The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1 .do we think they have enough of an edge left that they could create 2 fleets we couldn't take? or have we bled them badly enough that they can't have 2 points of absolute orbital superiority?

2. since we have shipyards in system can we repair some of our damaged ships?
 
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Knowing Your Enemy
Knowing Your Enemy

"Ridcully. The Scrying went well, I presume?" Rotbart greeted.

"It did. I've the plans, and they assume I failed." Ridcully, seer and friend, answered, a note of achievement hidden in the words.

"It's an old saying, I'm told. If you know both your enemy and yourself, you need never fear the outcome of any hundred battles." The Governor commented, leaning on the back of the chair, seemingly relaxed - But an aura of tenseness permeated through the room. A Crusade was coming, after all.

"Because you know them all." The Seer replied, nodding and continuing the conversation, one he was certain would in some manner assist them against the Crusade.

"So, if, well, when we exploit them, they learn that we have their plan, how are they answering?" Rotbart asked, leaning and almost expectant.

"Their Lord General Herrion will take direct command." Ridcully responded, not bothering to hide the distaste and contempt he felt in his words; Not that he needed to, of course.

"And this general.." The query came.

"Arrogant. Professional, sociopathic and ruthless in the extreme." He replied, sounding disgusted. "He does not believe he can fail, nor is he willing to. Sacrificing people comes as second nature to him, and he is more a general than a person. And his troops are who they are. They would follow his orders to the end."

There was a long pause, the Governor looking deep in thought, before rising from his chair, heading over to the window overlooking the city, well, hive. Ridcully could practically see his mind working out the details of his opposition, even without the aid of powers.

"Arrogant, sociopathic and ruthless.." He muttered to himself, while the Seer waited.

A longer pause came, and the governor exhaled at last.

"But he would be more blind to weaknesses that he realizes. If we exploited them to the full, he might believe in traitors, anything other than the possibility that we saw them through their precautions. And those who have survived long enough would know not to trust him." He said, finishing his thoughts, as a grin spread across his face. His counterpart.. would he actually sacrifice 'traitors'?

"And sacrifices are not always the best idea, even with unbreaking morale."

Yes, yes he would.
 
Ok so next is the invasion, so let's see how they do against a death world that hates them. Something to also consider is that the leadership will seriously be thinking that they have a traitor.
 

Because they warded discussion of their plans, but Ridcully still got them. So there's a strong possibility they will think Ridcully didn't get past the wards, and that there's a traitor in their ranks broadcasting their plans to us. Being super paranoid about traitors is apparently one of the self-defeating aspects of the Abomination's brand of Chaos.
 
Because Durin said that earlier when we were going over the Militant general personality he would think that it was a traitor. Remember he is a paranoid sociopath. He will start looking for traitors and he just lost some of his leadership.

Edit Mandraked
Paranoid, Arrogant, Socipath and Abomite.

3 out of 4 defining personality traits plus his worship and further corruption leaning him.. yep.
 
and this is why we should have used those plans in the first phase. that trump card is fantastic against complex things like patrol patterns and damn near worthless against "charge!"
 
We'll have to look into preparing our defences and harnessing targets of opportunity. This here will be a ground war. Although a priority if possible would be those transports.
 
1 .do we think they have enough of an edge left that they could create 2 fleets we couldn't take? or have we bled them badly enough that they can't have 2 points of absolute orbital superiority?

2. since we have shipyards in system can we repair some of our damaged ships?
1. you think that they have a small enough edge that if they split you would have an advantage again one of their forces
2. yes
 
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ok, then that skirmish went as well as it needed to, if not as well as could be expected. The issue is now is that if we jump the transport convoy and wipe it out, the ones on the surface are going to know that they are screwed. A clever commander would make sure to always have an edge around the planet, but they are not so I suspect we will see two equal forces. If we can we need to take back Avernus orbit first. That would leave them with less immediately available assets to go "screw it" with.

of course, the downside would be if we gut our fleet killing half of the enemies fleet we won't be in any shape to take out their other half. We may need to call in assistance from the rest of the trust.
 
durin, another two questions.

1. how is our fleet on strike craft.
2. could we replenish our stores of strike craft by transferring the ones in the defense stations around Deiphobe to our fleet?
 
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random question, does anyone know how many orbital platforms Deiphobe actually has? the info sheet says at turn 83 it had 15, I know we went on a bit of a spree at some point and I don't know the exact number
 
After, when we have to rebuild is there a credit from the Trust budget or a tax deduction for the purpose of building replacement ships?

If we keet getting wrecked like this and we still habe to give one ship to the Trust Navy for every new we build it will suck us dry.
 
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