The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Curiosity, Ignorance, and the Mechanicus Walk Down a Hallway
My first omake! It doesn't suck! I'm happy!
-----------

++Thought for the Day: Revere the Omnissiah, for it is the source of all knowledge.++


Six individuals walked down the heavily fortified hallway leading towards Governor Rotbart's office.

One was a veteran disciple of the Machine God, venerated within his organisation for his many miraculous discoveries - Archmagos Explorator Tranth.

Slightly behind him were two walking war machines even more augmented for battle than Tranth, fellow adherents of the Cult Mechanicus who had dedicated their lives to the protection of their idol. These Myrmidons were designated C-177789 and P-20562, though they went by Craxis and Pathos when forced to communicate with outsiders. Tranth had several more Myrmidons charged with guarding his life, but by decree of the Governor's bodyguard, the maximum amount of firepower that could be brought into the same room as Governor Rotbart could not exceed more than a single regiment of PDF.

The fourth and fifth stayed further behind the small procession and were one of the few warriors on Avernus who could match their mechanical equivalents. Clad in the most advanced power armour and the most powerful infantry weapons known to mankind, these were members of the Governor's Own, charged with the protection of the sixth individual who now walked down this particular hall of the Gubernatorial Palace.

The sixth and final person, smaller than the others and with a mere lascarbine slung over her shoulder, was none other than the Governor's daughter - Syr Rotbart. She was walking right beside Archmagos Tranth and had been asking about the ships he'd recently found; what kinds of guns they might have, how fast they could move, how much damage they could take, and other such related matters. Eventually the subject turned to the ships' machine spirits.

"What do you imagine the machine spirits of the ships to be like?" Syr was making sure to speak like her mother taught her to do when talking to nobles. She wasn't sure if Tranth counted, but he was telling her a lot about the stuff he found, so the least she could do was be polite.

Tranth responded in the same synthesised voice that he communicated to everyone with. "Behaviour, capability, or both?"

"Capability, I gue- I suppose." Glad Mother wasn't around to hear that. "I heard that some machine spirits make their machines work more than what they should be able to. Would these ones be the same or would they be more like the AIs of old?"

Tranth for his part barely noticed the slip-up and continued on calmly. "Dependent on individual ships. Time, maintenance, and rituals a factor. Machine Spirits incomparable to Abominable Intelligence."

Syr was quite puzzled at that and momentarily forgot to use lingua nobilis. "Incomparable? Aren't they basically the same thing?"

Tranth stopped. The Myrmidons with him stopped. At this, Syr and her bodyguards also stopped. Within milliseconds, the Myrmidons began simultaneously running dozens of calculations. Chance of Target 1 being tainted. Capabilities of targets. Known capabilities of Tzeenchian sorceresses and counter-tactics. Reaction time of targets. Optimal positions to protect charge. Optimal firing solutions to maximise damage. Optimal extraction routes. Mean time to arrival of reinforcements. They showed no outward sign of anything changing and had yet to act on their calculations, but they were well prepared for whatever might happen.

The Governor's Own were themselves no mere novices and had guessed what the reaction of the Myrmidons would be to what Syr just said. Just as quickly, they were thinking of their battle strategy to protect their own charge and extract her from danger. This was assisted by the machine spirits of their armour taking data of the Myrmidons' weapons and armour to determine which of the two were the greatest immediate danger to Syr. The odds of a firefight breaking out where extremely low, but the Governor's Own never take any chances when it comes to protecting their lords.

Syr herself thought something was off, but attributed it to everyone being dumbstruck by how inane what she said apparently was. Her reddening face did not make the Myrmidons any less relaxed.

After he had finally gotten over the text string voxed by the young female and resumed his walk, he replied to her inquiry as completely as was possible within the time limit imposed by the speed of his movement and the distance that remained between him and the Governor's office, "No."

Exchanging farewells with Syr, Tranth and the Myrmidons presented their credentials to the Governor's Own manning the gatehouse and were let in without incident. Inside the office, the Governor of Avernus was busy allocating factory quotas to create more Basilisks over the next few years. Seeing the gate opened, he turned up to look at the inhuman conglomerations of metal and guns that had arrived. "Ah, Tranth, you wanted to see me about something? Please, take a seat."

He did so, and then began to speak. "Original intention to speak about obtaining apprentice. New intention takes priority. Subject Frederick Rotbart's female spawn - designation 'Syr' - lacks adequate knowledge of Machine Spirits. Current template equates holy Machine Spirits with Abominable Intelligence. Recommend correction of this deficiency."

On Governor Frederick's part, he was just confused. "Well, aren't they the same thing? Just that one likes humans and the other doesn't."

Every member of the Governor's Own present in the room was aware of the massive increase in temperature within the Myrmidons' heads as they overheated from all the calculations being made.
-----------
Why Syr was asking about the ships' military capabilities:
Blood of the Vanir
Military Genius

Why Syr was asking anything at all:
Curious (+2L, more likely to gain new traits)- Syr is a curious child always willing to ask questions and explore the world, or at least as much of it as she can.

Why they failed their knowledge checks:
Name: Frederick Rotbart
Learning: 12 + 1 = 13
Syr Rotbart
L: 8+1=9

How I knew about the the sensors in the Governor's Own's armour:
Threat assessment test is recommended. Begin testing?"

"Yes. Guards, if a few of you wouldn't mind pointing a few different weapons at me?"

Reluctantly they agreed, and as he looked at each of them the suit read off assessments of their weapons and armor.

"Target 1, designated. Hand held las weapon, flak vest. Threat assessment - negligible. Target 2, designated. Impaler carbine, carapace armor. Threat assessment - low to medium. Target 3, designated. Plasma based weaponry, powered armor type Ignatus. Threat assessment - significant. Test complete. Threat assessment systems nominal.

Why Syr has a weapon at her age:
The unparalleled hellworld, Avernus!
 
Last edited:
My first omake! It doesn't suck! I'm happy!
-----------

++Thought for the Day: Revere the Omnissiah, for it is the source of all knowledge.++

Six individuals walked down the heavily fortified hallway leading towards Governor Rotbart's office.

One was a veteran disciple of the Machine God, venerated within his organisation for his many miraculous discoveries - Archmagos Explorator Tranth.

Slightly behind him were two walking war machines even more augmented for battle than Tranth, fellow adherents of the Cult Mechanicus who had dedicated their lives to the protection of their idol. These Myrmidons were designated C-177789 and P-20562, though they went by Craxis and Pathos when forced to communicate with outsiders. Tranth had several more Myrmidons charged with guarding his life, but by decree of the Governor's bodyguard, the maximum amount of firepower that could be brought into the same room as Governor Rotbart could not exceed more than a single regiment of PDF.

The fourth and fifth stayed further behind the small procession and were one of the few warriors on Avernus who could match their mechanical equivalents. Clad in the most advanced power armour and the most powerful infantry weapons known to mankind, these were members of the Governor's Own, charged with the protection of the sixth individual who now walked down this particular hall of the Gubernatorial Palace.

The sixth and final person, smaller than the others and with a mere lascarbine slung over her shoulder, was none other than the Governor's daughter - Syr Rotbart. She was walking right beside Archmagos Tranth and had been asking about the ships he'd recently found; what kinds of guns they might have, how fast they could move, how much damage they could take, and other such related matters. Eventually the subject turned to the ships' machine spirits.

"What do you imagine the machine spirits of the ships to be like?" Syr was making sure to speak like her mother taught her to do when talking to nobles. She wasn't sure if Tranth counted, but he was telling her a lot about the stuff he found, so the least she could do was be polite.

Tranth responded in the same synthesised voice that he communicated to everyone with. "Behaviour, capability, or both?"

"Capability, I gue- I suppose." Glad Mother wasn't around to hear that. "I heard that some machine spirits make their machines work more than what they should be able to. Would these ones be the same or would they be more like the AIs of old?"

Tranth for his part barely noticed the slip-up and continued on calmly. "Dependent on individual ships. Time, maintenance, and rituals a factor. Machine Spirits incomparable to Abominable Intelligence."

Syr was quite puzzled at that and momentarily forgot to use lingua nobilis. "Incomparable? Aren't they basically the same thing?"

Tranth stopped. The Myrmidons with him stopped. At this, Syr and her bodyguards also stopped. Within milliseconds, the Myrmidons began simultaneously running dozens of calculations. Chance of Target 1 being tainted. Capabilities of targets. Known capabilities of Tzeenchian sorceresses and counter-tactics. Reaction time of targets. Optimal positions to protect charge. Optimal firing lanes to maximise damage. Optimal extraction routes. Mean time to arrival of reinforcements. They showed no outward sign of anything changing and had yet to act on their calculations, but they were well prepared for whatever might happen.

The Governor's Own were themselves no mere novices and had guessed what the reaction of the Myrmidons would be to what Syr just said. Just as quickly, they were thinking of their battle strategy to protect their own charge and extract her from danger. This was assisted by the machine spirits of their armour taking data of the Myrmidons' weapons and armour to determine which of the two were the greatest immediate danger to Syr. The odds of a firefight breaking out where extremely low, but the Governor's Own never take any chances when it comes to protecting their lords.

Syr herself thought something was off, but attributed it to everyone being dumbstruck by how inane what she said apparently was. Her reddening face did not make the Myrmidons any less relaxed.

After he had finally gotten over the text string voxed by the young female and resumed his walk, he replied to her inquiry as completely as was possible within the time limit imposed by the speed of his movement and the distance that remained between him and the Governor's office, "No."

Exchanging farewells with Syr, Tranth and the Myrmidons presented their credentials to the Governor's Own manning the gatehouse and were let in without incident. Inside the office, the Governor of Avernus was busy allocating factory quotas to create more Basilisks over the next few years. Seeing the gate opened, he turned up to look at the inhuman conglomerations of metal and guns that had arrived. "Ah, Tranth, you wanted to see me about something? Please, take a seat."

He did so, and then began to speak. "Original intention to speak about obtaining apprentice. New intention takes priority. Subject Frederick Rotbart's female spawn - designation 'Syr' - lacks adequate knowledge of Machine Spirits. Current template equates holy Machine Spirits with Abominable Intelligence. Recommend correction of this deficiency."

On Governor Frederick's part, he was just confused. "Well, aren't they the same thing? Just that one likes humans and the other doesn't."

Every member of the Governor's Own present in the room was aware of the massive increase in temperature within the heads of the Myrmidons as they overheated from all the calculations being made.
-----------
Why Syr was asking about the ships' military capabilities:


Why Syr was asking anything at all:


Why they failed their knowledge checks:



How I knew about the the sensors in the Governor's Own's armour:


Why Syr has a weapon at her age:
what sort of bonus do you want and what do you want be to call it
 
Um, well, since Syr was asking about warships and the omake was about Learning, maybe give Syr a trait that gives +1 Martial and +2 Learning?

As for the title: 'Curiosity, Ignorance, and the Mechanicus Walk Down a Hallway...'
 
Last edited:
Maybe we should have the AAA check out the Calming Butcher Bird? Getting people to not attack could end up being a useful technique.
 
Expand Shipyards- Large as your shipyards are they still are nothing compared to Vanahiem's, which themselves are insufficient to replace losses like those suffered over Midgard in a timely manner. Henry has put forward a plan to continue to increase your Naval production by building another small shipyard .

Time: 5 years. (can be taken multiple times)

Cost: 144,000,000 Thrones, 21,600,000 Material, 10,800,000 Metal, 21,600,000 Promethium, 1,032 Advanced Material, 48 Exotic Material.
Upkeep per year: 34,800,000 Thrones, 5,220,000 Material, 2,610,000 Metal, 5,220,000 Promethium
Reward: 1 new small shipyard can build three more merchantmen at a time, increase to material production, decrease to ship upkeep.
So with our lack of space ship production and how long this is going to take the Expand Shipyards and how it can be taken multiple times is looking like a must. I'm thinking that the slot opening next turn should be used to start another shipyard unless the Survey Ship Graveyard give us a list of ships we can fix fast. I'm also think we should be burning at least 1 personal action a turn on Expand Shipyards preferably however many it takes to have three going at all times. Next is the DAoT ships we fix and the Council meeting. With most of the Navy trapped then the HQ trapped were would we send them? Should we hold on to the Navy's third until one of them pop out?
 
You Taught My Daughter How to Sneak Out, and I Told You To Do It?!
You Taught My Daughter How to Sneak Out, and I Told You To Do It?!

Jane Oakheart, Syr concluded, was an extremely good teacher. She was patient, and understanding, and when she told a story durring her lessons, it almost always ended in a firefight. If only her math tutor were as engaging. And while half of the lessons were theorywork, things like how to pretend to be loyal to a group when you weren't, half were of a more practical nature.

Namely, Arbiter Oakheart would set up an obstacle course, set some guards to patrol it, and task Syr with sneaking through without being seen. Lately, she had added a new complication; She had given Syr a electro-prod and a paintball gun, allowing her to 'assassinate' guards or targets. It was the most fun she'd had since she'd taken over her play-room. There was, however, one bad thing about her lessons. Namely, she was not allowed to put them to any use. Everywhere she went she was followed with some of the Governor's Own, in their massive power armor. She had tried telling them to walk quietly, but even then they had sounded like a herd of thunderbeasts destroying an armored regiment.

So finally, Syr decided to take matters into her own hands. She would lose her protectors, exfiltrate the palace, go practice sneaking in the city, and be back long before anyone noticed she was missing. Then Jane would be sure to teach her how to kill cultists with a sword, just like she had taught her father! The fact that this would require Syr to admit to breaking almost every rule to the head of the Arbites had yet to cross Syr's mind.

The first step, which had for many nights prevented the operation from even beginning was getting out of her room. The windows were both very, very high above the ground, and were sealed shut to prevent any of the non-teleporting wildlife from getting in. She had considered breaking them for a bit, before realizing that the windows could withstand las-fire.

Which is what lead to Syr, in a set of grey athletic clothes, crouching behind a slightly open door, holding a small pebble. She waited, focusing intently on the small motions the guard made, waiting desperately for her chance. After what felt like hours, but was probably three minutes at most, the guard looked to the side! Adrenaline flowing through her veins, she drew back her fist and threw the small rock.

For several moments her heart almost didn't beat. The pebble flew true, hitting a bit of the architecture and bouncing at an angle down the hall, out of sight of the guard. The second that it took for the guard to react was nerve-wracking, but at last he muttered something along the lines of 'what was that' and went down the hall after the rock.

With the guard out of the way, Syr slipped out of her room, closing the door behind her as softly as she could. Then she began to sneak as fast as possible down the corridor. Sneaking here was much harder than the obstacle courses Oakheart had devised, but she persevered, avoiding patrols by hiding on ledges, inside rooms, and, in one paticularly heart-wrenching case, hiding inside a cardboard box as the patrol passed by. She'd honestly thought she'd been had at that point, but apparently, the box was insulated so she didn't show up on thermal imaging.

Finally, she managed to crawl down a section of vine (highly poisonous, which is why she was wearing gloves) and reached the streets. She was free. She could have all sorts of adventures, and meet a boy with a tragic past, and see common people in their natural habitats, and who knows what else!

The streets of the city were loud and well lit, even at night. The soft yellow glow of the electric lights made everything seem almost unreal. Despite the hour, all kinds of businesses were open, from the new Avernian carts (almost always mildly poisonous) to more classic Imperial food, to Alfheimian honeyed grox. And, like, some clubs, but those didn't interest her. At least, not yet. She had made sure to bring some Thrones, but she didn't want to waste it, so she only got one. Of everything.

Two hours later, Syr was feeling tired and full. Despite having a lightening vine smoothie (a stimulant) she rather wanted to go back to her nice, soft bed. She could almost hear it calling her name, but she wasn't a psyker (father had her tested). So she didn't. However, upon seeing the wall, she wasn't feeling happy at all. Someone had flamethrowered the vines she has used to get out. She was stuck.

780 words
 
Last edited:
@durin
1. What are the cops called? Not the arbites, I'm talking about the normal police force that we set up.
2. What's the Avernus equivalent of a SWAT team called? Are they just called stormtroopers?
 
Waaagh Of Ta World. Part 1
Waaagh Of Ta World. Part 1
Creeping through the Avalanche Shrubs Captain Flalks wondered for the umpteenth time what who he had pissed off enough to get this assignment. Sighting the camp fire light ahead he motioned for the platoon of his 375th Avernite Siege Infantry to hold their positions and guard the wooden wagon they had brought with them. As he approached two of the rocks twitched cluing him into were the Greenskin "sentry's" were, the snores and empty tankards of fungus beer telling of their current state. Standing over them he contemplated his next move, then he kicked the smaller one in the gut hard enough to lunch him a dozen feet over the edge of the cliff. Waking to the screams of his partner falling to his death the other Ork found Captain Flalks face just inches from his own.

"WERE IS BOSS STONE 'ARD MAGGOT!? HIS SAID TO MEET HIM, WELL HERE I AM!" The Captain bellowed at the shocked Ork. Quickly backing up and pulling his Shoota out of his pants he tried to buster back at the man.

"Oi! I 'on't know who ya think ya is ya runty 'umie but no Ork sees the boss without going throu' me!"

Glaring at the foolish Greenskin the Captain laid down his ultimatum. "Boy your going to point that somewhere that ain't me in the next three seconds or I'm going to rip that arm off and beat you to death with it."

"Like ya coul-"

Boss Stone 'Ard woke to a snotling poking him saying something about a 'umie walk through the camp. He didn't get much as he squashed it for daring to poke him with that stick. Stepping out of his tent he was treated to the sight of a hundred of his iron plated 'Ard Boyz ringing a human. He held something in he hand and was dragging--

"Iz that Half Toes?" The Boss asked. Casting a look at the body Captain Flalks just shrugged before tossing the arm at the Ork Bosses feet. "Wouldn't know. Fool shoved a Shoota in my face so I beat him it. Now I believe you sent a message that you had something to show me?"

"Ai, that I did. Over here." Pointing over the cliff edge the Captain looked out so see the aftermath of a large battle in the valley below. Hundreds of thousands of Trolls and many times that of Ork corpses littered the valley floor. Peering at the body of a Troll Chief killed by a power claw to the gut Flalks marked it as the one the wagon team was to bring back. "Well done Stone 'Ard. We'll air drop your Lasguns and scrap iron tomorrow morning. Kill anymore Chiefs and we'll toss in some Auto cannons."

Grunting Stone 'Ard remarked "Them Stone Boyz are fun gits ta fight. Wish oi knew why they hit me Iron 'eads harder than a regular git though."

"So were you going next Stone 'Ard?"

"Some Snakebitter git down in ta forest thinks he's a Warboss oi hear. Think it's time ta show him why no Ork messes with Stone 'Ard of ta Blood Axes." He boosted to the cheers of his elites.

"Best of luck then." Flalks replied walking back to his team hiding a grin. His boss had one thing right he found. The best way to solve one problem? Use another one,

To Be Continued......
 
Back
Top