The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think people are underestimating the power of concentrating firepower even if it appears less efficient. If we run into Superheavies or Titans than a single regiment of Mega Vanquishers Machariuses is worth more than 5 vanquisher Russ regiments. You have more room to bring your fire to bear, can focus fire more, and are going to overpower those heavy defenses more readily.

Just as they can be used to counter armored/Superheavy breakthroughs, they can also be launched in breakthroughs as well. Concentration of force is at least as important as how much force each side has in total. It's the classic case of the schwerpunkt; of how the numerically superior and firepower superior can be defeated by their inferiors. I'm not saying we should just build Machariuses, just that they are no means obsoleted by Vanquisher Russes.

Nobody is saying we shouldn't ever build any Macharius Vanquishers or that they are obsolete. Right now though, we're better off building Leman Russ Vanquishers. Macharius Regiments have 200 of Macharius each, while Leman Russ Vanquisher Regiments will have 360 each. As things stand right now, we pretty much have to concentrate all our Vanquishers of either type in one place to be very effective - we just don't have enough. Building a large number of Leman Russ Vanquishers solves that, allowing us to distribute the advantage from our Vanquisher cannons onto multiple battlefields. That's even more valuable considering the current circumstances with the Imperial Trust having Midgard behind a Warp Storm.

There's also the matter that we can just get them produced quicker - not only does a Macharius require two Vanquisher Canons as opposed to the one required for a Leman Russ, the Macharius itself takes longer to produce.

It's just better to meet our current demand to produce Leman Russ Vanquishers first.


Hang on.

If humans are getting so many psykers by living on Avernus, why wouldn't the wild Orks get just as many WeirdBoyz.
This could be a problem.

Considering that the Orks are the creations of the Old Ones, Avernus may not affect them the same as it does humans - the planet might not want to mess with the balance of Orks who have developed their psyker powers with that in mind.

Also, more WeirdBoyz would likely result in more Ork heads exploding, since WeirdBoyz can't be around other Orks for too long. Further, the housing of them is distinct from other Ork housing and they would be made priority targets in our regular anti-Ork sweeps.
 
You know, that make me wonder what kind of Orks durin uses. I've seen the Orks change in the 40k fluff from "space barbarians" that some times merced out like the bloodaxes for shinys of old to "just want ta have fun, an ain't nothen more fun than whacking a git with a sharp choppa" that is the current take. So this lot of Orks we got can be anything from just another threat to we can bribe them with random bits of shit if they bring back some Phase-tigers heads or new choppas if they show up with another tribe of Orks heads.
 
You know, that make me wonder what kind of Orks durin uses. I've seen the Orks change in the 40k fluff from "space barbarians" that some times merced out like the bloodaxes for shinys of old to "just want ta have fun, an ain't nothen more fun than whacking a git with a sharp choppa" that is the current take. So this lot of Orks we got can be anything from just another threat to we can bribe them with random bits of shit if they bring back some Phase-tigers heads or new choppas if they show up with another tribe of Orks heads.
The Orks are space barbarians, space pirates, space mercenaries, etc all at the same time. Orks aren't a monolithic faction where everyone wears the same hat, it depends on what clan they're from, and what eccentricities the local Warboss happens to have.
Given how insanely hostile Avernus is though, I wouldn't be surprised if a lot of the Orks on Avernus belong to the Goffs.

On a similar note, we need to make sure there aren't any undiscovered DAOT ruins still left on Avernus, lest the Orks get their filthy hands on the archeotech.
 
Last edited:
@durin, I'm going to have to include nitpicking on the Trade balances again. We (Avernus) have a 306 million throne hole, along with 267 million metal. Also, as a minor grevance, could you include Alfheim's bio-fuel costs? I know it's 1/1000, but I currently have to add it in manually afterwards.

Oh, and the High Band Vox are still listed as incomplete on the Ad Mec sheet.
 
4. So we didn't just find the original Vanquisher Cannons. We found BETTER ones. Avernus continues to be bullshit!
It's not really bullshit if you know a bit about the Vanquisher's lore. Vanquishers were originally mainly built on the Forge World Tigrus which was destroyed by Arrgard the Defiler. Two other Forge Worlds stepped in with their own versions of the Vanquisher, with limited success. With no STC and with rules against innovation, they probably had to "make do" with inadequate technology, producing a lower quantity of inferior vanquishers than Tigrus.

Hell considering how many Stc we found and the fact that there are still ruins we haven't investigated,mars would have probably come and take over while proclaiming rotbart to be a saint
since he is obviously immensely blessed by the omnissiah.
I think they're more likely to proclaim Archmagos Explorator Tranth a saint before Rotbart. He's the one that actually explores the ruins, reverse-engineers the technologies, and rebuilds fragmented STCs. Rotbart is basically his glorified bodyguard, clearing out the wildlife so that Tranth can do his job.

We could keep Rotbart around until something kills him or for that matter keep Saint Lyn alive long enough to encounter the emperor reborn.
I'm skeptical about being able to keep Saint Lin alive. Most Living Saints die early due to not actually being made to hold so much of the Emperor's power (someone likened it to holding plasma in a clay pot). Saint Lin hasn't been gifted with quite the same amount of Living Saint awesomeness (augmented strength, wings, etc.) but it'll probably still kill him earlier than usual. It also explains why he's physically older than Frederick despite being chronologically younger.

Against the other chaos gods, maybe. But somehow I doubt that this will work well against the Abomination.
Preventing the worship of four out of five Chaos Gods would be a good investment of our resources.

On a similar note, we need to make sure there aren't any undiscovered DAOT ruins still left on Avernus, lest the Orks get their filthy hands on the archeotech.
The largest concentration of ruins was in the area we settled in. Like us, the humans of the Dark Age probably wanted to settle in the least dangerous places on Avernus. We'll find a few more ruins in other regions but not many.
 
Last edited:
The largest concentration of ruins was in the area we settled in. Like us, the humans of the Dark Age probably wanted to settle in the least dangerous places on Avernus. We'll find a few more ruins in other regions but not many.
I was thinking more in line of research stations learning about the Warp at one of the reality-twisted areas of Avernus.
 
I am actually surprised there was not some kind of alien mind worm infesting the caverns of the old Helheim ruins.
 
It's not really bullshit if you know a bit about the Vanquisher's lore. Vanquishers were originally mainly built on the Forge World Tigrus which was destroyed by Arrgard the Defiler. Two other Forge Worlds stepped in with their own versions of the Vanquisher, with limited success. With no STC and with rules against innovation, they probably had to "make do" with inadequate technology, producing a lower quantity of inferior vanquishers than Tigrus.

I know all that. You misunderstand what just happened. The Gryphonne and Stygies patterns were inferior to the original design that Tigrus had an STC for, but the original pattern isn't 50% better in range, accuracy, and rate of fire compared to them - they aren't THAT inferior. We originally thought we found original Vanquisher Cannons here - identical to the ones that were built on Tigrus - but due to our Critical Success what we've actually found are an even better pattern of Vanquisher Cannons than that. What we've found are likely Helheim-pattern Vanquisher Cannons designed by one of the STC systems that were here on Avernus when it was the Helheim colony to deal with the wildlife. (a lot of the military tech we've found was likely designed here for that reason)
 
I liked the omake, there's just one thing:
This is really thirsty work. I'm going to get a drink.
Psykers don't drink alcohol.

due to our Critical Success what we've actually found are an even better pattern of Vanquisher Cannons than that.
So if we were to get a critical success on something like the Land Raider, it would actually be a version superior to what's found in the Imperium?
 
So if we were to get a critical success on something like the Land Raider, it would actually be a version superior to what's found in the Imperium?

Maybe, but the Land Raider is extremely advanced to begin with. Not every item can get a critical success - durin has some items which merely succeed or fail. One thing to keep in mind regarding that is that we already know that the Land Raiders we've found are an unknown pattern that has two twin-linked Heavy Impalers (which can shred through Power Armor like it isn't there) as it's primary armament and a twin-linked lascannon as its secondary armament.
 
Shouldn´t we try to get Land Raiders next? Maybe I´m wrong but I remember them being Anti-Titan tanks, like the Baneblade buth with less guns and more armor...
 
Last edited:
Anyone remember where the Ork Warbands are in Avernus region wise? Can't find the exact region..

EDIT: NVM found that it was the Everglades.
 
Last edited:
By the way, what should we do with the Recon Armor for the Phase Tigers, start it this turn or keep waiting?

Equiping them with Recon Armor, aside from sounding fucking awesome, will give as a extraordinary tactical asset, but if we take the Ship Graveyard investigation and the armor next turn we won´t be able to investigate new STCs for 3 years...
 
Because any loss of control can have horrible consequences for yourself and in case of a beta for the general geographic region?
Except it doesn't work that way. A psyker has to willing allow themselves to lose control. That is why in the 40k RPG lines you don't get any dangers from using drugs or alcohol as a psyker aside from gaining addiction.

It lowers inhibitions but psykers aren't using powers like crazy while drunk or high, which is wear the threat comes from.
 
Back
Top