The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
you seem to be on a bit of a fantasy kick today.
Looking for inspiration for a new wildlife omake. I built the Formics in the context of Warhammer Fantasy and some of the Tzazar spells are based on or inspired by Aqshy spells. Also the Tomb Kings trailer is wicked cool.

Maybe the Penguin Lords use Runefang-equivalent gear. Rune-smithing would be a nifty skill to trade for.
Runes are Siren territory and we're already trading for it. Epsilon Penguins seem more based around choirs.
 
@Durin, you said that it would be "very" risky if we sent in the Phase Tigers to blow up their void shield generators. What are the risk levels for the following?

1. Sending them in with Xavier/Mittens and having Ridcully provide support.
2. Doing the above, but with Sirens sending a telepathic jam to cover them (you implied aiming it at a command post would be effective) and Frederick providing a military distraction.
3. Having Dalv Sepet go in and do this to enemy commanders. (Social Chameleon being the operative trait.)
1. this would help, using the Laster Hunters may be a better idea though
2. would also help
3. unknown given his unknown paragon traits, he think he can pull it off
@Durin the Temple Cat study action showed us that Avernus' Warp signature covers all of the Nine Worlds.
1) Can we do another study to see if that signature has spread to our newly colonized worlds, or is that done automatically?
2) Are Temple Cats suitable for export? The Midgardian Telepathica could find them useful.
1. it does not, it also does not reach Byzantium
2. yes
Looking for inspiration for a new wildlife omake. I built the Formics in the context of Warhammer Fantasy and some of the Tzazar spells are based on or inspired by Aqshy spells. Also the Tomb Kings trailer is wicked cool.


Runes are Siren territory and we're already trading for it. Epsilon Penguins seem more based around choirs.
this is correct, Penguins make use of no external aides or focuses while their are Sirens that specialise in making rune weapons and armour
 
1. this would help, using the Laster Hunters may be a better idea though
1. Do you mean sending in Last Hunters instead of the Phase Tigers, ONLY sending in Last Hunters, or sending Last Hunters in addition to Xavier and the Phase-Tigers?
2. If we send a psyker into combat but with the stipulation that they don't use their powers, would that count as "resting"?
 
1. Do you mean sending in Last Hunters instead of the Phase Tigers, ONLY sending in Last Hunters, or sending Last Hunters in addition to Xavier and the Phase-Tigers?
2. If we send a psyker into combat but with the stipulation that they don't use their powers, would that count as "resting"?
1. Just the Last Hunters
2. Yes, it would cripple them though
 
Thinking about what Marcelee's stats might be like.

Martial: Her personal experiences and training the Penguin army would mean it's high, but she has no noticeable feats of tactical or strategic acumen. Probably not Paragon, then, not unless she did things in the parts of her life that we didn't see in her omake.
Intrigue: Ditto.
Administration: Below average to average for a human. If she learned things from the humans she met as an adult, she'll be average, but if her only education came from Sirens, I'd reckon below average. Sirens don't seem like the administrative type to me.
Learning: She's been everywhere, learned everything she could wherever she went, and beat Kairos Fateweaver in a game of wits. Yeah, pretty sure she's getting a Learning Paragon trait.
Piety: Multiple daemonic incursions, multiple encounters and fights with Exalted Greater Daemons, living on Avernus for tens of thousands of years...yeah, Paragon seems a safe bet here.
Diplomacy: She's made friends, but that's about it. Average for a human, potentially higher depending on experiences we haven't seen.
Combat: Paragon for abundantly obvious reasons.
Power: Confirmed Paragon IIRC.
Control: Confirmed Transcendent.
 
Thinking about what Marcelee's stats might be like.

Martial: Her personal experiences and training the Penguin army would mean it's high, but she has no noticeable feats of tactical or strategic acumen. Probably not Paragon, then, not unless she did things in the parts of her life that we didn't see in her omake.
Intrigue: Ditto.
Administration: Below average to average for a human. If she learned things from the humans she met as an adult, she'll be average, but if her only education came from Sirens, I'd reckon below average. Sirens don't seem like the administrative type to me.
Learning: She's been everywhere, learned everything she could wherever she went, and beat Kairos Fateweaver in a game of wits. Yeah, pretty sure she's getting a Learning Paragon trait.
Piety: Multiple daemonic incursions, multiple encounters and fights with Exalted Greater Daemons, living on Avernus for tens of thousands of years...yeah, Paragon seems a safe bet here.
Diplomacy: She's made friends, but that's about it. Average for a human, potentially higher depending on experiences we haven't seen.
Combat: Paragon for abundantly obvious reasons.
Power: Confirmed Paragon IIRC.
Control: Confirmed Transcendent.
Eh if I can add my personal take on it.

Martial: Average at best possibly worse, she's never really been a commander. She can strategise her own fights fine, but not much bigger than that.
Intrigue: Fairly high, she is very good at hunting and tracking things without using her power due to sheer experience if nothing else.
Admin: Pretty below average yeah. She can manage her stuff enough not to loose anything of import and keep herself well fed and clothed, but that's due to her own abilities more than anything
Learning: Yeah high, partially due to learning so much Avernite stuff as you said, but also because Simon taught her a fair old amount before...you know. And she's very smart on her own.
Piety: Seems about right.
Diplo: I'd imagine the debuff to talking to non Avernites would be hellish, however she'd gain points talking to Avernites and a bigger one talking to People as most of them have some legends about the time she spent with them.
Combat: Also a few grandmasters i.e. Grandmaster of the Axe. Dunno about Paragons there. She also has one powerful artefact (her axe) and a powerful relic (her bow)
Power: Not confirmed paragon, but still high due to her being a powerful alpha.
Control: Yeah

So...you're saying she can beat most Exalted Greater Daemons as easily as she beat that one?
To answer this (sorry I just finished exams yesterday so I kinda crashed and slept so didn't respond) she didn't beat it easily despite how that could be interpreted. What she did was play its own ego and among other things which let her use "smart" tactics.

By which I meant she led the thing on a wild goose chase weakening it through her own powers and getting help from Guardians and Weapons to shoot the ****er. Then when she felt confident she could take it one v one she did. Though admit ably one of the big things was that she was able to get in a walloping attack right off the bat that severely weakened the Demon.

And due to its ego it didn't call for its own back up, because it refused to be humiliated by a mere human.

As for how she was able to perma kill it, well she was using a variety of true death techniques and it had bound itself too closely to the Avatar. While in most circumstances this makes sense (the avatar is a big power boost due to being such an effective conduit/shell that doesn't have any pesky creature left in it to resist, its basically perfect for a demon) in this case it meant that Heartslayer wasn't able to remove itself from the Avatar before she was able to incinerate it. Combined with the damage it had taken from her basically going straight for the nether ballz and well.

To note this did partially work because of Heartslayer being...well heartslayer, not due to the demon being weaker than another exalted, but because of the mentality of Slaaneshi demons (excessive ego ect.) One like An'ggrath or Khabanda would not have fallen for this and Marcey probably wouldn't have beaten them. She'd have weakened them, possibly severely but only the same level that Kairos was afraid would happen to him.

In this case the situation is a little different, she wouldn't be able to lead the Angyle in a weakening run about because its focused on Lin, however she is strong enough to survive against it in direct combat, at least for a bit. Where upon we and Avernus can provide her with support.
 
Piety: Multiple daemonic incursions, multiple encounters and fights with Exalted Greater Daemons, living on Avernus for tens of thousands of years...yeah, Paragon seems a safe bet here.
Another point for splitting up Piety and Willpower in two different stats.
She obviously has loads of the latter, but none of the former is important to these achievements.
 
Eh if I can add my personal take on it.
no your not allowed its verboten :mad::p

Martial: Average at best possibly worse, she's never really been a commander. She can strategise her own fights fine, but not much bigger than that.
Given what you said about her fight with Heartslayer, I think I'm going to stick with my original assessment in terms of numerical stat. She's not a great commander but in terms of her own fights she's pretty good. She can still have high Martial. It's like how Mittens' high Intrigue is geared towards sneaking rather than spymastery.

Learning: Yeah high, partially due to learning so much Avernite stuff as you said, but also because Simon taught her a fair old amount before...you know. And she's very smart on her own.
Simon may have taught her and she may be brilliant, but there's only so much you can learn in just a few years. I think her Learning stat would be mostly related to Avernus, exploration, powers, and wit rather than more intellectual matters, even if she's fairly competent in that area.

Another point for splitting up Piety and Willpower in two different stats.
She obviously has loads of the latter, but none of the former is important to these achievements.
There is really no point in separating the two.
 
You have still not given a reason why the stat should be separated into two. Why would splitting the stat be useful?
For accurate representation?

I think in CKII Piety is more a reputation-like stat, bringing boni for interacting with others of the same faith. So it can be a seperate stat to give a bonus on Diplo and Intrigue in some situations.
At the same time it can help resist the lure of Chaos and such, but is occasionally useless against other willpower-related issues, such as keeping your Psyker-powers under control.

So, for example:
Willpower:20
Diplomacy: 15
Piety: 20

For resisting a Sorcerer's MIndcontrol add Willpower +1/2 Piety to the roll.
For resisting the provocations of an enemy calling you out to figth him personally (assuming backstory and good taunts so he actually has a chance of drawing you out) only add Willpower to the roll.

For diplomancing a faithful follower of the the Imperial Creed add Diplomacy +1/2 Piety.
For diplomancing Counicllor Aryz only add Diplomacy.
 
Yes.
There can be weak-willed fanatics as well as strong-willed atheists.
And first one would have low Piety and the latter would have high one, no need to split it, it's like how high Intrigue means completely different things for Admiral Sarnov and Mittens. It's really more of "Conviction" or "Belief" stat and the name "Piety" is a legacy of the stat system being based on CK2 one.

And Durin sure as fuck ain't going to spend hours redoing all the characters sheets for some mostly pointless extra resolution.
 
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Simon may have taught her and she may be brilliant, but there's only so much you can learn in just a few years. I think her Learning stat would be mostly related to Avernus, exploration, powers, and wit rather than more intellectual matters, even if she's fairly competent in that area.
Dark Age education man :p she's got all the advantages.

More seriously she knows an awful lot of stuff like say DNA.

She's not going to be putting together a power weapon on the fly (even if she can make a power field with her powers), but she does know a fair old amount. Most is Avernite stuff though.

And Durin sure as fuck ain't going to spend hours redoing all the characters sheets for some mostly pointless extra resolution.
I agree, though there is the find and replace function that SV has.

Very useful let me tell you :)
 
Dark Age education man :p she's got all the advantages.
Simon would most definitelly had acces to the fancy child-friendly knowledge implantation devices Nilfheimers/Last Hunters use.
I agree, though there is the find and replace function that SV has.

Very useful let me tell you :)
It would help if you just want to rename it but I was talking about actually splitting the stat in two and having to recalculate them for each character, redoing bunch of traits in the process.​
 
Diplo: I'd imagine the debuff to talking to non Avernites would be hellish, however she'd gain points talking to Avernites and a bigger one talking to People as most of them have some legends about the time she spent with them.
I've been toying around with the idea of her being worshipped as a goddess by some civilisation. Your thoughts?
 
I've been toying around with the idea of her being worshipped as a goddess by some civilisation. Your thoughts?
This isn't me being cute or anything I really don't know how likely that kind of thing is.

They be aliens and they all know about the Weapons and Great Ones ect.

The Sirens do worship stuff (like old old versions of the Eldar gods I believe), so they can worship stuff.

Give it ago if it works out it does not very helpful I know, but its really the best thing I can say is I could see it happening, I can see it not happening.
 
@Durin
1. You answered that there are around 4 billion soldiers left on planet.
1a. The update said that the moving troops organized themself into 3 camps (siege line Lonely Citadel, siege line Dis, Elite Camp/Second Landing Zone). Were troops left at the first landing zone?
1b. How are the numbers of soldiers split between the different camps?
1c. How seperate are the camps? Just an estimate of how long it would take troops from one to reinforce another.
2. The update did not mention the fleet bombing the train tunnels. I guess lots of replacement ammunition for the artillery is constantly brought in?
3. The option for harassment the fleet only mentioned to harass with the reinforcements. Is that how it will be done or will Sarnow go through with his plan to use more heavier ships?
 
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