The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We get to choose what we give with our tithe points or do they give us a list of things they'd like equal to the tithe points we owe and we build it for them.
Just the first option doesn't seem to fix the original problem, that the imperial fleet was likely to get a bad composition for their fleet.

Keep in mind that the Security Council decides on what the point values are. If the Imperial Navy has a need for torpedo boats, they will up the point value for torpedo boats and lower the point values for what they don't need accordingly - if I'm building some lance boats for my navy, then I'll build torpedo boats to tithe because that's what makes the most sense to do.
 
Keep in mind that the Security Council decides on what the point values are. If the Imperial Navy has a need for torpedo boats, they will up the point value for torpedo boats and lower the point values for what they don't need accordingly - if I'm building some lance boats for my navy, then I'll build torpedo boats to tithe because that's what makes the most sense to do.
In that case they should make a note for how often they can and will update the point value.
 
I am getting very sick of these, please link to previous version so I can more easily compare or ask less bloody questions
You just would have to say in what form you want the fleet proposals. :)
Sorry for annoying you. Here my old plans with your opinions on them.
1 Einherjar Class Command Battleship
1 Hero Class Battleship
1 Mongol Class Fast Battleship
1 Hun Class Fast Battleship

18 Warrior Class Cruiser
4 Praetorian Class Cruiser
8 Poacher Class Cruiser
4 Corsair Class Cruiser
8 Acolyte Class Carrier

16 Monk Class Escort Carrier (light cruiser)
8 Youxia Class Escort Cruiser (light cruiser)

30 Squire Class Frigate
30 Page Class Frigate
20 Legionnaire Class Destroyers
130 Soldier Class Destroyer
50 Privateer Class Raider
10 Descent Class Destroyer
Asked questions:
1. Any insights you would want to share about this fleet composition?
2. You already stated that per cruiser there should be 4 to 5 escort. Given how many escort we have can more escorts be added or will they start to get in the way?

Answer:
1. Seems to be a surprisingly speed oriented fleet for planetary assault, the fact that 2 out of three battleships and half the cruisers are fast will leave your fleet rather vulnerable to anyone as fast as it. Remember that the faster ships are more lightly armored. Admiral Parnells advice is to replace one of the fast battleships with a force of armored cruisers. Also Grand Cruisers, Battlecruisers and Heavy Cruisers are very useful and should not be ignored.
2. You can go up to around 12 Escorts per Cruiser before you start getting unbalanced. The number that I gave were the absolute minimum advised

Summary of changes:
Removed 1 fast BS and added 4 GC. Replaced part of the fast Cruiser with 6 HC, 10 BC and more cheap cruiser.
Number of ships increased a lot because you told the margins in wich cruiser should number relative to BS and Escorts relative to Cruiser.


1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Mongol Class Fast Battleship
2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser

4 Chevalier Class Heavy Cruiser
2 Teutonic Class Heavy Cruiser

6 Marauder Class Battlecruiser
4 Uhlan Class Battlecruiser

28 Warrior Class Cruiser
6 Praetorian Class Cruiser
4 Poacher Class Cruiser
4 Corsair Class Cruiser

8 Youxia Class Escort Cruiser (light cruiser)
20 Monk Class Escort Carrier (light cruiser)

76 Squire Class Frigate
76 Page Class Frigate
88 Legionnaire Class Destroyers
376 Soldier Class Destroyer
64 Privateer Class Raider (fast escort)
24 Descent Class Destroyer (specialist: atmospheric flight)
Questions asked:
1. Any insights you want to share?

Later
2. 1. I find it nice that you have nothing worriesome to say about the fleet composition. Something good instead?

Answer:
1. You inquired about obtaining a gragantuan shipyard because it would crash our economy. Not relevant to the fleet through.

Later
2.1. The fleet composition that you made seems to be good
Than Elder Haman asked this which made the previous fleets obsolate.
@durin I think we would all benefit from some greater feedback on fleet ideas. I think we'd be better off having one main fleet idea to present. Can we just say that we presented the following ideas to Admiral Parnell and our Navy staffers, and got feedback before presenting a plan to the Fleet meeting?

The following attributes are desired:

I: Avernus should have fleet that focuses on Planetary Assault.

Questions to answer about each proposal:

1: How effective would they be at the actual bombardment and landing of troops?

2: How effective would they be at getting through enemy defenses? (Stationary, vs defense monitors, vs enemy fleets).

3: How likely would they be to take damage in successful operations? (What kind of damage? Repairs needed versus loss of ships, etc.)

4: What would be the best match up for such a fleet (assuming equal sized fleets)?

5: What would be the worst match up for such a fleet?

6: Any adjustments suggested for each fleet proposal?

7: What is the best aspect of the proposal?

8: What is the worst aspect of the proposal?

9: Are there any notable features of a proposal that are particularly attractive and that should be incorporated into whatever plan we go with?

1x Einherjar Class Command Battleship

1 Champion Class Battleship
1 Hero Class Battleship
1 Legate Class Battleship

2 Pope Class Grand Carrier

3 Teutonic Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser
2 Paladin Class Heavy Cruiser
1 Templar Class Heavy Carrier

2 Marauder Class Battlecruiser
1 Disciple Class Carrier
2 Uhlan Class Battlecruiser
2 Husser Class Battlecruiser

15 Knight Class Cruiser
10 Cataphract Cruiser
10 Kshatriya Cruiser
5 Samurai Cruiser

5 Corsair Class Cruiser
5 Poacher Class Cruiser
5 Cossack Class Cruiser
2 Acolyte Class Carrier

5 Bolas Class Cruiser

30 Youxia Class Escort Cruiser
10 Monk Class Escort Carrier
25 Buccaneer Class Light Cruiser
5 Adherent Class Light Carrier

150 Squire Class Frigate
350 Soldier Class Destroyer
50 Page Class Frigate
75 Privateer Class Raider
50 Legionnaire Class Destroyer
10 Descent Class Destroyer

Stealth insertion unit
1 Night Class Battlecruiser
5 Fog Class Light Cruiser
10 Shadow Class Destroyer

Annual Upkeep:
Adv. Material: ????
Exotics: ????

1x Einherjar Class Command Battleship
1 Berserker Class Battleship
1 Hero Class Battleship
1 Champion Class Battleship
1 Saint Class Carrier Battleship (Planetary Assault Auxiliary)

2x Paladin Class Heavy Cruiser (Planetary Assault Auxiliary)
2x Templar Class Heavy Carrier (Planetary Assault Auxiliary)
2x Marauder Class Battlecruiser (Planetary Assault Auxiliary)

8x Knight Class Cruiser (Planetary Assault Auxiliary)
4x Cataphract Cruiser
4x Kshatriya Cruiser
4x Samurai Cruiser
8x Bishop Class Carrier (Planetary Assault Auxiliary)
4x Bolas Cruiser

50x Squire Class Frigate
40x Page Class Frigate
100x Soldier Class Destroyer
50x Legionnaire Class Destroyer
20x New Class Haywire Escorts
50x Descent Class Destroyer (Planetary Assault Auxiliary)

The note (Planetary Assault Auxiliary) means that when we have a Planetary Assault mission they are noted as being able to support the actual assault on the planet, either as a carrier, or through bombardment. But on other occasions could have weapons load outs to support the Brute Squad.

Against a general or long range harassment fleet the Brute Squad would advance on the planet forcing the enemy to come to grips with them, or abandon the planet. (Similar to what the Necrons did to us). Meanwhile the Sniper teams would guard the flanks.

Against a Brute force type fleet (or stationary defenses), the Brute Squad would screen the Sniper teams while they soften up the enemy, and then finish off the enemy afterwards.

1x Uhlan Class Battlecruiser
1x Husser Class Battlecruiser
3x New Battlecruiser Class with Spinal Grav Accelerators
3x New Battlecruiser Class with Nova Cannons
4x Disciple Class Carrier (Planetary Assault Auxiliary)

12 Corsair Class Cruiser
4 Poacher Class Cruiser
4 Cossack Class Cruiser
4 Acolyte Class Carrier (Planetary Assault Auxiliary)

20 Buccaneer Class Light Cruiser
20 Adherent Class Light Carrier

100x Soldier Class Destroyer (consider replacing with a new class of fast basic destroyer?)
100x Privateer Class Raider
40x New Escort Class of fast screening frigate (Like the Squire, but with speed to keep up).

Note that during a fleet engagement these would likely be organized into four squads:

Three squads would consist of:
1x New Battlecruiser Class with Spinal Grav Accelerators
1x New Battlecruiser Class with Nova Cannons
1x Disciple Class Carrier
3 Corsair Class Cruiser
1 Poacher Class Cruiser
1 Cossack Class Cruiser
1 Acolyte Class Carrier
3 Buccaneer Class Light Cruiser
5 Adherent Class Light Carrier
20x Soldier Class Destroyer
20x Privateer Class Raider
10x New Escort Class of fast screening frigate

Against a standard fleet or a long range harassment fleet defending a planet, these teams would be guarding the flanks of the advancing Brute Squad, with the Spinal Grav Accelerators sniping capital ships, while the Nova Cannons target escort packs. Probably organized in a triangle formation on three flanks of the Brute Squad.

Against a short range Brute Force fleet (or stationary defenses) these teams would take up position behind a screening force of the Brute Squad and begin picking off the enemy ships/defenses.

While one squad would consist of:
1x Uhlan Class Battlecruiser
1x Husser Class Battlecruiser
1x Disciple Class Carrier
3 Corsair Class Cruiser
1 Poacher Class Cruiser
1 Cossack Class Cruiser
1 Acolyte Class Carrier
11 Buccaneer Class Light Cruiser
5 Adherent Class Light Carrier
40x Soldier Class Destroyer
40x Privateer Class Raider
10x New Escort Class of fast screening frigate

Against a standard fleet or a long range harassment fleet this group would likely be kept as the rear guard or reserve. To quickly reinforce any flank that came under significant attack.

Against a short range Brute Force fleet (or stationary defenses) this team would probably take point position. Launching a wave of torpedoes to soften up the enemy, and then falling back behind the Brute Squad.

1x Night Class Battlecruiser (Stealth)
8x Fog Class Light Cruiser (Stealth) (Would have to build, no hulks)
30x Shadow Class Destroyer (Stealth)

Purpose is to essentially provide a scouting group that could also participate as long range harassment during larger battles. Potentially flanking the enemy.

Annual Upkeep:
Adv. Material: 191k AM
Exotics: 1,850 EM

1 Hero Class Battleship
1 Mongol Class Fast Battleship
2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser
4 Chevalier Class Heavy Cruiser
2 Teutonic Class Heavy Cruiser
6 Marauder Class Battlecruiser
4 Uhlan Class Battlecruiser
28 Warrior Class Cruiser
6 Praetorian Class Cruiser
4 Poacher Class Cruiser (because we don't have fast cruiser yet)
4 Corsair Class Cruiser (because we don't have fast cruiser yet)
8 Youxia Class Escort Cruiser (light cruiser)
20 Monk Class Escort Carrier (light cruiser)
76 Squire Class Frigate
76 Page Class Frigate
88 Legionnaire Class Destroyers
376 Soldier Class Destroyer
64 Privateer Class Raider (fast escort)
24 Descent Class Destroyer (specialist: atmospheric flight)

I. Centered around Einherjar Class Command Battleship (medium speed, very heavy armor, short range).
I am against relying on on the companies of the other BS to defend the Einherjar. For that reason I decided to place a 50% (16*1,5=24) greater number of cruiser at its direct support and defence than the BS have. Because they have to relay on the other ships to fight at long range there are no carrier in this group.
1. 2 Chevalier Class Heavy Cruiser (slow speed, heavily armored)
they get (2*2*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 8 Page Class Frigate (slow speed, anti-cruiser)
c. 8 Squire Class Frigate (slow speed, heavy armor)
2. 2 Teutonic Class Heavy Cruiser (slow speed, heavily armored, short range)
they get (2*2*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 8 Page Class Frigate (slow speed, anti-cruiser)
c. 8 Squire Class Frigate (slow speed, heavy armor)
3. 12 Warrior Class Cruiser (cheap, medium speed, generalist)
they get (12*8) 96 Escort among them
a. 48 Soldier Class Destroyer (medium speed, generalist)
b. 12 Page Class Frigate (slow speed, anti-cruiser)
c. 12 Squire Class Frigate (slow speed, heavy armor)
d. 24 Legionnaire Class Destroyers (medium speed, anti-escort)
4. 8 Youxia Class Escort Cruiser (light cruiser, medium speed, heavy point defence)
they get (8*0.5*8) 32 Escort among them
a. 8 Page Class Frigate (slow speed, anti-cruiser)
b. 8 Squire Class Frigate (slow speed, heavy armor)
c. 16 Soldier Class Destroyer (medium speed, generalist)

II. Hero Class Battleship (medium speed, powerful lances and super lances)
The Hero and its group are direct support for the Einherjar.
1. 2 Marauder Class Battlecruiser (fast speed, generalist)
they get (2*2*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 16 Legionnaire Class Destroyers (medium speed, anti-escort)
2. 8 Warrior Class Cruiser (cheap, medium speed, generalist)
they get (8*8) 64 Escort among them
a. 32 Soldier Class Destroyer (medium speed, generalist)
b. 16 Page Class Frigate (slow speed, anti-cruiser)
c. 16 Squire Class Frigate (slow speed, heavy armor)
3. 8 Monk Class Escort Carrier (light cruiser, medium speed, attack craft instead of weapons, heavy point defence)
they get (8*0.5*8) 32 Escort among them
a. 16 Legionnaire Class Destroyers (medium speed, anti-escort)
b. 16 Soldier Class Destroyer (medium speed, generalist)

III. Mongol Class Fast Battleship (fast speed, long raged powerful lances, including two superlances)
The group to fight at long ranges and react fast. Can use medium speed escorts as they are fast enough to keep up with fast BS and Battlecruiser.
1. 4 Uhlan Class Battlecruiser (fast speed, long range lances)
they get (4*2*8) 64 Escort among them
a. 32 Privateer Class Raider (fast speed, only fast escort, torpedos)
b. 32 Soldier Class Destroyer (medium speed, generalist)
2. 4 Poacher Class Cruiser (fast speed, long range lances)
they get (4*8) 32 Escort among them
a. 16 Privateer Class Raider (fast speed, only fast escort, torpedos)
b. 16 Soldier Class Destroyer (medium speed, generalist)
3. 4 Corsair Class Cruiser (fast speed, long range)
they get (4*8) 32 Escort among them
a. 16 Privateer Class Raider (fast speed, only fast escort, torpedos)
b. 16 Soldier Class Destroyer (medium speed, generalist)

IV. 2 Scots Class Grand Cruiser (slow speed, heavily armored, lances)
This is the first part of the cruiser force. Two GC add up to roughly one BS
1. 1 Chevalier Class Heavy Cruiser (slow speed, heavily armored)
they get (1*2*8) 16 Escort among them
a. 8 Soldier Class Destroyer (medium speed, generalist)
b. 4 Page Class Frigate (slow speed, anti-cruiser)
c. 4 Squire Class Frigate (slow speed, heavy armor)
2. 2 Marauder Class Battlecruiser (fast speed, generalist)
they get (2*2*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 16 Legionnaire Class Destroyers (medium speed, anti-escort)
3. 3 Praetorian Class Cruiser (cheap, medium speed, short range)
they get (3*8) 24 Escort among them
a. 24 Soldier Class Destroyer (medium speed, generalist)
4. 4 Warrior Class Cruiser (cheap, medium speed, generalist)
they get (4*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 8 Page Class Frigate (slow speed, anti-cruiser)
c. 8 Squire Class Frigate (slow speed, heavy armor)
5. 6 Monk Class Escort Carrier (light cruiser, medium speed, attack craft instead of weapons, heavy point defence)
they get (6*0.5*8) 24 Escort among them
a. 12 Descent Class Destroyer (medium speed, cable of atmospheric flight and close air support)
b. 12 Soldier Class Destroyer (medium speed, generalist)

V. 2 Gurkha Class Grand Cruiser (slow speed, heavily armored)
This is the second part of the cruiser force.
1. 1 Chevalier Class Heavy Cruiser (slow speed, heavily armored)
they get (1*2*8) 16 Escort among them
a. 8 Soldier Class Destroyer (medium speed, generalist)
b. 4 Page Class Frigate (slow speed, anti-cruiser)
c. 4 Squire Class Frigate (slow speed, heavy armor)
2. 2 Marauder Class Battlecruiser (fast speed, generalist)
they get (2*2*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 16 Legionnaire Class Destroyers (medium speed, anti-escort)
3. 3 Praetorian Class Cruiser (cheap, medium speed, short range)
they get (3*8) 24 Escort among them
a. 24 Soldier Class Destroyer (medium speed, generalist)
4. 4 Warrior Class Cruiser (cheap, medium speed, generalist)
they get (4*8) 32 Escort among them
a. 16 Soldier Class Destroyer (medium speed, generalist)
b. 8 Page Class Frigate (slow speed, anti-cruiser)
c. 8 Squire Class Frigate (slow speed, heavy armor)
5. 6 Monk Class Escort Carrier (light cruiser, medium speed, attack craft instead of weapons, heavy point defence)
they get (6*0.5*8) 24 Escort among them
a. 12 Descent Class Destroyer (medium speed, cable of atmospheric flight and close air support)
b. 12 Soldier Class Destroyer (medium speed, generalist)

Annual Upkeep:
Adv. Material: 165,910
Exotics: 1708.4

II: Assuming a budget of 1,500 to 2,000 Exotic Material upkeep:

1: Is there a significantly different proposal that the Navy Staff would like to make (in broad strokes)

2: Is there a proposal above that is better for this level of upkeep? (they are all currently inside this budget)

3: Adjustments that ought to be made to the preferred plan while staying inside this budget?

III: Assuming a budget of 1,000 to 1,500 Exotic Material upkeep:

1: Is there a significantly different proposal that the Navy Staff would like to make (in broad strokes)

2: Is there a proposal above that is better for this level of upkeep? (they are all currently above this budget)

3: Adjustments that ought to be made to bring the preferred plan inside this budget?
Your answer was enlighting.
Runes 1,850 EM upkeep

1. Very Good bombadment, decent landing
2. good against defences and defence monitors,very good against defence fleets
3. will suffer some losses to font line units, both repairs and new ships will be needed
4. Medium range fleets, most Imperial or Chaos fleets
5. fast forces, Eldar or Necrons in particular
6. add a few generalist cheap cruisers and carriers
7. powerful core of heavily armored ships which will be very good against defences
8. lack of cheap warships which imparcts numbers
9. the use of Pope Grand Carriers and Templar Heavy Carriers which are great in planetary assault roles

1. replace some of the fast and heavy cruisers with cruisers

3. reduce battleships by at least 1, all other ships by 20%, seriously consider instead dropping the command battleship

Eldar Hamans 1,950 EM upkeep, requires inventing new ships esimaeted 15-20 years of research
very annoying layout
1. decent bombadment, good landing
2. very good against defences, good against monitors, decent agaisnt fleets
3. less against fleet that you significantly outmatch more against equal or superior fleets
4. anyone you have at least equivilant numbers of and is not fast, weaker fleets,
5. anyone fast would slaughter the sniper squads, anyone with enough numbers would slaughter the sniper squads or force them to run rather then fight, Eldar, Necrons and some Nids and Orks, stronger fleets
6. either double the size of the sniper squads and make them the main focus or halve their size and make them a support group, as things are the fleet feels like it is trying to do two separate things at once. add some more escorts
7. the long range weapons
8. the schizophrenic nature of a fleet that is half medium ranged and heavy and half fast and long ranged, both forces will want to fight differently and be vulnerable to divide and conquer
9. the addition of a long ranged element to use against defences

1. for a budget of below 1,500 drop half the sniper squads and one of the battleships

Portoc 1,900 EM
1. good bombadment, bad landing
2. equally good against all
3. normal chance, most liekly to lose a battleship due to the fast battleship
4. a generalist fleet
5. a any specialist fleet
6. drop the fast battleship
7. the use of grand crusiers
8. the use of a fast battleship



in general one issue that a lot of you have is you are tying to make a balanced fleet, that is not the aim you should be focusing on being very good at one thing and not terrible at the others. You do not expect to operate by yourself a lot and it is a lot easier to train your crews and develop experience if you focus on a single form of warfare

for example 50% armoured, 30% cheap and 20% fast or 50% fast, 30% cheap and 20% armoured
even 60% armoured, 35% cheap and 5% fast or 60% fast, 35% cheap and 5% armoured are viable
fast battleships should only be used if the majority of your fleet is fast
Relevant changes:
Removal of the fast BS for the Carrier BS.
Shifted HC to include two Carrier as well.
Reduced number of BC from 10 to 6 with a focus on sniping (new ship design).
Rebalanced cruiser to have armored ones as well instead of only cheap ones.
Rebalanced Escorts to have primarly armored ones instead of cheap ones.


1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Saint Class Carrier Battleship

2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser

4 Templar Class Heavy Carrier
2 Teutonic Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser

6 New Battlecruiser

12 Knight Class Cruiser
8 Cataphract Cruiser
30 Warrior Class Cruiser

20 Monk Class Escort Carrier (light cruiser)

78 Soldier Class Destroyer
210 Squire Class Frigate
210 Page Class Frigate
78 Legionnaire Class Destroyer
64 Descent Class Destroyer
64 Privateer Class Raider
Question asked:
1. I am not sold on the Saint Class Carrier Battleship as there are four Templar Class Heavy Carrier. Would it be better to repace it with a Champion Battleship because there are to many heavy carriers?
2. In wich category (armor, cheap, fast) fits the Hero Class Battleship?
3. How significantly has the capabilities assessment changed?
4. Would you give your take on the expected upkeep?
5. This plan stand or falls on my guess for weighting the cruiser. (In general times 0.5 for LC, times 2 for BC and HC, times 4 for GC, times 8 for BS and times 12 for CBS. Escorts are counted seperatly.) Is that correct? If not what should be changed to what to get a better ratio for capital ships?

Answer:1. No, given the fact that otherwise you rely on escort carriers
2. Medium, which is medium speed but not cheap
3. better but you should replace some of the escort carrier with escort cruisers and add some carriers
4. 1,700
5. Yes you are right
This one you did not answer but you don't have to.
Relevant changes:
Removal of the Teutonic HC for Paladin HC.
Removal of the BC for relativ fewer Poacher Class Cruiser.
Removal of the Cataphract Cruiser for Bishop Carrier.
Reduced number of Monk Class Escort Carrier to get eqal numbers of Youxia Class Escort Cruiser.
Shifted the number of escorts around.


1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Saint Class Carrier Battleship

2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser

4 Templar Class Heavy Carrier
2 Teutonic Class Heavy Cruiser
2 Paladin Class Heavy Cruiser

12 Knight Class Cruiser
32 Warrior Class Cruiser
8 Bishop Class Carrier
8 Poacher Class Cruiser

12 Youxia Class Escort Cruiser (light cruiser)
12 Monk Class Escort Carrier (light cruiser)

190 Squire Class Frigate
190 Page Class Frigate
120 Soldier Class Destroyer
100 Legionnaire Class Destroyer
60 Descent Class Destroyer
44 Privateer Class Raider


And this is the actuall plan:
Relevant changes:
Added two Pope Class GC.
Dropped all fast ships for more cheap and armored ones.
Added more Heavy Cruiser.
Reduced Warrior Cruiser to include some Hoplite Cruiser.
Reduced number of Monk Escort Carrier to add more Youxia Class Escort Cruiser.
Droped Privateer Class Raider because they added nothing to the fleet (nothing needs their speed and to few torpedos to be usable)

1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Saint Class Carrier Battleship

2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser
2 Pope Class Grand Cruiser

4 Templar Class Heavy Carrier
4 Paladin Class Heavy Cruiser
4 Chevalier Class Heavy Cruiser

14 Knight Class Cruiser
24 Warrior Class Cruiser
20 Hoplite Class Cruiser
8 Biship Class Carrier

20 Youxia Class Escort Cruiser (light cruiser)
8 Monk Class Escort Carrier (light cruiser)

220 Squire Class Frigate
220 Page Class Frigate
220 Soldier Class Destroyer
100 Legionnaire Class Destroyer
72 Descent Class Destroyer

Medium:
1 Hero Class Battleship
72 Descent Class Destroyer

Armor:
1 Einherjar Class Command Battleship
1 Saint Class Carrier Battleship
2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser
2 Pope Class Grand Cruiser
2 Templar Class Heavy Carrier
2 Paladin Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser
14 Knight Class Cruiser
20 Youxia Class Escort Cruiser (light cruiser)
8 Monk Class Escort Carrier (light cruiser)
220 Squire Class Frigate
220 Page Class Frigate

Cheap:
24 Warrior Class Cruiser
20 Hoplite Class Cruiser
8 Biship Class Carrier
220 Soldier Class Destroyer
100 Legionnaire Class Destroyer

For Capital Ships I have:
Total weighted: 156
Amor: 90 = 62%
Cheap 46 = 33%
Medium: 8 = 5%

For Escorts I have:
Total: 832
Amor: 440 = 53%
Cheap 320 = 38%
Medium: 72 = 9%
I want to ask a few question as well. There are now a lot of armored and heavy cruiser with a (I think) large number of carrier.

1. How effective would they be at the actual bombardment and landing of troops?

2. How effective would they be at getting through enemy defenses? (Stationary, vs defense monitors, vs enemy fleets).

3. How effective would it be at defending a planet? (Alone, with monitors, with monitors and statiionary defences)

4. How likely is the fleet to get hammered?

5. What would be the best match up for such a fleet?

6. What would be the worst match up for such a fleet?

7. The fleet lacks Battlecruiser and fast ships. Should some Warrior and/or Hoplite Cruiser be changed to either Poacher Cruiser and/or Uhlan BC?

8. Is the relative large number of Grand Cruiser a problem?

9. There are over 800 escorts. The number seems high but it is exactly 8 escort per cruiser. Still, is it to much?

10. How expensive would this fleet be in upkeep (EM)? I got 1950 EM.

durin said:
50-100 ADC and five to twenty times that in Monitors
11. Can we get an option to design better Defence Monitors later as well?
 
So, some ideas about what will likely be important next turn.

From a military standpoint, we're going to be fairly busy upgrading our gear. Readiness training will expire, so we should see if we can slot it in too.

As far as void stuff goes, we're probably going to be busy with construction. I think we should seriously look into upgrading our system defenses this turn--both in improving the minefield and in starting to deploy the newly designed defenses.

Admin we're mostly locked in for. We might need to spend an action to incorporate the knowledge implantation chairs into our education system.

For diplomacy, now is a pretty good time to look into increasing cooperation between the Arbites. That could synergize well with ideas about helping with quarantine. I'd like to set up something like an embassy with the sirens, but that might be a hard sell with the rest of the Trust--see telepathic soul-eating Xenos.

On the Arbites side, we definitely want to get full quarantine set up. I'm also a fan of psyker hunting--just look how effective it was last turn. If it's an option, we also might want to grab Syr swordsmanship training.

For the Mechanicus, I'd like to spend Britton's time split between managing/scoping out unrest and finishing up designs for our new and improved orbital defenses. I'm hoping Tranth gets the option to create a school for reverse-engineering, but if not I think he should be focused mostly on the backlog there. It'd be great if he could take a look at the Well of Urd kinetic energy weapons--they're supposed to be a significant upgrade over what we've got, KE weapons kick ass, and it might help us on reverse-engineering the super-Exitus rifle.

I'd like Ministorum to work mostly on finishing off the reorganization.

On the psyker front, I want to get the off-world schools set up asap. Also, we need to put Ridcully on ritual design, as we're down to the last dregs of the Astropaths. We'll have time to research shinies later.

For personal stuff, I'd like to get Syr trained in naval command this turn. I don't think we need a slot of spending time with family every year. Also, it looks like we'd be much better off doubling it up.
 
@durin, with all the extra ships we had Vanaheim repair in the trade that we aren't planing to use so many of for any of the fleets like the Monk Class can we sell them to Midgard for their Cheap Cruisers with multiple medium Battleships style fleet?
 
We get to choose what we give with our tithe points or do they give us a list of things they'd like equal to the tithe points we owe and we build it for them.
Just the first option doesn't seem to fix the original problem, that the imperial fleet was likely to get a bad composition for their fleet.
they give you a list
 
You just would have to say in what form you want the fleet proposals. :)
Sorry for annoying you. Here my old plans with your opinions on them.
1 Einherjar Class Command Battleship
1 Hero Class Battleship
1 Mongol Class Fast Battleship
1 Hun Class Fast Battleship

18 Warrior Class Cruiser
4 Praetorian Class Cruiser
8 Poacher Class Cruiser
4 Corsair Class Cruiser
8 Acolyte Class Carrier

16 Monk Class Escort Carrier (light cruiser)
8 Youxia Class Escort Cruiser (light cruiser)

30 Squire Class Frigate
30 Page Class Frigate
20 Legionnaire Class Destroyers
130 Soldier Class Destroyer
50 Privateer Class Raider
10 Descent Class Destroyer
Asked questions:
1. Any insights you would want to share about this fleet composition?
2. You already stated that per cruiser there should be 4 to 5 escort. Given how many escort we have can more escorts be added or will they start to get in the way?

Answer:
1. Seems to be a surprisingly speed oriented fleet for planetary assault, the fact that 2 out of three battleships and half the cruisers are fast will leave your fleet rather vulnerable to anyone as fast as it. Remember that the faster ships are more lightly armored. Admiral Parnells advice is to replace one of the fast battleships with a force of armored cruisers. Also Grand Cruisers, Battlecruisers and Heavy Cruisers are very useful and should not be ignored.
2. You can go up to around 12 Escorts per Cruiser before you start getting unbalanced. The number that I gave were the absolute minimum advised

Summary of changes:
Removed 1 fast BS and added 4 GC. Replaced part of the fast Cruiser with 6 HC, 10 BC and more cheap cruiser.
Number of ships increased a lot because you told the margins in wich cruiser should number relative to BS and Escorts relative to Cruiser.


1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Mongol Class Fast Battleship
2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser

4 Chevalier Class Heavy Cruiser
2 Teutonic Class Heavy Cruiser

6 Marauder Class Battlecruiser
4 Uhlan Class Battlecruiser

28 Warrior Class Cruiser
6 Praetorian Class Cruiser
4 Poacher Class Cruiser
4 Corsair Class Cruiser

8 Youxia Class Escort Cruiser (light cruiser)
20 Monk Class Escort Carrier (light cruiser)

76 Squire Class Frigate
76 Page Class Frigate
88 Legionnaire Class Destroyers
376 Soldier Class Destroyer
64 Privateer Class Raider (fast escort)
24 Descent Class Destroyer (specialist: atmospheric flight)
Questions asked:
1. Any insights you want to share?

Later
2. 1. I find it nice that you have nothing worriesome to say about the fleet composition. Something good instead?

Answer:
1. You inquired about obtaining a gragantuan shipyard because it would crash our economy. Not relevant to the fleet through.

Later
2.1. The fleet composition that you made seems to be good
Than Elder Haman asked this which made the previous fleets obsolate.

Your answer was enlighting.

Relevant changes:
Removal of the fast BS for the Carrier BS.
Shifted HC to include two Carrier as well.
Reduced number of BC from 10 to 6 with a focus on sniping (new ship design).
Rebalanced cruiser to have armored ones as well instead of only cheap ones.
Rebalanced Escorts to have primarly armored ones instead of cheap ones.


1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Saint Class Carrier Battleship

2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser

4 Templar Class Heavy Carrier
2 Teutonic Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser

6 New Battlecruiser

12 Knight Class Cruiser
8 Cataphract Cruiser
30 Warrior Class Cruiser

20 Monk Class Escort Carrier (light cruiser)

78 Soldier Class Destroyer
210 Squire Class Frigate
210 Page Class Frigate
78 Legionnaire Class Destroyer
64 Descent Class Destroyer
64 Privateer Class Raider
Question asked:
1. I am not sold on the Saint Class Carrier Battleship as there are four Templar Class Heavy Carrier. Would it be better to repace it with a Champion Battleship because there are to many heavy carriers?
2. In wich category (armor, cheap, fast) fits the Hero Class Battleship?
3. How significantly has the capabilities assessment changed?
4. Would you give your take on the expected upkeep?
5. This plan stand or falls on my guess for weighting the cruiser. (In general times 0.5 for LC, times 2 for BC and HC, times 4 for GC, times 8 for BS and times 12 for CBS. Escorts are counted seperatly.) Is that correct? If not what should be changed to what to get a better ratio for capital ships?

Answer:1. No, given the fact that otherwise you rely on escort carriers
2. Medium, which is medium speed but not cheap
3. better but you should replace some of the escort carrier with escort cruisers and add some carriers
4. 1,700
5. Yes you are right
This one you did not answer but you don't have to.
Relevant changes:
Removal of the Teutonic HC for Paladin HC.
Removal of the BC for relativ fewer Poacher Class Cruiser.
Removal of the Cataphract Cruiser for Bishop Carrier.
Reduced number of Monk Class Escort Carrier to get eqal numbers of Youxia Class Escort Cruiser.
Shifted the number of escorts around.


1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Saint Class Carrier Battleship

2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser

4 Templar Class Heavy Carrier
2 Teutonic Class Heavy Cruiser
2 Paladin Class Heavy Cruiser

12 Knight Class Cruiser
32 Warrior Class Cruiser
8 Bishop Class Carrier
8 Poacher Class Cruiser

12 Youxia Class Escort Cruiser (light cruiser)
12 Monk Class Escort Carrier (light cruiser)

190 Squire Class Frigate
190 Page Class Frigate
120 Soldier Class Destroyer
100 Legionnaire Class Destroyer
60 Descent Class Destroyer
44 Privateer Class Raider


And this is the actuall plan:
Relevant changes:
Added two Pope Class GC.
Dropped all fast ships for more cheap and armored ones.
Added more Heavy Cruiser.
Reduced Warrior Cruiser to include some Hoplite Cruiser.
Reduced number of Monk Escort Carrier to add more Youxia Class Escort Cruiser.
Droped Privateer Class Raider because they added nothing to the fleet (nothing needs their speed and to few torpedos to be usable)

1 Einherjar Class Command Battleship

1 Hero Class Battleship
1 Saint Class Carrier Battleship

2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser
2 Pope Class Grand Cruiser

4 Templar Class Heavy Carrier
4 Paladin Class Heavy Cruiser
4 Chevalier Class Heavy Cruiser

14 Knight Class Cruiser
24 Warrior Class Cruiser
20 Hoplite Class Cruiser
8 Biship Class Carrier

20 Youxia Class Escort Cruiser (light cruiser)
8 Monk Class Escort Carrier (light cruiser)

220 Squire Class Frigate
220 Page Class Frigate
220 Soldier Class Destroyer
100 Legionnaire Class Destroyer
72 Descent Class Destroyer

Medium:
1 Hero Class Battleship
72 Descent Class Destroyer

Armor:
1 Einherjar Class Command Battleship
1 Saint Class Carrier Battleship
2 Scots Class Grand Cruiser
2 Gurkha Class Grand Cruiser
2 Pope Class Grand Cruiser
2 Templar Class Heavy Carrier
2 Paladin Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser
14 Knight Class Cruiser
20 Youxia Class Escort Cruiser (light cruiser)
8 Monk Class Escort Carrier (light cruiser)
220 Squire Class Frigate
220 Page Class Frigate

Cheap:
24 Warrior Class Cruiser
20 Hoplite Class Cruiser
8 Biship Class Carrier
220 Soldier Class Destroyer
100 Legionnaire Class Destroyer

For Capital Ships I have:
Total weighted: 156
Amor: 90 = 62%
Cheap 46 = 33%
Medium: 8 = 5%

For Escorts I have:
Total: 832
Amor: 440 = 53%
Cheap 320 = 38%
Medium: 72 = 9%
I want to ask a few question as well. There are now a lot of armored and heavy cruiser with a (I think) large number of carrier.

1. How effective would they be at the actual bombardment and landing of troops?

2. How effective would they be at getting through enemy defenses? (Stationary, vs defense monitors, vs enemy fleets).

3. How effective would it be at defending a planet? (Alone, with monitors, with monitors and statiionary defences)

4. How likely is the fleet to get hammered?

5. What would be the best match up for such a fleet?

6. What would be the worst match up for such a fleet?

7. The fleet lacks Battlecruiser and fast ships. Should some Warrior and/or Hoplite Cruiser be changed to either Poacher Cruiser and/or Uhlan BC?

8. Is the relative large number of Grand Cruiser a problem?

9. There are over 800 escorts. The number seems high but it is exactly 8 escort per cruiser. Still, is it to much?

10. How expensive would this fleet be in upkeep (EM)? I got 1950 EM.


11. Can we get an option to design better Defence Monitors later as well?
please not so many questions, you don't need more then 3 or 4 do you
try questions such as what has changed
1. very good
2. good to very good
3. very good
4. only if heavily outnumbered in which case it is to slow to flee
5. a generalist fleet
6. a fast fleet
7. no, it is fine as is
8. no
9. no
10. 1,900
 
as a note I am still intrested in new project ideas for everything except military (where I have far more ideas then you have time to use them)
 
We should probably find a new head for the Avernus branch of the church as Lin needs to spend a lot of his time on the Trust as a whole.

Eh, the church on Avernus seems to run well when he's spending a lot of time off world, so probably not.

One project idea @durin might consider is Lin spending time setting up those critical thinking Seminaries on other worlds, and not just on Avernus. Make it so they're standard when colonies start getting made.
 
as a note I am still intrested in new project ideas for everything except military (where I have far more ideas then you have time to use them)

I have some ideas, but I don´t know if they will fit.

One thing that could be very useful (but we may already have it) is to ask Jane to make an analysis of the people with the most critical postions on Avernus, to make sure we know who thes people are, increase security of these persons and if necessary and have a list of possible succesors that could carry out these functions in the case they are temporary or permanetly incapacitated.

Another action for Jane would be the training of Assasins in case we need someone dead in a way no one could trace the death back to us (maybe using the fauna as weapons)

As a personal action, since we already have an action to spend time with the family/Syr, it would be nice to have another to spend time with our friends (but since everyone seems to be workoholics it may not be possible)

For diplomacy, since we are one of the Planetary Governors of the Nine World, it may be useful to attend/organize some kind of parties (banquets, masques,...) where we can socialize and talk with people in high positions outside of the formal Council Meetings.

Before begining our colonization of the sector, it would be advisable to unify the course of action of all planets in case we find sapient xenos, or if the world already have humans (for example a feudal world)
 
Eh, the church on Avernus seems to run well when he's spending a lot of time off world, so probably not.

One project idea @durin might consider is Lin spending time setting up those critical thinking Seminaries on other worlds, and not just on Avernus. Make it so they're standard when colonies start getting made.
yes that will be an option once you have set them up on Avernus
 
I have some ideas, but I don´t know if they will fit.

One thing that could be very useful (but we may already have it) is to ask Jane to make an analysis of the people with the most critical postions on Avernus, to make sure we know who thes people are, increase security of these persons and if necessary and have a list of possible succesors that could carry out these functions in the case they are temporary or permanetly incapacitated.

Another action for Jane would be the training of Assasins in case we need someone dead in a way no one could trace the death back to us (maybe using the fauna as weapons)

As a personal action, since we already have an action to spend time with the family/Syr, it would be nice to have another to spend time with our friends (but since everyone seems to be workoholics it may not be possible)

For diplomacy, since we are one of the Planetary Governors of the Nine World, it may be useful to attend/organize some kind of parties (banquets, masques,...) where we can socialize and talk with people in high positions outside of the formal Council Meetings.

Before begining our colonization of the sector, it would be advisable to unify the course of action of all planets in case we find sapient xenos, or if the world already have humans (for example a feudal world)
I can tell you right now that there are no habitable worlds except for Fjol IV and the Nine Worlds that you currently have access to
 
they do, there is a reason that despite the location being know the the rest of the sub-sector for the lat ten thousand years there have been no attempts at colonisation
And our little DAoT trove would make everyone who overlooked it get shot, wouldn't it? Poor bastards. Can't blame them for not wanting to poke around, though. Holy shit.
 
@durin:
1) Is there a stat type for Avernite opinion on the other worlds? Frederick's opinion of the other worlds probably doesn't translate to what the regular Avernites might feel. For example you said that Avernites would've burned effigies of the Vanir if Freya cheated on Frederick.
2) Is the other worlds' opinion of Avernus shown in the Local Worlds section from the perspective of the planetary rulers or the average inhabitants?

Suggestions for Diplomacy:
-Diplomatic training school for non-human interaction
-Improvement of opinion of other worlds
-Improvement of foreign opinion of Avernus
-Pan-Trust cultural exchange (improves opinions and trade volume/types), might be multi-turn.

EDIT:
And our little DAoT trove would make everyone who overlooked it get shot, wouldn't it? Poor bastards. Can't blame them for not wanting to poke around, though. Holy shit.
Yeah @durin confirmed that if the Old Imperium still survived the High Lords would've gone Biblical on the surveyors, maybe even their descendants.
 
Last edited:
@durin:
1) Is there a stat type for Avernite opinion on the other worlds? Frederick's opinion of the other worlds probably doesn't translate to what the regular Avernites might feel. For example you said that Avernites would've burned effigies of the Vanir if Freya cheated on Frederick.
2) Is the other worlds' opinion of Avernus shown in the Local Worlds section from the perspective of the planetary rulers or the average inhabitants?

Suggestions for Diplomacy:
-Diplomatic training school for non-human interaction
-Improvement of opinion of other worlds
-Improvement of foreign opinion of Avernus
-Pan-Trust cultural exchange (improves opinions and trade volume/types), might be multi-turn.

EDIT:

Yeah @durin confirmed that if the Old Imperium still survived the High Lords would've gone Biblical on the surveyors, maybe even their descendants.
1. No
2. ruling class
 
We should probably find a new head for the Avernus branch of the church as Lin needs to spend a lot of his time on the Trust as a whole.

I think he'd see it as too political a position. I don't think he wants a strict hierarchy in the Church, and it seems like he's trying to set everything up to be self sufficient when he organizes an institution.

Ideas:
For Admin, giving us another round of increased juvenat production might be good. Either let us spend more to increase the bonus given, or spread out to other strategic demographics (like the highly educated, good construction foremen, members of the church, and good trainers for void construction). Obviously we're nowhere close to a full population rollout, but I think we can afford another step in that direction.

For psykers, maybe we can get some community outreach type actions. Things like encouraging biomancers to volunteer at the hospitals, programs to temporarily integrate some of our more stable battle psykers with our other military units (so that much more of our forces gets experience working with psykers, more psykers get to develop bonds like Xavier's with the Phase Tigers, etc). Basically try to get it so that a larger portion of the population gets to interact with psykers in a positive manner.

Another idea for psykers is to look into facilitating them getting familiars. Potential benefits from a lot of different angles--it could affect their psychic frequency, could facilitate learning new psyker powers, give benefits to direct combat potential/survival, and the like. Hell, having a familiar might even work like a therapy animal in resisting feeling isolated and despair to help psykers better resist the warp and become more accepted by society (by not being broody loners).

I like the idea of having some assassins trained by Jane, but I think we should be looking at using psykers if we're talking about more or less developing our own temple. Just imagine how dangerous a diviner with a super-exitus rifle would be, or a daemonologist with their phasing + blinking to get to the target...

Another Arbites thing would be to establish "rumor mills" on the other worlds. Have them work something like the police state level there--make them all focus on one thing, and have a percent chance to sway that world's opinion on it. For example, it could be focused on "improve acceptance of psykers", or "increase tolerance of Xenos/Quartok". Have it be essentially a safe but slow way (that would take quite a bit of effort to set up) to change opinions in the Trust on things--like rather than having a 60% chance to bump opinion of the Quartok up by 1 in 1 year, with a 20% chance of a diplomatic incident, have a pretty good chance of increasing the opinion of the Quartok by 1 in a decade without a real downside to failure.

One idea for Diplomacy would be something akin to "invest in:" or "subsidize:"--basically, give us the ability to extend some help to the worlds that we're more prosperous than (or that we have resources they lack), with a pretty good chance of improving our relationship with that world. Ideas would be things like providing at cost or discounted juvenat for educators in Midgard, or an infusion of thrones/material so Alfheim can industrialize more effectively. Similarly, maybe give us the ability to give some support to a colony if we're friendly with their colonizer and in return get either an increased relationship with that colony or (with the colonizer' approval) some cut of the colony's production.
 
Action suggestions:

Adeptus Adminstratum -
1) Rebuild Craters
2) Repopulate Ruined Cities
3) Construct New City
4) Pre-Emptively Expand a City
5) Juvenat: All
6) Further Fortification of Cities

Diplomacy -
Managing relationships between psykers and nonpsykers?

Adeptus Arbites-
Train up leader(s) for Psyker Hunters?
Leaders for other groups?
Anti-Episonage action?
Investigating Avernus' vulnerability to loss/corruption of leaders?

Adeptus Ministrum -
Psyker-Nonpsyker integration?
Something to pre-emptively corruption of the imperial church in the future?
Warding important places and equipment?

Adeptus Astra Telepathica -
Expansion of the Psyker City
Building places for psykers to stay in all cities (To help the search for psykers, and house sanctionites.)
Train Elite Primaris Psykers up to Heroic?
General Training action to improve psykers (Veterancy to Elite, maybe?)?
Warding important hives?
 
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