The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The number of Abomination Cultists increased a small amount to a hundred and sixty thousand per year. On average it takes ten days to locate an outer circle cultists and four days for an inner circle cultist, exactly the same as last year.
Right, I think it's about time we went full Big Brother. It only takes a turn and we have plenty of civilian morale to burn. Once Avernus has been purged of cultists, we can relax the surveillance. This is probably the only way to stop recruitment now, anyway, short of getting multiple Telepaths to read everyone's mind at once.

While a humans shield takes the form of solid block of energy or is invisible a Siren Shield is a intricately formed work of art as well as a defensive technique.
Defensive techniques that are also intricate works of art. They really are related to the space elves, aren't they?

@durin, what did getting a critical success on the Vanquisher give us?
 
Damn, now Midgard's behind a storm too.

Awww yea, another Beta :D

...wait, wouldn't the Deepen Spy Network action on Midgard be useless now? Ugh
 
Turn Reaction

Munitorum
1. Casualties are back down to under a million a year. Huzzah!
2. Ok, recruiting is going well. Still will take a long time, though.
3. While I hope it's not for a good long while, I look forward to seeing what our Void Infantry can do.
4. Deathstrikes. Finally we have more of them.
5. The Black Irons are back up to snuff. Great.

Void Command.
1. Ok, our Escorts are ready for battle. Now we just need the rest of our ships ready.
2. Our other projects appear to be going well. No complaints here.

Administratum
1. Population growth is a bit down, but still up on the whole.
2. And our rail networks are finally connected. Yay.
3. Yphax is expanded and is less of a vulnerability. Now we just need to do the same for Mirkwood.

Diplomacy
1. Damn Warp Storms! Midgard too!? Fuck.
2. Ok, more info on colonization stuff. Not anything we really didn't know, but still useful info.
3. Well, the Security Council will abstain on the Quartoks. That's good enough.

Arbites
1. Cultists continue to be under control. Seriously people, is this an elaborate way to suicide?
2. A fair number of Chaos Psykers this year, but most were taken care of quickly. A good amount of casualties for those who caused trouble, but nothing too bad all things considered.
3. And with Midgard trapped in a fucking Warp Storm, our spy network efforts are for naught. Again.

AdMech
1. The Collegia fails to finish anything. Again. For god's sake, roll a 91+ already!
2. Bigger forges continue be built.
3. Ship Graveyard station is finally set up. Next year we should explore the Light Cruisers or the Escorts.
4. So we didn't just find the original Vanquisher Cannons. We found BETTER ones. Avernus continues to be bullshit!
5. Our Biologis tells us nothing until he's finished, as usual.

Ministorum
1. Asgard gets a small morale boost. Great.
2. It will be good to ensure we've got more people who can translate stuff.

Astra Telepathica
1. A very good pass rate for the major psykers this year, even if neither Gamma passed. Six of seven Deltas makes up for it, though. Also a good pass rate for the minor psykers.
2. Ok, so the Congregation Asps may be able to increase our Astropathy range after all. Maybe Neo-Astropaths taking Congregation Asps as familiars might help?
3. Well, looks like the Siren Shield research has made some progress thus far. We'll have to see what happens in the end.

Personal
1. Syr gains some Administration prowess, finally. That's good.
2. Freya also gains some Intrigue from family time. Great!

Overall this turn is good, except for Midgard being thrown into the Warp Storm. We'll need to get somewhere else for the High Council meeting if they don't come out of it quickly, as well as setting up a temporary Low Council.

if anyone thinks that something should be in one of my datasheets please inform me

The Heavy Cruiser we bought from Vanaheim a while back, which was present during the attack on Fjol and was not destroyed then, is still not on any of the datasheets.

As the second wave and final wave of PDF recruits begins training the Helltrooper and Helguard candidatures continue their training. According to General Drago they will finish next year, making room for the second and final wave.

The underlined seems redundant.
 
It amuses me to think what Atlas would have paid for that STC back in the day.

Not only a vanquisher STC again, but a better vanquisher!
 
We know how to make Mecharuis Regiments and now we know how to make Vaquishers so that means we can start turning out Mecharuis Vaquisher Regiments right? And just to double check the Mecharuis is a Super Heavy tank and the only Super Heavy we know how to manufacture at this time correct?
 
We know how to make Mecharuis Regiments and now we know how to make Vaquishers so that means we can start turning out Mecharuis Vaquisher Regiments right? And just to double check the Mecharuis is a Super Heavy tank and the only Super Heavy we know how to manufacture at this time correct?

The reward for the action was the designs for Leman Russ Vanquishers, so it may take some time to do the additional research to fit the Vanquisher Cannons onto the Macharius. We also have the Mega-Vanquishers we found earlier, which we can fit one of onto a Macharius Heavy Tank apparently, but that also may take some research.

I will note though that it's significantly more cost effective to build a crapton of Leman Russ Vanquishers compared to Macharius Vanquishers in terms of Advanced Material costs.

LRV Regiment - 12,100 Thrones, 8,050 Material, 80 Advanced Material to build / 1,210 Thrones, 805 Material, 200 Promethium, 8 Advanced Material for upkeep
MV Regiment - 30,300 Thrones, 16,070 Material, 800 Advanced Material to build / 3,030 Thrones, 1,607 Material, 200 Promethium, 40 Advanced Material for upkeep

Personally I'd like to build a crapton of Leman Russ Vanquisher Regiments next turn, so we'll have more anti-Titan forces. If we could get about 100 of them in total, then about one in nine of our Leman Russ Armor Regiments would have Vanquishers, which would be an immense increase in our general capabilities.
 
Out of interest what the average age of the new psykers we're finding, at this point I find it hard to believe that there are people we've missed. Are the Witch Sniffers camped outside maternity wards or are psychic powers not evident at birth?
 
Out of interest what the average age of the new psykers we're finding, at this point I find it hard to believe that there are people we've missed. Are the Witch Sniffers camped outside maternity wards or are psychic powers not evident at birth?

Powers aren't evident at birth. The minor psykers can be found at pretty much any point in their lives since their powers don't manifest very strongly. The major psykers on Avernus tend to be found between the ages of six and twenty-three based on the psykers in training sheet. The most powerful ones (Betas and Gammas) appear to be found at age six near universally, as they seem to manifest their powers young and are also pretty damn obvious to the Witch Sniffers once they manifest. All of them are tested at age 24 to see if they are stable enough for continued training, and are executed if they are not.
 
The reward for the action was the designs for Leman Russ Vanquishers, so it may take some time to do the additional research to fit the Vanquisher Cannons onto the Macharius. We also have the Mega-Vanquishers we found earlier, which we can fit one of onto a Macharius Heavy Tank apparently, but that also may take some research.

I will note though that it's significantly more cost effective to build a crapton of Leman Russ Vanquishers compared to Macharius Vanquishers in terms of Advanced Material costs.

LRV Regiment - 12,100 Thrones, 8,050 Material, 80 Advanced Material to build / 1,210 Thrones, 805 Material, 200 Promethium, 8 Advanced Material for upkeep
MV Regiment - 30,300 Thrones, 16,070 Material, 800 Advanced Material to build / 3,030 Thrones, 1,607 Material, 200 Promethium, 40 Advanced Material for upkeep

Personally I'd like to build a crapton of Leman Russ Vanquisher Regiments next turn, so we'll have more anti-Titan forces. If we could get about 100 of them in total, then about one in nine of our Leman Russ Armor Regiments would have Vanquishers, which would be an immense increase in our general capabilities.
Hum. While you have a point there is a reason we have the Baneblades as there is something to be said for having 100 tanks worth of firepower and armor in one super tank. While not as cost efficient the added survivability and heavy support make up for it if we can keep them alive long enough and being able to make and field SHT's will mark us out post storm as a major player. The big part is though that we need to start replacing losses in SH's as the last few wars have torn a hole in our Baneblades.
 
So we have a void freeing up in two turns, should we try the naval academy at that time while making sure we have the personal actions to go as well. We would need to avoid anything longe than 1 year to allow us to keep tutoring Syr and spending family time
 
I keep hopping for a Beta Level Biomancer since that is the point at which they can cure old age effectively.

We could keep Rotbart around until something kills him or for that matter keep Saint Lyn alive long enough to encounter the emperor reborn.
 
Introduction to Psyking
I hear you people are illiterate about the warp and faith mechanics.

Have no fear! So am I!
~~~
Introduction to Psyking
~~~
Project "Are We The Baddies?"


DAY 1
--is this thing on? Oh, the light's blinking. This is Sanctioned Psyker Gerald Xavier. Yesterday the Governor reminded me the Abomination uses the same Aquila as we do.


So, uh, now I have to fix that.

Yeah.


DAY 2
So, obviously I can't go up to the Pretender and tell him to change all his logos. Even more obviously, we aren't going to change ours just because some trumped up indoctrination elemental says it's his. Volkiss has already projected the badge-printing budget for the next fifty years, and if he has to change the calculations to fit a new heraldry he'll blow a bolt.


And basically none of the other planets can help. Muspelheim has the most complete records I've ever heard of in the Imperium, so I asked Surt if he had any spare wisdom on the warp and he laughed his astropath into unconsciousness. So that's a bust. On matters of Warp chicanery, we know barely enough to not commit protracted suicide by demon portal, but compared to everyone else's "promethium therapy" masterpieces Avernus is pretty much the sharpest tooth on the chain when it comes to psykers.

Just once, it'd be nice not to be the only light in the dark.


DAY 4
The problem with the Warp is that it doesn't follow laws.


Yes, okay, kind of obvious. I mean every law. Entropy, thermodynamics, sure, but even things like supply and demand or defection equilibriums. By nature, it actively defies and punishes attempts to rationalise and predict it, which is why you hear about all those really crazy Inquisitors who thought they could harness the warp for unlimited energy getting their face exploded as a Traitor Marine punches their way out of their skull.

Or, um, don't hear about them, except in classified files forbidden to anyone under Magenta Level. Sooooo… don't spread that around.
Anyway.


You can't establish a baseline to compare deviations against because the Warp assumes new shapes and dimensions of interaction through the emergent chaos of its component memes. The base Materium has, like, seventeen elementary particles that occur naturally, and they exist in quantised states. All the possible matter arrangements in creation are just a ratio of those same particles, and there's only so many ways they can interact.

But the Warp doesn't have elementary… warp particles or whatever, or even a standardised way to compare volumes of warp power, because it doesn't like being measured. We can sort of get around this by measuring the extracted power of warp engines, but that's just how much warpstuff went through the calcifier coils and came out the other end as actual Material energy. What the Warp does have as a fundament is the indivisible spectrum of emotional energy of all the souls in the galaxy, which means that ninety-seven percent of it is the screaming howl of the deceased masses dating to the beginning of sentient thought. Which sucks.

This is also why people's heads explode when they try to use too much Warp. All those feelings going through your head, bam, instant recipe for Chaos. And you can't refine all the emotion out of it, because there'd be nothing left, so there's always a grain of possibility of falling, and really shitty daemons can take that grain and resonate it with a greater mass of corruptive energy until it overwhelms everything else.

This is really thirsty work. I'm going to get a drink.



DAY 6
Woke up nine hours ago after sleeping through all of yesterday. Hangover feels like Titan stomping on my nuts, but in my brain. Ugh. There's some sort of marker on my face, but Sara blew out all the mirrors on campus with some sort of… psykic feedback from trying to scry on Cherry in the changing rooms. Which just goes to show: if you want to kiss someone, just ask. Or use a camera like everybody else, you brats.


Where was I? Right. Emotional energy. Or rather, when you boil it down, emotional contexts. There's no way to purify an emotion like, idunno, rage. You can't just rage. You have to rage at something. If you just rage, you're probably being drugged. So you have to have an object for your emotions, and—

Okay, wait, I have some schola texts on this. "Language is the analysis of thought," said some super old guy who probably hated fun. "Imperial Low Gothic utilises the Subject-Verb-Object format, as ordained by the Emperor in the Year of His Reign 0442188.M25, and peanuts to all that other bullshit. In the phrase 'I kill heretics', please identify the Subject, the Object, and the Verb."

I'm paraphrasing, but you know. Old people.

Right. So, this is actually really important, because language informs how humans handle abstract thought to make it concrete, and since humans pretty much outnumber everything in the galaxy, any warp energy is going to be constrained along those parameters. And this means warp energy is constrained to human psykology. So while we can't measure the warp, we can use human psychology to get an understanding of its general warpness.

No, psychology. Not, not psykology, P-S-Y-C ah, forget it, I'll edit it later.

Anyway, the SVO format means all the warp energy has objective case to go with their emotional nature. Hatred directed at the xeno. Love directed toward children. Faith directed to the Emperor. You qualify it further with additional adjectives, clauses, like 'I kill one-eyed three-legged purple postman heretics', which sharpens the resultant emotional energy to a specific resonance. Obviously, you can go the other way and be a bit less exact, but then you're producing free, undirected emotional energy and you know who loves that?

Daemons! Daemons who can home in on your bitch ass and explode out your face.



DAY 7
It was lipstick. Lipstick stains. Uh. Anyway.


Warp energy doesn't propagate through, um, interaction. The tides that ships travel on aren't real, actual liquids, but sort of pattern propagation not subject to actual mass considerations if you don't have a Gellar field. Or, um, any sort of flow mechanics or voltage equations of whatever. It's very hard to explain if you don't have an intuitive warp understanding or superdimensional lexography, but the best I can do is that it works on resonance. Going back to SVO, if your Subjects or whatever match, the warp resonates along a plane even if they're lightyears apart, so along that plane and whatever weird geometry it casts into the Materium gets affected by that resonance, which can get reflected back into the Immaterium through changes in the physical cerebra in an endless feedback loop.

This is also how daemons eat you, when they find one piece of your thoughts they like and pluck it until it sings to every other thought like it in the galaxy. And then it acts like all those pieces added together, simultaneously, and then bam! Daemon face.

How resonance works exactly is… um… hm. Like, uh…

Okay, imagine several magnets, painted different colours. Magnets can only interact with the closest magnets, and the closest colour magnets, so interactions propagate across distances by piggybacking down the colour spectrum, but as it changes colour it affects different colour magnets, and those magnets affect it back, which propagates back to the original, and some interactions can change the colour of the magnet, or they make new magnets, so…

And then the colours stain the table they're on, or make it magnetic?

...hm.



Faith! I was getting to faith and saints. Basically, warp energy attuned to the resonance of "The Emperor" resonate with any other instances, which can deconstruct to further instances of Emperor-like characteristics and traits and resonate with those ideas. So a person who has the traits, or is perceived to have the traits deemed as those of "The Emperor" resonates with the warp energy of that frequency, and they get all that warp energy aligned with them and their will, which lets them shrug off bolts and lasfire or whatever. Sort of like a loaned psyker power.

Which brings us to the Aquila. The herald of the Emperor, and now also the Pretender. You look at the Aquila and you think "God-Emperor" real quick, because everyone told you it was the sign of the God-Emperor, and now you don't even need to try and think it before it comes to you.

You see it on the Abomination's Legions, eventually you'll start thinking "The Abomination" whenever you see it. And with all those in the galaxy getting destroyed by the Molten Gold Fleets, I'm guessing that isn't going to take long at all.



DAY 15
I wonder if I can make Gloria and Alicia a warp god.

~~~

AN: It's like the sentence "I didn't say she stole my money". Depending on the word you stress, you produce seven different ideation resonances, or even more if you stress two parts or three or whatevs. Given the vast entirety of human thought forming the basic interactions that govern the warp, then of course it's a horrific ocean of terror.

Also, this omake marks 50k words I have written in omake for this quest. Celebrate!
 
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What about exotic material? We are really dependent on trade there. Without trade we have a net income of 435 and the greater forge project is going to take 121 per year, 7 more from the naval refit, 22 from merchant production which is 150 total. When we do the recon armor that will be another 96 taken up which gives us 189 left. Which can be reduced further when we start expanding our fleet numbers. Unless we manage to keep our trade going it can start becoming our limiting factor.

Umm... yes. That is our current limiting factor. That's why we are expanding the forges instead of building awesome Recon soldiers.

I don't believe automated factories help with exotic materials, only normal materials.

Econ research also is better the sooner we have it as that is more turns for us to gather resources at an improved rate to build up a stockpile. As for why materials, we had 1.2 bil in material reserve the turn after the WAAAAGH at the start of this turn we had 680 mil. It is pretty easy for us to have a negative income for a turn, even more so with expediting some of the more expensive projects. So I would like the automated factory to help build the reserve back up incase Avernus is attacked again so we can expedite repairs.

Just epxand the factories. That only cost and Administrative action, not a Mechanicus action which are at a premium.

The number of Abomination Cultists increased a small amount to a hundred and sixty thousand per year. On average it takes ten days to locate an outer circle cultists and four days for an inner circle cultist, exactly the same as last year.

Hmm... starting to wodner if we need to take some more action here.

Deepen Spy Network (Midgard)- While you have a basic spy network in Midgard and Vanaheim it is not particularly comprehensive and does not extend much past local gossip. Jane has plans to change this by both increasing the number of agents that she has deployed and by trying to get some within medium security positions. She warns you that it would be a major diplomatic issue if her attempts to set up this network is detected

Sigh... and the warp storms intervene... again.

Reward: Gain Blueprints of Leman Russ Vanquisher, lose d6 Leman Russ Vanquisher

Complete
d100=96+50(building) + 17(learning)+25(other bonuses)=188: Critical Success

This year Archmagos Explorator Tranth examined the ancient Leman Russ Vanquishers found under Silver Lake in an attempt to figure out how to build Vanquisher Cannons. After succeeding he found out that their weapons have around half again the range, accuracy and rate of fire of conventional Vanquisher Cannons as well as a mechanism to quickly switch between conventional rounds and Vanquisher rounds.

Awesome.

Right, I think it's about time we went full Big Brother. It only takes a turn and we have plenty of civilian morale to burn. Once Avernus has been purged of cultists, we can relax the surveillance. This is probably the only way to stop recruitment now, anyway, short of getting multiple Telepaths to read everyone's mind at once.

Against the other chaos gods, maybe. But somehow I doubt that this will work well against the Abomination.

LRV Regiment - 12,100 Thrones, 8,050 Material, 80 Advanced Material to build / 1,210 Thrones, 805 Material, 200 Promethium, 8 Advanced Material for upkeep
MV Regiment - 30,300 Thrones, 16,070 Material, 800 Advanced Material to build / 3,030 Thrones, 1,607 Material, 200 Promethium, 40 Advanced Material for upkeep

Mass produce Lemon Russ Vanquishers, but we should also have some of the larger tanks to provide extra punch.
 
Umm... yes. That is our current limiting factor. That's why we are expanding the forges instead of building awesome Recon soldiers.

I don't believe automated factories help with exotic materials, only normal materials.
To clarify I was a talking about both the adamantine forges and auto factories. Of the two I think forges are more important as we gained mat income from the railroad finishing and we have the enlarge, admin reorg and educational actions to boost it.

@durin I noticed in the data sheet you have 24 heavy odp but we should have 60. We had 24 before the wash and rebuilt the ones destroyed then added 36 more which finished on turn 55
 
What's going to happen with the High Council Meeting? We really need to add a proviso on what to do when Warp Storms cut the Imperial Trust into small pieces. Maybe protocols to have the cut-off worlds to hold mini-councils on reachable worlds? Because the capital world being cut-off really messes up the Trust's workings.
I think a provision to simply delay non time critical things until the warpstorm is over, unless they are minor things that are easily reversible
the problem is in determining what is what?
 
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I don't believe automated factories help with exotic materials, only normal materials.

Easy way to answer this - @durin - Would the automated factories on the Well of Urd increase our production of AM and EM once researched?

Hmm... starting to wodner if we need to take some more action here.

I don't think so. It's an increase, but a small one, and we still eliminated all but possibly a few. It's well within what I'd expect in terms of how the numbers would deviate. Just look at the last few turns:

Turn 32 - 142,335 cultists found, max remaining unknown
Turn 33 - 140,395 cultists found, max remaining 70
Turn 34 - 155,302 cultists found, max remaining 70
Turn 35 - 135,737 cultists found, max remaining 70
Turn 36 - 138,499 cultists found, max remaining 70
Turn 37 - 166,169 cultists found, max remaining 70

There isn't really a trend here indicating anything we need to act on. Most likely the cultists just rolled relatively high this year for generating new cultists.


Anyways, we'll need to make some decisions next turn regarding what we're going to do with our Munitorum and AdMech slots. We set up in the Ship Graveyard because we want to get those derelict ships ready for repair, so we probably want to use one slot exploring the Escorts or the Light Cruisers - that will take at least a couple years, and maybe more to study any tech we find before we can move the ships to the yards for repair. That leaves our free slot. We could spend it to get the Recon Armor on the Phase Tigers, but that locks up the free slot for three years. That means we couldn't research anything else in that slot for three years, as the Greater Forges still have five years to go.

For our military options, with Midgard behind the Warp Storm I think we'll want to recruit more Siege Infantry so we have bodies to throw at problems that crop up. 200 more Siege Infantry regiments would make a big difference in any campaign, and 50 more regiments would bolster the Imperial Guard (most of which is behind a Warp Storm right now, since it's based on Midgard). After that we'll definitely want to build a large number of Leman Russ Vanquisher regiments. That will greatly bolster our strength in terms of armor. After that... well, depends on whether we want to do Recon Armor or not.
 
I think people are underestimating the power of concentrating firepower even if it appears less efficient. If we run into Superheavies or Titans than a single regiment of Mega Vanquishers Machariuses is worth more than 5 vanquisher Russ regiments. You have more room to bring your fire to bear, can focus fire more, and are going to overpower those heavy defenses more readily.

Just as they can be used to counter armored/Superheavy breakthroughs, they can also be launched in breakthroughs as well. Concentration of force is at least as important as how much force each side has in total. It's the classic case of the schwerpunkt; of how the numerically superior and firepower superior can be defeated by their inferiors. I'm not saying we should just build Machariuses, just that they are no means obsoleted by Vanquisher Russes.
 
Ok, who is willing to bet that one of our kids with Freya will end up being our first Alpha level psyker? I mean, with all the Beta levels, we should have gotten an Alpha level already, but seeing as we haven't, we have to presume that such only arises under very special circumstances.
 
Forgot to mention, see guys? Any who complained about a beta not passing their trials?

There ya go a new beta. An more coming in next turn again I bet because Avernus has opened up the 'all you can psyke buffet' to us humans.

Anyways great turn. Going to be deploying my own omake later today once I do some more editing. This will of course be for the Rangers which I REALLY want to put together. Not only will they be able to stem the tide of wild life and help our pops grow but it'll give us an amazing unit to utilize when if/when we get invaded again.
 
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