The Long Founding (Warhammer 40k)

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Guys, you're sleeping on the best combo.

[ ] Weeest 2: A jungle planet populated by earth descended tailed primates ,enhanced by the Ancients during the Dark Age of Technology. The local Forge World is dominated by your fellow Genetors, and considers the local primates to be gifts from the Machine God. Rumors persist of a 'king' primate that was able to fight multiple greater daemons during the heresy.

We have dragon-blooded sorcerer sages. Now, we just need to introduce Sun Wukong.
 
Reading the options

[ ] Thousand Sons: The Sons of Magnus were legendary for their immense psychic potential, with even many of their regular Legionnaires having minor Psyker abilities. Their downfall began with the infamous Flesh Change, causing their bodies to uncontrollably warp and twist into mindless monstrosities at complete random - there was no way to predict or treat it, it simply killed a portion of them on a regular basis. Thankfully you have developed means of dealing with it over the years, mostly by studying Magnus's own ability to stabilise it, but you remain wary. (Locked) (Temperary).

[ ] The Salamanders: Sons of Vulkan, the Salamanders are somewhat mutation prone, yet most deviations within their gene-seed are wholly positive - taking the form of increased temperature resistance, radiological resistance, and enhanced healing capability as well as their signature cosmetic mutation. This does, however, mean that any further mutations will likely be even more noticeable, and possibly have far worse consequences than this. Tactically, they are known for their love of thermal weaponry, and have a good reputation among the Imperium for their kindness and commitment to defending the Imperium's citizenry even when it leaves them at a tactical disadvantage.

Man does the Sub salamander gene seed make me nervous cause it could lead to some wild shit. Hopefully the emperors landing would stabalize it. But I really wish we knew the fucking tech we were making these guys to deal with.
 
[ ] Pertana IV: The most unusual aspect of this planet are its human inhabitants, who have displayed what can only be described as shocking levels of pain resistance - being by all accounts completely unbothered by even the absolute maximum amount of pain a human can survive without dying. The planet itself is mostly unremarkable, beyond the strange fog that seems to cover the entire surface

I think we should save this either for making say a death guard successor so we can have a chapter maxing out the whole walking living tank aptitude of space marines or save this for cold shower since a big deal with Slaanesh is pain is pleasure so having a group that don't give a shit for their regular routine might be a good start on that front.
 
Reading the options

Man does the Sub salamander gene seed make me nervous cause it could lead to some wild shit. Hopefully the emperors landing would stabalize it. But I really wish we knew the fucking tech we were making these guys to deal with.
What could possibly go wrong? I mean the flesh change cant possibly get worse with the salamander addon right?
 
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We don't have to pick salamander Chimera gene-seed. We could just go normal thousand sons
We don't have to but I still think its a good idea. Hopefully having a second gene source will reduce the severity of the Flesh change. Beyond the possibility of them becoming holy fire spewing dragonborn wizards the Salamanders are also known for their compassion for regular citizens, something good for any space marine but especially for a Thousand Sons derivative where it should temper their arrogance .
 
List of interesting worlds in no particular order:



[ ] Ramz: The inhabitants of this land live under constant attack from the local infestation of Orks and Grots. Oddly enough, the people here have developed a remarkable resistance to diseases - samples of their blood indicates that while they are not completely immune, plagues that will kill any other population to the last are only a temporary hindrance for them.



[ ] Paerara: A planet mostly covered with an orange colored chemical, with islands hosting the human population. This chemical is highly potent, and during the Horus Heresy some Death Guard plague marines were outright disintegrated when they made the mistake of setting foot into puddles of the stuff. Additionally, Daemons of Nurgle had been reported as outright refusing to manifest on the planet whenever the Death Guard attempted to summon them. Not so incidentally, the population seems to be extremely resistant to disease and has developed a tolerance for the airborne variant of the chemical. (Segmentum Solar).


These worlds seems greatly suited for our nurgle mission.


[ ] Rockheim: A Feral world near one of the few recorded 'Squat' realms, the locals seem to have a fairly good relationship with the short abhumans, with the latter frequently aiding the former with Ork invasions. (Segmentum Solar)


This is going on the list because the squats must live this is non negotiable.


[ ] Skullura: This planet is a Death World that complied with the Imperium fairly early on and was given the honor of being a dedicated Servo-Skull manufacturing planet. Quite likely because of the presence of the Neck Slicer Mantis, Skull Extractor Octopus, Cranium Flyers, Head Puller Gorilla and the slightly ridiculous number of other monsters obsessed with removing the head of their victims, meaning they have plenty of raw material for making the helpful little drones.


Found Khornes petting zoo.


[ ] Vladaadad: A planet continuously under attack from Chaos-affiliated pirates and Xenos. The people of Vladaadad have developed an especially cruel disposition towards the worshipers of Chaos, one that the local Forge World seems to share…. Well, you think so, given the frankly disturbing number of weapons they give the local PDF that involve impaling the enemy with a barrage of rapidly launched spikes. (Sanguine)


Potential place to put a chapter of loyalist nightlords



[ ] Kedad: A desert death world, Kedad is notable for the nearby Forge World, which houses one of the few Legio Cybernetica enclaves to make it out of the Horus Heresy in good enough standing to be exempt from the massive penance crusade that the rest of the faction has been on since the Heresy. You never interacted much with the Cybernetica, but their robotic warriors might be of use to a Chapter in their sector.



Don't want more tech lost so this is also something on the list.



[ ] Thesus: A planet composed mostly of very rocky archipelagos stretched over a vast ocean, the world of Thesus is one of the various Death Worlds that have embraced Emperor Worship, though oddly enough they seem to worship the Emperor as multiple deities - believing he was shattered into such as a result of his final battle with Horus. As annoyed as you are at their defiance of the Imperial Truth, you'll grudgingly admit that they seem harmless enough.



These guys are more on the money for the state of the Emperor then most.



[ ] Pertana IV: The most unusual aspect of this planet are its human inhabitants, who have displayed what can only be described as shocking levels of pain resistance - being by all accounts completely unbothered by even the absolute maximum amount of pain a human can survive without dying. The planet itself is mostly unremarkable, beyond the strange fog that seems to cover the entire surface.



As said in an earlier post good for tank marine maxing or for our cold shower quest
 
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We don't have to pick salamander Chimera gene-seed. We could just go normal thousand sons
I would normally agreed, seriously, we need to stop spending everything and start saving for later, but considering what we dealing with, I think we need to go all in and hope for the best, especially because we have no Legendary charges.
imagine if the golden dragon boys learn to Shout via Enuncia?
Enuncia is too dangerous, most people trying to use Enuncia will usually end up mute and most things will blow up in their vicinity, including things that they didn't want to blow up. And of course, Enuncia is extremely obscure, I imagine dedicated Librarians of the Chapter, if they learn of it, will keep it secret from other members or at least forbid other Chapter members from learning it and keep this knowledge only for the most dire circumstances.
 
What could possibly go wrong? I mean the flesh change cant possibly get worse with the salamander addon right?
We could legit get a serious and consistant mutation out of it instead of just the flesh changes wildness.

Honestly the technology we're getting would be a really useful thing to know. But emps gonna emps and not tell anyone anything till long after it's useful.
 
BTW these Guys are gonna go for Librarian, Techmarine and Entrenchement right?
Librarian is a must, Techmarine good idea, but I think we should go with Chaplains to offer counsel due to mutations. Being "impure" will take mental toil on the Chapter, having well trained Chaplains would be useful for strengthening morale and mental health of the Chapter.
 
@undead frog when It come to the Seraph if hypothetically we ended up rolling low enough on the Red Thirst with them and had instead gone with Counter Intelligence instead of Apothecary how much better would they have been against Chaos?
 
[] Plan Imperial Dragons
-[] Thousand Sons: The Sons of Magnus were legendary for their immense psychic potential, with even many of their regular Legionnaires having minor Psyker abilities. Their downfall began with the infamous Flesh Change, causing their bodies to uncontrollably warp and twist into mindless monstrosities at complete random - there was no way to predict or treat it, it simply killed a portion of them on a regular basis. Thankfully you have developed means of dealing with it over the years, mostly by studying Magnus's own ability to stabilise it, but you remain wary. (Locked) (Temperary).
--[] 1 Charge of Secondary Gene-Seed (Salamanders) + 1 Charge of Potent Gene-Seed.
--[] 1 Charge of Potent Gene-Seed.
-[] Emperor's Landing: One of the very first planets the Emperor conquered after leaving Terra. The exact details are not known, but the Emperor on this world battled a foe so devastating that he was pushed nearly to his limits, having barely ever used such a level of power before or since. To this day, his power permeates the area so thoroughly that much of the wildlife actually glows with his radiance at night. (Segmentum Solar).
--[] 2 Charges of Adaptive Gene-Seed.

This plan I shall support when vote will be opened.
 
Yeh Apothecary kept the red thirst in check, While Librarians and Chaplain was honing the power of the wings in different ways.

Assault pack and Ammo probalby created the slayers combined with the culture and Sword and gun.
 
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