Sword Riot Quest

Turn 7
[X] Bury your dead.

It's hard and difficult work, and it is barely finshed it in time, but all your dead are in the ground. If the enemy had won, they would have had a lot to bury, though. Their dead are everywhere.

[X] Build a shrine to Grael.

Everyone in the company donates blood for the shrine, and it is made from the blood and the sword of one of the fallen, in their memory. To test the shrine, they attempt to awaken one of the sleeping swords, and it worked! (Gained: Shrine of Grael)

[X] Attempt to recruit some of the folk of the city to join us as either soldiers or as logistical support.
-[X] Focus efforts toward the downtrodden and you adventurous young lads and ladies.

One soldier attempts to recruit for the company, and manages to find some members among the poor of the city, especially females trying to avoid arranged marriages and longing for freedom. Enough recruits are found that the company could more then replenish their losses, but, of course, they are practically useless right now. (Gained Unit: Recruits (Unawakened Blade))

[X] Stake a claim to the battlefield (leave a token force so no one else tries to scavage)
[X] Pay for your armour to be altered for a better fit.
[x] Buy camels.

A small force is left on the battlefield to make sure no one else tries to loot, although, they aren't really worried. Who would bother, especially when they are there?

At same time, one soldier buys some camels, while they aren't exactly well bred, they were cheap for only 27 gold. Now, the company has a way to pull the caravans. Unfortunately, they won't be very useful at the moment. (Gained: Camels)

A single soldier organizes the refitting of the whole companies armour, and is greatly praised. While it cost 95 gold, and the soldier likely overpaid a little, no one cared. The vast majority of the company is female, but they we're all wearing men's armour, this led to some issues. The new armour is much more comfortable (for armour) and the company is so overjoyed that they have a party. Unfortunately, the force that was supposed to be watching the battlefield was also at the party and by the time they came back, all the caravans were gone. Looters (that aren't you) must have come and taken them. (Lost ill-fiting negative modifier, soldiers no longer need to bind their breasts).

[X] Scavage the battlefield for the swords of your fallen.

Earlier, before all the bodies are buried, several soldiers comb the battlefield and find all the swords of your fallen, recovering them and returning them to the company. (16% more swords)

[X] Practice fighting as team and not an individual, covering for each members' weakness. It's teamwork that wins a war.

Through the efforts of Commander Erica, and a few other soldiers, teamwork was achieved. Through training exercises and a great deal of effort, the company now coordinates better, even Beserkers, although, it's a close thing and will be much harder to improve in the future. (+1 to rolls per person over two)

[X] See if we can sell the armor and other goods that we don't have much use for that the now dead army had. Of course hold onto any Sleeping Swords.

A single soldier collects some of the armour of the enemy, and, with several trips back and forth, manages to sell a small fraction of it for 65 gold.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Buy caravans.
[] Awaken the swords for the recruits.
[] Find out who looted the caravans.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Find people train the company in things beyond direct fighting.
-[] Stealth
-[] Something else?
[] Write in
 
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Turn 8
[X] Find people train thecompany in things beyond direct fighting.
-[x] The art of the bluff

One soldier searches for some someone to teach the company how to disguise and manipulateothers. He searched and asked around, only to find that a retired general passed through, but left before the battle.


[X] Find people train the company in things beyond direct fighting.
-[X] Logistics

A few soldiers go out to find people to train the company in logistics, or the art of managing supply lines and armies. They don't find anyone though, likely because there isn't anyone to be found, the study of logistics (as it applied to armies) isn't exactly common in a mining town such as this, and the retired general already left. After they were done searching, they thought it over, and realized that they didn't really need logistics, due to the very small size of their group.

[X] Awaken the swords for the recruits.

Nothing overwhelming positive or negative, although, a special ritual was enacted to bind the new recruits to their swords, since they weren't doing it in the middle of battle. Each recruit would bleed on the sword when they were awakened, the very process launching the sword to the wielder. What the recruits weren't told (at least till after) was that they were more dedicated to the swords then the swords were to them. Of course, by the time anyone realized, It was too late. The thing about these recruits, though.....
[] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.
(Note: Remember the rules, if no one votes for the regular groups you won't get any, and will be no closer to replenishing your losses)

[X]Spend time trying to figure out what the Mysterious Amulet does

Two soldiers, including the one who originally found it, try to work out what the amulet does and are initially stumped. One of the soldiers cut herself, though, and was healed within a second, although, it was a very minor cut. After further testing, they realized that the amulet heals not just the wearer, but everyone around her as well. The question now is, who should wear the amulet?

[] Vanestus
[] Chiperninerm
[] Write In

(Yes, you can nominate other players (don't nominate yourself, with exception of @Vanestus and @Chiperninerm), also, I HIGHLY suggest you come up with a different name for your character, because whoever wins will become a "special" unit).

[X] Collect the enemy equipment to sell.

Once again, a single soldier collects equipment to sell, although they make a little less this time, 61 gold instead of 67.

[X] Look for any work that might need doing. Fighting's great and all, but unless there's gonna be constant fighting, some actual work to make money would be pretty nice.

Everyone is much too afraid of you to hire you. They are worried that if they try to order you, you might just kill them. Several of them excuse themselves and then never come back.

[X] Buy caravans.

The company buys some caravans pretty cheaply, at only 55 gold. While much lower quality then the looted ones, they will suit your needs.

[X] Find out who looted the caravans.

Several soldiers look for the looters, but they have absolutely no idea where to look, so they find nothing.

[x] Find people train the company in things beyond direct fighting.
-[x] Stealth

One soldier looks for some one train the company in stealth, unfortunately, what he finds isn't good. It turns out that the ruler of the city, a few days before the battle, believed that spies were hiding in the population and killed anyone who could have taught you. Now, how many where actual spies, if any, is something you don't know.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Make the shrine mobile.
[] Now that you have caravans, you can collect more supplies, so do so.
[] Investigate the reason why the ruler thought there were spies.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Look for mercenary contracts.
[] Find people train the company in (write in).
[] Write in
 
Turn 9
The recruits blades are awakened and they join the company. Interestingly, although the majority fell into the same groups you already had, there was a group of recruits that seemed to get nothing from their blades, beyond the connections everyone has.

[X] Make the shrine mobile.

The soldiers who were supposed to do this got caught up helping pack supplies, and nothing was achieved.

[X] Collect the enemy equipment to sell.

Once again, equipment is collected to sell, although more then one person is helping this time. 63 gold was made from the sale, giving a little more money then the last trip.

[X] Look for more entrances into the city, you doubt the looters wentthrough the gate, and they certainly didn't use your tunnel.

A single soldier looks for tunnels, but doesn't find any, although, since only one person was looking, it wasn't likely anyways.

[X] Look for mercenary contracts

A group of soldiers actually went to look for contracts, and found two, both from the city, or, more specifically, it's ruler.

(Vote on one of these, as well as your normal action)
[]Attack the attackers:
The ruler wishes you to follow the tracks if the enemy army and attack their own city. The ruler doesn't need you to win, just to show them that Gralzar is not to be messed with and blood them a bit (a lot).
Payment: 1000 gold
(Will require you to leave the city)
[] Protecting the city:
The second contract is to patrol the outskirts of the cities territory and keep watch for any more attackers. It is believed that there will not be anymore, but, in case there is, it will be expected of you to defend the city. You will be compensated, of course.
Payment: 1 gold everyday you patrol, 500 gold if you have to fight (per battle, if there is more then one).
(You MUST have at least one person vote to patrol each turn, or you will be breaking the contract and take a HUGE reputation loss)
[] Take no contracts.

[X] Investigate the reason why the ruler thought there were spies.

One soilder tries to find out why the ruler was scared of spies, and so, asks around. Everyone is tight-lipped, though, and she finds out nothing. Luckly, it seems no one reported her for investagating.

Tonight, around the camp, thee is a vote to decided who would hold the healing amulet between the two who investagated it. Although, Dailara originally found the amulet, it was decided that Chippy (or Jack) would hold it due to his status as a whirlwind fighter, and thus, increased chance of injury.

[X] Now that you have caravans, you can collect more supplies, so do so.

Earlier, many soldiers pitched in to help make this faster, although, ultimately, it didn't change the outcome. With your new caravans, you could carry a lot more supplies, and preceded to stock up on a full year's worth. You really won't need anymore, anytime soon.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Train the recruits.
[] Investigate what this new group can do.
[] Find people train the company in (write in).
[] Write in
 
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Turn 10
[X] Patrol the outskirts.

The company decides to accept the contract to protect the city. Immediately starting on it, a few soldiers decide to patrol, starting your contract right away. Everything is peaceful, and no enemies are sighted, so you can rest easy for a little while. Of course, you also get 1 gold as payment.

[X] Get an anvil and start experimenting with fusing swords.

This didn't even have a chance of sucess. You had no blacksmith training, no anvil, no forge, to say nothing of the difficulties of fusing two finshed swords together, magical swords at that.

[X] Train the recruits.

It didn't go to badly, there were no major problems, although there was major successes either. In the end, half the recruits were trained in your, admittedly haphazard, battle doctorine. These recruits didn't include the mystery group.

[X] Make the shrine mobile.

This went well, it was actually very easy. The shrine was placed in a caravan and the soldiers made sure it wouldn't wiggle or tip over, or anything like that. Now, you can take the shrine with you where ever you go.

[X] Investigate what this new group can do.

No one could figure it out, you seem to be missing something.

[X] Do some more recruiting, focus on the middle class now.

Ramirez attempts to gather recruits from the middle-clsss, but it is a disaster. The first place he checks is a bar, unfortunately, a drunken patron attacks him and he gets into a bar fight. The fight escalates and the fighters start drawing their swords, Remirez responds in kind, and deals them all fatal wounds. Unluckily, he neglected to make sure they were completely incapacitated and one of the fighters stabs Remirez in the back, causing him to die, before succumbing to his own wounds. The only survivor of the fight was the bar tender.

[X] Examine the Mysterious Ring

Dailara decides to examine the ring this time, and quickly discovers what it can do. Whoever is wearing it gains a boost in all physical abilities and can give this boost to anyone who they teach with the ring, although It wears off with time and distance. As Dailara was the only one examining it, and no one else claimed it, she becomes the bearer by default.

Gained Heroic Unit: Ringbearer: Sword Saint Dailara.

[X] Experiment with duel-wielding swords, see if it is feasible.


Carrying more then one sword, would it work? The answer is yes, but not for just anyone, only certain groups. Both the Sword Saints and the Whirlwind Fighters can, due to their fighting styles, but the other groups can't
can not without fighting less effectively.

[] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile)
[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Train more of the recruits.
[] Investigate what this new group can do.
[] Find people train the company in (write in).
[] Write in
 
Turn 11
[X] Investigate what this new group can do.

Several soldiers investigate the new groups abilities, and finally they realize what they were doing wrong. They were focusing on the weilders instead of the swords. They didn't gain any physical enhancements, but their swords seemed to be able to cut through anything, including walls. So they could cut right through an enemy city's defenses without the need for siege weaponry and tactics (battering rams and ladders). They may be able to do more as well in the future, but not at the moment.

Gained Group: Sword Channelers

[X] Patrol the outskirts

The recruits come along and get some tips and training, but nothing happens besides that.

[X] Find people train the company in Animal Handling (Camels).

Some people decided that the best thing to do was to hide and avoid the company, so you didn't find anyone.

[X] Train more of the recruits.

This went well, especially with Commander Erica helping and taking them on patrol. Through hard work, they are ready to become regular troops and your losses are replenished. You also get your one gold, of course.

[X] Find people train the company in blacksmithing

When the company made it known that they needed blacksmiths, the opposite of the animal trainer reaction happened. They went our of their way to help, teaching the whole company how to properly maintain their equipment and gave the company the supplies to do to so along with some tools. Not only that, but the blacksmith's also taught a few members of the company the basics (they aren't very good, of course) and offered free use of one of the forges for as long as you stay in the city.

[x] Find people train the company in physical fitness.

You thought the company was pretty, bit apparently not enough. A few retired soldiers came in and give you all a kick in the pants, along with demonstrating some exercises. Now, everyone will be fitter. (+1 to combat rolls)

[X] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile)

It is done.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Use the forge for (write in).
[] Accept the other contract and leave the city. [Requires majority]
[] Find people train the company in (write in).
[] Write in
 
Turn 12
[X] Patrol the outskirts.

A large group of soldiers go patrolling and it seems to be standard patrol, but a single soldier finds something in the dirt along the patrol route. It is a glove, a special glove. Of course, you still get paid.

Gained: Mysterious Glove

[X] Find people to train the company in Animal Handling (Camels)

It still goes badly. All of them still avoid you and so you find no one. Your reputation certainly hasn't improved.

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.

You aren't sure if it's the tunnel the looters used, but you find a tunnel set into the side of another hill.

[X] Use the forge for experimenting with fusing swords.

It is a failure. You can't get the forge hot enough to melt the swords, so nothing happens. Seems like your swords have a higher melting point then regular ones.

[X] Find people to train the company in diplomacy.

This goes okay, you don't find any "diplomats" but sleazy merchant's are surprisingly persuasive and teach your company a few tricks.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Use the forge for (write in).
[] Accept the other contract and leave the city. [Requires majority]
[] Find people train the company in (write in).
[] Write in
 
Turn 13
[X] Make a training regimen for the troops.

A couple of soldiers attempt to make a trading regiment to keep the other troops sharp and making training recruits easier. Unfortunately, they are stymied by their complete lack of experience, knowledge, and training in this area, and don't manage to make a coherent regimen, for all their enthusiasm.

[X] Examine Glove

The glove is examined, investigated, and looked at, but it seems to be just an ordinary glove without anything special, nothing of interest is found.

[X] Explore the tunnel we found.

Well, it seems to be just an ordinary smuggler's tunnel. It leads to the mining district like your own, and looks like it hasn't been used in quite a while. There really isn't anything of interest inside.

[X] Try to improve the company's reputation in the city.

You really aren't sure how to go about this, so you just try to talk to people. It fails miserablely, you don't even get to talk to anyone. People go out of their way to avoid you, crossing streets to get away, and those you do mange to speak to are either scared stiff or disdainful and you can see that your
words fail to have an impact.

[X] Patrol the outskirts.

It's nice and peaceful, an nothing out of the ordinary happens. You collect your one gold.

[X] Attempt to hire doctors or at least trained medical specialists.

You grab some healers, who are very uncomfortable, and get them to teach you stuff. Like, how you are supposed to bandage wounds with clean cloth, check for signs of infection, let the injured and sick rest, things like that.

[X] Buy good maps

You think the map makers and traders don't like you either, because you don't find any. Perhaps there isn't any in the city?

[X] Use the forge to forge shields for the sword channelers and sword saints

You make molten slag, but at least you don't burn yourself. The few shields you do mange to make are way to brittle to be used. Honestly, you really don't know how to forge.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Use the forge for (write in).
[] Accept the other contract and leave the city. [Requires majority]
[] Find people train the company in (write in).
[] Write in
 
Turn 13 results, and rule change
[X] Search the city for mysterious objects.

Two soldiers go into the city and look for any objects that might be special. As always, the people avoid them, but, in one of the poorer sections of the city, they find a strange barrel next to a abandoned house. They take it, of course.

[X] Spend time with the blacksmiths and forges learning how to forge, with a focus on armor(refitting, repairing and crafting), and swords.

They refuse to see you, or more accurately, are conveniently gone when you check their shops.

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.

You find the looters tunnel inside another one of the hills around the city. Inside, you find your carvans, but no sign of the looters. You also found 25 gold within the caravans, which makes you wonder why the looters left it here.

[X] Find people train the company in magic.

A single soldier attempts to find someone who knows magic, but, unsurprisingly he found no one. Magic users are incredibly rare, and many believe that they are little more then stories.

[X] patrol the outskirts

It was a completely uneventful and boring patrol. At least you still got paid your one gold.

[X] Collect the enemy equipment to sell.

Once again, a single soilder works to transport enemy equipment and sell it. But, with the help of one of the new (technically old) caravans, she manages to get 95 gold from selling it.

[X] Talk to merchants and see if you can get some news from other places.
[X] Try to improve the company's reputation in the city.

You go track down the merchants to try and get news from outside the city, they are hesitant, but, by talking with them and showing them you aren't monsters (all the time) you mange to get them to revel that your former city has been taken over by the empire, likely to use as a staging ground.

OOC: I have been struggling to continue this, so I have decided to use the same method as @dwennon in http://forums.sufficientvelocity.com/threads/rioting-faries-and-corgis-kantai-collection.17879/ for regular turns like this one, although, not as crazy (no giving yourself magic through an Omake, unless you get a Nat 100, or something). It is getting difficult for me to write up most of the actions and, as you can see from this update, I am having trouble making them more then a few sentences. As such, the bonuses for Omakes will be bigger. War turns and event turns should remain the same, though. I hope no one minds too much, I want to continue this, but, at the same time, I don't want to have to force myself to write and not have any fun.

Also, keep voting on whether to stay or go, this is just the results.
 
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Entering 1
The company has made a unanimous decision, they will accept the contract to attack the enemy city, canceling their current one with no ill will from the city's ruler. All the stuff is packed and everything that can be taken, is. Of course you have caravans and camels now, so you can take a lot more stuff, although you will have to defend it.

The campany fallows the tracks left by the enemy, which isn't hard, considering all the men they brought with them along with caravans. The trip takes about ten days, traveling through the flat lands, and eating from the supplies, although, you are not exactly lacking in store of supplies. Of course, due to the nature of the flatlands, namely that they are flat, they could see the city well before they got there.

The enemy city has three gates, an north gate, a westish gate, and an eastish gate. No one seems to be manning the walls, though, and you can hear the sounds of battle from inside the city. Every gate is closed and locked, you set up camp by the northern one.

Regular Vote:
[] Wait until the fighting stops to do anything.
[] Leave, they won't be attacking the city anytime soon, with this war against (???), although, you probably won't get paid very well, since you did nothing and have little information.
[] Do something.
[] Write in.

Do something, what?
[] You the sword channelers to cut your way in, and get some information.
[] Anouce yourself at the gate [Requires Majority of those who vote to do something]
[] Look for a secret way in.
[] Guard the camp. (If do something wins, those who voted to wait will do this automatically)
[] Write in.
 
Entering 2
Things didn't turn out well at all. The Sword Channelers try to cut their way through the wall, but neglected to move out of the way before the first section of the wall fell. They were almost crushed, but the group guarding them managed to catch it, and, by working together and straining themselves, they allowed the Sword Channelers to get out of the way before they dropped it. Unfortunately, the section of the wall that fell was only halfway through, so they still didn't complete their intended purpose.

At the same time, a group of soldiers search for hidden entrances and scour the area around the city. They searched everywher and found nothing, they are absolutely certain that this is because there is nothing to be found.

A single, very balanced, very agile, and very flexible, Sword Channeler starts to cut handholds up the wall, but only makes it two thirds of the way up before getting tired and being forced to come back down. Commander Erica attempts to follow the soldier to get a better view, but falls down off the wall. Luckily, she wasn't very far up before she fell, so she is unharmed.

[] You the sword channelers to cut your way in, and get some information.
[] Anouce yourself at the gate [Requires Majority of those who vote to do something]
[] Write In
 
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