technology-source undetermined
During the Engine's initial surveillance of the asteroid field one of the stations picked up a strange weak energy signature within a small asteroid. Further investigation revealed an entry way into the asteroid in which was located racks upon racks of automated mining drones. These drones are of an unknown design and are very basic in terms of technology, more sophisticated than a CAT, but only to the level that they can be favourably compared to servitors. Indeed the only interesting part is a small amount of basic grav technology that functions slightly better than a high end survo skull. They appear to have been intended as a way of quickly strip mining an area with little physical intervention. Under normal circumstances they would be sent to Avernus in the hopes of the Archmagos Explorator reverse engineering them and with luck increasing the amount of metal mined in the Trust, but the records of Muspelheim leave some concerns as to the origins of the drones. It is possible that the drones are left overs from an ancient human attempt to recolonise the system after the quarantine was lifted, it is also possible that they are remnants of Men of Iron technology intended to serve as a base point before expanding to ransack the system for its wealth. More disturbingly there are implications that this could be technology belonging to the Scourge that was destroyed in the system, which survived due to being deep within one of the other planets in the system when it was destroyed. Regardless of what is the case the Muspel archives do not have any insights and so the Drones have been quarantined pending further debate by the Mechanicus.

@Durin here's the new planet location somewhere in Colbalt, anything to change?

Anything to change here? Also I left the mining drones in the addendum and tried to throw some dust on whether or not they're even DAoT tech (I dunno)
 
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