The recruits blades are awakened and they join the company. Interestingly, although the majority fell into the same groups you already had, there was a group of recruits that seemed to get nothing from their blades, beyond the connections everyone has.
[X] Make the shrine mobile.
The soldiers who were supposed to do this got caught up helping pack supplies, and nothing was achieved.
[X] Collect the enemy equipment to sell.
Once again, equipment is collected to sell, although more then one person is helping this time. 63 gold was made from the sale, giving a little more money then the last trip.
[X] Look for more entrances into the city, you doubt the looters wentthrough the gate, and they certainly didn't use your tunnel.
A single soldier looks for tunnels, but doesn't find any, although, since only one person was looking, it wasn't likely anyways.
[X] Look for mercenary contracts
A group of soldiers actually went to look for contracts, and found two, both from the city, or, more specifically, it's ruler.
(Vote on one of these, as well as your normal action)
[]Attack the attackers:
The ruler wishes you to follow the tracks if the enemy army and attack their own city. The ruler doesn't need you to win, just to show them that Gralzar is not to be messed with and blood them a bit (a lot).
Payment: 1000 gold
(Will require you to leave the city)
[] Protecting the city:
The second contract is to patrol the outskirts of the cities territory and keep watch for any more attackers. It is believed that there will not be anymore, but, in case there is, it will be expected of you to defend the city. You will be compensated, of course.
Payment: 1 gold everyday you patrol, 500 gold if you have to fight (per battle, if there is more then one).
(You MUST have at least one person vote to patrol each turn, or you will be breaking the contract and take a HUGE reputation loss)
[] Take no contracts.
[X] Investigate the reason why the ruler thought there were spies.
One soilder tries to find out why the ruler was scared of spies, and so, asks around. Everyone is tight-lipped, though, and she finds out nothing. Luckly, it seems no one reported her for investagating.
Tonight, around the camp, thee is a vote to decided who would hold the healing amulet between the two who investagated it. Although, Dailara originally found the amulet, it was decided that Chippy (or Jack) would hold it due to his status as a whirlwind fighter, and thus, increased chance of injury.
[X] Now that you have caravans, you can collect more supplies, so do so.
Earlier, many soldiers pitched in to help make this faster, although, ultimately, it didn't change the outcome. With your new caravans, you could carry a lot more supplies, and preceded to stock up on a full year's worth. You really won't need anymore, anytime soon.
[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Train the recruits.
[] Investigate what this new group can do.
[] Find people train the company in (write in).
[] Write in