The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
though there is a good bit of disbelief over the fact that people willingly live on Avernus
Still funny.
Catachans, I think you mean. And willingly is probably the wrong word there. Originally the colony ships crash landed and they couldn't leave. By the time anyone with lift capacity showed up they'd gotten stubborn about not letting that warp forsaken bastard of a planet win.
 
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Still funny.

Catachans, I think you mean. And willingly is probably the wrong word there. Originally the colony ships crash landed and they couldn't leave. By the time anyone with lift capacity showed up they'd gotten stubborn about not letting that warp forsaken bastard of a planet win.
so they still willingly decided to stay and live there in a fashion. :p technicalities for the win!
 

Catachans, I think you mean. And willingly is probably the wrong word there. Originally the colony ships crash landed and they couldn't leave. By the time anyone with lift capacity showed up they'd gotten stubborn about not letting that warp forsaken bastard of a planet win.
I feel obligated to point out that the Phase-Tigers are transplanted and re-juved Catachans, who have taken to adopting Avernite wildlife and find their only real challenge in combat is Avernus itself.
 
I feel obligated to point out that the Phase-Tigers are transplanted and re-juved Catachans, who have taken to adopting Avernite wildlife and find their only real challenge in combat is Avernus itself.
Indeed, only casualties they ever had was to wildlife. Fighting Chaos Crusade, invading DE world and a WAAAGH!!! Are all leisured vacation where they can relax.
 
Waaagh Of Ta World. Part 3, The Greatest Hunters.
Waaagh Of Ta World. Part 3, The Greatest Hunters.
Far from the prying eyes of the human cities of Lindon a army gathered. However this was no army of Fire and Steel, but of Bone and Sinew armed with crushing teeth and razor claws. Many are the odd effects the beasts that made this force where capable of. From the sea of Attack Squigs ever changing in their looks and types to the surprising numbers of Wyrdsquigs spewing psychic fire, hypnotizing gazes, or just explosively detonating the Ork Runt Herders poked, prodded, and whipped their charges into some what the right direction. They were just the cannon fodder. The Squiggoths followed in their wake.

Massive six-limbed, armor-plated crocodilian Squiggators used their muscular tail to propel themselves at high speeds through the forest rivers, mobs of Orks on their backs. Sabretusks, powerfully muscled warboars whose tough fur gathered static electricity that they discharged from elongated tusks on impact crashed through the foliage riders howling warcry's. Skorchikroaks whose skin were covered in knobbly bone-spurs, with an enormous flame sac in its throat allows it to belch forth a torrent of searing death burned all in their way at their herders signal. Armaddons, mighty beasts whose backs are covered in thick bony armor, with thick clubbed tails that are swung with bone crunching force formed living shields in front of the marching hoards. Tyrannosquigs, a brutal theropod creature with an insatiable appetite and powerful hind legs that allow it to run at high speeds and attack with tremendous leaps fell on the local wild life ranging far ahead of the pack. Wyverns in their variety of scale colors dueled in the air. The large, bipedal dragons that soared on broad wings, with curved talons and thick, spiked tails for close combat flame sacs generated fiery missiles that scourged the sky's of Psyrodactyls and Dragonfruit. They would haven't been the pride of any Snakebites clan, these monsters of Ork kind. But this was Avernus and such monsters were just barely enough to survive what they fought. Then things got strange.

The Weirdboyz started to take an interest in the Runt Herders work. Watching the breeding programs and potions that the Runt Herders used to make their creations some of the Orkish psykers began to use their powers in the process. Unleashing a twisted form of Biomancy new strains of squigs began to take form. Of ever increasing power and warp tainted abilities they pored in their powers and mixed their potions and soon a new class of squig was born. The Squiggants. Unlike the Squiggoths the Squiggants needed the Weirdboyz to make but their unparalleled power was more than worth the efforts. Gargantuan serpentine monsters with 8 heads joined at the torso, and a powerful regenerative ability that allows them to regenerate severed limbs and heads so long as one head remains attached the War Hydras breath is highly corrosive, and contact with the body will not even leave the bones behind. Squigantors the reptilian monster with enormous tusks and a body that radiates tremendous heat burrow through bedrock leaving a molten glassy residue behind. A thick-skinned brute of a warbeast that walks on a pair of bony knuckles and smashes through enemy ranks with curved tusks and a muscular trunk, in battle the Ghorgon is equipped with spiked gauntlets and and in a rare exception to the anti tech stance of the Snakebites a shield generator is attached to its torso, powered by a crackling bio-electrical organ located on its back. And last and most definitely not least were the Furutsubaki. Tired of the "Sneaky kittys" phasing and blink spiders this Wyrdsquig is the size of a Grox. The Furutsubaki's mouth is located on it's belly with it having no head but the entire body is covered in spikes and eyes. Most of these eyes can only see Warp currents caused by creatures using warp powers near it to which it will fire it's spines matching the Psychic Frequency of the target. Blink spiders teleport in to be immediately skewer by smaller spines while phase-tigers who think that their safely out of phase from attack are proven wrong.

To the newly minted Warboss Grotbag Ogfug all this were just his bush beaters. He was on the hunt and this time his prey would not escape. Pushing toward the small mountain on which Doriath sat his Waaagh battled with the rampaging Carniflowers and stalking Phase-Tigers above ground as the Squigantors fought with the Gnaw Worms below. After days of battle the ground began to shake. Finally his prey was here. With a almighty roar the ground broke beneath his army's feet as the Magma Wyrm erupted out a Squigantor clutched in it's jaws. Grotbag spurred his personal War Hydra to attack the beast. He wanted that head on his boss pole and by Gork (or was it Mork?) he was going to get it. The clash of titans threw Orks like dolls the Hydra melting the Wyrms armor plated scales as the Wyrm tore chunks off of it in turn just for them to grow back. Struggleing back and forth the Wyrm managed to get a shot with it's biological Titan grade Melta weapon. It hit square killing the Hydra in a shower of gore. Then it started to thrash. During the titanic battle Grotbag had jumped from his pet onto the Wyrm. Cutting through the acid soften scales he attacked the giant from the inside. As his pet had fallen he had cut his way to it's brain then he started to cut, and cut, and cut, till and last he slew the beast gutting it's head. Emerging from his kill covered in gore the cheers of the Orks could be hear from Doriath to Mirkwood. Grotbag had his prize, now he just needed a wall big enough to mount it on.


....A/N.... Credit where credits due, most of the squigs are from Red Flag on spacebattles and his Ork Overlord Quest.
 
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Durin can we make deals based on what we have on our ancient technology list? I.E. we will prioritize the Knight Forlorn if Asgard does x or the Land Raider for the Trust Guard if they give us a contract to make y number of units for them kind of thing?
 
yes one of the more optimistic takes on the Mechanicus
the problem with these arguments is that 40k lore is old and varied enough that you can make a very good argument for opposing viewpoints with strong evidence
 
some but not all
in general the Mechanicus know what they are doing but they often do not known why
also advanced tech is not nearly that developed, or common, and planetary datanets are far simpler then implied due the the exitance of scrapecode
also the advantages of speaking binary while useful for programming is not the massive advantage that he claims, particualry when dealing with non-human or chaos tainted tech

in other words while advanced the Mechanicus is well behind the DAoT let alone the Eldar or Necrons (or better Ork) and the Tau are catching up
 
Ok, I've got three ideas we might put forward, though I'm not sure if all of them are considered urgent. @durin - let me know if any of these aren't important enough.

1. While serious debate on the Quartok is stopped for now, I would say that we should put the agreement that we're waiting for sufficient representation in the Council to be present to vote on the matter of their Protectorate in writing. Make an official resolution, rather than just an informal agreement. This would be just a political thing so we'd have an official document to show the Quartok to let them know the High Council is taking them seriously.

2. Propose a small shipyard be built at a tertiary location, suggesting either Svartalfheim or Asgard, with the Imperial Trust funding the construction. The main use until Vanaheim comes out of the Warp Storm would be to perform repair and refit for the Imperial Trust Navy ships and system defense fleets.

3. While not a proposal to put in writing, simply suggest the possibility of stockpiling metal on Svartalfheim and Alfheim until Vanaheim comes out of the Warp Storm. As the closest worlds to there, putting stockpiles there will make it faster to ship the metal there once they come out of the Warp Storm.
 
Ok, thanks. We'll be selling a lot of metal to Svartalfheim this go around, then.

[X] Propose that the matter of the Quartok Protectorate being delayed due to insufficient member representation in the High Council due to Warp Storms be put into writing as a formal resolution, so as to reassure the Quartok that their status is being taken seriously.
[X] Propose that a small shipyard be built at a tertiary location, with the construction being funded by the Imperial Trust. Suggest Asgard or Svartalfheim as possible locations. Until Vanaheim comes out of the Warp Storm, the shipyard would be dedicated to repair and refit for the Imperial Navy and system defense fleets.
 
Durin can we make deals based on what we have on our ancient technology list? I.E. we will prioritize the Knight Forlorn if Asgard does x or the Land Raider for the Trust Guard if they give us a contract to make y number of units for them kind of thing?

1: I'd rather not make a coercive deal like that

2: Who else are they going to ask to build them? Of course they will ask Avernus to build them.

why only one shipyard? would it be better to make more at the same time?

Because they take 5 years to build?
 
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