The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Doomed Wombat, since you came up with the character, can I ask what Marcelee is doing? People are dying and falling to Chaos corruption. Why is she not preventing these things from happening by murdering Valinor's forces? Why is she just standing by and letting all this happen?
 
The problem is the type of stealth (and that is a cat), for example a savant will be very good at something... that don't mean that we can replicate that or use his 'specialty' in the whole 'range' of that specialty (the cat can sneak around but why he would care about gossip for example)
edit; grammar
 
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@Doomed Wombat, since you came up with the character, can I ask what Marcelee is doing? People are dying and falling to Chaos corruption. Why is she not preventing these things from happening by murdering Valinor's forces? Why is she just standing by and letting all this happen?

Dude, you realize that she can't do anything /in/ canon without Durin making it so, right? Kind of stepping on toes to imply that it's Wombat who gets to decide that.
 
Dude, you realize that she can't do anything /in/ canon without Durin making it so, right? Kind of stepping on toes to imply that it's Wombat who gets to decide that.
I did not imply that DW gets to decide that. I'm asking him because I think he'd be able to tell us her motive given what he knows of her character.
 
Geologis Avernus
It's because everyone listens to the half-tonne tiger who can bite through adamantium.

~~~
Geologis Avernus
~~~

Many students of Avernus University, considering a change of career, often select the geological sciences. After all, it's not like rocks actively try to kill you.

This assumption is unwise and swiftly punished.

~~~

Sample #11-34: Psi-onyx

An enchantment of chalcedony, the sample was retrieved from a mineral vein. The surface shimmers with the colours of the warp, reflecting new hues from different perspectives. When polished, the sample resonated with indistinct power, and served well as a psychic focus.

Retrieval Log: Sample was acquired without incident.

Status: CONTAINED.

~~~

Sample #48-12: Fountainclod

An enchantment of pumice, the sample was retrieved from a malfunctioning tidal generator. At all times it produces a quantity of seawater (1% NaCl) from internal crevices at a flow rate of 7 L/s.

Retrieval Log: Sample was discovered after anomalous flow was detected in Hydrodynamo 87 for eighteen hours. Maintenance dislodged the obstruction, causing 14 casualties from slip hazards.

Status: CONTAINED.

~~~

Sample #77-41: Flash Obsidian

An enchantment of obsidian, the sample was excavated from a mineral vein. The sample appears to shine with anomalous broad-spectrum light from within, and continually outputs thermal energy (approx. 3MJ/min). When fractured, each portion increases energy output proportional to the quotient of the initial volume divided by the resulting volume.

Retrieval Log: Sample was discovered following catastrophic malfunction of the Alpha-4-833 Mining Drill, killing 4 personnel. Abrasion of the sample produced thermal energies in excess of 400MJ/s. Internal containment measures were enacted, and retrieval specialists successfully acquired the largest remaining sample. All remaining fragments were jettisoned into the ocean.

Status: CONTAINED.

~~~

Sample #33-17: Untwisted Tungsten

An enchantment of wolframite ore, the sample was retrieved from uncharted territory. The sample maintains a field of isostable, invariant geometry contiguous to its physical volume. It is otherwise normal.

Retrieval Log: The sample was acquired by the Explorer's Guild from an expedition near the Space-Warped Vale.

Status: CONTAINED.

~~~

Sample #65-88: Echostone

An enchantment of limestone, the sample was retrieved from a dreamweed field. The sample repeats all noise at a 4.32 second delay.

Retrieval Log: The sample was acquired following investigations into stranded Explorers. By time of discovery, two squads had been killed and consumed.

Status: CONTAINED.

~~~

Sample #44-91: Pure Alum

An enchantment of potash alum, the sample was retrieved from a bog. When submerged in a liquid of lesser providence, the sample transmutes it to distilled water.

Retrieval Log: The sample was acquired following investigations into abnormal territorial disputes amongst wildlife. 34 casualties.

Status: CONTAINED.

~~~

Sample #21-21: Deathstone

An enchantment of magnetite, the sample was retrieved from Mining Silo 23. All iron and iron alloys within a 37 metre radius of the sample is agitated to a temperature of 53 Kelvin until removed from the area.

Retrieval Log: Casualties exceeded six squadrons until a Mechanicus specialist with systematic nonferrous metamorphic augmentations was able to approach and identify the sample.

Status: CONTAINED.

~~~

Sample #55-98: Gatestone

An enchantment of petrified bloodoak, the sample could not be retrieved. The sample forms an irregular arch two metres in height. Passing beneath the sample translocates to an identical arch approximately 4500 kilometres north-west.

Retrieval Log: Sample was discovered by Explorer elements in northern reaches of Elysium. Attempts to procure samples violently disintegrated all personnel through unknown methods.

Status: UNCONTAINED.

~~~

Sample #78-23: The Most Precious Thing in the World

An enchantment of pyroclast. Sample was retrieved from Hive Residential 43B-98254. Sample induces psychomemetic adoration in observers.

Retrieval Log: Sample was discovered following string of violent thefts. Arbites peacekeeper squadrons sent to investigate successfully acquired the sample from nine-year-old [REDACTED] 43 casualties, devolving to infighting and undisciplined behaviour. Sample was destroyed by heavy fire, halting all anomalous effects.

Status: CONTAINED.

~~~

Sample #94-34: Lanternrock

An enchantment of ruby. Sample glowed with an inner light. Sample was destroyed following discovery.

Status: CONTAINED.

~~~

AN: On Avernus, even the rocks are magical! And want you dead.
 
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I think I will call that a wildlife Omake and make it canon
I just love that we lack the ability to contain some kinds of rocks. And that it is common enough that rocks have a special status indication as to whether or not they are contained.

Wait:

Sample #55-98: Gatestone

An enchantment of petrified bloodoak, the sample could not be retrieved. The sample forms an irregular arch two metres in height. Passing beneath the sample translocates to an identical arch approximately 4500 kilometres north-west.

Retrieval Log: Sample was discovered by Explorer elements in northern reaches of Elysium. Attempts to procure samples violently disintegrated all personnel through unknown methods.

Status: UNCONTAINED.

I want to study the Gatestone.
 
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@Doomed Wombat, since you came up with the character, can I ask what Marcelee is doing? People are dying and falling to Chaos corruption. Why is she not preventing these things from happening by murdering Valinor's forces? Why is she just standing by and letting all this happen?
Shrug.

Dunno, my best explanations are that she's waiting for the best moment to get involved, presumably as a distraction to the First.

While she would loose to it in a straight fight as @Durin said she's fought Exalted Demons before so she won't fight fair and she knows she'll have help (she did the last time)

As for why...well it may not be her focus, but she's lived on Avernus for a hell of a long time, you don't do that and not gain a lot of skill in divination even if your focus is in combat divination.
 
While she would loose to it in a straight fight as @Durin said she's fought Exalted Demons before so she won't fight fair and she knows she'll have help (she did the last time)
She had help with the last Exalted Greater Daemon she fought that specialised in combat, but not with the last Exalted Greater Daemon she fought. (Which I remember you saying was specialised in seduction rather than combat, which is why she beat it so easily.)
She was older than it, she was faster than it, she was stronger than it, more skilled than it and had a much larger arsenal than it.
Could it have escaped? Perhaps some did. But, not enough to reconstitute the Exalted Demon Heartslayer.
Marcelee was almost disappointed. She had much more pain to give.
 
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She had help with the last Exalted Greater Daemon she fought that specialised in combat, but not with the last Exalted Greater Daemon she fought. (Which I remember you saying was specialised in seduction rather than combat, which is why she beat it so easily.)
Its an exalted mate, slightly more specialised for diplomacy than combat doesn't matter much when its riding around in a possessed Avatar of Khain.
 
@Durin, what exactly are the obstacles preventing the Phase Tigers from infiltrating the enemy base? With their armour and skills I don't see how they couldn't bypass their defences.
 
@Durin, you said that it would be "very" risky if we sent in the Phase Tigers to blow up their void shield generators. What are the risk levels for the following?

1. Sending them in with Xavier/Mittens and having Ridcully provide support.
2. Doing the above, but with Sirens sending a telepathic jam to cover them (you implied aiming it at a command post would be effective) and Frederick providing a military distraction.
3. Having Dalv Sepet go in and do this to enemy commanders. (Social Chameleon being the operative trait.)
 
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Every Effort Counts
@Durin

Every Effort Counts


The defenses on the walls of Dis was holding strong, be it on the materium with the massacre of the Angyls and Archangyls, be it by blade, supersonic spikes or fire, but another war was being fought on the dark corners of Capital of Human Avernus, this was between the last hunters, the Avernite psykers and the assassination forces of the Abomination.

One of the most dangerous moments was when ten of thousands of soldiers fell to psychic domination made by the Angylic hosts of the abomination, nearly creating a beachhead on the walls and causing enough confusion for the more skilled assassins to penetrate the fortress city. It was on this moment that a force imperceptible to everyone made their appearance. Not as powerfull as Magma Wyrm, not even comparable to Phase Tigers, but a force nonetheless.

Some of the diviners got spooked when the little naggings started probing at the back of their minds, these naggings clearly pointing in certain directions. Most of them wrote that sensation off as another tactic of corruption by the chaos force, until some of them started seeing a pattern. Every time the nagging cried louder, attracting their attention, they spotted a agent of the abomination.

Thus translated to a routine, where the psyker would look in the direction, them inform a Last Hunter and another enemy was included to the death tool. Each confirmed kill was answered with a squeak of delight.

Little did they know, that Avernus had sent their best spotters of chaos corruption. Caving Weasels
 
Hulk Busting, Pt 1
Hulk Busting, Pt 1​

Master of the Fleet Rasiel stared at the tactical display on his flagship. Voltron's Fury. The new tactical display. To match the new command chair, the new weapons, new reactor, new fleet. He glanced down at his hand, clad in the new Advanced Elite Power armor. He snorted.

"Is there a problem, brother?" His second, Castigon asked.

"I am simply thinking of all the new equipment brother. It is certainly a change."

He nods gravely as numerous serfs scurry around, doing the innumerable tasks a battle barge requires. "Indeed. The Imperial Trust seems most prolific when it comes to newness. Both of technology and ideas." He glances down at his own armor "But it certainly has some advantages."

At this you chuckle "True enough brother. I'm certainly in no hurry to go back to our old armor."

As the two of you chuckle quietly together a serf clears his throat. "Excuse me my lord, but the fleet conference is in five minutes."

You take another glance at the strategic situation, noting that you skirmishers have once again withdrawn to beyond weapons range, even as what remains of the ork fighter bombers tries to harass your forces. There aren't many of those left, thanks to the Guardian Fighter and Wraith interceptors the Trust has fielded. Another advantage from the trust, and one that that declined to share with the Dragon's Nest.

"Come brother, lets go."

The two of you head to the new conference room, and soon enough ghostly figures begin sitting side by side. Some from your fleet, but most from your allies. Once everyone arrives Admiral Freyer stands up.

"Ladies and Gentlemen, the long and short of it is that Governor Roberts has done it again. The Abomination Crusade summoned a 3rd circle Archangyl, 25 fifth circles and a supporting legion. The good governor proceeded to lure said legion into a trap and destroyed it in 30 minutes of heavy action in return for minor casualties. The Archangyl was confirmed KIA, not banished."

You blink in shock as muttering breaks out among the members of the conference. "...Are you sure that isn't propaganda?"

"Yes. Incidentally, the wildlife killed two thirds of the enemy Titans and he managed to kill two billion traitors when a deathstrike missile volley went in unopposed."

It turns out that Astartes can, in fact, drop their jaw. "That planet is ridiculous."

A chorus of "We know" answers your astute observation.

The admiral continues "Unfortunately, we expect the abomination to accelerate their plans. Including mass sacrifice to summon a first Circle Archangyl, or other desperation moves. The possibility that they will divert to attack less defended targets is also a real possibility. As a result, we are accelerating our plans. Commedore, if you will breif everyone on Operation Thaddus."

A composed, dangerous looking woman stands and nods as eyes turn towards her. "Gentlemen, this is Grot Smasha, the second largest hulk in the ork armada after Da Crumpa. It has been damaged in the fighting, but not as much as Da Crumpa, making it arguably their most valuable remaining naval asset. The damage it has sustained however has opened a weakness in the hulk, a Tau Exporer class vessel. For those unfamiliar with Imperial Era Tau designs, the explorer was a frankly pathetic combatant for its size, being slow, poorly armored and worse armed. In this case, the orks have neglected to improve its point defense abilities, and it notably lacks classic anti bording defenses."

You blink in shock. "You can't suggest a boarding assault on the hulk? We don't have enough Astartes to board a hulk that size, even if the majority of its crew is groundside."

"We have Helguard, we'll get the job done. Sir."

You frown, then eventually nod "They are skilled, but even so..."

"I understand your concerns, but this is a smash and run operation. Get in via assault craft, set as many reactors to explode as practical, get out."

You glance at your brother. He nods. "Very well. we'll support this operation. When do we launch the distraction?"

A/N: There we go. @Durin
 
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Arz Landre: The Storm Fort
Arz Landre: The Storm Fort

Located in Sub Sector Dannan Arz Landre is almost normal by the standards of the Imperial Trust. Wealthy in natural resources save for promethium, a suppressed ork population and a growing hardy population. However, this disregards one very odd addition to the planet.

Arz Landre underwent what is known as a magnetic reversal shortly after colonisation began. This is when the planet's magnetic poles change their alignments, the magnetic north becoming the magnetic south and vice versa. Thankfully a vast amount of data from this rare event was recorded by the ships in orbit, which is eagerly being analysed by the Tech Priests of the Trust, however the situation on the planet was different, with much of the technology present, especially the cogitator and vox technology, seeming like it had been affected by a large-scale Haywire field. This effectively immobilised the entire colony at least for a short time. This is particularly disturbing as Trust technology is unusually hardened against Haywire effects, presumably as a counter to Men of Iron subversion and the Ancients own considerable use of them.

The reversal also had another major side effect, the creation of vast storms. The reason for their creation is currently unknown, however they are extremely dangerous with massive wind speeds, constant lightning strikes and thunder. Their sheer scale, an individual storm front can cover hundreds of kilometres, combined with the harm they can cause an unshielded settlement has led the world to be redesignated as a grade 1 environmental death world.*

Despite the difficulties the storms pose the colony has learned to work around them, even benefit from them. Within some of the smaller storms there are so called lightning channels, massive conductors that absorb the energy generated from the storms and channel it into supplementary power for various uses as well as massive wind farms that take advantage of the bounty of free energy that presents itself.

The storms also present a unique opportunity for the training of aircraft piolets. While training a flyer to a decent level, especially with the Trust's technology, is simple enough going beyond that is slightly harder. However, training within a storm allows for simulation of battle conditions, indeed maybe even harder than battle conditions as the lightning is almost perfectly accurate and can down even a Heracles in a few blasts, while the atmospheric conditions are almost certainly harsher than most battlefields.

Economically the colony is performing extremely well despite the set back the alignment caused. This is partially as a result of the surprising number of tech priest immigrants, who have come to study the Storms. It is rumoured that they are even working on a system that might allow them to influence the storms.

Defensively the world has defences equal to that of any Trust colony, though the storms add a great deal to the defence. The PDF is also well trained, armed and blooded upon the orks of the world, however the PDF air force has gained most repute for their skill in the air, the training within the storms earning their aces the nickname of Thunder Riders. At their current rate of development, it is expected that their air force will be a valuable addition to the Trust's forces.

The Governor of Arz Landre is Oladire Gelt. Gelt is odd as a Trust candidate, though he does not lack in skill. A Trustee and business man, Gelt is characterised by an incredible faith in the Imperial Truth, having studied the Revelations of Saint Lin extensively. This is doubly strange because Gelt is a business man, having holdings on almost every Core world, the only exception being Nilfheim. His success can be best characterised as being the result of an almost precognitive assessment of good business deals, even ones that would be potentially dangerous to most. For example, his was one of the first businesses willing to accept Quartok goods. However, his desire to do "more" for the Trust. To this end he turned his formidable skills towards aiding the colonisation of the conquered subsectors, with his name being placed upon the list of governor candidates. In the end he was selected to be governor of Arz Landre and is managing to split his time between managing his fast developing world, improving his business and learning from Trust experts the art of warfare.

*Death Worlds come in several grades, level one is considered a major problem, but easily surmountable at the current level of technology.

A.N No I do not know if a magnetic reversal would cause massive storms IRL if it did happen.

@Durin what needs to be changed?

I have to say I'm very looking forward to the point when all the colonies are able to contribute troops to the Trust.
 
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