The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Tertiary Education Choices
Tertiary Education Choices

There are half a dozen real choices for tertiary education that you can send Syr to. While over time you want her to go to at least half of them the next higher education that she has will have the biggest effect.


Avernite Helltroopers (+M, +C, + military morale)- Syr would prefer to continue her career in the Avernite Helltroopers. This would allow her to both get valuable command experience and help her prove herself, to both herself and to your people.

Avernite Naval Academy (+M, +A, can command fleets)- One possible form of tertiary education that Syr can have is the Avernite Naval Academy. This will train her in naval combat and provide a smaller boost to her normal command and administrative skills. One additional bonus is that it would keep her off Avernus for a few years reducing her chance of being killed by the wildlife.

University (+I, +A, ++L,+D)- The classic form of tertiary education is attending one of the Universities of Avernus. This would provide Syr with a well rounded education that will help prepare her for the non-military aspects of governorship. In other words this would shore up her weakness rather then build on her strengths.

Grand Tour (+I, +L, ++D, chance of better relationship with all worlds) – One option that you have thought of is to send Syr on a Grand Tour of the Nine Worlds. This would give her a good bit of diplomatic practice and expand her knowledge base a bit but Syr is strongly against it and it would not provide many skills that are useful for governing.

Write in

Choices are in order from Syr's preferred choice at the top to Syr's most disliked choice at the bottom.
24 hours to vote
 
[X] Naval Academy

Syr got an excellent trait out of her time as a Helltrooper, now lets get her trained as an Admiral.
 
[X] Avernite Helltroopers

This is my preference, not going to argue as hard for it this time though as I wouldn't mind if naval wins. I like that it lets her prove herself to herself and our people, which is a big thing.
 
[X] Avernite Helltroopers

Like Frederick, she can take the naval academy after her education's finished and still be able to command fleets; better to keep her focused on ground combat. Increasing her Combat stat is also pretty damn important considering where she lives.
 
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[x] Avernite Naval Academy

While Helltroopers is her preferred choice I want her to have Navy training so that if there is a gap in space or ground side command she would at least have a clue on what to do. Maybe if she does well enough in both she can take command of the Void Infantry command and expand that to garrison all our ships and stations.
 
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y4 Sound out: Plans for the end of the Warp Storm (with further explanation)

Hmm... That's a reasonable sound out. I'll have to remember that one.

One other idea is to double down on Britton overseeing the forges for AM one year in our "free" slot. We do produce enough AM locally that a 5% boost for 5 years isn't trivial, and with DD and Britton's recent learning upgrade the crit chances aren't terrible...

I suppose that is not a bad idea... I hadn't thought about doubling down...

Just a heads up--we're at 4 Astropaths total on Avernus right now, and I don't think that any of the technology we're looking at this turn really needs Cheating.

It's more about the Mentoring of a Beta on Y3 that makes it hard to start a second long term project until Y4. That left a one year slot in Y2, so why not use Cheating?

Why repairing more escorts that no proposed plan needs? Do you hope to sell them?

Both my plan and runes plan has them. Also, it's certain that Vanaheim will want them.

That is not a valid use of Expedite.

durin posted that info after I had gone to bed.

Really? The Colliga does not help for ship tech. Even with double down that is only a 50% chance.

So? We have to do it at some point and there is no penalty for trying.

You said that Personal action should be spend on Void and/or Military actions. So why do you have this?

Because you can only do two Personal Attention actions in the same year.

Why again do you propose to repair Privateer Escorts? No plan has them! Do you hope to sell them to Midgard who wants a cheap fleet? Vanaheim wants the fast one.

Privateers are part of a fast fleet. Read the description again.

The one year left I would ask him to complete the Repair robot as one of the last STC we have that the Collegia can not finish.

Factually incorrect. All the STCs remaining can be completed by the Collegia. (Notice that they both have the same chance of success).

In particular I'm wanting more in the Martial because that's the hardest area for her to raise.

Naval Academy also raises Martial.

Just noticed this bit - if you want to do trade with Vanaheim this turn, then you could do the stealth ships too. We can pay to have some repaired, and then sell them to Muspelheim next turn, promising delivery once Vanaheim has finished them. We can make more on selling a completed ship than we can a wrecked ship, and we can even get some Vanaheim credits by buying them from Muspelheim.

I don't like this approach. I think we should talk to Muspelheim first. That way we know what they actually want. Then we can talk to Vanaheim.

On the reverse-engineering: Graviton Weapons, I honestly think we're better off doubling down on Ridcully's part. With Double Down and the assumption of an "average" success on Cheating, plus Grandmaster of Divination triggering on the weapon if we fail the first roll, we've got something like a 20% chance of figuring it out. Followed by a 25% the next time we try it with everything, followed by a 30%... And that's if everything goes fairly well. I'd rather reduce the chance we actually figure it out this turn in return for an ~6% boost to the base odds forever (the bonus increasing the roll on Cheating by 20 gives us), and keep doing that until we get its base probability high enough that we have a decent chance of figuring it out that turn.

Hmm... that's not a bad idea.

What are your thoughts on switching out the Astropathic Rituals option with Mentoring (1yr) and Cheating:Kinetic Weapons (1yr) in your plan? It's my main objection to your plan (outside of including such low chance options at all that is).

Why do you object to Mentoring the Beta?

Also, I'm not using Cheating with Kinetic Weapons.

Avernite Naval Academy (+M, +A, can command fleets)-

The most important attribute (M), the second most important attribute (A) and a valuable ability that can not be gained elsewhere. This ought to be the obvious choice.
 
[X] Naval Academy

Woudn't mind Helltrooper tbh. It'll be nice to see if she can make colonel within one of our elite units before 40. An having a very fighty figure on the field is always nice.

But Naval Academy just so she can command ships. Also besides military education I only see the world tour as being beneficial to her.
 
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