Sword Riot Quest

[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[X] Look for mercenary contracts.
 
[X] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.
[X] Chiperninerm
[X] Investigate the reason why the ruler thought there were spies.
 
Vote tally:
##### 3.21
[X] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.
No. of votes: 4
Eri, Vanestus, Vanestus, Trondason, veekie

[X] Make the shrine mobile.
No. of votes: 2
Eri, Kliden

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
No. of votes: 1
Vanestus

[X] Collect the enemy equipment to sell.
No. of votes: 2
Trondason, bdun140

[X] Now that you have caravans, you can collect more supplies, so do so.
No. of votes: 6
Chiperninerm, Chiperninerm, Kliden, Arkatekt, Arkatekt, Plasmid, tzeench, veekie

[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
No. of votes: 9
Chiperninerm, Chiperninerm, Kliden, Kliden, Arkatekt, trekbook, Plasmid, bdun140, tzeench, D.D. Spectator, veekie

[X] They were the same groups, Berserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
No. of votes: 1
Arkatekt

[X] Look for mercenary contracts.
No. of votes: 2
trekbook, D.D. Spectator

[X] Investigate the reason why the ruler thought there were spies.
No. of votes: 1
veekie
 
Vote locked.

[X] Make the shrine mobile.

Bonus: 5

[X] Collect the enemy equipment to sell.
Bonus: 5

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.

[X] Look for mercenary contracts
Bonus: 5

[X] Investigate the reason why the ruler thought there were spies.

[X] Now that you have caravans, you can collect more supplies, so do so.
Bonus: Auto-sucess

Losses are completely replenished (once the recruits are trained).
Gained Unit: Recruit (Awakened)
Gained Unit: Recruit (???)
Dark Ness threw 5 100-faced dice. Total: 222
15 15 58 58 27 27 66 66 56 56
 
Name: James Ramirez

Sex: Male

Basic Personality: He doesn't talk much, but he is confident and kind all the same and carries out any reasonable requests that are made to him. He smiles often and will often help people without being prompted.

Notes: Has accomplished all objectives assigned to him with extreme competence. Always carries out his orders with jaw dropping skill no matter how obscure or impossible they may be. At this point, he has racked up favors from essentially 62% of the company thus far.
 
Last edited:
Turn 9
The recruits blades are awakened and they join the company. Interestingly, although the majority fell into the same groups you already had, there was a group of recruits that seemed to get nothing from their blades, beyond the connections everyone has.

[X] Make the shrine mobile.

The soldiers who were supposed to do this got caught up helping pack supplies, and nothing was achieved.

[X] Collect the enemy equipment to sell.

Once again, equipment is collected to sell, although more then one person is helping this time. 63 gold was made from the sale, giving a little more money then the last trip.

[X] Look for more entrances into the city, you doubt the looters wentthrough the gate, and they certainly didn't use your tunnel.

A single soldier looks for tunnels, but doesn't find any, although, since only one person was looking, it wasn't likely anyways.

[X] Look for mercenary contracts

A group of soldiers actually went to look for contracts, and found two, both from the city, or, more specifically, it's ruler.

(Vote on one of these, as well as your normal action)
[]Attack the attackers:
The ruler wishes you to follow the tracks if the enemy army and attack their own city. The ruler doesn't need you to win, just to show them that Gralzar is not to be messed with and blood them a bit (a lot).
Payment: 1000 gold
(Will require you to leave the city)
[] Protecting the city:
The second contract is to patrol the outskirts of the cities territory and keep watch for any more attackers. It is believed that there will not be anymore, but, in case there is, it will be expected of you to defend the city. You will be compensated, of course.
Payment: 1 gold everyday you patrol, 500 gold if you have to fight (per battle, if there is more then one).
(You MUST have at least one person vote to patrol each turn, or you will be breaking the contract and take a HUGE reputation loss)
[] Take no contracts.

[X] Investigate the reason why the ruler thought there were spies.

One soilder tries to find out why the ruler was scared of spies, and so, asks around. Everyone is tight-lipped, though, and she finds out nothing. Luckly, it seems no one reported her for investagating.

Tonight, around the camp, thee is a vote to decided who would hold the healing amulet between the two who investagated it. Although, Dailara originally found the amulet, it was decided that Chippy (or Jack) would hold it due to his status as a whirlwind fighter, and thus, increased chance of injury.

[X] Now that you have caravans, you can collect more supplies, so do so.

Earlier, many soldiers pitched in to help make this faster, although, ultimately, it didn't change the outcome. With your new caravans, you could carry a lot more supplies, and preceded to stock up on a full year's worth. You really won't need anymore, anytime soon.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Train the recruits.
[] Investigate what this new group can do.
[] Find people train the company in (write in).
[] Write in
 
Last edited:
[X] Protecting the city:
The second contract is to patrol the outskirts of the cities territory and keep watch for any more attackers. It is believed that there will not be anymore, but, in case there is, it will be expected of you to defend the city. You will be compensated, of course.
Payment: 1 gold everyday you patrol, 500 gold if you have to fight (per battle, if there is more then one).
[X] Get an anvil and start experimenting with fusing swords.
 
@Dark Ness What about the armor and what-not I sold? Was that just automatically added?
Anyways, now that we have the shrine and can awaken more swords, its time to try out the duel-wielding idea.
[X] Experiment with duel-wielding swords, see if it is feasible. Also try different combinations, like Whirlwind Fighter and Everblocker, or Beserkers and Iron Warriors.
 
@Dark Ness What about the armor and what-not I sold? Was that just automatically added?
Anyways, now that we have the shrine and can awaken more swords, its time to try out the duel-wielding idea.

It's here:
[X] Collect the enemy equipment to sell.

Once again, equipment is collected to sell, although more then one person is helping this time. 63 gold was made from the sale, giving a little more money then the last trip.



[X] Experiment with duel-wielding swords, see if it is feasible. Also try different combinations, like Whirlwind Fighter and Everblocker, or Beserkers and Iron Warriors.

The swords aren't one or the other, it's just the wielders. So, if a Whirldwind Fighter picked up the sword of a dead Beserker, then she/he wouldn't become a Beserker.
 
[X] Do some more recruiting, focus on the middle class now.

"Ramirez! Find us some booze!"

Ramirez simply looked at the woman who had made the request. It was always worded that way. They would first shout out his surname and then make their request. Of course, he was happy to do it so long as he wasn't doing another request at the moment, it's not like he had much to do really. Actually, they always talked to him like that. It was always "Ramirez, something something."

He nodded and headed off to find something alcoholic. He was followed out by a "Ramirez! Thanks!"
 
The swords aren't one or the other, it's just the wielders. So, if a Whirldwind Fighter picked up the sword of a dead Beserker, then she/he wouldn't become a Beserker.
So swords are perfectly generic, and interchangeable? I thought the sword was actually involved in what happened, a lot more than the wielder actually, the swords sorta brainwashing them.
 
If any of you want to make requests to Ramirez, feel free.

You need to phrase it as "Ramirez! something something" though.
 
Back
Top