Sword Riot Quest

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You are a sword, like any other sword, among many other swords, and then, suddenly, you can...
OP

Dark Ness

Rises Where Silence Dies
Location
The Primordial Soup
You are a sword, like any other sword, among many other swords, and then, suddenly, you can think!

Your first thought is......
[] Staby, stab!/Slicy, slice!
[] I think, therefore, I am. I am, therefore, I stab/slice.
[] I will learn EVERYTHING! So, then I can stab/slice EVERYTHING!

A.N. If you don't know, a riot quest is a quest where every vote counts for something, so the more people vote for an option, the more there are/the greater the chance of it suceeding. If no one votes for an option, it doesn't happen.
 
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That Fateful Shop
In the middle of the city, there is a shop. But it is not just any shop, it is a sword shop. There are swords hanging from the racks, laying in barrels, and just scattered everywhere while several poorly equipped soldiers grab them and throw them into a cart outside the shop. One of the troops is talking to the elderly caretaker of the shop. The caretaker asks the soldier "What are you doing with my swords?"

The soldier replies "Do you not know? The city is being attacked, and we need everyone able to take up arms, but we don't have enough weapons for all of them."

"But these swords are my livelihood, and have poured my blood, sweat, and tears into this shop. Look at what you are doing to them! You just grab the swords and throw them into a cart, not even bothering to set them down with-"

"Shut up, old man. If we can't defend the city, you won't be alive to care of the sword anyways."

"But, but-" The caretaker starts to reach towards the soldier, but the soldier kicks him down, and the elder falls to the ground.

"Just let us do our job." The soldier turns away and sees that the others are almost done collecting the swords, so he heads to the cart. When the troops finish, they push the cart to the center of the city, and dump the swords out in a pile in the plaza. Lined up on the other side of the plaza is a disorganized rabble of people, with not a single set of matching armor. A few have leather and plate, but most lack any kind of armor beyond ill-fitting leather.

"Come on, grab your weapons." One of the soldiers shouts to them, and they start to shuffle over to the pile. As they near, you...

[] Emit a mysterious aura, mysteriously.
[] Shake a little, that will get someone's attention.
[] Do nothing, you will be picked soon enough anyways.
 
INFO: State of the Company
State of the Company:
Company Banner:
Name: The Free Swords
Moniker: Demons of Battle
Swords: Master, +5 to all combat rolls
Armor: Good, +5 to defensive rolls
Current Supplies: Enough to last a year (360 days left)
Inventory: Enough unawakened swords to equip a little over half the company over again. (66%)
Healing Amulet: Heals anyone around the weilder: Currently Held By: Jack "Chippy" (@Chiperninerm)
Blessed Ring:
Traveling Gear.
Various Jewels.
Shrine of Grael.
Camels.
Caravans.
Current Money: 514 Gold
Composition: Mainly Female, 100% of full strength.
Miscellaneous Bonuses:
+2 to combat from training, +1 defense from observation, +5 to searching for swords after future battles, +1 to rolls per person over two, +5 to contract rolls

Groups:
The Beserkers: They give in to their battle lust completely, allowing them to ignore wounds and tear their way through the enemy.
The Sword Saints: Elite units that lack the special advantages of the other groups, they make up for it with pure skill. They are good all-rounders.
The Whirlwind Fighters: They focus on taking down their opponents as quickly as possible, quickly clearing spaces in the battlefield, although they lack the Beserkers ability to ignore wounds.
The Everblocking: Almost completely defensive, they focus on make protecting themselves from almost every blow.
The Iron Warriors: Gaining the strength of their swords, these warriors are much stronger then they should be. Their skin is also hardened, allowing them to survive, and even deflect blows, that would cripple someone else.
Sword Channelers: They didn't seem to gain any physical enhancements from their blades, but their swords seemed to be able to cut through anything, including walls. So they could cut right through an enemycity's defenses without the need for siege weaponry and tactics (battering rams and ladders). They may be able to do more as well in the future, but not at the moment.

Heroic Units:

Commander: Sword Saint Erica
Bonus: +11 to command rolls.

Ringbearer: Sword Saint Dailara
Bonus: 15 to combat rolls
 
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Heading to Battle
The rabble start picking up swords, and several swords from the shop try emitting an aura of mystery to draw them in, it almost fails, but one of the swords manges it, and the rest copy it. A few other swords try and move a little, and it works almost perfectly, the swords get attention, but everyone who sees the movement dismisses it as a trick of the light, so no one suspects anything. Some of the last few swords just do nothing and wait to be left to picked up. Finally, one sword, jealous of it's fellows being picked first, tries to vibrate the other swords. Unfortunatly, it completely fails and actually causes the pile to shift, burrying it self at the bottom. This cause it to become one of the few swords not picked, along with the rusted and broken blades.

The swords and their weilders head out the city, passing by pristine and elegant buildings at first, then by by cheaper stone building, then by dirty wooden structures. Soon, they reach a large stone wall, with a iron wood gate set into it. The gate is raised, and the new militia files out. In front of them is the enemy army, which, although they are numerical superior to, is far more disciplined then then their own. They all have good, identical armor and weapons, much better then the militia's (except for you, of course), and large iron wood shields. As the militia finish filing out, the enemy army locks into a shield wall, seemly perfectly in sync with one another.

The swords from the shop may have been preparing a few things of their own, though. Those that used the aura to attract there wielders managed to wiggle into their minds and forcefully imparted their experience making the mind...
[] Like fire. They would be a beserker, destroying everything in their path and bathing you in blood.
[] Like ice. They would be controlled, as sharp as your edge, and far superior to the rable they used to be know as.

Those that attracted their wielders through movement, used a far more physical influence...
[] You moved their arm to block any blow, protecting their life better then any shield.
[] You made them a whirlwind of death, friend, foe, it matters little. Your blade shall strike your target regardless and grant them death.

The few who were patient and did nothing, did something different from the rest of the blades, they granted their wielder...
[] Strength. You would give them the power of the humble sword.
[] Nothing. You would give them absolutely NOTHING.

(Choose only one of the above choices, but everyone vote on this one).

Your wielder, soon to be dead or not, is...
[] Male
[] Female
[] Who cares? There is swording to do!
 
Pyrric Victory
The rabble attacked in a disorganized mob, with most slaughtered by the enemy shield wall. Blood soak the ground as wave after wave fell to the enemies superior discipline, but there was a few exceptions.

First come the beserkers, whose swords had set there minds aflame, and they ran towards the enemy foaming at the mouth. They jumped straight over the shield wall and attacked the enemy head on, slashing and stabbing through the ranks, and ignoring all there wounds.

Then, there was those that just couldn't be hit, although their offensive skills were nothing to speak home, not a single blow would reach them without being paried away. These fighters tied up portions of the enemy lines trying to take them down.

After that came those with swordsmanship implanted into their head, making their minds like ice, no hesitation, no emotion, and no doubt. While they worked through the ranks much slower then the beserkers did, they were no less deadly. They used their new found skill to side-step blows and efficiently dispatch their opponents.

There was strange fighters as well, their strikes hit many times stronger then they should, and glancing blows seemed to be deflected by their very skin, like they were made of steel.

Finally, there were those few whose blades almost leaped out of there hands to attack, but their wielders resisted, reducing their effectiveness. They were still leagues ahead of their fellows, but that wasn't saying much.

The enemy army was hurting due to these warriors, most of which were women, that were so effective against them. Unfortunately, it wasn't enough to save the rest of the army, who were laughtered like lambs. The "special" fighters were making a wreck of the ranks though, and the enemy decide to order a withdrawal, unwilling to take the losses necessary for taking down these impossible warriors.

After the enemy army left, the remaining fighters had time to think about why they were sent to fight. It was to buy time for the nobles to escape, the nobles knew that there was almost no chance of the rabble they sent out winning. They just ordered their soldiers to grab as many people as they could, give them weapons, coral them, and send them out to fight and die, or just die anyways, either from the blades of their own soldiers or when the city was sacked by the enemy army. Of course, they were forced to send out many women, because they already poached many of the experienced warriors and able-bodied men to serve as their "personal guard."

Regardless of anything else, the blades tasted lot's of blood today, and it was enough to awaken something inside them.

[] A sense of oneness, with the other swords from that fateful shop.
[] Some swords already had a path to their weilders mind, but a closer connection is always good, right?
[] Sharper, stronger, faster, lighter, the blades become better then they were before.
 
Formation of The Company; Turn 1
There was an awakening of sorts among the swords. There was an attempt to capitalize the connections between the swords, but it completely failed. There was also an attempt to improve the swords themselves, make them even more deadly then they already are, but this yields no results as well. Instead, everything is focused on forging a stronger bond with their weilders minds and it definitely succeeds. Those who resisted their swords before, no longer do so, and they become much more insync. The swords also gain a great deal of influence over their wielders, and it isn't a one-way street. The swords gain some of their weilders intelligence as well, giving them the capacity for longer term planning, among other things.

Those who survive the battle, swear to stay together, the bonds of battle holding them close. They decide to stay together, and form there own company. They are not yet sure of it's purpose, but they form it none the less. Now, there is several options available to them, from scavaging the battlefield to burying the dead.

[] Scavenge the battlefield
-[] For better armor
-[] For more "special" swords
-[] For food and water, your weilders will need them eventually
[] Search the city
-[] For better armor
-[] For more "special" swords
-[] For food and water, your wielders will need them eventually
--[] In the lower city
--[] In the middle city
--[] In the upper city
[] Bury your dead, you can't bury all of them right now, but you can do some
[] Write in

(Regular Vote)
[] Company Name: Write In
[] Company Banner: Write In (Optionally)

State of the Company Sheet Unlocked
 
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Naming the Company; Turn 2
The company decides on a name, before they go on there separate tasks. They decide to call themselves The Free Swords, for they were now free to choose who they would serve, if any one. Then they spilt up for several different tasks.

Battlefield Better Armor

Many of the company worked to take the armor of the dead enemies. While the armor was much better then there current armor, it wasn't exactly designed for women, nor fitted to the few many, so it wasn't very comfortable.

Armor Upgraded To: Good, but ill-fitting +2 to defensive rolls.

Bury the Dead

A couple of soldiers work to dig a mass grave for the many who fell in the battle, although they only get through one sixth of the bodies.

Battlefield Food

A few other members decide to search the battlefield for rations and supplies, but find almost nothing. Just enough food for a single meal.

Lower City Food

A few enterprising soldiers just decide to enter some abandoned houses in the lower city. They hit the jackpot, with almost every house filled with food. They come back with plenty of food and water.

Supplies: Enough to last a month (30 days left)

Upper City Swords

A single soldier, Eri, decides to head back to the Upper City to look for more swords like her own. Unfortunately, although she checks the plaza and wonders the streets, she finds nothing.

Battlefield Swords (bonus added)

Finally, a few soilders search through the friendly dead for more of the strange swords. They get this "feeling" when they are close to one of them, making them easy to identify up close. They actually find a huge amount of unawakened swords, although they have no idea how to wake them up.

Inventory: Enough unawakened swords to equip half the company over again.

After all this, they meet together again and decide on a banner for the company. It would have a a flaming sword, a sword covered in frost, a sword crossed with a shield, a sword soaked in blood, a sword crossed with a laurel, with all the swords are arranged in a circle on a banner. Unfortunately, they don't have anything to make the banner with.

[] Scavenge the battlefield
-[] For stuff to make the banner with, then make the banner
[] Search the city
-[] For better armor
-[] For more "special" swords
-[] For food and water, your wielders will need them eventually
-[] For stuff to make the banner with, then make the banner
-[] For knowledge about the swords
--[] In the lower city
--[] In the middle city
--[] In the upper city
[] Bury your dead, you can't bury all of them right now, but you can do some
[] Have a sparring match, test each groups skills (besides most of the Beserkers, because they can't kill their opponets), against each other.
[] Write in
 
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Turn Three
[x] Scavenge the battlefield
-[x] For stuff to make the banner with, then make the banner

A few soldiers try to make a banner for the company, and search the battlefield for stuff to make it with, but all they find is a few scraps of cloth.

[x] Bury your dead, you can't bury all of them right now, but you can do some

The soldiers work hard, and one third of the bodies are now buried, although the ones that they didn't get to are starting to smell.

[X] Search the city
-[X] For food and water, your wielders will need them eventually, I am assuming lower again

Ramble (default character name), searches the lower city for food and water. Unfortunately, she finds nothing, it looks like most of the supplies were already taken during the last search.

[x] Have a sparring match, test each groups skills (besides most of the Beserkers, because they can't kill their opponets), against each other.

A few members of the company want to start sparing, but it is completely disorganized, and nobody knew who was supposed to fight who.

[x] Search the city
-[x] For knowledge about the swords
--[x] In the upper city

Some soldiers check the upper city, where they got the swords from, hoping to find some information on them. Unfortunately, they find nothing but a few "normal" swords.

[X] Search the city
-[X] For better armor
--[X] In the lower city

Although a few soldiers search for better armor in the lower city, they knew it would turn out to be fruitless. The enemy armor is the best they have seen in a long time, and anything better would most likely not be found in the poorest part of the city.

[X] Search the city
-[X] For knowledge about the swords
--[X] In the middle city

The search in the middle city turns out very well, though, beyond all expectations. While they were searching through the city, they found an empty weapon shop. Although they originally dismissed it, Minusmagnus (default) checked the back and discovered a false wall. Behind it, was a shrine to Grael, but it was much more powerful then normal, and had an awakened blade as the center piece. When one of the soldiers carrying an unawakened "special" blade in her pack came close, it actually woke up. Not only that, but when silentspirals (default) searched around the shrine some more, she found a set of notes detailing how to make it. It would require a lot of blood, and one of the precious awakened blades, but they can do it!

[X] Search the city
-[X] Search the (lower, upper, middle) city for other gear you might need. Blankets, backpacks, cooking pots, maybe tents? Those kinds of things.
--[X] In the lower city

A few members of the company look for gear to make going on the move a little more comfortable in the future. Unfortunately, they didn't find anything, the people of the lower city don't really travel (no one but merchants and mercenaries do).

[X] Search the lower city for other types of 'special' objects.

Vanestus (default) searched the lower city for "special" objects like her blade (although, the blade is obviously superior), and, contrary to her eexpectations, succeeds. In an abbandoned home, hidden in a locked chest, which she smashed open, was a mysterious amulet. She doesn't know what it can do, but it is definitely "special."
Gained: Mysterious Amulet.

[] Scavenge the battlefield for stuff to make the banner with, then make the banner.
[] Search the (lower, upper, middle) city for better armor.
[] Search the (lower, upper, middle) city for more "special" swords.
[] Search the (lower, upper, middle) city for food and water, your wielders will need them eventually.
[] Search the (lower, upper, middle) city for stuff to make the banner with, then make the banner.
[]Search the (lower, upper, middle) city for knowledge about the swords.
[] Search the (lower, upper, middle) city for other gear you might need. Blankets, backpacks, cooking pots, maybe tents? Those kinds of things.
[] Bury your dead, you can't bury all of them right now, but you can do some.
[] Have a sparring match, test each groups skills (besides most of the Beserkers, because they can't kill their opponets), against each other.
[] Build the shrine to Grael.
[] Write In

After that... (Regular Vote)
[] Leave and follow the nobles.

[] Leave and follow the enemy. Do you want to die? You had a whole army before, and only won because they didn't want to take more losses.
[] Stay in the city for a while longer.

A.N. I changed the formatting to make tallying by individual options easier, please use the new format and only choose ONE of the options in the parenthesis.
 
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Background Info
The area you are in is in a state of constant warfare and is divided into many city-states at war with other city-states. It is also arid region, not a desert, but more like the sub-saharan plains. Almost every city is built on a water reservoir, but it is not enough. It is common for many cities to little more then one or two small farms. It is called the Valder Region by outsiders, but you don't call it anything.

The exception to this is the river cities, who hold the monopoly on food, and are united through a lose alliance. They sell to everyone, and remain neutral in the many wars. This has led to them becoming, very, very, rich and maintaining large and well trained armies. Attacking a river city is considered suicide. Unfortunately, the constant wars are actually necessary, because the river cities don't sell enough food (and it's doubtfully that they would be able to) to feed everyone if so many weren't killed in warfare.

Tying into warfare is the main pantheon of the region. Hizo, the god of crafts and craftsmen, Irsha, godess of fertility, farming, and rain (worshiped mainly in the river cities), and Grael, god of warfarme, specifically melee warfare. This has actually lead to ranged warfare being declared the ultimate heresy, and if anyone in the region uses it, the various fractions come together to quash them before returning to their squabbles.

Horses exist in the region (and aren't heretical, but it is borderline), but they are very rare. The main source of transportation is camels (who are favored by Irsha), or wheeled caravans pulled by camels.

To the west of the region is the great Lysandian Empire, whose lands are much more fertile. They were the ones who attacked your city, hoping to easily roll over it due to it's weak defenses. They only sent a minor (for them) army to this region for two reasons, this not too much of value (to them) here, and they have several other conquests going on elsewhere. They do have ranged weaponry, but they are not using it here because they can't take all of the region yet (with their current force). Also, the force you faced wasn't the main army, just a small vanguard hoping to take an easy first target.

The city you are in is called Ralen, and is a minor city without much wealth. What little wealth there is, is mainly held by the nobles, although the rising middle-class craftsmen and the rich merchants were changing that. The city's main export was crafts and finished goods, which they sent to other cities, but it wasn't even close to the main source of them in the region, which is why it was poor. The nobles mainly relied on the cities relative worthlessness to avoid getting attacked during the various wars, because they just weren't worth the effort to conquer and pacify.

A.N. All the background knowledge I should have given you. If you have any questions, just ask and I will tell you if you know IC.
 
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Turn 4
[X] Bury your dead, you can't bury all of them right now, but you can do some.
DC: 10 Bonus: 25

Several more soldiers work on burying the bodies, and now that they are starting to smell, they work extra hard. They mange to get two-thirds of the bodies in the ground, much better then the previous efforts.

[X] Search the (upper) city for more special swords.
DC: 60 Bonus:5

Two soldiers search for more swords in the upper city, but they fail. The soldiers do mange to cover quite a bit of ground, so if there are more attempts in the upper city, it should be a little easier, to find them, if there is any to be found.

[X] Search the (middle) city for other gear you might need. Blankets, backpacks, cooking pots, maybe tents? Those kinds of things.

Another group decides to keep looking for gear, and they do mange to find some, in the house of a poor merchant. They also grab a couple of carts to carry all the gear, and anything else they might want to take with them on the road.
(Company fully equipped for traveling)

[X] Have a sparring match, test each groups skills (besides most of the Beserkers, because they can't kill their opponets)

It turns out less like a sparing session and more like a session of ephinanies. By observing and battling the other groups, the Iron Warriors learned to learned to put skill into their blows, not just strength, the Everblockers actually learned how to attack and take advantage of their skill at blocking to counter-attack, the Whirlwind Fighters learned how to incorporate blocks into their fighting style, and even the Beserkers learned how to be more efficient from watching. The Sword-Saints improved the least due to their already high skill, but they advanced a little in every category and came up with some dirty tricks. All in all, the Company is less like peasants how picked up magic swords, and more like professionals. It seemed like the blessing of Grael was on their training session.
(New combat options, future combat DC's may be reduced)

[X] Search the (upper) city for stuff to make the banner with, then make the banner.

The soldiers didn't just make banners, they managed to make enough ribbons with the symbol on it for the entire company. Everyone tied them around their arms, and the company is now recognizable as a single group.
(Can gain reputation, no chance of confusing a company member with the enemy in a battle)

[x] Search the lower city for other gear you might need. Blankets, backpacks,cooking pots, maybe tents? Those kinds of things.

Finally, Kilden (default character name) checks the lower city for traveling gear, but she finds nothing. Probably because there is nothing to be found.

There is a lot of debate tonight over whether the company should stay, or follow the nobles. In the end, they decide to stay, but a few company members are worried about the empire coming back soon. Also, one company member realized that they haven't actually been looking for money and any valuables that may have been left behind, and the whole company felt idiotic.

[] Search the (lower, upper, middle) city for better armor.
[] Search the (lower, upper, middle) city for more "special" swords.
[] Search the (lower, upper, middle) city for food and water, your wielders will need them eventually.
[] Search the (lower, upper, middle) city for money and valuables.
[] Search the (lower, upper, middle) city for knowledge about the swords.
[] Bury your dead.
[] Have a another sparring match, test each groups skills (besides most of the Beserkers, because they can't kill their opponets), against each other. Although, you are not likely to improve much.
[] Build the shrine to Grael.
[] Write In

After that... (Regular Vote)
[] Leave and follow the nobles.
[] Leave and follow the enemy.
[] Stay in the city for a while longer.

OOC: I will give bonuses for Omakes, the size of the bonus depends on the Omake and they don't have to be too long, but at least a hundred or two words.

When you say shrine, I imagine a building or a room in one, not something you could take with you. We're probably going to be on the move, so I din't want to suggest it until we had some kind of space in which to make one. A wagon maybe?

It is small enough to fit in one of your new carts and one of you could probably carry it, although It would be very awkward.
 
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