The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Do we know when that happens and by how much?
Sounds like a minor loss to the skill bonus that grows slowly year by year. Probably starts kicking in after the first year when the soldiers realize there aren't any Blink Spiders waiting to get them if they let down their guard for a minute, and grows as the instincts drilled into them by daily life on Avernus aren't practiced as often. It's not like any of the soldiers forget, they just get sloppy since these are no longer survival skills.
 
1. it will depend on how much you want to focus on defences over fleet and how much you want to spend on it. as a minimum 1,300 OWP, 300 HWP and 30 DS

Thanks for the info, but this is only about the fixed defences composition, what about the number of monitors and the ADC (of this last ones knowing how many of each of the six types Parnell want would be quite useful)?
 
Ok, I've put in a vote for suggestions to Midgard. The two I've got are for a line of battle fleet that is meant to deal with faster ships like Dark Eldar and Necrons, and a planetary assault fleet that takes a different approach from our own.
 
[] <still thinking on the Midgard suggestion>

I need a suggestion here, so I won't vote on anything yet. I'm just not sure what would really be best for them. (do remember you guys can vote for different lines, so you don't have to vote by name if you want to mix proposals)
Escort/patrol fleet made mostly of cheap ships, focusing on escorting and protecting transports during invasions and assisting Trust Navy on patrols during peacetime.

[X] Suggest that any decision to raise the trade levy or resources tithe be deferred until after the Navy has increased in size, as the economy may grow in the meantime making the needed adjustments different than we would currently think.
-[X] On that note also suggest investigating ways to increase Exotic and Advanced Material production through out the Trust, as that is the main limiting factor.
Simply allow Trust to sell off some of it surplus resources and buy AM/EM.
 
Can you please point me where it was noted? Because I haven't noticed them doing that.

It's not specifically noted, and thus far they haven't needed to, but there's no reason at all that the Low Council can't trade with planets for goods. The reason you have a tithe though is to ensure that they get a minimum of what they need, because not all planets are willing to trade certain things.
 
Ok, I've put in a vote for suggestions to Midgard. The two I've got are for a line of battle fleet that is meant to deal with faster ships like Dark Eldar and Necrons, and a planetary assault fleet that takes a different approach from our own.
When you say Line of Battle fleet, what exactly do you mean?

When I think LoB, it's something very similar to the old Imperial style, that being medium speed ships, a little bit of Torpedoes, Lances, and Strike Craft, and a heavier focus on weapon batteries. Something like a 40/20/20/20 ratio. The Fleet tends to fight in a fairly rigid formation that allows it to present the most firepower in once specific direction, and they'd tend to emphasize having more ships in the fleet over durability since that gives them more guns to shoot. This kind of fleet seems like it would excel at fighting Orks or Tyranids. They bring a lot of ships, but theirs tend to be significantly worse and very short ranged, so the higher firepower of the Line of Battle fleet can kill more of the enemy as they try to close.

The problem is that this kind of fleet sucks at fighting Eldar and Necrons. The Eldar are fast enough to run circles around the formation, and will pick it to pieces at range with their Long Range weapons. The Necron ships are incredibly durable and fast, so most will survive the charge to close range where they will use their super powerful close range weapons to punch a hole straight through the formation and break it apart, then rinse and repeat.

Durin already told us in the past that the best way to fight Eldar and Necrons is with a fleet or Armored Bricks with Lances. That's pretty much exactly my proposed fleet composition, and the other proposals all lean towards a high amount of armored ships too. I don't think we need Midgard to double down on that same niche.

I'd definitely prefer if they go down the generalist route, with extra emphasis on carriers to help them land their armies.
 
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[X] Avernus's primary focus will continue to be its elite ground forces, but it would like to have a sizable fleet focused primarily around planetary assault so that we can better ensure the ability to successfully land our forces in both defensive or offensive wars. The Einherjar is planned to be the fleet's command ship. We have a few ideas on fleet composition for Freyr to look at and would like his thoughts on what might best fit our intended role and work well with the other fleets, or if there are any other general compositions we should consider.

[X] Avernus plans to eventually have 1 Huge Shipyard, ~4 Large Shipyards and ~10 Small Shipyards

[X] Suggest that any decision to raise the trade levy or resources tithe be deferred until after the Navy has increased in size, as the economy may grow in the meantime making the needed adjustments different than we would currently think.
-[X] On that note also suggest investigating ways to increase Exotic and Advanced Material production through out the Trust, as that is the main limiting factor.

[X] Suggest that the Constitution be amended to allow the Security Council to set up a point system for tithing equivalent numbers of ships.
-[X] "3.i.a. The Security Council may set up a point based valuation system by which ships of different classes may be tithed as an alternative to tithing every other ship of the same class."

This looks good to me.
 
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[X] Enjo

The generic fleet is what we have the Trust fleet for. I honestly do not understand why we would do the same for Midgard. A carrier group would be actually useful and Midgard could actually make it work effectively.
 
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You know what, I'm just going to remove my recommendation to Midgard altogether. Frankly I don't think any of us know enough about the system or naval forces in general to be making recommendations on what niche they should fulfill.
 
How feasible would it be to have a fleet designed with a heavy psyker presence?
Orcs supposedly can do some impressive stuff in space using their waaagh. And the nids have some psy ships too don't they?

Excluding the emperor himself and his primarchs, avernus has the greatest concentration of psykers in the history of humankind, far greater than anything seen before.
So I am wondering if something could be done with that.
 
How feasible would it be to have a fleet designed with a heavy psyker presence?
Orcs supposedly can do some impressive stuff in space using their waaagh. And the nids have some psy ships too don't they?

Excluding the emperor himself and his primarchs, avernus has the greatest concentration of psykers in the history of humankind, far greater than anything seen before.
So I am wondering if something could be done with that.
Probably not much, if at all.
Travelling through the Warp with lots of psykers is a sure way to get your shit wrecked by daemons.
 
You know, we might eventually want to give a budget for the Imperial Fleet to actually spend on commisioning new ships from member states. As it is now it has a worrying risk to become.. lopsided in terms of naval structure.
 

Here you go.

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1530 | Sufficient Velocity
##### NetTally 1.6.0

[X] Avernus's primary focus will continue to be its elite ground forces, but it would like to have a sizable fleet focused primarily around planetary assault so that we can better ensure the ability to successfully land our forces in both defensive or offensive wars. The Einherjar is planned to be the fleet's command ship. We have a few ideas on fleet composition for Freyr to look at and would like his thoughts on what might best fit our intended role and work well with the other fleets, or if there are any other general compositions we should consider.
[X] Avernus plans to eventually have 1 Huge Shipyard, ~4 Large Shipyards and ~10 Small Shipyards
[X] Suggest that any decision to raise the trade levy or resources tithe be deferred until after the Navy has increased in size, as the economy may grow in the meantime making the needed adjustments different than we would currently think.
-[X] On that note also suggest investigating ways to increase Exotic and Advanced Material production through out the Trust, as that is the main limiting factor.
[X] Suggest that the Constitution be amended to allow the Security Council to set up a point system for tithing equivalent numbers of ships.
-[X] "3.i.a. The Security Council may set up a point based valuation system by which ships of different classes may be tithed as an alternative to tithing every other ship of the same class."
No. of Votes: 5

[X] Avernite Proposed fleet (Planetary assault focus, using heavy armored forces backed up by some long range battlecruisers, with Einherjar class command battleship as the flagship):
[X] Avernus plans to eventually have 1 Huge Shipyard, ~4 Large Shipyards and ~10 Small Shipyards
[X] Suggest that Midgard should also have a Planetary Assault element, but perhaps with a different tactical approach than Avernus. An area that seems lacking for the rest of the Trust is the general line battle.
[X] Suggest that any decision to raise the trade levy or resources tithe be deferred until after the Navy has increased in size, as the economy may grow in the meantime making the needed adjustments different than we would currently think.
-[X] On that note also suggest investigating ways to increase Exotic and Advanced Material production through out the Trust, as that is the main limiting factor.
[X] Agree that the tithing of ships should be rearranged to allow the Trust Navy to get the ships it needs. Suggest a point value system, with the tithing planet needing to tithe an equal or greater point value.
No. of Votes: 1

[X] Runes Fleet plan
[X] Suggest that the Navy adopt a weighted point system for the tithes. The base is .5 point for Escorts, 1.5 for Escort Cruisers and Light Cruisers, 3 for basic Cruisers, 5 for Fast and Armoured Cruisers, 6 for Battle Cruisers, 8 for Heavy Cruisers, 15 for Grand Cruisers, 20 for Battleships, 30 for Command Battleships, and 60 for a Dreadnought. Stealth ships are a extra 1/4 points to the base value. They can then give more or less points than the base amount by half for what the need more or less of. IE they need more anti-Cruiser escorts and less gun Escort Cruisers so both the Page Class and the Youxia Class would be .75 points even though one is a more expensive ship.
No. of Votes: 1

Total No. of Voters: 7

Very small number of votes this time. I think it's a combination of people perhaps being a bit intimidated by all the numbers being thrown around (most people don't understand the naval system, so they don't know what's good or bad) and/or just being busy on Mother's Day.
 
You know, we might eventually want to give a budget for the Imperial Fleet to actually spend on commisioning new ships from member states. As it is now it has a worrying risk to become.. lopsided in terms of naval structure.

They already have that right:

"4. The Low Council shall have power to determine the following by majority vote, but may be over ruled by majority vote of the High Council:
4.i. The budget of the Imperial Navy. A special section of the budget will be included for the construction of new ships."
"3.iii. The Imperial Navy may purchase additional vessels at its own discretion to be kept under its permanent command, provided it has the budget to do so."

The Low Council gives the Navy a budget to work with, which includes a portion to purchase/commission new ships.
 
The Fifth Meeting of the High Council Part Five: Naval Conclusions
The Fifth Meeting of the High Council Part Five: Naval Conclusions

You stand and give your report on Avernus' naval plans. In general it is are well received and it is generally accepted that Avernus will have the second or third largest of the planetary navies, below Vanaheim and similar to Midgard.

Avernus's primary focus will continue to be its elite ground forces, but it would like to have a sizable fleet focused primarily around planetary assault so that we can better ensure the ability to successfully land our forces in both defensive or offensive wars. The Einherjar is planned to be the fleet's command ship. We have a few ideas on fleet composition for Freyr to look at and would like his thoughts on what might best fit our intended role and work well with the other fleets, or if there are any other general compositions we should consider.
Avernus plans to eventually have 1 Huge Shipyard, ~4 Large Shipyards and ~10 Small Shipyards
After you finish your report there is various discussion on how the planetary fleets will work together and what type of fleet Midgard should develop. After a period of discussion Governor-General Aelfric decided that Midgard would build a large fleet based around the cheap cruisers, using several medium Battleships as flagships. This will allow Midgard to field a far more numerous fleet then they otherwise could, allowing them to escort the large numbers of military transports that they plan on building.

Your proposal that any increase of the tithe or levy be delayed until the fleet grows large enough to warrant it was unanimously agreed on as was your suggestion that all planetary governors do what they can to raise advanced and exotic material production.

After a bit of discussion your proposal that the Constitution be amended to allow the Security Council to set up a point system for tithing equivalent numbers of ships was agreed to and voted into law. Admiral Freyr tells you that a system should be ready within a decade and will be communicated to the planetary governor's when it is.
3.i.a. The Security Council may set up a point based valuation system by which ships of different classes may be tithed as an alternative to tithing every other ship of the same class.

Once the decisions had been made there was bit more talk over possible ways to deal with raising more resources for the Imperial Trust Navy but within an hour or so the meeting came to an end. The next day you begun your journey back to Avernus, which took a day less then expected due to favourable Warp currents allowing you to be home within three weeks of leaving.
 
3.i.a. The Security Council may set up a point based valuation system by which ships of different classes may be tithed as an alternative to tithing every other ship of the same class.
We get to choose what we give with our tithe points or do they give us a list of things they'd like equal to the tithe points we owe and we build it for them.
Just the first option doesn't seem to fix the original problem, that the imperial fleet was likely to get a bad composition for their fleet.
 
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