Choose Three
Two Five years, One One year
Rearm PDF: Light- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. Only one of the options is affordable at the moment, with the other two requiring far more advanced material then you have to spend. This option is to supply them with some of the cheaper new weapons such as melta shells and Haywire weapons as well as the occasional more advanced weapon. This would provide a mild increase to their combat efficiency with an extra bonus against vehicles and would not increase the cost of equipping a regiment by much.
Time: 5 years.
Cost:62,050,000 Thrones, 12,410,000 Material, 24,820 Promethium, 936,500 Advanced Material.
Upkeep per year: 3,102,550 Thrones, 620,510 Material, 12,410 Promethium, 46,821 Advanced Material.
Reward: All PDF Troopers armed with melta shells and haywire weapons, boost vs armour
Locked – One out of Five years completed
Phase-Tank Regiments- One of the better ways to deploy the Phase-Tank is as an independent regiment. This regiment will be able to be used as a devastating ambush force, hitting enemy armies with hundreds of tanks from areas they believed were empty. The Phase-Tank Regiments function best in city fighting and skirmishing and are of more limited use in open battle. General Drago considers this to be of low priority.
Time: 5 years.
Cost: 396,000 Thrones, 82,500 Material, 1,650 Promethium, 12,300 Advanced Material, 276 Exotic Material.
Upkeep per year: 39,600 Thrones, 8,250 Material, 825 Promethium, 615 Advanced Material, 6 Exotic Material.
Reward: 5 Phase-Tank Regiments, each with 600 Phase-Tanks
Phase-Tanks: Helguard- Phase-Tanks would make a useful addition to your conventional regiments, with their ability to strike from unexpected directions working very well in conjunction with almost any of your troops. General Drago suggests added ten to each of your Helguard Infantry, Armour, Rough Rider and Mechanised Infantry Regiments. This would not provide as many benefits as a full role out but would still provide a new tactical option to your best troops.
Time: 4 years
Cost: 99,000 Thrones, 20,625 Material, 1,650 Promethium, 3,075 Advanced Material, 69 Exotic Material.
Upkeep per year: 19,800 Thrones, 4,126 Material, 825 Promethium, 308 Advanced Material, 3 Exotic Material.
Reward: add 10 Phase-Tanks to each Helguard Power Infantry, Helguard Mechanised Power Infantry, Helguard Rough Riders and Helguard Armour Regiments.
Phase Tanks: Helltroopers- Phase-Tanks would make a useful addition to your conventional regiments, with their ability to strike from unexpected directions working very well in conjunction with almost any of your troops. General Drago suggests added ten to each of your Helltrooper and Helguard Infantry, Armour, Rough Rider and Mechanised Infantry Regiments as well as a hundred and sixty to your Siege Infantry Brigades. This would provide a new tactical option to all of your front line regiments and allow you to make makeshift Phase-Tank Regiments.
Time: 6 years
Cost: 2,501,000 Thrones, 521,100 Material, 21,670 Promethium, 53,130 Advanced Material, 1,070 Exotic Material.
Upkeep per year: 260,040 Thrones, 54,175 Material, 10,835 Promethium, 308 Advanced Material, 23 Exotic Material.
Reward: add 10 Phase-Tanks to each Helguard Power Infantry, Helguard Mechanised Power Infantry, Helguard Rough Riders and Helguard Armour Regiments. Add 10 Phase-Tanks to each of your Helltrooper Infantry, Helltrooper Armour, Helltrooper Rough Rider and Helltrooper Mechanised Infantry Regiments. Add 160 Phase-Tanks to eave of your Helltrooper Siege Infantry Brigades.
Land Speeder Scout Regiments- Land Speeders are a very fast and agile vehicle with a decent amount of firepower. General Drago suggests creating a group of Land Speeder Scout Regiments to act as scouts and skirmishers, using their massive speed and skimmer nature in order to cover large amounts of ground quickly and conduct hit and run attacks. General Drago considers this to be of low priority.
Time: 4 years.
Cost: 132,000 Thrones, 33,000 Material, 3,300 Promethium, 4,920 Advanced Material.
Upkeep per year: 13,200 Thrones, 3,300 Material, 1,650 Promethium, 246 Advanced Material.
Reward: 5 Land Speeder Scout Regiments, each with 600 Land Speeders
Land Speeders: PDF- Land Speeders would make a useful addition to almost all of your regiments, as scouts and light combatants. General Drago suggests adding Land Speeder elements to most of your regiments, with only Light and Drop Infantry being excluded. This would include all of your Helguard, Helltrooper and PDF Regiments, leaving only the militant not equipped with Land Speeders. General Drago considers this to be of medium priority.
Time: 6 years.
Cost: 8,234,000 Thrones, 2,058,000 Material, 114,994 Promethium, 306,800 Advanced Material.
Upkeep per year: 459,976 Thrones, 114,994 Material, 57,497 Promethium, 7,192 Advanced Material.
Reward: add 10 Land Speeders to each Power Infantry, Mechanised Power Infantry, Infantry, Heavy Infantry and Mechanised Infantry Regiments. Add 40 Land Speeders to each of your, Armour and Rough Rider Regiments. Add 160 Land Speeders to eave of your Helltrooper or PDF Siege Infantry Brigades.
Goliath: PDF- The Goliath Combat Walker is a powerful walker capable of providing heavy fire support and AA to regiments that otherwise struggle with these roles as well as being deadly in city fighting. General Drago has put forward a proposal to add a forty walker battalion to each of your Drop, Void and Light Infantry Regiments, add a full 600 to Siege Infantry Regiments and repaper half of your Sentinel Regiments. This would allow your light forces to deal with enemy AA and heavy forces with greater ease and provide a major boost to your city fighting capabilities. General Drago considers this to be of medium priority.
Time: 7 years.
Cost: 16,710,000 Thrones, 5,054,000 Material, 268,900 Promethium, 493,700 Advanced Material.
Upkeep per year: 953,832 Thrones, 290,418 Material, 134,439 Promethium, 11,812 Advanced Material.
Reward: Add 40 Goliaths to each of your Void Infantry, Drop Infantry, Power Drop Infarct and Light Infantry Regiments. Add 40 Valkyries to each of your Drop Infantry and Power Drop Infantry Regiments. Add 600 Goliaths to eave of your Helltrooper or PDF Siege Infantry Brigades. Replace half of the Sentinels in a Sentinels Regiment with Goliaths
Air Refit- Almost all of your airforce can b replaced with more advanced designs found in the datacores. General Drago would advises that you do this immediately, saying that it will hopefully give your airforce the edge that it needs to actually claim air superiority. This is relatively expensive and will take quite a full decade but Gneral Drago considers it more then worth the price. General Drago considers this to be of high priority.
Time: 10 years.
Cost: 43,940,000 Thrones, 9,754,000 Material, 1,341,524 Promethium, 842,500 Advanced Material, 1,375 Exotic Material.
Upkeep per year: 2,967,910 Thrones, 719,334 Material, 670,762 Promethium, 42,127 Advanced Material, 46 Exotic Material.
Reward: Replace all Dropships Hercules Dropships, all Lightning Fighters and half the Thunderbolts with Peregrine Fighters, all Avenger Strike Fighters and half the Thunderbolts with Firehawk Assault Fighters., all Marauder Bombers and Marauder Destroyers with Stormcrow Bombers, all Marauder Vigilants with a quarter their number of Huginn Stealth Reconnaissance Planes
Rearm Helguard: Light- You have determined the best ways of rearming your Helguard with advanced weapons from the datacores now you need to decide which option to take. The first option is to replace all of their weapons with Neutron Lasers and other advanced weapons but not supply them with exotic weaponry. This option is by far the cheapest and will greatly increase their deadliness, especially against other heavy infantry forces. Despite being cheap compared to the other options this is still a sizable investment that will drain a major portion of your advanced material reserves.
Time: 2 years.
Cost: all Neutron Weapons in storage, 71,680,000 Thrones, 12,980,000 Material, 792 Promethium, 1,349,000 Advanced Material.
Upkeep per year: 15,422,251 Thrones, 2,731,418 Material, 398 Promethium, 145,086 Advanced Material.
Reward: All Helguard armed with Neutron Rifles, many with Neutron Pistols and most heavy weapons replaced with Neutron Cannons and Repeaters.
Rearm Helguard: Medium- You have determined the best ways of rearming your Helguard with advanced weapons from the datacores now you need to decide which option to take. The second option is to replace all of their weapons with Neutron Lasers and other advanced weapons and supply them with a moderate amount of exotic weaponry, including a small amount of grav weaponry. This would be significantly more expensive but would allow them to effectively fight enemy super heavy infantry and other very elite forces.
Time: 3 years.
Cost: all Neutron Weapons in storage, all Plasma Weapons in storage except 4,672 Plasma Pistols, 1,787 Grav Pistols, 4,680 Grav Guns, all Grav Cannons, 99,950,000 Thrones, 12,370,000 Material, 1,584 Promethium, 1,607,000 Advanced Material, 59 Exotic Material.
Upkeep per year: 22,706,571 Thrones, 2,641,925 Material, 792 Promethium, 239,191 Advanced Material, 24 Exotic Material
Reward: All Helguard armed with Neutron Rifles, many with Neutron Pistols and most heavy weapons replaced with Neutron Cannons and Repeaters, approximately a tenth of heavy and special weapons replaced with plasma weapons, approximately one percent of all special and heavy weapons replaced with grav weapons
Rearm Helguard: Heavy- You have determined the best ways of rearming your Helguard with advanced weapons from the datacores now you need to decide which option to take. The third option is to replace all of their weapons with a mix of Neutron Lasers and other advanced weapons including plasma weapons and supply them with a significant amount of grav weaponry. This would be very expensive expensive but would make your Helguard capable of easily killing almost any foe. While incredible useful doing this option would almost drain your reserve of advanced and exotic material and the upkeep would be higher then you current income of advanced material.
Time: 4 years.
Cost: all Neutron Weapons in storage, all Plasma Weapons in storage all grav weapons in storage, 99,950,000 Thrones, 12,370,000 Material, 1,584 Promethium, 1,607,000 Advanced Material, 60 Exotic Material.
Upkeep per year: 90,060,691 Thrones, 3,624,364 Material, 792 Promethium, 881,358 Advanced Material, 324 Exotic Material
Reward: All Helguard armed with either Neutron or Plasma Rifles, many with Neutron or Plasma Pistols and most heavy weapons replaced with Plasma Cannons, Neutron Cannons and Repeaters, approximately a tenth of heavy weapons replaced with grav weapons, approximately five percent of rifles replaced with Grav Guns, approximately five percent of pistols replaced with Grav Pistols.
Rearm Helltroopers: Light- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. There are three ways that you could go about this. The first option is to supply them with some of the cheaper new weapons such as melta shells and Haywire weapons as well as the occasional more advanced weapon. This would provide a mild increase to their combat efficiency with an extra bonus against vehicles and would not increase the cost of equipping a regiment by much.
Time: 3 years.
Cost:8,234,000 Thrones, 1,646,700 Material, 3,294 Promethium, 124,200 Advanced Material.
Upkeep per year: 823,350 Thrones, 164,670 Material, 1,647 Promethium, 6,212 Advanced Material.
Reward: All Helltroopers armed with melta shells and haywire weapons, boost vs armour
Rearm Helltroopers: Medium- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. There are three ways that you could go about this.''The second option is to replace most of their special and heavy weapons with the more advanced weapons found such as Neutron Cannons and Neutron Repeaters. This will significantly boost their combat efficacy against all targets but will cost a decent amount.
Time: 5 years.
Cost:191,200,000 Thrones, 10,790,000 Material, 1,647 Promethium, 3,575,000 Advanced Material.
Upkeep per year: 19,115,283 Thrones, 1,079,267 Material, 823 Promethium, 178,739 Advanced Material.
Reward: All Helltroopers armed with melta shells and haywire weapons, most Helltrooper heavy weapons replaced with Neutron Cannons and Neutron Repeaters.
Rearm Helltroopers: Heavy- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. There are three ways that you could go about this. The third option is to provide advanced weapons and plasma weapons as special and heavy weapons as well as the occasional exotic weapon. This would be to expensive to roll out to anything more than the Helltroopers for the moment.
Time: 6 years.
Cost:244,200,000 Thrones, 10,370,000 Material, 2,194 Promethium, 4,140,000 Advanced Material, 1,856 Exotic Material.
Upkeep per year: 24,419,944 Thrones, 1,037,195 Material, 1,647 Promethium, 207,033 Advanced Material, 38 Exotic Material.
Reward: All Helltroopers armed with melta shells and haywire weapons, most Helltrooper heavy weapons replaced with Neutron Cannons and Neutron Repeaters, a tenth of special and heavy weapons replaced with Plasma Weapons, a percent of special and heavy weapons replaced with Grav Weapons.
Gradual Refit: All- The cheapest and slowest way to replace your armies wargear with the advanced version found in the datacores is to simply replace any that need to be replaced with the new version. It would take seventeen years to totally refit the Helguard, thirty-four years to refit the Helltroopers, sixty-eight years to refit the PDF and one hundred and thirty-six years to refit the militia.
Time: 4 years.
Cost: 55,000,000 Thrones, 5,000,000 Material, 1,100,000 Promethium, 41,500 Advanced Material.
Upkeep per year: double most military upkeep, increases AM upkeep more than this.
Reward: Gradually refit all forces with Advanced Wargear, +35 to skill bonus
Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: 60%
Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for the next decade, can be taken multiple times
Prepare for Expedition: Armies- One of the methods of exploring a new region is to send a group of large, powerful armies into the region. Each of these armies will be large enough to easily defend itself while being small enough to be easily supplied. General Drago believes that several brigades to a division per army would be best. Exploring like this risks a larger portion of your army and increases the amount of time an exploration will take but is far less likely to fail.
Time: 2 years
Cost: 30,500,000 Thrones, 3,050,000 Material, 305,000 Promethium, 4,300 Advanced Material.
Reward: Prepare expeditionary force including all the Black Irons and half the Helltroopers.
Prepare for Expedition: Elites- The other method of exploring a new region is to send hundreds of small scouting groups made up of your best soldiers. These groups will range from platoon size to regimental size and should be skilled enough to either defeat or escape from most threats. Exploring like this risks a far smaller proportion of your army and allows you to more quickly explore large regions. However the casualties will be entirely from your best men and there is a greater risk that you will fail to explore the region due to hesitance.
Time: 2 years
Cost: 3,050,000 Thrones, 305,000 Material, 30,500 Promethium, 4,300 Advanced Material.
Reward: Prepare expeditionary force including all the Helguard.
Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: Variable
Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).
More Specialists- Currently the proportion of specialist regiments in the Helltroopers is falling as you expend the Helltroopers numbers. General Drago has put forward a plan to change this by doubling the number of specialist regiments, as well as recruiting extra regiments for the tithe. General Drago does not consider this to be urgent.
Time: 3 years,
Cost: 851,200 Thrones, 192,400 Material, 45,700 Promethium.
Upkeep per year: 45,118 Thrones, 19,236 Material, 22,852 Promethium.
Reward: Recruit 110 Specialist Helltrooper Regiments for Avernus and 32 Specialist Helltrooper Regiments for the Imperial Tithe this consists of 26 Helhound/Devil Dog Regiments, 26 Bane Wolf Regiments, 26 AA Regiments, 50 Artillery Regiments and 14 Sentinel Regiments
Flying Fortress: A Soldiers View- General Drago s interesting in the Large Mobile Research Facility and wishes to work with Fabricator-General Britton and design a variant intended for war. This would require a few years of work for General Drago and far more work from Fabricator-General Britton.
Time: 1 year.
Cost: 71,000 Thrones.
Reward: Work with Fabricator-General Britton on designing a military variant of the Large Mobile Research Facility, determine approximately what possible military variants there are.