The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
If that's the case, maybe we can use our Neo-Astropaths to aid us in the battle? We can have them jam any psychic communication the enemy uses. Maybe we can even jam the coordination boosts available to Abomination forces.
My understanding is that 'interception' is more in the sense of getting the message. Actually stopping messages across distances less than a lightyear apart is exceedingly difficult even against Minor psykers and would likely require Planetmind or an Alpha+ to be doing something.
 
I don't think they'd use astropaths for inter ship communications...

Radios should still work if nothing else.
Voxes can be jammed by our superior suite of electronic warfare protocols. They can pump in Chaos bullshit to counter, but there are two problems with this.
1. Chaos is not an "I win" button. It'll give them a bonus to the electronic warfare rolls but we'll still be able to fight it via mundane means, much like how mundane bolters can punch through Chaos-boosted armour.
2. Pumping Chaos into something is not exactly something you can call "safe" or "reliable".

In any case, I think they would use astropaths for communications. From what I remember reading somewhere, telepathy is sometimes used by armies use to communicate when more conventional means of communication are impossible, such as when there's a storm or something.
 
Voxes can be jammed by our superior suite of electronic warfare protocols. They can pump in Chaos bullshit to counter, but there are two problems with this.
1. Chaos is not an "I win" button. It'll give them a bonus to the electronic warfare rolls but we'll still be able to fight it via mundane means, much like how mundane bolters can punch through Chaos-boosted armour.
2. Pumping Chaos into something is not exactly something you can call "safe" or "reliable".

In any case, I think they would use astropaths for communications. From what I remember reading somewhere, telepathy is sometimes used by armies use to communicate when more conventional means of communication are impossible, such as when there's a storm or something.
Or alternatively they'd just be using Angyels.

I mean they've got enough that they can have several Archangyles including one of the third circle just guard their already warded meetings, using lesser angyles to ensure their people know what they're doing isn't too big of a stretch. Its probably faster and more reliable than relying on Astropaths given the current circumstances (not all of them of course, but unfortunatly I fear we've shot ourselves in the foot on that one)

Also yeah telepathy, not astropathy why burn out perfectly good astropaths communicating across a fraction of a system, when they could be communicating with people several thousand light years away.

And even if I am wrong, how would we jam them? The only way I can think of is sending vast numbers of white noise calls, but we could probably only do that for a few seconds before we start having mass head splosions if we even have enough to do that.
 
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Or alternatively they'd just be using Angyels.

I mean they've got enough that they can have several Archangyles including one of the third circle just guard their already warded meetings, using lesser angyles to ensure their people know what they're doing isn't too big of a stretch. Its probably faster and more reliable than relying on Astropaths given the current circumstances (not all of them of course, but unfortunatly I fear we've shot ourselves in the foot on that one)
Angyls can't teleport.

Also yeah telepathy, not astropathy why burn out perfectly good astropaths communicating across a fraction of a system, when they could be communicating with people several thousand light years away.
Why would they be getting burned out? I think you're massively overestimating the difficulty and risks involved in doing something a basic as sending messages.

And even if I am wrong, how would we jam them? The only way I can think of is sending vast numbers of white noise calls, but we could probably only do that for a few seconds before we start having mass head splosions if we even have enough to do that.
I guess you have a point.
 
Angyls can't teleport.


Why would they be getting burned out? I think you're massively overestimating the difficulty and risks involved in doing something a basic as sending messages.


I guess you have a point.
To not spaghetti post

I don't remember it being said anywhere that Angyls can't teleport, but even then they shouldn't really need too, they can just move through the warp and whisper what they need too into the captain's mind. Don't even have to enter real space especially if the mortal's mind is open to them.

Astropathy isn't easy and it takes a mighty toll on the person doing it, its worse for us and abomination probably smashes chaos to make it easier for theirs, but even then I can't imagine sending the large number of calls needed too coordinate a fleet in a short period of time would be practical. Not unless they want headsplosions as well.
 
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Hell’s Doorway is Opened
Hell's Doorway is Opened

Mankind was not always a people who strove for the stars. Once they were simple, primitive savages like so many other species, like so many of their people could become again. These people did not have any true understanding of the universe, of its horrors its secrets or its gifts.

And yet the name Avernus comes from those far backwards annals of history, so long ago that no full human even remembers them. It came from a volcano; over which no birds could fly for they would assuredly die. In the literature of the civilisation around it was named as the gateway to the underworld and too the afterlife and when that civilisation perished the word survived, becoming synonymous with the gateway to hell.

This word delicately bounced through the ages, its meaning preserved in lexicons, historical manuscripts, passed down through oral traditions or even simply becoming part of the local language, however this ancient word survived.

Then finally it was given to something, something to which the name seemed most appropriate. The Hell World. Originally it was intended to just be the gateway to hell, the crucible through which men could pass to entre the true nightmares spewing forth onto other worlds.

How little these men knew of the Beast that they had named. Across the world forces were marshalling unseen by the humans that stared at the battle in the heavens. The whispered rumours given to the Sirens and the Trolls had traversed through the planet and it was answering the call. Already beasts were gathering themselves into packs, the Peoples marched, cold fury in their hearts, Guardians stood ready to strike… to overwhelm as sleepily the Weapons of Avernus began to stir not yet released, but ready.

The gates of hell were shut, a sign on the door warned all those that came not to open it. To not parse the secrets that laid within, or anger the monsters that slept peacefully.

The abomination cared not and ripped that sign away, its general forced open the door with a mighty screech and into hell he plunged, fire and fury were his gifts to this place and

As if breathing out with a sombre breath Avernus obliged him. Fire and Fury were gifts to him that it had much in stock. He paid no mind when he heard of one or two transports falling, "merely the defences of the heretics" he said inconsequential in the long run, but when he heard of several more falling he realised that something was not right.

For these transports were not brought down by brutish metal spikes, or furious laser bolts, but by the diamond hard spines of Cati in the desert.

Then the meagre of Avernus was unleashed. Tens of thousands of psycodrtrils, meteor figs in their millions and more, all supported by Dragons who struck and fell like lightning. This came with a human wave that knew how to corral them, their long and earned experience proved to be decicive.

Of that first wave of fools who ventured into hell, only a fragment landed broken and discarded. They staggered forth to sally on to bring down the cities, yet found their deaths upon the claws, hooves, teeth and more of the hell they had unleashed.

What I hope Avernus does to them when they try to land.
 
abomination probably smashes chaos to make it easier for theirs
I don't know, it really wouldn't fit Abominations SOP, he's not about preserving lives of his followers, he's all about lives used as nothing but fuel to keep his Imperium going. If anything they would be likely to burn out faster, which is counterbalanced by either power boost, easier production/lower requirement to become an astropath or something along those lines.
 
I don't know, it really wouldn't fit Abominations SOP, he's not about preserving lives of his followers, he's all about lives used as nothing but fuel to keep his Imperium going. If anything they would be likely to burn out faster, which is counterbalanced by either power boost, easier production/lower requirement to become an astropath or something along those lines.
Combine that with the Astronomicon going out + increased warp madness its probably the only way it'd reach similar levels of Imperial communication.

If it can even manage that.
 
you will be able to when they use them, they plan on keeping them in reserve
I think its the skill bonus, but we're using Sarnow's ATM.

@Durin
1. Something I will note in the update is the ground support seemed a lot less powerful than it was last time? Against Garkill they got their own rolls to take down ships and provided +25 to the fleet and you said earlier that the bonus would be higher because we're a level stronger than we were against Garkill, but here it only provided a +10. I can imagine why this might be the case, but it still rankles.
2. I take it the Lamenter's didn't make it?
3. Can neo astropath messages be intercepted?
1. i added the firepower of 64 defence stations to your final defensive roll. also the bonus went up as the battle got more into the orbitals, while it was +10 for the approach it was +100 for the final battle
2. seems so
3. yes
Just checking but it wouldn't be viable to teleport Lin to Diepheobe and have them slaughter themselves against the defences there would it.

I figure jumping through the warp with chaos after you would be dodgy, but am not certain we couldn't pull it off.
it may be possible but telaporting him that distance would be risky in normal circumstances. as things are telaporting him into the caverns and hoping he can survive down there would be safer.
on the jammy telepathy thing it is possible but is very hard and projecting it over a region pretty much requires you having a power advantage, the larger the region the greater the advantage. doing into on a naval scale would require entire choirs of telepaths and still not be certain.
now doing it on the ground and jamming say the enemy command post...
 
@Durin

Some ideas, could you judge them:

1. Use Telepathy Choirs to say, nudge Thundabeast Migrations in our favor? (Read: Directly into enemy lines.)
a. Ditto with Blink Spiders and other non-sapient Avernus species.
2. Biomancy. We've had things like Avalanche Shrub and Illusion Pines.. let's bring it up a notch?
3. Pyromancy/Telekinetic Choirs on overdrive at our cities' Orbital Weapons?
4. Is there any reason to not continually cycle through Divination Choirs for bonii to everything we do?
 
it may be possible but telaporting him that distance would be risky in normal circumstances. as things are telaporting him into the caverns and hoping he can survive down there would be safer.
If things go very bad, uh, we could send him down with Jacob as an escort..? Maybe just the upper levels of the Caverns. XD
 
1. Use Telepathy Choirs to say, nudge Thundabeast Migrations in our favor? (Read: Directly into enemy lines.)
Not sure we need to do that too much (as in the telepathy choir) remember Garkill.

a. Ditto with Blink Spiders and other non-sapient Avernus species.
This seems much more likely :)

1. i added the firepower of 64 defence stations to your final defensive roll. also the bonus went up as the battle got more into the orbitals, while it was +10 for the approach it was +100 for the final battle
Forgive I am just blind.
 
So our filler numbers should be more escort cruisers of youxia (Armored light cruiser escort) and buccaneer speed 7 fast escort cruiser ? Should be efficent uses of our upkeep costs i guess with maximum survibiality. Basicly fill our fleet with them for escort purposes after we rebuild in the crusade? And armored already fits our desired speciality of planetary assault and we can keep building descent class escorts for their spec anyway.

And not really bother with regular cruisers outside of defense ones more or less but do alot more heavys instead for their surviability? Maybe some but not many regular cruiser class
 
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Well that didn't go as we had hoped.
Feel sorry for the poor sods on the escorts, things are turning out to be utter death traps.

it may be possible but telaporting him that distance would be risky in normal circumstances. as things are telaporting him into the caverns and hoping he can survive down there would be safer.
@Durin
1) Is our fleet close enough to Avernus that we could get Lin up to the Fólkvangr, either by teleport or shuttle?
1b) If not could we realistically force a break-through?
2) (question for our admiral) What are the odds that the Crusade Fleet would be able to stop Fólkvangr before it reaches Deiphobe?
 
@Durin

Some ideas, could you judge them:

1. Use Telepathy Choirs to say, nudge Thundabeast Migrations in our favor? (Read: Directly into enemy lines.)
a. Ditto with Blink Spiders and other non-sapient Avernus species.
2. Biomancy. We've had things like Avalanche Shrub and Illusion Pines.. let's bring it up a notch?
3. Pyromancy/Telekinetic Choirs on overdrive at our cities' Orbital Weapons?
4. Is there any reason to not continually cycle through Divination Choirs for bonii to everything we do?
1. if they are in Elysium practical
1a. not really doable with blink spiders
2. ?
3. not easily or safely
4. no
 
Well that didn't go as we had hoped.
Feel sorry for the poor sods on the escorts, things are turning out to be utter death traps.

@Durin
1) Is our fleet close enough to Avernus that we could get Lin up to the Fólkvangr, either by teleport or shuttle?
1b) If not could we realistically force a break-through?
2) (question for our admiral) What are the odds that the Crusade Fleet would be able to stop Fólkvangr before it reaches Deiphobe?
1a. by teleport yes, by shuttle no.
1b. yes
2. with what they have show, assuming they go all out and you have your fleet escort it. low. if they bring out any of their aces while Lin is more vulnerable, unknown.
 
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