The Long Founding (Warhammer 40k)

Voting is open
[X] Plan: Guards of Selene part 1
[X] Plan: DEAR GOD EMPEROR! I WANT SPIDER HORSES PLEASE ANSWER MY PRAYERS!
[X] Plan: Can we drop (4 legion/planet traits, and 2 items/skills) traits on a White Scars Chapter?
[X] Plan: we're dropping (4 legion/planet traits, and 2 item/skill) traits on a Chapter
 
[X] Plan: Can we drop (4 legion/planet traits, and 2 items/skills) traits on a White Scars Chapter?
-[X] Retrieval: You are to develop a Chapter specialized towards finding and protecting the {EXTRA REDACTED}, due to their personal importance to the Emperor Himself.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. (x2)
-[X] Adaptive Gene-Seed:
Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.


[X] Plan: DEAR GOD EMPEROR! I WANT SPIDER HORSES PLEASE ANSWER MY PRAYERS!
-[X] Retrieval:
You are to develop a Chapter specialized towards finding and protecting the {EXTRA REDACTED}, due to their personal importance to the Emperor Himself.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[X] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.

[X] Plan: Guards of Selene part 1
 
Last edited:
[X] Plan: Draconic Wizards V2
[X] Plan: MagiTek
[X] Plan: Sons of Sorcerer and Smith.
[X] Plan: The Loyal Sons.
 
[X] Plan: please give them Librarian & Chaplain Training, the Super Training
-[X] ???: Your next Chapter is to be from the lineage of the Thousand Sons, and will be entrusted with the {REDACTED} technology upon their completion.
-[X] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken. (No Cost for this commission via the Master of Mankind)
--[X] Thousand Sons
-[X] Potent Gene-Seed Charge:
Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. (x3)
 
Can someone explain the reasoning of getting the secondary gene seed of the salamanders for dragon wizards V2?
People hope that the fusion of Thousand Sons and Salamanders will have draconic mutations. Also, Salamanders are know for getting positive mutations, so that can help with Thousand Sons mutation problem. By combining geneseed of Magnus with Vulkan, we get a Chapter that often mutates, but those mutations are extremely useful and do not hinder them, mentally or physically.
 
I feel like I need to clarify something. People have been saying that the Salamanders are prone to getting positive mutations. This is not what I said. What was said was that the Salamanders are mutation prone, but that so far these mutations have been either cosmetic or beneficial. This does not guarantee future mutations will also be positive! For all you know, the Salamanders might just have the Emperor's own luck.
 
Last edited:
[X] Plan: Guards of Selene part 1
-[X] Retrieval: You are to develop a Chapter specialized towards finding and protecting the {EXTRA REDACTED}, due to their personal importance to the Emperor Himself.
-[X] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Luna Wolves/Sons of Horus
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[X] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
[X] Plan: Guards of Selene part 1
[X] Plan: Can we drop (4 legion/planet traits, and 2 items/skills) traits on a White Scars Chapter?
 
Last edited:
[X] Plan: Can we drop (4 legion/planet traits, and 2 items/skills) traits on a White Scars Chapter?

[x] Plan: Draconic Wizards with Frizbee Potency

[X] Plan: Gatekeepers v3
-[X] The 4 Gates: You are to place a Chapter on a planet with the ({SUPER FUCKING REDACTED} Gate) keyword.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. (x2)
-[X] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
Last edited:
Voting is open
Back
Top