I know that voting is still closed for the few hours but than I will have no chance to post. So please bear with me for now.
[X] Plan Portec T-68
Adeptus Munitorum:
Slot1:
-Year5: Land Speeder: PDF
Slot2:
-Year1: Air Refit
Slot3:
-Year1: Goliath: PDF
Personal Attention: Rearm Helltrooper: Light
Air refit has to be done. The AM cost of Medium is just to high at the moment and can be taken later. Both the Land Speeder and Goliath are considered medium priority for Drago.
@durin 1. I think all of those actions are mainly training the troops to use them. So no Expedite for it. Correct?
Void Command
Slot1 Construction:
-Year1: Expedite: Upgrade Shipyards
Slot2:
-Year3: Expedite: Expand Shipyards
Slot3:
-Year4: Void Superiority
Personal Attention: Expedite: Expand Shipyards
We are still building up our shipyards. As they are here they will finish together so that the next large shipyard can be combined. As we have currently expand Shipyards for 8 and for 9 years I don't know wich is right but as in year 2 over personal attention starts Expand Shipyards as well one of the two will be finished. I am open to suggestion regarding Void Superiority but rolling out the new stuff for the void fighters together with atmo fighter seems right.
Adeptus Administratum
Slot1: Full
Slot2:
-Year4: Upgrade Defences: The Azure Islands and Everglades
Slot3:
-Year5: Upgrade Defences: Avernus' Spine
Personal Attention: Increase Juve-Nat: All
Continue to upgrade the defences. The Personal attention on Juve-Nat is because it fits right in there without blocking us next turn.
Diplomacy
Slot1:
-Year1: Repeat: Sound Out (Opinion and Concerns regarding establishing an embassy with the civilised species on Avernus)
-Year2 (Backlog): Investigate Quartok (system of governor)
-Year3 (Backlog): Investigate Quartok (Manufactoring/Economy)
-Year4 (Backlog): Investigate Quartok (nobility/clan leader)
Slot2:
-Year1: Double Down: Organise Branch Universities(Midgard)
-Year3: Double Down: Organise Branch Universities(Vanaheim)
-Year5: Loan Teachers to Midgard
Sound Out (Opinion and Concerns regarding establishing an embassy with the civilised species on Avernus):
During the etablishing of peace treaties with the sentient creatures on Avernus our diplomats were aproached by significantly more civilised creatures than expected. In this case the aquatic Sirens requested the establishing of an embassy in their city. Before anything further can be decided we ask for your opinions, concerns and suggestions regarding forming closer relations with sentient wildlife.
I am not good with Sound Out's. I am very open to suggestions.
Slot 2 handles the stuff most likely to just be waved through. Those Branches will probaly increase the number of spyker a lot.
Adeptus Arbites
Slot1 (hunting):
-Year1: Repeat: Psyker Hunting
Slot2:
-Year1: Improve Border Security
-Year4: Double Down: Dedicated Spy Network (Midgard, government)
Jane love hunting. Let her do it. There is nothing pressing for her.
About the dedicated Spy Network I am unsure and open for suggestion. Midgard is the seat of the cuncil and we might get some more infos from there but I don't know. The bonus out of the existing network are 40 so 40% base + 20% double down + 15 Intruige = 75 so having diplomatic issues is unlikely especially if the existing network bonus wil be added as well (I don't know right now if that is true).
Adeptus Mechanicus
Biologis:
-Year2: Repeat: Regional Survey (Lindon)
-Year3: Preliminary Examination (Carniflower)
-Year4: Preliminary Examination (Tyrant Lizard)
-Year5: Preliminary Examination (Glory Aquila)
Finishing the Survey. I put the Glory Aquila in there mostly as a joke because Frederick has one as a pet for quite some time now. Next turn we can look into implementing the Thundabeast taming.
Explorator:
-Year1: Expand Colliga Reconstructus
-Year5: Try to complete STC fragment: Repair Robot
Expanding the Collegia is something we wanted to do for quite some time. The one year left I would ask him to complete the Repair robot in hopes it will reduce upkeep of those very expensive ships.
Fabrication:
-Year2: A Closer Look
General Slot:
-Year1: Design Advanced Defence Station
Designing the avanced Defence Stations would be the next step to upgrading our defences.
"A Closer Look" is there because so we can have an action ready in the first year next turn to upgrade the mechanicus cities to increase our AM and EM production. Delaying "A closer look" on the off change that we need two seperate action to upgrade all mechanicus cities is unlikely as needing one per hive to be build is more likely than that. We still wont get an answer out of "A closer look" next turn because it takes 6 years to complete...
Free survey:
-Year1: Detailed Survey (Youxia Class Escort Cruiser)
-Year2: Detailed Survey (Buccaneer Class Light Cruiser)
-Year3: Detailed Survey (Shadow Class Destroyer)
-Year4: Detailed Survey (Adherent Class Light Carrier)
-Year5: Detailed Survey (Knight Class Cruiser)
Many of those are not interesting for us but for the rest of the Worlds.
Adeptus Ministorum:
Slot1: Full
Slot2:
-Year1: Repeat: Keeping the Faith (Vanaheim)
Okey. In the Local System Sheet we still need to re-etablish the church on Jotunheim, Svartalfheim, Niflheim and Muspelheim. All of them have no problem with moral.
So "Good deads: Svartalfheim" would be a possibility but they really don't need it. It would be way better to repeatingly do "Keep the Faith: Vanaheim".
Adeptus Astra Telepathica:
Slot1:
-Year1: Establish new Psyker City: Aridia
Slot2:
-Year1: Double Down: Astropathic Rituals
We need to expand our psyker city, again. Wait! It is not possible to expand it further! We need to build a second!
All three option given are nice. I would choose all three if I could. But not starting the Astrophatic Ritual has a bad taste for me.
I would propose to start the "Astrophatic Ritual" and build a Psyker City in Aridia because we are so proud of our Battle Spyker.
Personal:
Slot1:
-Year2: Long Term Planing
-Year3: Refit Helltooper: Light
Slot2:
-Year2: Expand Shipyards
Slot3:
-Year1: Increase Juve-Nat: All
-Year5:
Slot4:
-Year1: Repeat: Spend Time With Syr
Do we want to end Syrs term or not is the question. I would say to let her at it and not choose further education for her for now. Except for the Shipyard all action
Bonus Action: Double Down
-Year1: Organise Branch Universities(Midgard)
-Year2: Astropathic Rituals
-Year3: Organise Branch Universities(Vanaheim)
-Year4: Dedicated Spy Network (Midgard, government)
-Year5:
Bonus Action: Expedite
-Year1: Upgrade Shipyards
-Year2: Personal Attention: Expand Shipyards
-Year3: Expand Shipyards
-Year4:
-Year5:
I am actually against expediting Upgrade Defence because of the high extra cost in AM. With it this plan uses more AM (in building, not upkeep) than our income is.