Shard
One and Many
- Location
- Malaysia
Anyway, while we don't need to have both psyker cities built, they do have nice bonuses.
(Okay, statistically speaking, if 1/10000 of our population are psykers, we have about ~290,000 psykers left to find. 1 psyker city would probably be enough to tide us over, barring population booms, or it turning out that there was a gross miscalculation in %psyker in our populace (I believe current estimates are 1/10000 of people on Avernus.)
I expect us to need the other university in ~8 turns, regardless.
While organizing permanent integration of psykers and our general populace is inevitable, it can probably be extended by ~20 turns if we build both cities. Or forever if we're willing to continue build new psyker cities for every 2.5 billion people we have. Which should be entirely viable, by my count. I think. (Not particularly viable if the rate of psyker prevalence is higher that 1/10000, of course.)
The other route, psyker-populace integration hold quite a lot of.. possibilities and benefits. For instance, it'll automatically scale with city size, so this issue should never come up again, at least until psykers go more than 0.01% of population. The other items is that we might well have an increase in aggregate number of psykers due to psykers breeding with the people. As well as dealing with psyker stigma, which should have a pretty good result for us. (Not sure if exposing more psykers to chaos psykers is a good or bad thing, though.)
@durin
1) What's the population capacity of a small hive/regional city/major city/minor city/ruined city/crator/etc?
(Capacity in the sense of population before problems start happening.)
2) Minimum Population?
(How much we should have to avoid increase casualties.)
3) How many nonpsykers does the psyker city house?
4) What are the views of those nonpsykers on psykers?
5) Compared to nonpsykers in regular cities?
6) How often do our psykers succumb to chaos?
(Okay, statistically speaking, if 1/10000 of our population are psykers, we have about ~290,000 psykers left to find. 1 psyker city would probably be enough to tide us over, barring population booms, or it turning out that there was a gross miscalculation in %psyker in our populace (I believe current estimates are 1/10000 of people on Avernus.)
I expect us to need the other university in ~8 turns, regardless.
While organizing permanent integration of psykers and our general populace is inevitable, it can probably be extended by ~20 turns if we build both cities. Or forever if we're willing to continue build new psyker cities for every 2.5 billion people we have. Which should be entirely viable, by my count. I think. (Not particularly viable if the rate of psyker prevalence is higher that 1/10000, of course.)
The other route, psyker-populace integration hold quite a lot of.. possibilities and benefits. For instance, it'll automatically scale with city size, so this issue should never come up again, at least until psykers go more than 0.01% of population. The other items is that we might well have an increase in aggregate number of psykers due to psykers breeding with the people. As well as dealing with psyker stigma, which should have a pretty good result for us. (Not sure if exposing more psykers to chaos psykers is a good or bad thing, though.)
@durin
1) What's the population capacity of a small hive/regional city/major city/minor city/ruined city/crator/etc?
(Capacity in the sense of population before problems start happening.)
2) Minimum Population?
(How much we should have to avoid increase casualties.)
3) How many nonpsykers does the psyker city house?
4) What are the views of those nonpsykers on psykers?
5) Compared to nonpsykers in regular cities?
6) How often do our psykers succumb to chaos?